Commit deb3d339 authored by amandaghassaei's avatar amandaghassaei

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&nbsp;&nbsp;&nbsp;&nbsp;<a target="_blank" href="http://www.tsg.ne.jp/TT/cg/TachiFreeformOrigami2010.pdf">Freeform Variations of Origami</a> by Tomohiro Tachi<br/>
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All simulation methods were written from scratch and are executed in parallel in several GPU fragment shaders for fast performance.
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Built by <a href="http://www.amandaghassaei.com/" target="_blank">Amanda Ghassaei</a> as a final project for <a href="http://courses.csail.mit.edu/6.849/spring17/" target="_blank">Geometric Folding Algorithms</a>.
Code available on <a href="https://github.com/amandaghassaei/OrigamiSimulator" target="_blank">Github</a>. If you have interesting crease patterns that would
make good demo files, please send them to me (Amanda) so I can add them to the <b>Examples</b> menu. My email address is on my website. Thanks!<br/>
</p><br/>
<b>Instructions:</b><br/><br/>
<img style="width: 100%; max-width:600px" src="demoui.gif" /><br/>
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</ul>
<p>
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Built by <a href="http://www.amandaghassaei.com/" target="_blank">Amanda Ghassaei</a> as a final project for <a href="http://courses.csail.mit.edu/6.849/spring17/" target="_blank">Geometric Folding Algorithms</a>.
Code available on <a href="https://github.com/amandaghassaei/OrigamiSimulator" target="_blank">Github</a>. If you have interesting crease patterns that would
make good demo files, please send them to me (Amanda) so I can add them to the <b>Examples</b> menu. My email address is on my website. Thanks!<br/>
<br/>
More documentation coming soon - I'm preparing a paper about the simulation methods used here, I will post it once its ready.
More documentation coming soon - I'm preparing a paper about the simulation methods used here, I will post it once it's ready.
For now, find some additional info <a href="http://www.amandaghassaei.com/projects/origami_simulator/" target="_blank">here</a>.<br/>
<br/>
</p>
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