@@ -12,7 +12,7 @@ To increase performance, I solved for the velocity vector field of the fluid at

I used bilinear interpolation to smooth out most artifacts caused by this speedup - though you can still see some artifacts around the boundary of the obstacle.

I ignored the viscous diffusion term from the Navier-Stokes formula to encourage better vortex formation (the implicit advection solving I'm using creates enough diffusion on its own for this system).

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To learn more about the math involved, check out the following sources:<br/>

To learn more about the math involved, see the following sources:<br/>

<ahref="http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html"target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU.

Though not WebGL specific, it was still very useful.<br/>

<ahref="http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/"target="_blank">Fluid Simulation (with WebGL demo)</a> - this article has some nice, interactive graphics that helped me debug my code.<br/>