From 1cc36b55ad849af1aefc94c93b36405f76cc96a7 Mon Sep 17 00:00:00 2001
From: amandaghassaei <amandaghassaei@gmail.com>
Date: Sun, 28 May 2017 18:00:24 -0400
Subject: [PATCH] small changes

---
 js/dynamic/dynamicSolver.js | 1 +
 js/globals.js               | 6 +++---
 js/model.js                 | 4 ++++
 3 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/js/dynamic/dynamicSolver.js b/js/dynamic/dynamicSolver.js
index 1132620..89c8834 100755
--- a/js/dynamic/dynamicSolver.js
+++ b/js/dynamic/dynamicSolver.js
@@ -519,6 +519,7 @@ function initDynamicSolver(globals){
         syncNodesAndEdges: syncNodesAndEdges,
         updateFixed: updateFixed,
         solve: solve,
+        render: render,
         reset: reset
     }
 }
\ No newline at end of file
diff --git a/js/globals.js b/js/globals.js
index 1fca0a8..93b7cc4 100755
--- a/js/globals.js
+++ b/js/globals.js
@@ -38,7 +38,7 @@ function initGlobals(){
         //3d vis
         simType: "dynamic",
 
-        //sim settings
+        //compliant sim settings
         creasePercent: 0.5,
         axialStiffness: 20,
         creaseStiffness: 0.7,
@@ -48,11 +48,11 @@ function initGlobals(){
         percentDamping: 0.5,
         density: 1,
 
-        strainClip: 5.0,
+        strainClip: 5.0,//for strain visualization, % strain that is drawn red
 
         //import pattern settings
         vertTol: 3,//vertex merge tolerance
-        foldUseAngles: true,
+        foldUseAngles: true,//import current angles from fold format as target angles
 
         //save stl settings
         filename: null,
diff --git a/js/model.js b/js/model.js
index e9fc641..a6acd9b 100755
--- a/js/model.js
+++ b/js/model.js
@@ -46,6 +46,10 @@ function initModel(globals){
                 polygonOffsetUnits: 1
             });
             backside.visible = false;
+            if (!globals.threeView.simulationRunning) {
+                getSolver().render();
+                setGeoUpdates();
+            }
         } else {
             material = new THREE.MeshPhongMaterial({
                 shading:THREE.FlatShading, side:THREE.FrontSide,
-- 
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