Commit b8c96c61 authored by amandaghassaei's avatar amandaghassaei

eod

parent 90d7ab0b
......@@ -621,7 +621,7 @@
<a tabindex="-1">Origami Bases<span class="pull-right fui-arrow-right"></span></a>
<ul class="dropdown-menu">
<li><a href="#" class="demo" data-url="Bases/birdBase.svg">Bird Base</a></li>
<li><a href="#" class="demo" data-url="Bases/frogBase.svg">Frog Base</a></li>
<li><a href="#" class="demo author" data-author="moveSlowly" data-url="Bases/frogBase.svg">Frog Base</a></li>
<li><a href="#" class="demo" data-url="Bases/boatBase.svg">Boat Base</a></li>
<li><a href="#" class="demo" data-url="Bases/pinwheelBase.svg">Pinwheel Base</a></li>
<li><a href="#" class="demo" data-url="Bases/openSinkBase.svg">Open Sink Base</a></li>
......@@ -1367,6 +1367,9 @@
<a href="http://www.langorigami.com/publication/origami-design-secrets-2nd-edition" target="_blank">Origami Design Secrets</a>. All original
crease patterns can be found on <a href="http://www.langorigami.com/crease-patterns" target="_blank">Lang's website</a>.
</div>
<div id="moveSlowly">
Move <b>Fold Percent</b> slowly for this pattern to fold correctly!
</div>
</div>
</div>
</body>
......
......@@ -375,7 +375,7 @@ function initDynamicSolver(globals){
for (var j=0;j<nodes[i].beams.length;j++){
var beam = nodes[i].beams[j];
beamMeta[4*index] = beam.getK();
beamMeta[4*index+1] = beam.getD()*0.75;
beamMeta[4*index+1] = beam.getD()*0.5;//why 0.5?
if (initing) {
beamMeta[4*index+2] = beam.getLength();
beamMeta[4*index+3] = beam.getOtherNode(nodes[i]).getIndex();
......
......@@ -460,7 +460,6 @@ function initPattern(globals){
foldData.vertices_vertices = FOLD.convert.sort_vertices_vertices(foldData);
foldData = FOLD.convert.vertices_vertices_to_faces_vertices(foldData);
foldData = reverseFaceOrder(foldData);//set faces to counter clockwise
// console.log(JSON.stringify(foldData));
return processFold(foldData);
}
......
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