From 66d1ea46b84558e0340dd9c91b79c99d3f8320a8 Mon Sep 17 00:00:00 2001
From: amandaghassaei <amandaghassaei@gmail.com>
Date: Sun, 30 Apr 2017 02:06:28 -0400
Subject: [PATCH] dynamic model working again

---
 index.html                 |  2 +-
 js/dynamic/dynamicModel.js |  6 +++---
 js/globals.js              |  2 +-
 js/main.js                 |  2 +-
 js/model.js                | 16 ++++++++--------
 5 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/index.html b/index.html
index d3a0bbb..9d42f2f 100644
--- a/index.html
+++ b/index.html
@@ -180,7 +180,7 @@
                 if (creaseMeta2[3] < 0.0){//crease reaction
                     float nodeNum = creaseMeta2[2];
 
-                    //node #1 
+                    //node #1
                     float normalIndex1D = thetas[2];
                     vec2 normalsIndex = vec2(mod(normalIndex1D, u_textureDimFaces.x)+0.5, floor(normalIndex1D/u_textureDimFaces.x)+0.5);
                     vec2 scaledNormalsIndex = normalsIndex/u_textureDimFaces;
diff --git a/js/dynamic/dynamicModel.js b/js/dynamic/dynamicModel.js
index 5eb9721..c4a4f4a 100644
--- a/js/dynamic/dynamicModel.js
+++ b/js/dynamic/dynamicModel.js
@@ -370,9 +370,9 @@ function initDynamicModel(globals){
         for (var i=0;i<creases.length;i++){
             var rgbaIndex = i*4;
             var vector = creases[i].getVector();
-            creaseVectors[rgbaIndex] = vector.x;
-            creaseVectors[rgbaIndex+1] = vector.y;
-            creaseVectors[rgbaIndex+2] = vector.z;
+            creaseVectors[rgbaIndex] = -vector.x;
+            creaseVectors[rgbaIndex+1] = -vector.y;
+            creaseVectors[rgbaIndex+2] = -vector.z;
         }
         globals.gpuMath.initTextureFromData("u_creaseVectors", textureDimCreases, textureDimCreases, "FLOAT", creaseVectors, true);
     }
diff --git a/js/globals.js b/js/globals.js
index 9d03085..0c67219 100644
--- a/js/globals.js
+++ b/js/globals.js
@@ -25,7 +25,7 @@ function initGlobals(){
         //sim settings
         creasePercent: 0,
         axialStiffness: 100,
-        creaseStiffness: 10,
+        creaseStiffness: 30,
         panelStiffness: 1,
 
         //dynamic sim settings
diff --git a/js/main.js b/js/main.js
index 368b84d..9d248fb 100644
--- a/js/main.js
+++ b/js/main.js
@@ -120,7 +120,7 @@ $(function() {
     globals = initGlobals();
     globals.model = initModel(globals);
     globals.staticSolver = initStaticSolver(globals);
-    globals.dynamicSolver = initDynamicModel(globals);
+    globals.dynamicModel = initDynamicModel(globals);
     // globals.staticSolver.syncNodesAndEdges();
     globals.pattern = initPattern(globals);
     globals.threeView.render();
diff --git a/js/model.js b/js/model.js
index 5d57083..56aeeff 100644
--- a/js/model.js
+++ b/js/model.js
@@ -12,10 +12,10 @@ function initModel(globals){
     nodes.push(new Node(new THREE.Vector3(0,0,10), nodes.length));
     nodes.push(new Node(new THREE.Vector3(10,0,0), nodes.length));
     nodes.push(new Node(new THREE.Vector3(0,0,-10), nodes.length));
-    // nodes.push(new Node(new THREE.Vector3(10,0,-10), nodes.length));
-    nodes[0].setFixed(true);
-    nodes[1].setFixed(true);
-    nodes[2].setFixed(true);
+    nodes.push(new Node(new THREE.Vector3(10,0,-10), nodes.length));
+    // nodes[0].setFixed(true);
+    // nodes[1].setFixed(true);
+    // nodes[2].setFixed(true);
 
     var edges = [];
     edges.push(new Beam([nodes[0], nodes[1]]));
@@ -23,17 +23,17 @@ function initModel(globals){
     edges.push(new Beam([nodes[2], nodes[0]]));
     edges.push(new Beam([nodes[3], nodes[0]]));
     edges.push(new Beam([nodes[3], nodes[2]]));
-    // edges.push(new Beam([nodes[3], nodes[4]]));
-    // edges.push(new Beam([nodes[2], nodes[4]]));
+    edges.push(new Beam([nodes[3], nodes[4]]));
+    edges.push(new Beam([nodes[2], nodes[4]]));
 
     var faces = [];
     faces.push(new THREE.Face3(0,1,2));
     faces.push(new THREE.Face3(0,2,3));
-    // faces.push(new THREE.Face3(4,3,2));
+    faces.push(new THREE.Face3(4,3,2));
 
     var creases = [];
     creases.push(new Crease(edges[2], 0, 1, Math.PI-0.001, 1, nodes[1], nodes[3], 0));
-    // creases.push(new Crease(edges[4], 2, 1, -(Math.PI-0.001), 1, nodes[4], nodes[0], 1));
+    creases.push(new Crease(edges[4], 2, 1, -(Math.PI-0.001), 1, nodes[4], nodes[0], 1));
 
     var _allNodeObject3Ds  = [];
     _.each(nodes, function(node){
-- 
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