Commit eb6fb9e3 authored by amandaghassaei's avatar amandaghassaei

eod

parent 915d806d
......@@ -439,7 +439,7 @@ a.seeMore.closed>.fui-triangle-down{
display: block;
position: absolute;
top: 19px;
left:10px;
left:11px;
width: 20px;
height: 20px;
background: #f5f5f5;
......
......@@ -1171,7 +1171,7 @@
<br/><br/>
This measurement is equivalent to <a href="https://en.wikipedia.org/wiki/Deformation_(mechanics)#Engineering_strain" target="_blank">
Cauchy strain or engineering strain</a> of the distance constraints on this system.
Increasing the <b>Axial Strength</b> will tighten these constraints and
Increasing the <b>Axial Stiffness</b> will tighten these constraints and
lower the error in the simulation.<br/>
<br/>
To visualize the error of each vertex graphically, select <b>Strain Visualization</b> under <b>Mesh Material</b>
......@@ -1195,7 +1195,7 @@
in the simulation. <br/>
<br/>
<b>Axial Stiffness</b> is the stiffness of the distance constraints. Increasing axial
stiffness will decrease the strain in the simulation, but it will also slow down the solver. <br/>
stiffness will decrease the stretching/compression (strain) in the simulation, but it will also slow down the solver. <br/>
<br/>
Fold and facet stiffnesses correspond to two types of angular constraints. <b>Fold Stiffness</b> is the stiffness of the mountain
and valley creases in the origami pattern. <b>Facet Stiffness</b> is the stiffness of the triangulated faces between
......@@ -1203,12 +1203,12 @@
As facet stiffness becomes very high, this simulation approaches a <a href="http://www.tsg.ne.jp/TT/cg/TachiFreeformOrigami2010.pdf" target="_blank">
rigid origami simulation</a>, and models the behavior of a rigid material (such as metal) when folded.<br/>
<br/>
Internally, constraints stiffnesses are scaled by the length of the edge associated with that constraint to determine its <i>geometric stiffness</i>. For Axial constaints, stiffness is
Internally, constraint stiffnesses are scaled by the length of the edge associated with that constraint to determine its <i>geometric stiffness</i>. For Axial constaints, stiffness is
divided by length and for angular constraints, stiffness is multiplied by length.<br/>
<br/>
Since this is a dynamic simulation, vertices of the origami move with some notion of acceleration and velocity. In order to
keep the system stable and help it converge to a static solution, <a target="_blank" href="https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator">
damping</a> is added to the distance constraints. The <b>Damping</b> slider allows you to control the amount of damping
damping</a> is applied to slow the motion of the vertices. The <b>Damping</b> slider allows you to control the amount of damping
present in the simulation, from 0 (no damping) to 1 (critical damping). Decreasing damping makes the simulation more "springy".
It may be useful to temporarily turn down damping to help the simulation more quickly converge towards its static solution - especially
for patterns that take a long time to curl.
......
......@@ -48,7 +48,6 @@ function saveFOLD(){
if (globals.exportFoldAngle){
json.edges_foldAngles = fold.edges_foldAngles;
}
console.log(json);
var blob = new Blob([JSON.stringify(json, null, 4)], {type: 'application/octet-binary'});
saveAs(blob, filename + ".fold");
......
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