Commit d771d6a5 authored by amandaghassaei's avatar amandaghassaei

tests

parent 4c176e8a
......@@ -9,9 +9,36 @@ function initGPUMath(){
var canvas = document.getElementById("glcanvas");
var gl = canvas.getContext("webgl", {antialias:false}) || canvas.getContext("experimental-webgl", {antialias:false});
gl.getExtension('OES_texture_float');
var floatTextures = gl.getExtension("OES_texture_float");
if (!floatTextures) {
console.warn("floating point textures are not supported on your system");
}
gl.disable(gl.DEPTH_TEST);
// check if we can render to floating point textures.
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT, null);
// some drivers have a bug that requires you turn off filtering before
// rendering to a texture.
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
// make a framebuffer
var fb = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
// attach the texture
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D, tex, 0);
// check if we can render
var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
if (status != gl.FRAMEBUFFER_COMPLETE) {
console.warn("can't render to floating point textures");
}
var maxTexturesInFragmentShader = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
console.log(maxTexturesInFragmentShader + " textures max");
......
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