From a39eafd7377598457fab650c8439a3660174ecc1 Mon Sep 17 00:00:00 2001 From: Amanda Ghassaei <amandaghassaei@gmail.com> Date: Wed, 25 Mar 2015 11:14:39 -0400 Subject: [PATCH] eod --- js/cam/Assembler.js | 1 + js/cam/Machine.js | 2 ++ js/cam/MachineOneBit.js | 15 +++++++++++++++ 3 files changed, 18 insertions(+) diff --git a/js/cam/Assembler.js b/js/cam/Assembler.js index 7a6e5622..780f7341 100644 --- a/js/cam/Assembler.js +++ b/js/cam/Assembler.js @@ -164,6 +164,7 @@ Assembler = Backbone.Model.extend({ var position = this.get("originPosition"); this.get("origin").position.set(position.x, position.y, position.z); dmaGlobals.three.render(); + if (this.get("machine").setMachinePosition) this.get("machine").setMachinePosition(); }, _moveStock: function(){ diff --git a/js/cam/Machine.js b/js/cam/Machine.js index f999f713..9b0096fc 100644 --- a/js/cam/Machine.js +++ b/js/cam/Machine.js @@ -15,6 +15,7 @@ function Machine() { _.each(_.values(meshes), function(mesh){ dmaGlobals.three.sceneAdd(mesh); }); + if (this.setMachinePosition) this.setMachinePosition(); self.setVisibility(); }); this.setVisibility(false); @@ -197,6 +198,7 @@ Machine.prototype.destroy = function(){ mesh = null; }); this.meshes = null; + this.position = null; }; diff --git a/js/cam/MachineOneBit.js b/js/cam/MachineOneBit.js index 2e120f16..b1e27651 100644 --- a/js/cam/MachineOneBit.js +++ b/js/cam/MachineOneBit.js @@ -7,6 +7,18 @@ function OneBitBot(){ } OneBitBot.prototype = Object.create(Machine.prototype); +OneBitBot.prototype.setMachinePosition = function(){ + if (!dmaGlobals.assembler) return; + this.position = dmaGlobals.assembler.get("originPosition"); + var self = this; + _.each(_.values(this.meshes), function(mesh){ + mesh.position.x += self.position.x; + mesh.position.y += self.position.y; + mesh.position.z += self.position.z; + }); + dmaGlobals.three.render(); +}; + OneBitBot.prototype._buildMeshes = function(callback){ var meshes = []; var numMeshes = 7; @@ -66,6 +78,9 @@ OneBitBot.prototype._moveTo = function(x, y, z, speed, wcs, callback){ if (totalThreads > 0) return; callback(); } + x += this.position.x; + y += this.position.y; + z += this.position.z; var startingPos = this.meshes["zAxis"].position.clone(); speed = this._normalizeSpeed(startingPos, x, y, this._reorganizeSpeed(speed)); this._moveXAxis(startingPos.x, x, "x", speed.x, sketchyCallback); -- GitLab