<spanclass="smallTxt">Num simulation steps per render: <inputid="numStepsPerRender"value=""placeholder=""class="int form-control"type="text"></span>
<spanclass="smallTxt">Num simulation steps per frame: <inputvalue=""placeholder=""class="numStepsPerRender int form-control"type="text"></span>
</div>
</div>
</div><br/>
...
...
@@ -1294,10 +1294,11 @@
This is especially interesting if you set the <b>Mesh Material</b> to <b>Strain Visualization</b> so you can see how your interactions
change the internal strains in the material.
<br/><br/>
If the simulation looks choppy, consider lowering the <b>Num simulation steps per render</b> setting under <b>Animation Settings</b> in the right hand menu.
If the simulation looks choppy, consider lowering the <b>Num simulation steps per frame</b> setting under <b>Animation Settings</b> in the right hand menu.
WebVR is changing rapidly, if you cannot connect be sure you have the latest browser version and install any firmware updates on headset, controllers, and trackers.
<br/><br/>
VR mode currently does not support all the UI of the regular app, so you will need someone in the "outside world" to
help you load new files, change the fold percent, etc.
VR mode currently does not support all the UI of the regular app, so you will need someone in the "outside world" to
help you load new files, change the fold percent, etc.
</p>
</div>
</div><!-- /.modal-content -->
...
...
@@ -1316,9 +1317,9 @@
based on the material stiffnesses set in the <b>Simulation Settings</b> section: more stiff settings
require shorter time steps to solve and will slow down the simulation.<br/>
<br/>
<b>Num simulation steps per render</b> allows you to control the number of tiny time steps forward to take on each
<b>Num simulation steps per frame</b> allows you to control the number of tiny time steps forward to take on each
render cycle. If the simulation looks choppy to you, you might consider lowering this setting.
Lowering the number of steps per render will slow down the simulation, but will result in a more smooth animation.
Lowering the number of steps per frame will slow down the simulation, but will result in a more smooth animation.
</p>
</div>
</div><!-- /.modal-content -->
...
...
@@ -1717,15 +1718,15 @@
<spanclass="smallTxt">( resize browser window to change aspect ratio )</span><br/><br/>
<spanclass="video">
Quality ( 0-63 ): <inputid="capturerQuality"value=""placeholder=""class="float int form-control"type="text"><br/><br/>
FrameRate ( 1-60 fps ): <inputid="capturerFPS"value=""placeholder=""class="float int form-control"type="text"><br/><br/>
Framerate ( 1-60 fps ): <inputid="capturerFPS"value=""placeholder=""class="float int form-control"type="text"><br/><br/>
</span>
<spanclass="gif">
FrameRate ( 1-60 fps ): <inputid="gifFPS"value=""placeholder=""class="float int form-control"type="text"><br/><br/>
Framerate ( 1-60 fps ): <inputid="gifFPS"value=""placeholder=""class="float int form-control"type="text"><br/><br/>
</span>
Num simulation steps per frame: <inputvalue=""placeholder=""class="numStepsPerRender int form-control"type="text"><br/><br/>
<spanclass="smallTxt">Notes: This feature records the output of the canvas only - no UI or cursor
will be included. Do not resize window while recording. You can increase the
amount of motion per frame by increasing the "Num simulation steps per render"
in <b>Animation Settings</b> (right). Check the <b>View</b> menu (above) for more rendering options.</span><br/>
amount of motion per frame by increasing the "Num simulation steps per frame". Check the <b>View</b> menu (above) for more rendering options.</span><br/>