Commit eed5b668 authored by amandaghassaei's avatar amandaghassaei
Browse files

small changes

parent b14141d3
......@@ -11,13 +11,13 @@ body{
padding:0;
margin:0;
overflow: hidden;
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Chrome/Safari/Opera */
-khtml-user-select: none; /* Konqueror */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none; /* Non-prefixed version, currently
not supported by any browser */
/*-webkit-touch-callout: none; !* iOS Safari *!*/
/*-webkit-user-select: none; !* Chrome/Safari/Opera *!*/
/*-khtml-user-select: none; !* Konqueror *!*/
/*-moz-user-select: none; !* Firefox *!*/
/*-ms-user-select: none; !* Internet Explorer/Edge *!*/
/*user-select: none; !* Non-prefixed version, currently*/
/*not supported by any browser *!*/
}
......
......@@ -458,7 +458,7 @@
<br/><br/>
<b>Error:</b><br/>
<div class="indent">
<label>Average Error (per node): <span id="globalError"></span></label>
<label>Average node error: <span id="globalError"></span></label>
<a class="about floatRight" href="#" id="aboutError"><span class="fui-question-circle"></span></a>
</div>
......@@ -618,14 +618,14 @@
<span aria-hidden="true">&times;</span>
</button>
<p><b>Simulation Error</b><br/><br/>
"Average Error (per node)" gives a sense of how much the distance constraints in the
"Average node error" gives a sense of how much the distance constraints in the
origami pattern are being violated. The error at each node is evaluated by averaging the
percent deviation of all its distance constraints with adjacent nodes. This error is
reported as a percent of the total length of the distance constraint to remove scaling effects.
<br/><br/>
This measurement is equivalent to <a href="https://en.wikipedia.org/wiki/Deformation_(mechanics)#Engineering_strain" target="_blank">
Cauchy strain or engineering strain</a> of the axial constraints on this system.
Increasing the "Axial Stiffness" of the simulation will tighten these constraints and
Increasing the "Axial Stiffness" will tighten these constraints and
lower the error in the simulation.<br/>
<br/>
To visualize the error of each node graphically, select "Axial Strain Material" under "Mesh Material"
......
......@@ -62,7 +62,7 @@ function initThreeView(globals) {
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
var renderPass = new THREE.RenderPass( scene, camera );
var renderPass = new THREE.RenderPass( scene, camera );
// Setup depth pass
depthMaterial = new THREE.MeshDepthMaterial();
......
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