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Amanda Ghassaei
OrigamiSimulator
Commits
b8fccc39
Commit
b8fccc39
authored
Apr 14, 2017
by
amandaghassaei
Browse files
eod
parent
aa16ca18
Changes
2
Hide whitespace changes
Inline
Side-by-side
js/beam.js
View file @
b8fccc39
...
...
@@ -20,6 +20,8 @@ function Beam(nodes){
this
.
object3D
=
new
THREE
.
Line
(
lineGeometry
,
beamMaterial
);
this
.
object3D
.
_myBeam
=
this
;
this
.
originalLength
=
this
.
getLength
();
}
Beam
.
prototype
.
highlight
=
function
(){
...
...
@@ -33,6 +35,9 @@ Beam.prototype.unhighlight = function(){
Beam
.
prototype
.
getLength
=
function
(){
return
this
.
getVector
().
length
();
};
Beam
.
prototype
.
getOriginalLength
=
function
(){
return
this
.
originalLength
;
};
Beam
.
prototype
.
isFixed
=
function
(){
return
this
.
nodes
[
0
].
fixed
&&
this
.
nodes
[
1
].
fixed
;
...
...
js/staticSolver.js
View file @
b8fccc39
...
...
@@ -101,11 +101,12 @@ function initStaticSolver(){
}
}
// console.log(Ctrans_Q_C);
X
=
numeric
.
dot
(
numeric
.
inv
(
Ctrans_Q_C
),
_F
);
// X = numeric.solve(Ctrans_Q_C, _F);//numeric.dot(inv_Ctrans_Q_C, numeric.sub(F, Ctrans_Q_Cf_Xf));
if
(
nullEntries
.
length
>
0
){
//add zeros back to X array
console
.
log
(
"
here
"
);
for
(
var
i
=
0
;
i
<
nullEntries
.
length
;
i
++
){
X
.
splice
(
nullEntries
[
i
][
0
],
0
,
0
);
}
...
...
@@ -115,6 +116,7 @@ function initStaticSolver(){
}
function
render
(
X
){
console
.
log
(
X
);
for
(
var
i
=
0
;
i
<
numVerticesFree
;
i
++
){
...
...
@@ -128,7 +130,6 @@ function initStaticSolver(){
}
var
nodePosition
=
new
THREE
.
Vector3
(
X
[
3
*
i
],
X
[
3
*
i
+
1
],
X
[
3
*
i
+
2
]);
console
.
log
(
nodePosition
);
var
node
=
nodes
[
indicesMapping
[
i
]];
node
.
renderChange
(
nodePosition
);
}
...
...
@@ -190,7 +191,7 @@ function initStaticSolver(){
//C = edges x 3nodes
//Q = edges x edges
//Ctrans = 3nodes x edges
//disp = 1
x
3nodes
//disp = 1
x
3nodes
Q
=
initEmptyArray
(
numFreeEdges
,
numFreeEdges
);
C
=
initEmptyArray
(
numFreeEdges
,
3
*
numVerticesFree
);
...
...
@@ -214,7 +215,9 @@ function initStaticSolver(){
for
(
var
j
=
0
;
j
<
numFreeEdges
;
j
++
){
var
edge
=
edges
[
freeEdgesMapping
[
j
]];
var
_nodes
=
edge
.
nodes
;
var
edgeVector0
=
edge
.
getVector
(
_nodes
[
0
]).
normalize
();
var
edgeVector0
=
edge
.
getVector
(
_nodes
[
0
]);
// edgeVector0.divideScalar(edge.getOriginalLength());
edgeVector0
.
normalize
();
if
(
!
_nodes
[
0
].
fixed
)
{
var
i
=
indicesMapping
.
indexOf
(
_nodes
[
0
].
getIndex
());
C
[
j
][
3
*
i
]
=
edgeVector0
.
x
;
...
...
@@ -228,6 +231,7 @@ function initStaticSolver(){
C
[
j
][
3
*
i
+
2
]
=
-
edgeVector0
.
z
;
}
}
// console.log(C);
}
function
calcQ
()
{
...
...
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