From 2050ae26c438cef4a6b7f4ed8f0050e2f9999c96 Mon Sep 17 00:00:00 2001 From: Amanda Ghassaei <amandaghassaei@gmail.com> Date: Wed, 28 Jan 2015 21:26:47 -0500 Subject: [PATCH] part color --- js/fea/dmaPart.js | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/js/fea/dmaPart.js b/js/fea/dmaPart.js index eda72728..e0424c11 100644 --- a/js/fea/dmaPart.js +++ b/js/fea/dmaPart.js @@ -23,6 +23,9 @@ unitPartGeo.dynamic = true; }); + var partMaterial = new THREE.MeshLambertMaterial({ color:0xffffff, shading: THREE.FlatShading }); + partMaterial.color.setRGB( 0.9619657144369509, 0.6625466032079207, 0.20799727886007258 ); + function DMAPart(type, oddZFlag, parent) { this.parentCell = parent;//use this reference to get position and scale this.oddZFlag = oddZFlag;//this tells me if cell is at an odd z height in lattice, everything needs to rotate 180 @@ -36,7 +39,7 @@ DMAPart.prototype._makeMeshForType = function(type){ - var mesh = new THREE.Mesh(unitPartGeo); + var mesh = new THREE.Mesh(unitPartGeo, partMaterial); mesh = this._setMeshPosition(mesh); mesh = this._setMeshScale(mesh); -- GitLab