Commit 45672a4d authored by Amanda Ghassaei's avatar Amanda Ghassaei


parent 96c128ca
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......@@ -13,8 +13,8 @@ I used bilinear interpolation to smooth out most artifacts caused by this speedu
I ignored the viscous diffusion term from the Navier-Stokes formula to encourage better vortex formation (the implicit advection solving I'm using creates enough diffusion on its own for this system).
Click and drag to apply a force to the fluid:
<img style="width:100%" src="img2.png"/>
<img style="width:100%" src="img1.png"/>
<img style="width:600px" src="img2.png"/>
<img style="width:600px" src="img1.png"/>
To learn more about the math involved, check out the following sources:<br/>
<a href="" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU.
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