<atarget="_blank"href="http://www.tsg.ne.jp/TT/cg/TachiFreeformOrigami2010.pdf">Freeform Variations of Origami</a> by Tomohiro Tachi<br/>
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All simulation methods were written from scratch and are executed in parallel in several GPU fragment shaders for fast performance.
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Built by <ahref="http://www.amandaghassaei.com/"target="_blank">Amanda Ghassaei</a> as a final project for <ahref="http://courses.csail.mit.edu/6.849/spring17/"target="_blank">Geometric Folding Algorithms</a>.
Code available on <ahref="https://github.com/amandaghassaei/OrigamiSimulator"target="_blank">Github</a>. If you have interesting crease patterns that would
make good demo files, please send them to me (Amanda) so I can add them to the <b>Examples</b> menu. My email address is on my website. Thanks!<br/>
Built by <ahref="http://www.amandaghassaei.com/"target="_blank">Amanda Ghassaei</a> as a final project for <ahref="http://courses.csail.mit.edu/6.849/spring17/"target="_blank">Geometric Folding Algorithms</a>.
Code available on <ahref="https://github.com/amandaghassaei/OrigamiSimulator"target="_blank">Github</a>. If you have interesting crease patterns that would
make good demo files, please send them to me (Amanda) so I can add them to the <b>Examples</b> menu. My email address is on my website. Thanks!<br/>
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More documentation coming soon - I'm preparing a paper about the simulation methods used here, I will post it once its ready.
More documentation coming soon - I'm preparing a paper about the simulation methods used here, I will post it once it's ready.
For now, find some additional info <ahref="http://www.amandaghassaei.com/projects/origami_simulator/"target="_blank">here</a>.<br/>