/** * Created by aghassaei on 5/26/15. */ var unitVertexOcta = new THREE.OctahedronGeometry(1/Math.sqrt(2)); function OctaRotEdgeCell(indices){ DMACell.call(this, indices); } OctaRotEdgeCell.prototype = Object.create(DMACell.prototype); OctaRotEdgeCell.prototype._initParts = function(){ var type = globals.lattice.get("partType"); var newParts = []; if (type == "vox"){ newParts.push(new OctaEdgeVoxPart(0, this)); } else if (type == "voxLowPoly"){ newParts.push(new OctaEdgeVoxPartLowPoly(0, this)); } else { console.warn("part type " + type + " not recognized"); return; } return newParts; }; OctaRotEdgeCell.prototype._getGeometry = function(){ return unitVertexOcta; }; OctaRotEdgeCell.prototype._rotateCell = function(object3D){ object3D.rotation.set(0, 0, Math.PI/4); return object3D; }; OctaRotEdgeCell.prototype.calcHighlighterPosition = function(face, point){ var position = this.getPosition(); var direction = new THREE.Vector3(0,0,0); var rad = this.xScale()*Math.sqrt(2)/6; var difference = new THREE.Vector3().subVectors(position, point); difference.divideScalar(this.zScale()); if (Math.abs(difference.z) < 0.2){ direction.z = 0; } else if (point.z < position.z) { direction.z = -1; position.z -= rad; } else { direction.z = 1; position.z += rad; } if (direction.z != 0){ if (this.indices.z%2 == 0){ if (point.x < position.x) { direction.x -= 1; position.x -= rad; } else position.x += rad; if (point.y < position.y) { direction.y -= 1; position.y -= rad; } else position.y += rad; } else { if (point.x > position.x) { direction.x += 1; position.x += rad; } else position.x -= rad; if (point.y > position.y) { direction.y += 1; position.y += rad; } else position.y -= rad; } } else { if (Math.abs(difference.x) > Math.abs(difference.y)){ if (point.x > position.x) direction.x = 1; else direction.x = -1; } else { if (point.y > position.y) direction.y = 1; else direction.y = -1; } position.x += direction.x*this.xScale()/2; position.y += direction.y*this.yScale()/2; } return {index: _.clone(this.indices), direction:direction, position:position}; };