Commit ba350e15 authored by amandaghassaei's avatar amandaghassaei

eod

parent ea0bcda1
......@@ -676,7 +676,7 @@
<li><a href="#" id="cameraMinusX">View Left</a></li>
<li><a href="#" id="cameraY">View Top</a></li>
<li><a href="#" id="cameraMinusY">View Bottom</a></li>
<li><a href="#" id="cameraOrtho">View Ortho</a></li>
<li><a href="#" id="cameraIso">View Iso</a></li>
</ul>
</li>
</ul>
......@@ -1415,9 +1415,10 @@
<span class="gif">
FrameRate ( 1-60 fps ): &nbsp;&nbsp;<input id="gifFPS" value="" placeholder="" class="float int form-control" type="text"><br/><br/>
</span>
<span class="smallTxt">Notes: Do not resize window while recording. You can increase the
<span class="smallTxt">Notes: This feature records the output of the canvas only - no UI or cursor
will be included. Do not resize window while recording. You can increase the
amount of motion per frame by increasing the "Num simulation steps per render"
in <b>Animation Settings</b>.</span><br/>
in <b>Animation Settings</b> (right). Check the <b>View</b> menu (above) for more rendering options.</span><br/>
</div>
<div class="modal-footer">
<button id="doGifRecord" type="button" class="gif actionButton btn btn-success" data-dismiss="modal">Start</button>
......
......@@ -90,8 +90,8 @@ function initControls(globals){
setLink("#cameraMinusZ", function(){
globals.threeView.setCameraZ(-1);
});
setLink("#cameraOrtho", function(){
globals.threeView.setCameraOrtho();
setLink("#cameraIso", function(){
globals.threeView.setCameraIso();
});
setLink("#exportFOLD", function(){
......
......@@ -76,7 +76,7 @@ function initThreeView(globals) {
function setCameraZ(sign){
controls.reset(new THREE.Vector3(0,0,sign));
}
function setCameraOrtho(){
function setCameraIso(){
controls.reset(new THREE.Vector3(1,1,1));
}
......@@ -223,7 +223,7 @@ function initThreeView(globals) {
setCameraX:setCameraX,
setCameraY: setCameraY,
setCameraZ: setCameraZ,
setCameraOrtho: setCameraOrtho,
setCameraIso: setCameraIso,
resetModel: resetModel,//reset model orientation
setBackgroundColor: setBackgroundColor
......
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