From c6208f28c628a12ba97b156ea149ca9301b6d8f4 Mon Sep 17 00:00:00 2001 From: Amanda Ghassaei <amanda.ghassaei@cba.mit.edu> Date: Sun, 3 Sep 2017 02:29:35 -0400 Subject: [PATCH] Update index.html --- index.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/index.html b/index.html index 61945a0..5b4c33e 100644 --- a/index.html +++ b/index.html @@ -439,14 +439,14 @@ <b>Instructions:</b> Click and drag to apply a force to the fluid. Over time, the colored material in the fluid will dissipate: <img style="width:100%" src="img2.png"/> <br/><br/> - To learn more about the math involved, check out the following sources:<br/> + To learn more about the math involved, see the following sources:<br/> <a href="https://pdfs.semanticscholar.org/84b8/c7b7eecf90ebd9d54a51544ca0f8ff93c137.pdf" target="_blank">Real-time ink simulation using a grid-particle method</a> - mixing Eulerian and Lagrangian techniques for fluids.<br/> <a href="http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU. Though not WebGL specific, it was still very useful.<br/> <a href="http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/" target="_blank">Fluid Simulation (with WebGL demo)</a> - this article has some nice, interactive graphics that helped me debug my code.<br/> <a href="http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf" target="_blank">Stable Fluids</a> - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid.<br/> <br/> - By <a href="http://www.amandaghassaei.com/" target="_blank">Amanda Ghassaei</a>, code on <a href="https://github.com/amandaghassaei/FluidSimulation" target="_blank">Github</a>. + By <a href="http://www.amandaghassaei.com/" target="_blank">Amanda Ghassaei. <br/><br/> </div> </div> -- GitLab