function init() { var scene = new THREE.Scene(); var box = getBox(1, 1, 1); var plane = getPlane(4); plane.name = 'plane-1'; box.position.y = box.geometry.parameters.height/2; box.position.z = -box.geometry.parameters.height/2; plane.rotation.x = Math.PI/2; plane.position.y = 1; plane.add(box); scene.add(plane); ///////////////////1///////////// // var gui = new dat.GUI(); // gui.add(box.scale, 'x', 0, 5); // gui.add(box.scale, 'y', 0, 5); ////////////////////////////////// var camera = new THREE.PerspectiveCamera( 45, window.innerWidth/window.innerHeight, 1, 1000 ); camera.position.x = 1; camera.position.y = 2; camera.position.z = 5; camera.lookAt(new THREE.Vector3(0, 0, 0)); var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('webgl').appendChild(renderer.domElement); ///////////////////2///////////// //var controls = new THREE.OrbitControls(camera, renderer.domElement); //update(renderer, scene, camera, controls); update(renderer, scene, camera); ///////////////////////////////////// return scene; } function getBox(w, h, d) { var geometry = new THREE.BoxGeometry(w, h, d); var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); var mesh = new THREE.Mesh( geometry, material ); return mesh; } function getPlane(size) { var geometry = new THREE.PlaneGeometry(size, size); var material = new THREE.MeshBasicMaterial({ color: 0xff0000, side: THREE.DoubleSide }); var mesh = new THREE.Mesh( geometry, material ); return mesh; } function update(renderer, scene, camera) { renderer.render( scene, camera ); var plane = scene.getObjectByName('plane-1'); plane.rotation.y += 0.001; plane.rotation.z += 0.001; requestAnimationFrame(function() { update(renderer, scene, camera); }) } ////////////////////////////2////////////////////////////// // function update(renderer, scene, camera, controls) { // renderer.render( // scene, // camera // ); // var plane = scene.getObjectByName('plane-1'); // plane.rotation.y += 0.001; // plane.rotation.z += 0.001; // requestAnimationFrame(function() { // update(renderer, scene, camera, controls); // }) // } //////////////////////////////////////////////// var scene = init();