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Amanda Ghassaei
AMOEBA
Commits
42b70174
Commit
42b70174
authored
Jul 11, 2016
by
amandaghassaei
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Plain Diff
fixed shear actuation
parent
37e761e8
Changes
1
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10 additions
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3 deletions
+10
-3
js/simulation/function/EM/emSimLattice.js
js/simulation/function/EM/emSimLattice.js
+10
-3
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js/simulation/function/EM/emSimLattice.js
View file @
42b70174
...
...
@@ -198,8 +198,13 @@ define(['underscore', 'backbone', 'threeModel', 'lattice', 'plist', 'emWire', 'G
if
(
cell
.
getMaterialID
()
==
"
actuatorLinear1DOF
"
)
self
.
wires
[
rgbaIndex
]
=
-
1
;
else
if
(
cell
.
getMaterialID
()
==
"
actuatorBending1DOF
"
)
self
.
wires
[
rgbaIndex
]
=
-
2
;
else
if
(
cell
.
getMaterialID
()
==
"
actuatorTorsion1DOF
"
)
self
.
wires
[
rgbaIndex
]
=
-
3
;
else
if
(
cell
.
getMaterialID
()
==
"
actuatorShear
"
)
self
.
wires
[
rgbaIndex
]
=
-
4
;
else
if
(
cell
.
getMaterialID
()
==
"
actuatorShear
"
)
self
.
wires
[
rgbaIndex
]
=
-
5
;
//todo fix this
else
if
(
cell
.
getMaterialID
()
==
"
actuatorShear
"
)
{
var
vector
=
new
THREE
.
Vector3
(
1
,
0
,
0
);
vector
.
applyQuaternion
(
cell
.
getOrientation
());
if
(
Math
.
abs
(
vector
.
x
)
>
0.9
)
self
.
wires
[
rgbaIndex
]
=
-
4
;
else
if
(
Math
.
abs
(
vector
.
y
)
>
0.9
)
self
.
wires
[
rgbaIndex
]
=
-
5
;
else
if
(
Math
.
abs
(
vector
.
z
)
>
0.9
)
self
.
wires
[
rgbaIndex
]
=
-
6
;
}
//use remaining three spots to indicate axial direction and wire group num
self
.
wires
[
rgbaIndex
+
1
]
=
wireIndices
[
0
];
...
...
@@ -739,7 +744,9 @@ define(['underscore', 'backbone', 'threeModel', 'lattice', 'plist', 'emWire', 'G
}
var
actuatedD
=
[
nominalD
[
0
],
nominalD
[
1
],
nominalD
[
2
]];
if
(
_actuatorType
==
-
1
)
actuatedD
[
neighborAxis
]
*=
1
+
actuation
;
//linear actuator
else
if
(
_actuatorType
==
-
4
)
{
actuatedD
[
1
]
+=
actuatedD
[
neighborAxis
]
*
actuation
;
//shear
else
if
(
_actuatorType
==
-
4
)
actuatedD
[
0
]
+=
actuatedD
[
neighborAxis
]
*
actuation
;
//shear x
else
if
(
_actuatorType
==
-
5
)
actuatedD
[
1
]
+=
actuatedD
[
neighborAxis
]
*
actuation
;
//shear y
else
if
(
_actuatorType
==
-
6
)
actuatedD
[
2
]
+=
actuatedD
[
neighborAxis
]
*
actuation
;
//shear z
//convert translational offsets to correct reference frame
var
halfNominalD
=
this
.
_multiplyVectorScalar
(
actuatedD
,
0.5
);
...
...
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