Commit 5f39910a authored by amandaghassaei's avatar amandaghassaei
Browse files

small changes

parent 3e50d17b
......@@ -30,15 +30,14 @@ function initDynamicModel(globals){
var theta;//[theta, w, normalIndex1, normalIndex2]
var lastTheta;//[theta, w, normalIndex1, normalIndex2]
function syncNodesAndEdges(firstTime){
function syncNodesAndEdges(){
nodes = globals.model.getNodes();
edges = globals.model.getEdges();
faces = globals.model.getFaces();
creases = globals.model.getCreases();
initTypedArrays();
if (firstTime === undefined) firstTime = false;
initTexturesAndPrograms(globals.gpuMath, firstTime);
initTexturesAndPrograms(globals.gpuMath);
steps = parseInt(setSolveParams());
}
......@@ -65,7 +64,7 @@ function initDynamicModel(globals){
function solve(){
if (globals.shouldSyncWithModel){
syncNodesAndEdges(true);
syncNodesAndEdges();
// reset();
globals.shouldSyncWithModel = false;
} else {
......@@ -201,25 +200,25 @@ function initDynamicModel(globals){
return (1/(2*Math.PI*maxFreqNat))*0.9;//0.9 of max delta t for good measure
}
function initTexturesAndPrograms(gpuMath, firstTime){
function initTexturesAndPrograms(gpuMath){
var vertexShader = document.getElementById("vertexShader").text;
gpuMath.initTextureFromData("u_position", textureDim, textureDim, "FLOAT", position, !firstTime);
gpuMath.initTextureFromData("u_lastPosition", textureDim, textureDim, "FLOAT", lastPosition, !firstTime);
gpuMath.initTextureFromData("u_velocity", textureDim, textureDim, "FLOAT", velocity, !firstTime);
gpuMath.initTextureFromData("u_lastVelocity", textureDim, textureDim, "FLOAT", lastVelocity, !firstTime);
gpuMath.initTextureFromData("u_theta", textureDimCreases, textureDimCreases, "FLOAT", theta, !firstTime);
gpuMath.initTextureFromData("u_lastTheta", textureDimCreases, textureDimCreases, "FLOAT", lastTheta, !firstTime);
gpuMath.initTextureFromData("u_normals", textureDimFaces, textureDimFaces, "FLOAT", normals, !firstTime);
gpuMath.initFrameBufferForTexture("u_position", !firstTime);
gpuMath.initFrameBufferForTexture("u_lastPosition", !firstTime);
gpuMath.initFrameBufferForTexture("u_velocity", !firstTime);
gpuMath.initFrameBufferForTexture("u_lastVelocity", !firstTime);
gpuMath.initFrameBufferForTexture("u_theta", !firstTime);
gpuMath.initFrameBufferForTexture("u_lastTheta", !firstTime);
gpuMath.initFrameBufferForTexture("u_normals", !firstTime);
gpuMath.initTextureFromData("u_position", textureDim, textureDim, "FLOAT", position, true);
gpuMath.initTextureFromData("u_lastPosition", textureDim, textureDim, "FLOAT", lastPosition, true);
gpuMath.initTextureFromData("u_velocity", textureDim, textureDim, "FLOAT", velocity, true);
gpuMath.initTextureFromData("u_lastVelocity", textureDim, textureDim, "FLOAT", lastVelocity, true);
gpuMath.initTextureFromData("u_theta", textureDimCreases, textureDimCreases, "FLOAT", theta, true);
gpuMath.initTextureFromData("u_lastTheta", textureDimCreases, textureDimCreases, "FLOAT", lastTheta, true);
gpuMath.initTextureFromData("u_normals", textureDimFaces, textureDimFaces, "FLOAT", normals, true);
gpuMath.initFrameBufferForTexture("u_position", true);
gpuMath.initFrameBufferForTexture("u_lastPosition", true);
gpuMath.initFrameBufferForTexture("u_velocity", true);
gpuMath.initFrameBufferForTexture("u_lastVelocity", true);
gpuMath.initFrameBufferForTexture("u_theta", true);
gpuMath.initFrameBufferForTexture("u_lastTheta", true);
gpuMath.initFrameBufferForTexture("u_normals", true);
gpuMath.initTextureFromData("u_meta", textureDim, textureDim, "FLOAT", meta, true);
gpuMath.initTextureFromData("u_creaseMeta2", textureDimNodeCreases, textureDimNodeCreases, "FLOAT", creaseMeta2, true);
......@@ -268,8 +267,8 @@ function initDynamicModel(globals){
gpuMath.setUniformForProgram("normalCalc", "u_textureDimFaces", [textureDimFaces, textureDimFaces], "2f");
gpuMath.createProgram("packToBytes", vertexShader, document.getElementById("packToBytesShader").text);
gpuMath.initTextureFromData("outputBytes", textureDim*4, textureDim, "UNSIGNED_BYTE", null, !firstTime);
gpuMath.initFrameBufferForTexture("outputBytes", !firstTime);
gpuMath.initTextureFromData("outputBytes", textureDim*4, textureDim, "UNSIGNED_BYTE", null, true);
gpuMath.initFrameBufferForTexture("outputBytes", true);
gpuMath.setUniformForProgram("packToBytes", "u_floatTextureDim", [textureDim, textureDim], "2f");
gpuMath.setUniformForProgram("packToBytes", "u_floatTexture", 0, "1i");
......
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