Commit b00a6441 authored by amandaghassaei's avatar amandaghassaei

small changes

parent d4f59545
This diff is collapsed.
......@@ -980,7 +980,8 @@
<ul>
<li>This tool will automatically triangulate regions in the pattern that form polygons with more than three sides.
To control the triangulations draw lines in <b style="color:#cccc00">yellow</b> - rgb(255, 255, 0), hex #ffff00<br/>
In general, patterns are more stable when their triangulation is symmetric and minimizes long, skinny triangles.</li>
In general, patterns are more stable when their triangulation is symmetric and minimizes long, skinny triangles. Triangulation lines are not always necessary, look at
the example files in the <b>Pattern</b> view to see how triangulation lines are used to help make a pattern more stable in simulation.</li>
</ul>
<img src="assets/patternwithtriangulations.jpg"/>
<ul>
......@@ -997,7 +998,7 @@
</ul><br/>
<b>For Adobe Illustrator users:</b><br/><br/>
I use Illustrator to create SVGs (though any vector editing program should be fine), here are some tips I've found for making svgs to import into this tool.<br/><br/>
I use Illustrator to create SVGs (though any vector editing program should be fine). Here are some tips I've found for making svgs to import into this tool.<br/><br/>
<ul>
<li>If you are starting with a pre-made vector file, first ungroup any groups (<b>Select all + Object > Ungroup All</b>) and release all clipping masks (<b>Select all + Object > Clipping Mask > Release</b>).</li>
<li>Create geometry using the <b>Line Segment Tool</b>.</li>
......
......@@ -58,7 +58,7 @@ function initViveInterface(globals){
WEBVR.getVRDisplay( function ( display ) {
if (!display) return;
$status.html("VR device detected.");
$status.html("VR device detected. Check that you are connected to Steam VR and your Vive has the latest firmware updates.");
$("#VRoptions").show();
var button = WEBVR.getButton( display, globals.threeView.renderer.domElement );
var $link = $("#enterVR");
......
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