diff --git a/Projects/AVRISP-MKII/Lib/XPROG/XPROGProtocol.h b/Projects/AVRISP-MKII/Lib/XPROG/XPROGProtocol.h index 523fc15bd06a54906f845cc5a9764c3d3cb9df75..6056535886354832a5afaf3961c1f9421c9b244f 100644 --- a/Projects/AVRISP-MKII/Lib/XPROG/XPROGProtocol.h +++ b/Projects/AVRISP-MKII/Lib/XPROG/XPROGProtocol.h @@ -51,7 +51,7 @@ #if ((BOARD == BOARD_XPLAIN) || (BOARD == BOARD_XPLAIN_REV1)) /* On the XPLAIN board, we only need PDI programming for the ATXMEGA128A1 - disable ISP to prevent hardware - damage. + damage and force-enable XPROG. */ #undef ENABLE_ISP_PROTOCOL diff --git a/Projects/AVRISP-MKII/Lib/XPROG/XPROGTarget.c b/Projects/AVRISP-MKII/Lib/XPROG/XPROGTarget.c index b2f55520a6436d36bc5bbaf5efe4aea2e5c1f8a9..5ea94043f27b3402c2332fff60521030d190f0d5 100644 --- a/Projects/AVRISP-MKII/Lib/XPROG/XPROGTarget.c +++ b/Projects/AVRISP-MKII/Lib/XPROG/XPROGTarget.c @@ -78,7 +78,7 @@ void XPROGTarget_EnableTargetTPI(void) DDRD |= (1 << 5) | (1 << 3); DDRD &= ~(1 << 2); - /* Set up the synchronous USART for TINY communications - 8 data bits, even parity, 2 stop bits */ + /* Set up the synchronous USART for TPI communications - 8 data bits, even parity, 2 stop bits */ UBRR1 = ((F_CPU / 2 / XPROG_HARDWARE_SPEED) - 1); UCSR1B = (1 << TXEN1); UCSR1C = (1 << UMSEL10) | (1 << UPM11) | (1 << USBS1) | (1 << UCSZ11) | (1 << UCSZ10) | (1 << UCPOL1); diff --git a/Projects/XPLAINBridge/XPLAINBridge.txt b/Projects/XPLAINBridge/XPLAINBridge.txt index 9dead426ebcfe98f6ca413b358a27e179974082c..e71d06ad793ee40ac54f72b11242875a04742a8e 100644 --- a/Projects/XPLAINBridge/XPLAINBridge.txt +++ b/Projects/XPLAINBridge/XPLAINBridge.txt @@ -79,11 +79,6 @@ * <td><b>Description:</b></td> * </tr> * <tr> - * <td>BUFFER_SIZE</td> - * <td>LightweightRingBuff.h</td> - * <td>Defines the maximum number of bytes which can be buffered in each Ring Buffer when in serial bridge mode.</td> - * </tr> - * <tr> * <td>LIBUSB_DRIVER_COMPAT</td> * <td>Makefile LUFA_OPTS</td> * <td>Define to switch to a non-standard endpoint scheme, breaking compatibility with AVRStudio under Windows but making