diff --git a/README.md b/README.md
index 25f1bad1fc72efe0c2b16d3f1abd37e342787152..7e546f4c472747820d8271c51f544fcc5551ac9b 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,7 @@
 # Todo
+- bugs
+   - pan after window return
 - processes
-    - three-axis rough cut
     - three-axis finish cut
 - editing
     - subgraph copy paste
@@ -8,7 +9,7 @@
 - ui
     - collapse nodes
     - refactor for skinning
-- Cross-Origin Resource Sharing (CORS)
+- Cross-Origin Resource Sharing
 - formats
     - HPGL input
     - SVG export
diff --git a/files.html b/files.html
index 728921aab401a153f214118225178de8afa874b7..52dd9e6ea752c72331affafb214e54d822e2028d 100644
--- a/files.html
+++ b/files.html
@@ -19,6 +19,7 @@
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./js/files.js'>files.js</a><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./js/mods.js'>mods.js</a><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./js/modules.js'>modules.js</a><br>
+<i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;node_modules</i><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./js/printserver.js'>printserver.js</a><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./js/programs.js'>programs.js</a><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./js/serialserver.js'>serialserver.js</a><br>
@@ -225,6 +226,7 @@
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./programs/machines/Roland/mill/SRM-20/PCB%20png'>PCB png</a><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./programs/machines/Roland/mill/SRM-20/PCB%20svg'>PCB svg</a><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./programs/machines/Roland/mill/SRM-20/PCB%20svg%20connect'>PCB svg connect</a><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./programs/machines/Roland/mill/SRM-20/mill%202.5D%20stl'>mill 2.5D stl</a><br>
 <i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vinyl cutter</i><br>
 <i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;GX-24</i><br>
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href='./programs/machines/Roland/vinyl%20cutter/GX-24/cut%20png'>cut png</a><br>
diff --git a/programs/index.js b/programs/index.js
index 5788ecddc7840d181c056e66d36f129b7219ed56..54ac8368b5510cedef3921acdcb46053b2d7253b 100644
--- a/programs/index.js
+++ b/programs/index.js
@@ -28,6 +28,7 @@ program_label('         SRM-20')
 program_menu('            PCB png','programs/machines/Roland/mill/SRM-20/PCB%20png')
 program_menu('            PCB svg','programs/machines/Roland/mill/SRM-20/PCB%20svg')
 program_menu('            PCB svg connect','programs/machines/Roland/mill/SRM-20/PCB%20svg%20connect')
+program_menu('            mill 2.5D stl','programs/machines/Roland/mill/SRM-20/mill%202.5D%20stl')
 program_label('      vinyl cutter')
 program_label('         GX-24')
 program_menu('            cut png','programs/machines/Roland/vinyl%20cutter/GX-24/cut%20png')
diff --git a/programs/machines/Roland/mill/SRM-20/mill 2.5D stl b/programs/machines/Roland/mill/SRM-20/mill 2.5D stl
new file mode 100644
index 0000000000000000000000000000000000000000..a2a3eb2879cf4dc08dd228cc0da32a394fc4f5cc
--- /dev/null
+++ b/programs/machines/Roland/mill/SRM-20/mill 2.5D stl	
@@ -0,0 +1 @@
+{"modules":{"0.47383876715576023":{"definition":"//\n// distance transform \n//    assumes thresholded image, with zero intensity exterior\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'distance transform'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         distance_transform()}}}\n//\n// outputs\n//\nvar outputs = {\n   distances:{type:'F32',\n      event:function(){\n         mod.distances.height = mod.input.height\n         mod.distances.width = mod.input.width\n         mods.output(mod,'distances',mod.distances)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // view button\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// distance transform function\n//\nfunction distance_transform() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      mod.distances = new Float32Array(evt.data.buffer)\n      var imgbuf = new Uint8ClampedArray(h*w*4)\n      var dmax = -Number.MAX_VALUE\n      for (var y = 0; y < h; ++y) {\n         for (var x = 0; x < w; ++x) {\n            if (mod.distances[(h-1-y)*w+x] > dmax)\n               dmax = mod.distances[(h-1-y)*w+x]\n            }\n         }\n      var i\n      for (var y = 0; y < h; ++y) {\n         for (var x = 0; x < w; ++x) {\n            i = 255*mod.distances[(h-1-y)*w+x]/dmax\n            imgbuf[(h-1-y)*w*4+x*4+0] = i\n            imgbuf[(h-1-y)*w*4+x*4+1] = i\n            imgbuf[(h-1-y)*w*4+x*4+2] = i\n            imgbuf[(h-1-y)*w*4+x*4+3] = 255\n            }\n         }\n      var imgdata = new ImageData(imgbuf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.distances.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var ctx = mod.img.getContext(\"2d\")\n   ctx.putImageData(mod.input,0,0)\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,\n      buffer:img.data.buffer},\n      [img.data.buffer])\n   }\n//\n// distance transform worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var ny = evt.data.height\n      var nx = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Float32Array(nx*ny)\n      function distance(g,x,y,i) {\n         return ((y-i)*(y-i)+g[i][x]*g[i][x])\n         }\n      function intersection(g,x,y0,y1) {\n         return ((g[y0][x]*g[y0][x]-g[y1][x]*g[y1][x]+y0*y0-y1*y1)/(2.0*(y0-y1)))\n         }\n      //\n      // allocate arrays\n      //\n      var g = []\n      for (var y = 0; y < ny; ++y)\n         g[y] = new Uint32Array(nx)\n      var h = []\n      for (var y = 0; y < ny; ++y)\n         h[y] = new Uint32Array(nx)\n      var distances = []\n      for (var y = 0; y < ny; ++y)\n         distances[y] = new Uint32Array(nx)\n      var starts = new Uint32Array(ny)\n      var minimums = new Uint32Array(ny)\n      var d\n      //\n      // column scan\n      //  \n      for (var y = 0; y < ny; ++y) {\n         //\n         // right pass\n         //\n         var closest = -nx\n         for (var x = 0; x < nx; ++x) {\n            if (input[(ny-1-y)*nx*4+x*4+0] != 0) {\n               g[y][x] = 0\n               closest = x\n               }\n            else\n               g[y][x] = (x-closest)\n            }\n         //\n         // left pass\n         //\n         closest = 2*nx\n         for (var x = (nx-1); x >= 0; --x) {\n            if (input[(ny-1-y)*nx*4+x*4+0] != 0)\n               closest = x\n            else {\n               d = (closest-x)\n               if (d < g[y][x])\n                  g[y][x] = d\n               }\n            }\n         }\n      //\n      // row scan\n      //\n      for (var x = 0; x < nx; ++x) {\n         var segment = 0\n         starts[0] = 0\n         minimums[0] = 0\n         //\n         // down \n         //\n         for (var y = 1; y < ny; ++y) {\n            while ((segment >= 0) &&\n               (distance(g,x,starts[segment],minimums[segment]) > distance(g,x,starts[segment],y)))\n               segment -= 1\n            if (segment < 0) {\n               segment = 0\n               minimums[0] = y\n               }\n            else {\n               newstart = 1+intersection(g,x,minimums[segment],y)\n               if (newstart < ny) {\n                  segment += 1\n                  minimums[segment] = y\n                  starts[segment] = newstart\n                  }\n               }\n            }\n         //\n         // up \n         //\n         for (var y = (ny-1); y >= 0; --y) {\n            d = Math.sqrt(distance(g,x,y,minimums[segment]))\n            output[(ny-1-y)*nx+x] = d\n            if (y == starts[segment])\n               segment -= 1\n            }\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"459.8000042768857","left":"2744.386325836052","inputs":{},"outputs":{}},"0.07944144280928633":{"definition":"//\n// edge detect\n//    green = interior, blue = exterior, red = boundary\n//    assumes input is thresholded\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'edge detect'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         edge_detect()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('green:interior, blue:exterior, red:boundary'))\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// edge detect\n//\nfunction edge_detect() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   webworker.postMessage({worker:worker.toString(),\n      height:mod.input.height,width:mod.input.width,\n      buffer:mod.input.data.buffer},\n      [mod.input.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Uint8ClampedArray(h*w*4)\n      var i00,i0m,i0p,im0,ip0,imm,imp,ipm,ipp,row,col\n      //\n      // find edges - interior\n      //\n      for (row = 1; row < (h-1); ++row) {\n         for (col = 1; col < (w-1); ++col) {\n            i00 = (input[(h-1-row)*w*4+col*4+0] \n                      +input[(h-1-row)*w*4+col*4+1] \n                      +input[(h-1-row)*w*4+col*4+2])\n            i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                      +input[(h-1-row)*w*4+(col+1)*4+1] \n                      +input[(h-1-row)*w*4+(col+1)*4+2])\n            ip0 = (input[(h-2-row)*w*4+col*4+0] \n                      +input[(h-2-row)*w*4+col*4+1] \n                      +input[(h-2-row)*w*4+col*4+2])\n            ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                      +input[(h-2-row)*w*4+(col+1)*4+1] \n                      +input[(h-2-row)*w*4+(col+1)*4+2])\n            i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                      +input[(h-1-row)*w*4+(col-1)*4+1] \n                      +input[(h-1-row)*w*4+(col-1)*4+2])\n            im0 = (input[(h-row)*w*4+col*4+0] \n                      +input[(h-row)*w*4+col*4+1] \n                      +input[(h-row)*w*4+col*4+2])\n            imm = (input[(h-row)*w*4+(col-1)*4+0] \n                      +input[(h-row)*w*4+(col-1)*4+1] \n                      +input[(h-row)*w*4+(col-1)*4+2])\n            imp = (input[(h-row)*w*4+(col+1)*4+0] \n                      +input[(h-row)*w*4+(col+1)*4+1] \n                      +input[(h-row)*w*4+(col+1)*4+2])\n            ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                      +input[(h-2-row)*w*4+(col-1)*4+1] \n                      +input[(h-2-row)*w*4+(col-1)*4+2])\n            if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n               || (i00 != i0m) || (i00 != im0) || (i00 != imm)\n               || (i00 != imp) || (i00 != ipm)) {\n               output[(h-1-row)*w*4+col*4+0] = 255\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else if (i00 == 0) {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 255\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 255\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      //\n      // left and right edges\n      //\n      for (row = 1; row < (h-1); ++row) {\n         col = w-1\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         imm = (input[(h-row)*w*4+(col-1)*4+0] \n                   +input[(h-row)*w*4+(col-1)*4+1] \n                   +input[(h-row)*w*4+(col-1)*4+2])\n         ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                   +input[(h-2-row)*w*4+(col-1)*4+1] \n                   +input[(h-2-row)*w*4+(col-1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n        if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm) \n           || (i00 != im0) || (i00 != imm)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         col = 0\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         imp = (input[(h-row)*w*4+(col+1)*4+0] \n                   +input[(h-row)*w*4+(col+1)*4+1] \n                   +input[(h-row)*w*4+(col+1)*4+2])\n         ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                   +input[(h-2-row)*w*4+(col+1)*4+1] \n                   +input[(h-2-row)*w*4+(col+1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n        if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n           || (i00 != im0) || (i00 != imp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         }\n      //\n      // top and bottom edges\n      //\n      for (col = 1; col < (w-1); ++col) {\n         row = h-1\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         imm = (input[(h-row)*w*4+(col-1)*4+0] \n                   +input[(h-row)*w*4+(col-1)*4+1] \n                   +input[(h-row)*w*4+(col-1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         imp = (input[(h-row)*w*4+(col+1)*4+0] \n                   +input[(h-row)*w*4+(col+1)*4+1] \n                   +input[(h-row)*w*4+(col+1)*4+2])\n        if ((i00 != i0m) || (i00 != i0p) || (i00 != imm) \n           || (i00 != im0) || (i00 != imp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         row = 0\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                   +input[(h-2-row)*w*4+(col-1)*4+1] \n                   +input[(h-2-row)*w*4+(col-1)*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n         ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                   +input[(h-2-row)*w*4+(col+1)*4+1] \n                   +input[(h-2-row)*w*4+(col+1)*4+2])\n        if ((i00 != i0m) || (i00 != i0p) || (i00 != ipm) \n           || (i00 != ip0) || (i00 != ipp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         }\n      //\n      // corners\n      //\n      row = 0\n      col = 0\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                +input[(h-1-row)*w*4+(col+1)*4+1] \n                +input[(h-1-row)*w*4+(col+1)*4+2])\n      ip0 = (input[(h-2-row)*w*4+col*4+0] \n                +input[(h-2-row)*w*4+col*4+1] \n                +input[(h-2-row)*w*4+col*4+2])\n      ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                +input[(h-2-row)*w*4+(col+1)*4+1] \n                +input[(h-2-row)*w*4+(col+1)*4+2])\n      if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = 0\n      col = w-1\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                +input[(h-1-row)*w*4+(col-1)*4+1] \n                +input[(h-1-row)*w*4+(col-1)*4+2])\n      ip0 = (input[(h-2-row)*w*4+col*4+0] \n                +input[(h-2-row)*w*4+col*4+1] \n                +input[(h-2-row)*w*4+col*4+2])\n      ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                +input[(h-2-row)*w*4+(col-1)*4+1] \n                +input[(h-2-row)*w*4+(col-1)*4+2])\n      if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = h-1\n      col = 0\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                +input[(h-1-row)*w*4+(col+1)*4+1] \n                +input[(h-1-row)*w*4+(col+1)*4+2])\n      im0 = (input[(h-row)*w*4+col*4+0] \n                +input[(h-row)*w*4+col*4+1] \n                +input[(h-row)*w*4+col*4+2])\n      imp = (input[(h-row)*w*4+(col+1)*4+0] \n                +input[(h-row)*w*4+(col+1)*4+1] \n                +input[(h-row)*w*4+(col+1)*4+2])\n      if ((i00 != i0p) || (i00 != im0) || (i00 != imp)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = h-1\n      col = w-1\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                +input[(h-1-row)*w*4+(col-1)*4+1] \n                +input[(h-1-row)*w*4+(col-1)*4+2])\n      im0 = (input[(h-row)*w*4+col*4+0] \n                +input[(h-row)*w*4+col*4+1] \n                +input[(h-row)*w*4+col*4+2])\n      imm = (input[(h-row)*w*4+(col-1)*4+0] \n                +input[(h-row)*w*4+(col-1)*4+1] \n                +input[(h-row)*w*4+(col-1)*4+2])\n      if ((i00 != i0m) || (i00 != im0) || (i00 != imm)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"809.8000042768859","left":"3228.386325836052","inputs":{},"outputs":{}},"0.8903773266711255":{"definition":"//\n// orient edges\n//    input is green:interior, blue:exterior, red:boundary\n//    output is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'orient edges'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         var ctx = mod.display.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         orient_edges()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // off-screen display canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.display = canvas\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('red:north, dark red:south'))\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('green:east, dark green:west'))\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('blue:start, dark blue:stop'))\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.display,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// orient edges\n//\nfunction orient_edges() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      var disp = new Uint8ClampedArray(evt.data.display)\n      var dispdata = new ImageData(disp,w,h)\n      var ctx = mod.display.getContext(\"2d\")\n      ctx.putImageData(dispdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var w = mod.canvas.width\n      var h = mod.canvas.height\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,w,h)\n      ctx.drawImage(mod.display,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,\n      buffer:mod.input.data.buffer},\n      [mod.input.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Uint8ClampedArray(h*w*4)\n      var row,col\n      var boundary = 0\n      var interior = 1\n      var exterior = 2\n      var alpha = 3\n      var northsouth = 0\n      var north = 128\n      var south = 64\n      var eastwest = 1\n      var east = 128\n      var west = 64\n      var startstop = 2\n      var start = 128\n      var stop = 64\n      //\n      // orient body states\n      //\n      for (row = 1; row < (h-1); ++row) {\n         for (col = 1; col < (w-1); ++col) {\n            output[(h-1-row)*w*4+col*4+northsouth] = 0\n            output[(h-1-row)*w*4+col*4+eastwest] = 0\n            output[(h-1-row)*w*4+col*4+startstop] = 0\n            output[(h-1-row)*w*4+col*4+alpha] = 255\n            if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n               if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n                  && ((input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n                  || (input[(h-1-(row+1))*w*4+(col+1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+northsouth] |= north\n               if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n                  && ((input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n                  || (input[(h-1-(row-1))*w*4+(col-1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+northsouth] |= south\n               if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n                  && ((input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n                  || (input[(h-1-(row-1))*w*4+(col+1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+eastwest] |= east\n               if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n                  && ((input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n                  || (input[(h-1-(row+1))*w*4+(col-1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+eastwest] |= west\n               }\n            }\n         }\n      //\n      // orient edge states\n      //\n      for (col = 1; col < (w-1); ++col) {\n         row = 0\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n               && (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+northsouth] |= north\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            if (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            }\n         row = h-1\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n               && (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+northsouth] |= south\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            }\n         }\n      for (row = 1; row < (h-1); ++row) {\n         col = 0\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n               && (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+eastwest] |= east\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            if (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            }\n         col = w-1\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n               && (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+eastwest] |= west\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            }\n         }\n      //\n      // orient corner states (todo)\n      //\n      row = 0\n      col = 0\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = h-1\n      col = 0\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = 0\n      col = w-1\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = h-1\n      col = w-1\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      //\n      // invert background for display\n      //\n      var display = new Uint8ClampedArray(h*w*4)\n      var r,g,b,i\n      for (row = 0; row < h; ++row) {\n         for (col = 0; col < w; ++col) {\n            r = output[(h-1-row)*w*4+col*4+0]\n            g = output[(h-1-row)*w*4+col*4+1]\n            b = output[(h-1-row)*w*4+col*4+2]\n            i = r+g+b\n            if (i != 0) {            \n               display[(h-1-row)*w*4+col*4+0] = output[(h-1-row)*w*4+col*4+0]\n               display[(h-1-row)*w*4+col*4+1] = output[(h-1-row)*w*4+col*4+1]\n               display[(h-1-row)*w*4+col*4+2] = output[(h-1-row)*w*4+col*4+2]\n               display[(h-1-row)*w*4+col*4+3] = output[(h-1-row)*w*4+col*4+3]\n               }\n            else {\n               display[(h-1-row)*w*4+col*4+0] = 255\n               display[(h-1-row)*w*4+col*4+1] = 255\n               display[(h-1-row)*w*4+col*4+2] = 255\n               display[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      //\n      // return output\n      //\n      self.postMessage({buffer:output.buffer,display:display.buffer},[output.buffer,display.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"903.8000042768859","left":"2782.386325836052","inputs":{},"outputs":{}},"0.6488303557466412":{"definition":"//\n// image threshold\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'image threshold'\n//\n// initialization\n//\nvar init = function() {\n   mod.threshold.value = '0.5'\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         threshold_image()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // threshold value\n   //\n   div.appendChild(document.createTextNode('threshold (0-1): '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         threshold_image()\n         })\n      div.appendChild(input)\n      mod.threshold = input\n   div.appendChild(document.createElement('br'))\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// threshold image\n//\nfunction threshold_image() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var t = parseFloat(mod.threshold.value)\n   var ctx = mod.img.getContext(\"2d\")\n   ctx.putImageData(mod.input,0,0)\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,threshold:t,\n      buffer:img.data.buffer},\n      [img.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var t = evt.data.threshold\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var r,g,b,a,i\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            r = buf[(h-1-row)*w*4+col*4+0] \n            g = buf[(h-1-row)*w*4+col*4+1] \n            b = buf[(h-1-row)*w*4+col*4+2] \n            a = buf[(h-1-row)*w*4+col*4+3] \n            i = (r+g+b)/(3*255)\n            if (a == 0)\n               val = 255\n            else if (i > t)\n               var val = 255\n            else\n               var val = 0\n            buf[(h-1-row)*w*4+col*4+0] = val\n            buf[(h-1-row)*w*4+col*4+1] = val\n            buf[(h-1-row)*w*4+col*4+2] = val\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      self.postMessage({buffer:buf.buffer},[buf.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"360.800004276886","left":"2328.386325836052","inputs":{},"outputs":{}},"0.749132408760488":{"definition":"//\n// vectorize\n//    input is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'vectorize'\n//\n// initialization\n//\nvar init = function() {\n   mod.error.value = '1'\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         vectorize()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   path:{type:'array',\n      event:function(){\n         mods.output(mod,'path',mod.path)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen SVG\n   //\n   var svgNS = \"http://www.w3.org/2000/svg\"\n   var svg = document.createElementNS(svgNS,\"svg\")\n   svg.setAttribute('id',mod.div.id+'svg')\n   svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n      \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n   svg.setAttribute('width',mods.ui.canvas)\n   svg.setAttribute('height',mods.ui.canvas)\n   svg.style.backgroundColor = 'rgb(255,255,255)'\n   var g = document.createElementNS(svgNS,'g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   div.appendChild(svg)\n   div.appendChild(document.createElement('br'))   \n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // error value\n   //\n   div.appendChild(document.createTextNode('vector fit (pixels): '))\n   //div.appendChild(document.createElement('br'))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         vectorize()\n         })\n      div.appendChild(input)\n      mod.error = input\n   div.appendChild(document.createElement('br'))\n   //\n   // sort\n   //\n   div.appendChild(document.createTextNode('sort distance: '))\n   var input = document.createElement('input')\n      input.type = 'checkbox'\n      input.id = mod.div.id+'sort'\n      input.checked = true\n      div.appendChild(input)\n      mod.sort = input\n   div.appendChild(document.createElement('br'))\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var svg = document.getElementById(mod.div.id+'svg')\n         var clone = svg.cloneNode(true)\n         clone.setAttribute('width',mod.img.width)\n         clone.setAttribute('height',mod.img.height)\n         win.document.body.appendChild(clone)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// vectorize\n//\nfunction vectorize() {\n   //\n   // draw path\n   //\n   function draw_path(path) {\n      window.URL.revokeObjectURL(url)\n      var svg = document.getElementById(mod.div.id+'svg')\n      svg.setAttribute('viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n      var g = document.getElementById(mod.div.id+'g')\n      svg.removeChild(g)\n      var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n      g.setAttribute('id',mod.div.id+'g')\n      var h = mod.img.height\n      var w = mod.img.width\n      var xend = null\n      var yend = null\n      //\n      // loop over segments\n      //\n      for (var segment in path) {\n         if (path[segment].length > 1) {\n            if (xend != null) {\n               //\n               // draw connection from previous segment\n               //\n               var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n               line.setAttribute('stroke','red')\n               line.setAttribute('stroke-width',1)\n               line.setAttribute('stroke-linecap','round')\n               var x1 = xend\n               var y1 = yend\n               var x2 = path[segment][0][0]\n               var y2 = h-path[segment][0][1]-1\n               line.setAttribute('x1',x1)\n               line.setAttribute('y1',y1)\n               line.setAttribute('x2',x2)\n               line.setAttribute('y2',y2)\n               var dx = x2-x1\n               var dy = y2-y1\n               var d = Math.sqrt(dx*dx+dy*dy)\n               if (d > 0) {\n                  nx = 6*dx/d\n                  ny = 6*dy/d\n                  var tx = 3*dy/d\n                  var ty = -3*dx/d\n                  g.appendChild(line)\n                  triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n                  triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                     +' '+(x2-nx-tx)+','+(y2-ny-ty))\n                  triangle.setAttribute('fill','red')\n                  g.appendChild(triangle)\n                  }\n               }\n            //\n            // loop over points\n            //\n            for (var point = 1; point < path[segment].length; ++point) {\n               var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n               line.setAttribute('stroke','black')\n               line.setAttribute('stroke-width',1)\n               line.setAttribute('stroke-linecap','round')\n               var x1 = path[segment][point-1][0]\n               var y1 = h-path[segment][point-1][1]-1\n               var x2 = path[segment][point][0]\n               var y2 = h-path[segment][point][1]-1\n               xend = x2\n               yend = y2\n               line.setAttribute('x1',x1)\n               line.setAttribute('y1',y1)\n               line.setAttribute('x2',x2)\n               line.setAttribute('y2',y2)\n               var dx = x2-x1\n               var dy = y2-y1\n               var d = Math.sqrt(dx*dx+dy*dy)\n               if (d > 0) {\n                  nx = 6*dx/d\n                  ny = 6*dy/d\n                  var tx = 3*dy/d\n                  var ty = -3*dx/d\n                  g.appendChild(line)\n                  triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n                  triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                     +' '+(x2-nx-tx)+','+(y2-ny-ty))\n                  triangle.setAttribute('fill','black')\n                  g.appendChild(triangle)\n                  }\n               }\n            }\n         }\n      svg.appendChild(g)\n      }\n   //\n   // set up worker\n   //\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      webworker.terminate()\n      mod.path = evt.data.path\n      draw_path(mod.path)\n      outputs.path.event()\n      })\n   //\n   // call worker\n   //\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,sort:mod.sort.checked,\n      error:parseFloat(mod.error.value),\n      buffer:mod.input.data.buffer})\n   }\n//\n// vectorize worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var sort = evt.data.sort\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var northsouth = 0\n      var north = 128\n      var south = 64\n      var eastwest = 1\n      var east = 128\n      var west = 64\n      var startstop = 2\n      var start = 128\n      var stop = 64\n      var path = []\n      //\n      // edge follower\n      //\n      function follow_edges(row,col) {\n         if ((input[(h-1-row)*w*4+col*4+northsouth] != 0)\n            || (input[(h-1-row)*w*4+col*4+eastwest] != 0)) {\n            path[path.length] = [[col,row]]\n            while (1) {\n               if (input[(h-1-row)*w*4+col*4+northsouth] & north) {\n                  input[(h-1-row)*w*4+col*4+northsouth] =\n                     input[(h-1-row)*w*4+col*4+northsouth] & ~north\n                  row += 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+northsouth] & south) {\n                  input[(h-1-row)*w*4+col*4+northsouth] =\n                     input[(h-1-row)*w*4+col*4+northsouth] & ~south\n                  row -= 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+eastwest] & east) {\n                  input[(h-1-row)*w*4+col*4+eastwest] =\n                     input[(h-1-row)*w*4+col*4+eastwest] & ~east\n                  col += 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+eastwest] & west) {\n                  input[(h-1-row)*w*4+col*4+eastwest] =\n                     input[(h-1-row)*w*4+col*4+eastwest] & ~west\n                  col -= 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else\n                  break\n               }\n            }\n         }\n      //\n      // follow boundary starts\n      //\n      for (var row = 1; row < (h-1); ++row) {\n         col = 0\n         follow_edges(row,col)\n         col = w-1\n         follow_edges(row,col)\n         }\n      for (var col = 1; col < (w-1); ++col) {\n         row = 0\n         follow_edges(row,col)\n         row = h-1      \n         follow_edges(row,col)\n         }\n      //\n      // follow interior paths\n      //\n      for (var row = 1; row < (h-1); ++row) {\n         for (var col = 1; col < (w-1); ++col) {\n            follow_edges(row,col)\n            }\n         }\n      //\n      // vectorize path\n      //\n      var error = evt.data.error\n      var vecpath = []\n      for (var seg = 0; seg < path.length; ++seg) {\n         var x0 = path[seg][0][0]\n         var y0 = path[seg][0][1]\n         vecpath[vecpath.length] = [[x0,y0]]\n         var xsum = x0\n         var ysum = y0\n         var sum = 1\n         for (var pt = 1; pt < path[seg].length; ++pt) {\n            var xold = x\n            var yold = y\n            var x = path[seg][pt][0]\n            var y = path[seg][pt][1]\n            if (sum == 1) {\n               xsum += x\n               ysum += y\n               sum += 1\n               }\n            else {\n               var xmean = xsum/sum\n               var ymean = ysum/sum\n               var dx = xmean-x0\n               var dy = ymean-y0\n               var d = Math.sqrt(dx*dx+dy*dy)\n               var nx = dy/d\n               var ny = -dx/d\n               var l = Math.abs(nx*(x-x0)+ny*(y-y0))\n               if (l < error) {\n                  xsum += x\n                  ysum += y\n                  sum += 1\n                  }\n               else {\n                  vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [xold,yold]\n                  x0 = xold\n                  y0 = yold\n                  xsum = xold\n                  ysum = yold\n                  sum = 1\n                  }\n               }\n            if (pt == (path[seg].length-1)) {\n               vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [x,y]\n               }\n            }\n         }\n      //\n      // sort path\n      //\n      if ((vecpath.length > 0) && (sort == true)) {\n         var dmin = w*w+h*h\n         segmin = null\n         for (var seg = 0; seg < vecpath.length; ++seg) {\n            var x = vecpath[seg][0][0]\n            var y = vecpath[seg][0][0]\n            var d = x*x+y*y\n            if (d < dmin) {\n               dmin = d\n               segmin = seg\n               }\n            }\n         if (segmin != null) {\n            var sortpath = [vecpath[segmin]]\n            vecpath.splice(segmin,1)\n            }\n         while (vecpath.length > 0) {\n            var dmin = w*w+h*h\n            var x0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][0]\n            var y0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][1]\n            segmin = null\n            for (var seg = 0; seg < vecpath.length; ++seg) {\n               var x = vecpath[seg][0][0]\n               var y = vecpath[seg][0][1]\n               var d = (x-x0)*(x-x0)+(y-y0)*(y-y0)\n               if (d < dmin) {\n                  dmin = d\n                  segmin = seg\n                  }\n               }\n            if (segmin != null) {\n               sortpath[sortpath.length] = vecpath[segmin]\n               vecpath.splice(segmin,1)\n               }\n            }\n         }\n      else if ((vecpath.length > 0) && (sort == false))\n         sortpath = vecpath\n      else\n         sortpath = []\n      //\n      // return path\n      //\n      self.postMessage({path:sortpath})\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"808.8000042768859","left":"2363.386325836052","inputs":{},"outputs":{}},"0.3040697193095865":{"definition":"//\n// mesh rotate\n// \n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh rotate'\n//\n// initialization\n//\nvar init = function() {\n   mod.rx.value = '0'\n   mod.ry.value = '0'\n   mod.rz.value = '0'\n   }\n//\n// inputs\n//\nvar inputs = {\n   mesh:{type:'STL',\n      event:function(evt){\n         mod.mesh = evt.detail\n         rotate_mesh()}}}\n//\n// outputs\n//\nvar outputs = {\n   mesh:{type:'STL',\n      event:function(buffer){\n         mods.output(mod,'mesh',buffer)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // rotation\n   //\n   div.appendChild(document.createTextNode('rotation (degrees):'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' x: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.rx = input\n   div.appendChild(document.createTextNode(' y: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.ry = input\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' z: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.rz = input\n   div.appendChild(document.createTextNode(' (enter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // info\n   //\n   var text = document.createTextNode('dx:')\n      div.appendChild(text)\n      mod.dxn = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('dy:')\n      div.appendChild(text)\n      mod.dyn = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('dz:')\n      div.appendChild(text)\n      mod.dzn = text\n   div.appendChild(document.createElement('br'))\n   }\n//\n// local functions\n//\n// rotate mesh\n//\nfunction rotate_mesh() {\n   //\n   // check for binary STL\n   //\n   var endian = true\n   var view = new DataView(mod.mesh)\n   var triangles = view.getUint32(80,endian)\n   var size = 80+4+triangles*(4*12+2)\n   //\n   // find limits, rotate, and draw\n   //\n   var blob = new Blob(['('+rotate_mesh_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      //\n      // worker response\n      //\n      window.URL.revokeObjectURL(url)\n      //\n      // size\n      //\n      mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n      mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n      mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n      //\n      // image\n      //\n      var image = evt.data.image\n      var height = mod.canvas.height\n      var width = mod.canvas.width\n      var buffer = new Uint8ClampedArray(evt.data.image)\n      var imgdata = new ImageData(buffer,width,height)\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      //\n      // mesh\n      //\n      mod.mesh = evt.data.mesh\n      //\n      // output\n      //\n      outputs.mesh.event(evt.data.rotate)\n      })\n   //\n   // call worker\n   //\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n   var rx = parseFloat(mod.rx.value)*Math.PI/180\n   var ry = parseFloat(mod.ry.value)*Math.PI/180\n   var rz = parseFloat(mod.rz.value)*Math.PI/180\n   webworker.postMessage({\n      height:mod.canvas.height,width:mod.canvas.width,\n      rx:rx,ry:ry,rz:rz,\n      image:img.data.buffer,mesh:mod.mesh},\n      [img.data.buffer,mod.mesh])\n   }\nfunction rotate_mesh_worker() {\n   self.addEventListener('message',function(evt) {\n      //\n      // function to draw line\n      //\n      function line(x0,y0,x1,y1) {\n         var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n         var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n         var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n         var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n         var row,col\n         var idx = ix1-ix0\n         var idy = iy1-iy0\n         if (Math.abs(idy) > Math.abs(idx)) {\n            (idy > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (row = row0; row <= row1; ++row) {\n               col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n            (idx > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (col = col0; col <= col1; ++col) {\n               row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else {\n            row = iy0\n            col = ix0\n            image[row*width*4+col*4+0] = 0\n            image[row*width*4+col*4+1] = 0\n            image[row*width*4+col*4+2] = 0\n            image[row*width*4+col*4+3] = 255\n            }\n         }\n      //\n      // function to rotate point\n      //\n      function rotate(x,y,z) {\n         var x1 = x\n         var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n         var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n         var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n         var y2 = y1\n         var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n         var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n         var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n         var z3 = z2\n         //return([x3,y3,z3])\n         return({x:x3,y:y3,z:z3})\n         }\n      //\n      // get variables\n      //\n      var height = evt.data.height\n      var width = evt.data.width\n      var rx = evt.data.rx\n      var ry = evt.data.ry\n      var rz = evt.data.rz\n      var endian = true\n      var image = new Uint8ClampedArray(evt.data.image)\n      var view = new DataView(evt.data.mesh)\n      var triangles = view.getUint32(80,endian)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         var p0 = rotate(x0,y0,z0)\n         if (p0.x > xmax) xmax = p0.x\n         if (p0.x < xmin) xmin = p0.x\n         if (p0.y > ymax) ymax = p0.y\n         if (p0.y < ymin) ymin = p0.y\n         if (p0.z > zmax) zmax = p0.z\n         if (p0.z < zmin) zmin = p0.z\n         var p1 = rotate(x1,y1,z1)\n         if (p1.x > xmax) xmax = p1.x\n         if (p1.x < xmin) xmin = p1.x\n         if (p1.y > ymax) ymax = p1.y\n         if (p1.y < ymin) ymin = p1.y\n         if (p1.z > zmax) zmax = p1.z\n         if (p1.z < zmin) zmin = p1.z\n         var p2 = rotate(x2,y2,z2)\n         if (p2.x > xmax) xmax = p2.x\n         if (p2.x < xmin) xmin = p2.x\n         if (p2.y > ymax) ymax = p2.y\n         if (p2.y < ymin) ymin = p2.y\n         if (p2.z > zmax) zmax = p2.z\n         if (p2.z < zmin) zmin = p2.z\n         }\n      var dx = xmax-xmin\n      var dy = ymax-ymin\n      var dz = zmax-zmin\n      //\n      // copy mesh\n      //\n      var newbuf = evt.data.mesh.slice(0)\n      var newview = new DataView(newbuf)\n      //\n      // copy and draw mesh\n      //\n      if (dx > dy) {\n         var xo = 0\n         var yo = height*.5*(1-dy/dx)\n         var xw = (width-1)\n         var yh = (width-1)*dy/dx\n         }\n      else {\n         var xo = width*.5*(1-dx/dy)\n         var yo = 0\n         var xw = (height-1)*dx/dy\n         var yh = (height-1)\n         }\n      offset = 80+4\n      var newoffset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         var p0 = rotate(x0,y0,z0)\n         var p1 = rotate(x1,y1,z1)\n         var p2 = rotate(x2,y2,z2)\n         line(p0.x,p0.y,p1.x,p1.y)\n         line(p1.x,p1.y,p2.x,p2.y)\n         line(p2.x,p2.y,p0.x,p0.y)\n         newoffset += 3*4\n         newview.setFloat32(newoffset,p0.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p0.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p0.z,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.z,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.z,endian)\n         newoffset += 4\n         newoffset += 2\n         }\n      //\n      // return results and close\n      //\n      self.postMessage({\n         dx:dx,dy:dy,dz:dz,\n         image:evt.data.image,mesh:evt.data.mesh,rotate:newbuf},\n         [evt.data.image,evt.data.mesh,newbuf])\n      self.close()\n      })\n   }\nfunction old_rotate_mesh() {\n   //\n   // function to rotate point\n   //\n   function rotate(x,y,z) {\n      var x1 = x\n      var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n      var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n      var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n      var y2 = y1\n      var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n      var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n      var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n      var z3 = z2\n      return([x3,y3,z3])\n      }\n   //\n   // get vars\n   //\n   var view = mod.mesh\n   var endian = true\n   var triangles = view.getUint32(80,endian)\n   mod.triangles = triangles\n   var size = 80+4+triangles*(4*12+2)\n   var rx = parseFloat(mod.rx.value)*Math.PI/180\n   var ry = parseFloat(mod.ry.value)*Math.PI/180\n   var rz = parseFloat(mod.rz.value)*Math.PI/180\n   //\n   // find limits\n   //\n   var offset = 80+4\n   var x0,x1,x2,y0,y1,y2,z0,z1,z2\n   var xmin = Number.MAX_VALUE\n   var xmax = -Number.MAX_VALUE\n   var ymin = Number.MAX_VALUE\n   var ymax = -Number.MAX_VALUE\n   var zmin = Number.MAX_VALUE\n   var zmax = -Number.MAX_VALUE\n   for (var t = 0; t < triangles; ++t) {\n      offset += 3*4\n      x0 = view.getFloat32(offset,endian)\n      offset += 4\n      y0 = view.getFloat32(offset,endian)\n      offset += 4\n      z0 = view.getFloat32(offset,endian)\n      offset += 4\n      x1 = view.getFloat32(offset,endian)\n      offset += 4\n      y1 = view.getFloat32(offset,endian)\n      offset += 4\n      z1 = view.getFloat32(offset,endian)\n      offset += 4\n      x2 = view.getFloat32(offset,endian)\n      offset += 4\n      y2 = view.getFloat32(offset,endian)\n      offset += 4\n      z2 = view.getFloat32(offset,endian)\n      offset += 4\n      offset += 2\n      var p0 = rotate(x0,y0,z0)\n      if (p0[0] > xmax) xmax = p0[0]\n      if (p0[0] < xmin) xmin = p0[0]\n      if (p0[1] > ymax) ymax = p0[1]\n      if (p0[1] < ymin) ymin = p0[1]\n      if (p0[2] > zmax) zmax = p0[2]\n      if (p0[2] < zmin) zmin = p0[2]\n      var p1 = rotate(x1,y1,z1)\n      if (p1[0] > xmax) xmax = p1[0]\n      if (p1[0] < xmin) xmin = p1[0]\n      if (p1[1] > ymax) ymax = p1[1]\n      if (p1[1] < ymin) ymin = p1[1]\n      if (p1[2] > zmax) zmax = p1[2]\n      if (p1[2] < zmin) zmin = p1[2]\n      var p2 = rotate(x2,y2,z2)\n      if (p2[0] > xmax) xmax = p2[0]\n      if (p2[0] < xmin) xmin = p2[0]\n      if (p2[1] > ymax) ymax = p2[1]\n      if (p2[1] < ymin) ymin = p2[1]\n      if (p2[2] > zmax) zmax = p2[2]\n      if (p2[2] < zmin) zmin = p2[2]\n      }\n   mod.dx = xmax-xmin\n   mod.dy = ymax-ymin\n   mod.dz = zmax-zmin\n   mod.dxn.nodeValue = 'dx: '+mod.dx.toFixed(3)\n   mod.dyn.nodeValue = 'dy: '+mod.dy.toFixed(3)\n   mod.dzn.nodeValue = 'dz: '+mod.dz.toFixed(3)\n   mod.xmin = xmin\n   mod.ymin = ymin\n   mod.zmin = zmin\n   mod.xmax = xmax\n   mod.ymax = ymax\n   mod.zmax = zmax\n   //\n   // copy mesh\n   //\n   var buf = mod.mesh.buffer.slice(0)\n   var newview = new DataView(buf)\n   //\n   // draw projection and save rotation\n   //\n   var ctx = mod.meshcanvas.getContext('2d')\n   var w = mod.meshcanvas.width\n   var h = mod.meshcanvas.height\n   ctx.clearRect(0,0,w,h)\n   var dx = mod.dx\n   var dy = mod.dy\n   if (dx > dy) {\n      var xo = 0\n      var yo = h*.5*(1-dy/dx)\n      var xw = w\n      var yh = w*dy/dx\n      }\n   else {\n      var xo = w*.5*(1-dx/dy)\n      var yo = 0\n      var xw = h*dx/dy\n      var yh = h\n      }\n   ctx.beginPath()\n   offset = 80+4\n   var newoffset = 80+4\n   for (var t = 0; t < triangles; ++t) {\n      offset += 3*4\n      x0 = view.getFloat32(offset,endian)\n      offset += 4\n      y0 = view.getFloat32(offset,endian)\n      offset += 4\n      z0 = view.getFloat32(offset,endian)\n      offset += 4\n      x1 = view.getFloat32(offset,endian)\n      offset += 4\n      y1 = view.getFloat32(offset,endian)\n      offset += 4\n      z1 = view.getFloat32(offset,endian)\n      offset += 4\n      x2 = view.getFloat32(offset,endian)\n      offset += 4\n      y2 = view.getFloat32(offset,endian)\n      offset += 4\n      z2 = view.getFloat32(offset,endian)\n      offset += 4\n      offset += 2\n      var p0 = rotate(x0,y0,z0)\n      var p1 = rotate(x1,y1,z1)\n      var p2 = rotate(x2,y2,z2)\n      x0 = xo+xw*(p0[0]-xmin)/dx\n      y0 = yo+yh*(ymax-p0[1])/dy\n      x1 = xo+xw*(p1[0]-xmin)/dx\n      y1 = yo+yh*(ymax-p1[1])/dy\n      x2 = xo+xw*(p2[0]-xmin)/dx\n      y2 = yo+yh*(ymax-p2[1])/dy\n      ctx.moveTo(x0,y0)\n      ctx.lineTo(x1,y1)\n      ctx.lineTo(x2,y2)\n      ctx.lineTo(x0,y0)\n      newoffset += 3*4\n      newview.setFloat32(newoffset,p0[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p0[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p0[2],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[2],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[2],endian)\n      newoffset += 4\n      newoffset += 2\n      }\n   ctx.stroke()\n   //\n   // generate output\n   //\n   outputs.mesh.event(buf)\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"462.4929216161105","left":"757.0458542203645","inputs":{},"outputs":{}},"0.8910984899438215":{"definition":"//\n// read stl\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'read STL'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   }\n//\n// outputs\n//\nvar outputs = {\n   mesh:{type:'STL',\n      event:function(buffer){\n         mods.output(mod,'mesh',buffer)}}\n      }\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // file input control\n   //\n   var file = document.createElement('input')\n      file.setAttribute('type','file')\n      file.setAttribute('id',div.id+'file_input')\n      file.style.position = 'absolute'\n      file.style.left = 0\n      file.style.top = 0\n      file.style.width = 0\n      file.style.height = 0\n      file.style.opacity = 0\n      file.addEventListener('change',function() {\n         stl_read_handler()\n         })\n      div.appendChild(file)\n      mod.file = file\n   //\n   // canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // file select button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('select stl file'))\n      btn.addEventListener('click',function(){\n         var file = document.getElementById(div.id+'file_input')\n         file.value = null\n         file.click()\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // info\n   //\n   var info = document.createElement('div')\n      info.setAttribute('id',div.id+'info')\n      var text = document.createTextNode('name: ')\n         info.appendChild(text)\n         mod.namen = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('size: ')\n         info.appendChild(text)\n         mod.sizen = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('triangles: ')\n         info.appendChild(text)\n         mod.trianglesn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dx: ')\n         info.appendChild(text)\n         mod.dxn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dy: ')\n         info.appendChild(text)\n         mod.dyn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dz: ')\n         info.appendChild(text)\n         mod.dzn = text\n      div.appendChild(info)\n   }\n//\n// local functions\n//\n// read handler\n//\nfunction stl_read_handler(event) {\n   var file_reader = new FileReader()\n   file_reader.onload = stl_load_handler\n   input_file = mod.file.files[0]\n   file_name = input_file.name\n   mod.namen.nodeValue = 'name: '+file_name\n   file_reader.readAsArrayBuffer(input_file)\n   }\n//\n// load handler\n//\nfunction stl_load_handler(event) {\n   //\n   // check for binary STL\n   //\n   var endian = true\n   var view = new DataView(event.target.result)\n   var triangles = view.getUint32(80,endian)\n   var size = 80+4+triangles*(4*12+2)\n   if (size != view.byteLength) {\n      mod.sizen.nodeValue = 'error: not binary STL'\n      mod.trianglesn.nodeValue = ''\n      mod.dxn.nodeValue = ''\n      mod.dyn.nodeValue = ''\n      mod.dzn.nodeValue = ''\n      return\n      }\n   mod.sizen.nodeValue = 'size: '+size\n   mod.trianglesn.nodeValue = 'triangles: '+triangles\n   //\n   // find limits and draw\n   //\n   var blob = new Blob(['('+draw_limits_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      //\n      // worker response\n      //\n      window.URL.revokeObjectURL(url)\n      //\n      // size\n      //\n      mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n      mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n      mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n      //\n      // image\n      //\n      var image = evt.data.image\n      var height = mod.canvas.height\n      var width = mod.canvas.width\n      var buffer = new Uint8ClampedArray(evt.data.image)\n      var imgdata = new ImageData(buffer,width,height)\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      //\n      // output\n      //\n      outputs.mesh.event(evt.data.mesh)\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n   //\n   // call worker\n   //\n   webworker.postMessage({\n      height:mod.canvas.height,width:mod.canvas.width,\n      image:img.data.buffer,mesh:event.target.result},\n      [img.data.buffer,event.target.result])\n   }\nfunction draw_limits_worker() {\n   self.addEventListener('message',function(evt) {\n      //\n      // function to draw line\n      //\n      function line(x0,y0,x1,y1) {\n         var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n         var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n         var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n         var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n         var row,col\n         var idx = ix1-ix0\n         var idy = iy1-iy0\n         if (Math.abs(idy) > Math.abs(idx)) {\n            (idy > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (row = row0; row <= row1; ++row) {\n               col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n            (idx > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (col = col0; col <= col1; ++col) {\n               row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else {\n            row = iy0\n            col = ix0\n            image[row*width*4+col*4+0] = 0\n            image[row*width*4+col*4+1] = 0\n            image[row*width*4+col*4+2] = 0\n            image[row*width*4+col*4+3] = 255\n            }\n         }\n      //\n      // get variables\n      //\n      var height = evt.data.height\n      var width = evt.data.width\n      var endian = true\n      var image = new Uint8ClampedArray(evt.data.image)\n      var view = new DataView(evt.data.mesh)\n      var triangles = view.getUint32(80,endian)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x0 > xmax) xmax = x0\n         if (x0 < xmin) xmin = x0\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y0 > ymax) ymax = y0\n         if (y0 < ymin) ymin = y0\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z0 > zmax) zmax = z0\n         if (z0 < zmin) zmin = z0\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x1 > xmax) xmax = x1\n         if (x1 < xmin) xmin = x1\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y1 > ymax) ymax = y1\n         if (y1 < ymin) ymin = y1\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z1 > zmax) zmax = z1\n         if (z1 < zmin) zmin = z1\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x2 > xmax) xmax = x2\n         if (x2 < xmin) xmin = x2\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y2 > ymax) ymax = y2\n         if (y2 < ymin) ymin = y2\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z2 > zmax) zmax = z2\n         if (z2 < zmin) zmin = z2\n         offset += 2\n         }\n      var dx = xmax-xmin\n      var dy = ymax-ymin\n      var dz = zmax-zmin\n      //\n      // draw mesh\n      //\n      if (dx > dy) {\n         var xo = 0\n         var yo = height*.5*(1-dy/dx)\n         var xw = width-1\n         var yh = (width-1)*dy/dx\n         }\n      else {\n         var xo = width*.5*(1-dx/dy)\n         var yo = 0\n         var xw = (height-1)*dx/dy\n         var yh = height-1\n         }\n      offset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         line(x0,y0,x1,y1)\n         line(x1,y1,x2,y2)\n         line(x2,y2,x0,y0)\n         }\n      //\n      // return results and close\n      //\n      self.postMessage({\n         dx:dx,dy:dy,dz:dz,\n         image:evt.data.image,mesh:evt.data.mesh},[evt.data.image,evt.data.mesh])\n      self.close()\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"300.54160769311017","left":"351.25819204469576","inputs":{},"outputs":{}},"0.7667165137781767":{"definition":"//\n// offset\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'offset'\n//\n// initialization\n//\nvar init = function() {\n   mod.offset.value = '79.375'\n   mod.distances = ''\n   }\n//\n// inputs\n//\nvar inputs = {\n   distances:{type:'F32',\n      event:function(evt){\n         mod.distances = evt.detail\n         var h = mod.distances.height\n         var w = mod.distances.width\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.height = mod.distances.height \n         ctx.canvas.width = mod.distances.width\n         if (mod.offset.value != '')\n            offset()\n         }},\n   offset:{type:'number',\n      event:function(evt){\n         mod.offset.value = evt.detail\n         if ((mod.offset.value != '') && (mod.distances != ''))\n            offset()\n         else\n            mod.distances = ''\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // offset value\n   //\n   div.appendChild(document.createTextNode('offset (pixels): '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         offset()\n         })\n      div.appendChild(input)\n      mod.offset = input\n   //\n   // view button\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// offset\n//\nfunction offset() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.distances.height\n      var w = mod.distances.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var offset = parseFloat(mod.offset.value)\n   webworker.postMessage({\n      height:mod.distances.height,width:mod.distances.width,\n      offset:offset,buffer:mod.distances.buffer})\n   }\n//\n// offset worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var offset = evt.data.offset\n      var input = new Float32Array(evt.data.buffer)\n      var output = new Uint8ClampedArray(4*h*w)\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            if (input[(h-1-row)*w+col] <= offset) {\n               output[(h-1-row)*w*4+col*4+0] = 255\n               output[(h-1-row)*w*4+col*4+1] = 255\n               output[(h-1-row)*w*4+col*4+2] = 255\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"351.3504629476813","left":"3338.5051842312128","inputs":{},"outputs":{}},"0.32304064019646705":{"definition":"//\n// mesh slice raster\n// \n// todo\n//    include slice plane triangles\n//    scale perturbation to resolution\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh slice raster'\n//\n// initialization\n//\nvar init = function() {\n   mod.mmunits.value = '1'\n   mod.inunits.value = '0.03937007874015748'\n   mod.depth.value = '5.08'\n   mod.width.value = '1000'\n   mod.border.value = '0'\n   mod.delta = 1e-6\n   }\n//\n// inputs\n//\nvar inputs = {\n   mesh:{type:'STL',\n      event:function(evt){\n         mod.mesh = new DataView(evt.detail)\n         find_limits_slice()}},\n   settings:{type:'',\n      event:function(evt){\n         for (var p in evt.detail)\n            if (p == 'depthmm') {\n               mod.depth.value = evt.detail[p]\n                  /parseFloat(mod.mmunits.value)\n               }\n         find_limits_slice()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)\n         }},\n   imageInfo:{type:'',\n      event:function(){\n         var obj = {}\n         obj.name = \"mesh slice raster\"\n         obj.width = mod.img.width\n         obj.height = mod.img.height\n         obj.dpi = mod.img.width/(mod.dx*parseFloat(mod.inunits.value))\n         mods.output(mod,'imageInfo',obj)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen slice canvas\n   //\n   div.appendChild(document.createTextNode(' '))\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.slicecanvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // mesh units\n   //\n   div.appendChild(document.createTextNode('mesh units: (enter)'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         mod.inunits.value = parseFloat(mod.mmunits.value)/25.4\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.mmunits = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         mod.mmunits.value = parseFloat(mod.inunits.value)*25.4\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.inunits = input\n   //\n   // mesh size\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mesh size:'))\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (units)')\n      div.appendChild(text)\n      mod.meshsize = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (mm)')\n      div.appendChild(text)\n      mod.mmsize = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (in)')\n      div.appendChild(text)\n      mod.insize = text\n   //\n   // slice depth\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice Z depth: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.depth = input\n   div.appendChild(document.createTextNode(' (units)'))\n   //\n   // slice border \n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice border: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.border = input\n   div.appendChild(document.createTextNode(' (units)'))\n   //\n   // slice width\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice width: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.width = input\n   div.appendChild(document.createTextNode(' (pixels)'))\n   //\n   // view slice\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view slice'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// find limits then slice\n//\nfunction find_limits_slice() {\n   var blob = new Blob(['('+limits_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      mod.triangles = evt.data.triangles\n      mod.xmin = evt.data.xmin\n      mod.xmax = evt.data.xmax\n      mod.ymin = evt.data.ymin\n      mod.ymax = evt.data.ymax\n      mod.zmin = evt.data.zmin\n      mod.zmax = evt.data.zmax\n      mod.dx = mod.xmax-mod.xmin\n      mod.dy = mod.ymax-mod.ymin\n      mod.dz = mod.zmax-mod.zmin\n      mod.meshsize.nodeValue = \n         mod.dx.toFixed(3)+' x '+\n         mod.dy.toFixed(3)+' x '+\n         mod.dz.toFixed(3)+' (units)'\n      var mm = parseFloat(mod.mmunits.value)\n      mod.mmsize.nodeValue = \n         (mod.dx*mm).toFixed(3)+' x '+\n         (mod.dy*mm).toFixed(3)+' x '+\n         (mod.dz*mm).toFixed(3)+' (mm)'\n      var inches = parseFloat(mod.inunits.value)\n      mod.insize.nodeValue = \n         (mod.dx*inches).toFixed(3)+' x '+\n         (mod.dy*inches).toFixed(3)+' x '+\n         (mod.dz*inches).toFixed(3)+' (in)'\n      mods.fit(mod.div)\n      slice_mesh()\n      })\n   var border = parseFloat(mod.border.value)\n   webworker.postMessage({\n      mesh:mod.mesh,\n      border:border,delta:mod.delta})\n   }\nfunction limits_worker() {\n   self.addEventListener('message',function(evt) {\n      var view = evt.data.mesh\n      var depth = evt.data.depth\n      var border = evt.data.border\n      var delta = evt.data.delta // perturb to remove degeneracies\n      //\n      // get vars\n      //\n      var endian = true\n      var triangles = view.getUint32(80,endian)\n      var size = 80+4+triangles*(4*12+2)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         offset += 2\n         if (x0 > xmax) xmax = x0\n         if (x0 < xmin) xmin = x0\n         if (y0 > ymax) ymax = y0\n         if (y0 < ymin) ymin = y0\n         if (z0 > zmax) zmax = z0\n         if (z0 < zmin) zmin = z0\n         if (x1 > xmax) xmax = x1\n         if (x1 < xmin) xmin = x1\n         if (y1 > ymax) ymax = y1\n         if (y1 < ymin) ymin = y1\n         if (z1 > zmax) zmax = z1\n         if (z1 < zmin) zmin = z1\n         if (x2 > xmax) xmax = x2\n         if (x2 < xmin) xmin = x2\n         if (y2 > ymax) ymax = y2\n         if (y2 < ymin) ymin = y2\n         if (z2 > zmax) zmax = z2\n         if (z2 < zmin) zmin = z2\n         }\n      xmin -= border\n      xmax += border\n      ymin -= border\n      ymax += border\n      //\n      // return\n      //\n      self.postMessage({triangles:triangles,\n         xmin:xmin,xmax:xmax,ymin:ymin,ymax:ymax,\n         zmin:zmin,zmax:zmax})\n      self.close()\n      })\n   }\n//\n// slice mesh\n//   \nfunction slice_mesh() {\n   var blob = new Blob(['('+slice_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.slicecanvas.height*.5*(1-h/w)\n         var wd = mod.slicecanvas.width\n         var hd = mod.slicecanvas.width*h/w\n         }\n      else {\n         var x0 = mod.slicecanvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.slicecanvas.height*w/h\n         var hd = mod.slicecanvas.height\n         }\n      var ctx = mod.slicecanvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      outputs.image.event()\n      outputs.imageInfo.event()\n      })\n   var ctx = mod.slicecanvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n   var depth = parseFloat(mod.depth.value)\n   mod.img.width = parseInt(mod.width.value)\n   mod.img.height = Math.round(mod.img.width*mod.dy/mod.dx)\n   var ctx = mod.img.getContext(\"2d\")\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.img.height,width:mod.img.width,depth:depth,\n      imgbuffer:img.data.buffer,mesh:mod.mesh,\n      xmin:mod.xmin,xmax:mod.xmax,\n      ymin:mod.ymin,ymax:mod.ymax,\n      zmin:mod.zmin,zmax:mod.zmax,\n      delta:mod.delta},\n      [img.data.buffer])\n   }\nfunction slice_worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var depth = evt.data.depth\n      var view = evt.data.mesh\n      var delta = evt.data.delta // perturb to remove degeneracies\n      var xmin = evt.data.xmin\n      var xmax = evt.data.xmax\n      var ymin = evt.data.ymin\n      var ymax = evt.data.ymax\n      var zmin = evt.data.zmin\n      var zmax = evt.data.zmax\n      var buf = new Uint8ClampedArray(evt.data.imgbuffer)\n      //\n      // get vars from buffer\n      //\n      var endian = true\n      var triangles = view.getUint32(80,endian)\n      var size = 80+4+triangles*(4*12+2)\n      //\n      // initialize slice image\n      //\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            buf[(h-1-row)*w*4+col*4+0] = 0\n            buf[(h-1-row)*w*4+col*4+1] = 0\n            buf[(h-1-row)*w*4+col*4+2] = 0\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      //\n      // find triangles crossing the slice\n      //\n      var segs = []\n      offset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         //\n         // assemble vertices\n         //\n         offset += 2\n         var v = [[x0,y0,z0],[x1,y1,z1],[x2,y2,z2]]\n         //\n         // sort z\n         //\n         v.sort(function(a,b) {\n            if (a[2] < b[2])\n               return -1\n            else if (a[2] > b[2])\n               return 1\n            else\n               return 0\n            })\n         //\n         // check for crossings\n         //\n         if ((v[0][2] < (zmax-depth)) && (v[2][2] > (zmax-depth))) {\n            //\n            //  crossing found, check for side and save\n            //\n            if (v[1][2] < (zmax-depth)) {\n               var x0 = v[2][0]+(v[0][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var y0 = v[2][1]+(v[0][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var x1 = v[2][0]+(v[1][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n               var y1 = v[2][1]+(v[1][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n               }\n            else if (v[1][2] >= (zmax-depth)) {\n               var x0 = v[2][0]+(v[0][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var y0 = v[2][1]+(v[0][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var x1 = v[1][0]+(v[0][0]-v[1][0])\n                  *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n               var y1 = v[1][1]+(v[0][1]-v[1][1])\n                  *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n               }\n            if (y0 < y1)\n               segs.push({x0:x0,y0:y0,x1:x1,y1:y1})\n            else\n               segs.push({x0:x1,y0:y1,x1:x0,y1:y0})\n            }\n         }\n      //\n      // fill interior\n      //\n      for (var row = 0; row < h; ++row) {\n         var y = ymin+(ymax-ymin)*row/(h-1)\n         rowsegs = segs.filter(p => ((p.y0 <= y) && (p.y1 >= y)))\n         var xs = rowsegs.map(p =>\n            (p.x0+(p.x1-p.x0)*(y-p.y0)/(p.y1-p.y0)))\n         xs.sort((a,b) => (a-b))\n         for (var col = 0; col < w; ++col) {\n            var x = xmin+(xmax-xmin)*col/(w-1)\n            var index = xs.findIndex((p) => (p >= x))\n            if (index == -1)\n               var i = 0\n            else\n               var i = 255*(index%2)\n            buf[(h-1-row)*w*4+col*4+0] = i\n            buf[(h-1-row)*w*4+col*4+1] = i\n            buf[(h-1-row)*w*4+col*4+2] = i\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      //\n      // output the slice\n      //\n      self.postMessage({buffer:buf.buffer},[buf.buffer])\n      self.close()\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"301.29766392626607","left":"1193.1236313731386","inputs":{},"outputs":{}},"0.4144526456371104":{"definition":"//\n// view path\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// todo:\n//    erase and update new path\n//    show depth info\n//    show size\n//    calculate camera far\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'view path'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   path:{type:'',\n      event:function(evt){\n         mod.path = evt.detail.path\n         mod.name = evt.detail.name\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         mod.depth = evt.detail.depth\n         show_path_info()\n         show_path()\n         mods.fit(mod.div)\n         outputs.path.event()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   path:{type:'',\n      event:function(){\n         cmd = {}\n         cmd.path = mod.path\n         cmd.name = mod.name\n         cmd.dpi = mod.dpi\n         cmd.width = mod.width\n         cmd.height = mod.height\n         mods.output(mod,'path',cmd)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // info\n   //\n   var text = document.createTextNode('name: ')\n      div.appendChild(text)\n      mod.nametext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('(mm)')\n      div.appendChild(text)\n      mod.mmtext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('(in)')\n      div.appendChild(text)\n      mod.intext = text\n   //\n   // view\n   //   \n   div.appendChild(document.createElement('br'))   \n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('view')\n            span.appendChild(text)\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         open_view_window()\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// show_path_info\n//\nfunction show_path_info() {\n   mod.nametext.nodeValue = 'name: '+mod.name\n   var width = (25.4*mod.width/mod.dpi).toFixed(3)\n   var height = (25.4*mod.height/mod.dpi).toFixed(3)\n   var depth = (25.4*mod.depth/mod.dpi).toFixed(3)\n   if (mod.depth == undefined)\n      mod.mmtext.nodeValue = width+' x '+height+' (mm)'\n   else\n      mod.mmtext.nodeValue = width+' x '+height+' x '+depth+' (mm)'\n   var width = (mod.width/mod.dpi).toFixed(3)\n   var height = (mod.height/mod.dpi).toFixed(3)\n   var depth = (mod.depth/mod.dpi).toFixed(3)\n   if (mod.depth == undefined)\n      mod.intext.nodeValue = width+' x '+height+' (in)'\n   else\n      mod.intext.nodeValue = width+' x '+height+' x '+depth+' (in)'\n   mods.fit(mod.div)\n   }\n//\n// show_path\n//\nfunction show_path() {\n   var scene = mod.scene\n   var camera = mod.camera\n   var renderer = mod.renderer\n   //\n   // check if view window open\n   //\n   if (mod.win == undefined) {\n      open_view_window()\n      return\n      }\n   //\n   // check for path\n   //\n   if (mod.path == undefined)\n      return\n   //\n   // clear scene, leave camera\n   //\n   var length = scene.children.length\n   for (var c = (length-1); c > 1; --c) {\n      scene.remove(scene.children[c])\n      }\n   //\n   // fit camera\n   //\n   mod.thetaxy = 0\n   mod.thetaz = 0\n   mod.r = mod.height/2\n   mod.x0 = mod.width/2\n   mod.y0 = mod.height/2\n   camera.position.set(mod.x0,mod.y0,mod.r)\n   camera.up = new THREE.Vector3(0,1,0)\n   camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n   camera.updateProjectionMatrix()\n   //\n   // draw segments\n   //\n   var arrow_size = 1+mod.width/200\n   var path = mod.path\n   for (var segment = 0; segment < path.length; ++segment) {\n      if (segment > 0)\n         add_arrow(path[segment-1][path[segment-1].length-1],path[segment][0],0xff0000,arrow_size)         \n      for (var point = 1; point < path[segment].length; ++point) {\n         add_arrow(path[segment][point-1],path[segment][point],0x0000ff,arrow_size)\n         }\n      }\n   //\n   // add axes\n   //\n   var length = mod.height/10\n   add_arrow([0,0,0],[length,0,0],0xff0000,arrow_size)\n   add_arrow([0,0,0],[0,length,0],0x00ff00,arrow_size)\n   add_arrow([0,0,0],[0,0,length],0x0000ff,arrow_size)\n   //\n   // render\n   //\n   update()\n   //\n   // add_arrow\n   //\n   function add_arrow(start,stop,color,size) {\n      var origin = new THREE.Vector3().fromArray(start)\n      if (mod.depth == undefined)\n         origin.z = 0\n      var end  = new THREE.Vector3().fromArray(stop)\n      if (mod.depth == undefined)\n         end.z = 0\n      var length = new THREE.Vector3().subVectors(end,origin).length()\n      if (length <= size) {\n         add_line(origin,end,color)\n         //length = 1.1*size\n         return\n         }\n      var direction = new THREE.Vector3().subVectors(end,origin).normalize()\n      var arrow = new THREE.ArrowHelper(direction,origin,length,color,size,size)\n      scene.add(arrow)\n      }\n   //\n   // add_line\n   //\n   function add_line(start,stop,colorhex) {\n      var geometry = new THREE.Geometry()\n      geometry.vertices.push(start,stop)\n      var material = new THREE.LineBasicMaterial({color:colorhex})\n      var line = new THREE.Line(geometry,material)\n      scene.add(line)\n      }\n   //\n   // update\n   //\n   function update() {\n      renderer.render(scene,camera)\n      }\n   }\n//\n// open_view_window\n//\nfunction open_view_window() {\n   //\n   // open window\n   //\n   win = window.open('')\n   mod.win = win\n   //\n   // load three.js\n   //\n   var script = document.createElement('script')\n   script.type = 'text/javascript'\n   script.onload = init_window\n   script.src = 'js/three.js/three.min.js'\n   mod.div.appendChild(script)\n   }\n//\n// init_window\n//\nfunction init_window() {\n   //document.write('<script type=\"text/javascript\">'+arg+'</script>')\n   //document.close()\n   //\n   // close button\n   //\n   var btn = document.createElement('button')\n      btn.appendChild(document.createTextNode('close'))\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.addEventListener('click',function(){\n         mod.win.close()\n         mod.win = undefined\n         })\n      mod.win.document.body.appendChild(btn)\n   //\n   // label text\n   //\n   var text = win.document.createTextNode(' left: pan, right: rotate, scroll: zoom')\n      mod.win.document.body.appendChild(text)\n   //\n   // GL container\n   //\n   mod.win.document.body.appendChild(document.createElement('br'))   \n   container = mod.win.document.createElement('div')\n   container.style.overflow = 'hidden'\n   mod.win.document.body.appendChild(container)\n   //\n   // event handlers\n   //\n   container.addEventListener('contextmenu',context_menu)\n   container.addEventListener('mousedown',mouse_down)\n   container.addEventListener('mouseup',mouse_up)\n   container.addEventListener('mousemove',mouse_move)\n   container.addEventListener('wheel',mouse_wheel)\n   //\n   // add scene\n   //\n   scene = new THREE.Scene()\n   mod.scene = scene\n   var width = mod.win.innerWidth\n   var height = mod.win.innerHeight\n   var aspect = width/height\n   var near = 0.1\n   var far = 1000000\n   camera = new THREE.PerspectiveCamera(90,aspect,near,far)\n   mod.camera = camera\n   scene.add(camera)\n   //\n   // add renderer\n   //\n   renderer = new THREE.WebGLRenderer({antialias:true})\n   mod.renderer = renderer\n   renderer.setClearColor(0xffffff)\n   renderer.setSize(width,height)\n   container.appendChild(renderer.domElement)\n   //\n   // show the path if available\n   //\n   show_path()\n   //\n   // context_menu\n   //\n   function context_menu(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      return (false)\n      }\n   //\n   // mouse_down\n   //\n   function mouse_down(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      mod.button = evt.button\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      }\n   //\n   // mouse_up\n   //\n   function mouse_up(evt) {\n      mod.button = undefined\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      }\n   //\n   // mouse_move\n   //\n   function mouse_move(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      var dx = evt.clientX-mod.x\n      var dy = evt.clientY-mod.y\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      if (mod.button == 0) {\n         mod.x0 += \n            Math.sin(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n            -Math.cos(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n         mod.y0 += \n            Math.cos(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n            +Math.sin(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n         camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n         camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n         camera.updateProjectionMatrix()\n         renderer.render(scene,camera)\n         }\n      else if (mod.button == 2) {\n         mod.thetaxy += dy/mod.win.innerHeight\n         mod.thetaz += dx/mod.win.innerWidth\n         camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         if (Math.cos(mod.thetaxy) > 0)\n            camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n         else\n            camera.up = new THREE.Vector3(-Math.sin(mod.thetaz),-Math.cos(mod.thetaz),0)\n         camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n         camera.updateProjectionMatrix()\n         renderer.render(scene,camera)\n         }\n      }\n   //\n   // mouse_wheel\n   //\n   function mouse_wheel(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      var dy = evt.deltaY/mod.win.innerHeight\n      mod.r += mod.height*dy\n      camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n      camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n      camera.position.z = mod.r*Math.cos(mod.thetaxy)\n      camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n      camera.updateProjectionMatrix()\n      renderer.render(scene,camera)\n      }\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"1201.2167006691657","left":"1746.8483233253378","inputs":{},"outputs":{}},"0.9325875387173613":{"definition":"//\n// mill raster 2.5D\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2019\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mill raster 2.5D'\n//\n// initialization\n//\nvar init = function() {\n   mod.dia_in.value = '0.1'\n   mod.dia_mm.value = '2.54'\n   mod.cut_in.value = '0.1'\n   mod.cut_mm.value = '2.54'\n   mod.max_in.value = '1'\n   mod.max_mm.value = '25.4'\n   mod.number.value = '0'\n   mod.stepover.value = '0.5'\n   mod.merge.value = '1'\n   mod.sort.checked = true\n   }\n//\n// inputs\n//\nvar inputs = {\n   imageInfo:{type:'',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.width\n         ctx.canvas.height = mod.height\n         }},\n   path:{type:'',\n      event:function(evt){\n         if (mod.label.nodeValue == 'calculating') {\n            //\n            // calculation in progress, draw and accumulate\n            //\n            draw_path(evt.detail)\n            accumulate_path(evt.detail)\n            mod.offsetCount += 1\n            if ((mod.offsetCount != parseInt(mod.number.value))\n               && (evt.detail.length > 0)) {\n               //\n               // layer detail present and offset not complete\n               //\n               mod.offset += parseFloat(mod.stepover.value)\n               outputs.offset.event(\n                  mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n               }\n            else if (mod.depthmm < parseFloat(mod.max_mm.value)) {\n               //\n               // layer loop not complete\n               //\n               merge_layer()\n               accumulate_toolpath()\n               clear_layer()\n               mod.depthmm += parseFloat(mod.cut_mm.value)\n               if (mod.depthmm > parseFloat(mod.max_mm.value)) {\n                  mod.depthmm = parseFloat(mod.max_mm.value)\n                  }\n               //\n               // clear offset\n               //\n               outputs.offset.event('')\n               //\n               // set new depth\n               //\n               outputs.depth.event(mod.depthmm)\n               //\n               // set new offset\n               //\n               mod.offsetCount = 0\n               outputs.offset.event(\n                  mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n               }\n            else {\n               //\n               // done, finish and output\n               //\n               draw_path(mod.toolpath)\n               draw_connections(mod.toolpath)\n               mod.label.nodeValue = 'calculate'\n               mod.labelspan.style.fontWeight = 'normal'\n               outputs.toolpath.event()\n               }\n            }\n         }\n      },\n   settings:{type:'',\n      event:function(evt){\n         set_values(evt.detail)\n         }\n      }\n   }\n//\n// outputs\n//\nvar outputs = {\n   depth:{type:'',\n      event:function(depth){\n         mods.output(mod,'depth',{depthmm:depth})\n         }\n      },\n   diameter:{type:'',\n      event:function(){\n         mods.output(mod,'diameter',Math.ceil(mod.dpi*mod.dia_in.value))\n         }\n      },\n   offset:{type:'',\n      event:function(size){\n         mods.output(mod,'offset',size)\n         }\n      },\n   toolpath:{type:'',\n      event:function(){\n         cmd = {}\n         cmd.path = mod.toolpath\n         cmd.name = mod.name\n         cmd.dpi = mod.dpi\n         cmd.width = mod.width\n         cmd.height = mod.height\n         cmd.depth = Math.round(parseFloat(mod.max_in.value)*mod.dpi)\n         mods.output(mod,'toolpath',cmd)\n         }\n      }\n   }\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // tool diameter\n   //\n   div.appendChild(document.createTextNode('tool diameter'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.dia_in.value = parseFloat(mod.dia_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.dia_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.dia_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // cut depth\n   //\n   div.appendChild(document.createTextNode('cut depth'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.cut_in.value = parseFloat(mod.cut_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.cut_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.cut_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // max depth\n   //\n   div.appendChild(document.createTextNode('max depth'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.max_in.value = parseFloat(mod.max_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.max_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.max_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // offset number\n   //\n   div.appendChild(document.createTextNode('offset number: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.number = input\n   div.appendChild(document.createTextNode(' (0 = fill)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // offset stepover\n   //\n   div.appendChild(document.createTextNode('offset stepover: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.stepover = input\n   div.appendChild(document.createTextNode(' (1 = diameter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // direction\n   //\n   div.appendChild(document.createTextNode('direction: '))\n   div.appendChild(document.createTextNode('climb'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'direction'\n      input.id = mod.div.id+'climb'\n      input.checked = true\n      div.appendChild(input)\n      mod.climb = input\n   div.appendChild(document.createTextNode(' conventional'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'direction'\n      input.id = mod.div.id+'conventional'\n      div.appendChild(input)\n      mod.conventional = input\n   div.appendChild(document.createElement('br'))\n   //\n   // path merge\n   //\n   div.appendChild(document.createTextNode('path merge: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.merge = input\n   div.appendChild(document.createTextNode(' (1 = diameter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // path order\n   //\n   div.appendChild(document.createTextNode('path order: '))\n   div.appendChild(document.createTextNode('forward'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'order'\n      input.id = mod.div.id+'forward'\n      input.checked = true\n      div.appendChild(input)\n      mod.forward = input\n   div.appendChild(document.createTextNode(' reverse'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'order'\n      input.id = mod.div.id+'reverse'\n      div.appendChild(input)\n      mod.reverse = input\n   div.appendChild(document.createElement('br'))\n   //\n   // sort distance\n   //\n   div.appendChild(document.createTextNode('sort distance: '))\n   var input = document.createElement('input')\n      input.type = 'checkbox'\n      input.id = mod.div.id+'sort'\n      div.appendChild(input)\n      mod.sort = input\n   div.appendChild(document.createElement('br'))\n   //\n   // calculate\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('calculate')\n            mod.label = text\n            span.appendChild(text)\n         mod.labelspan = span\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         mod.label.nodeValue = 'calculating'\n         mod.labelspan.style.fontWeight = 'bold'\n         outputs.offset.event('') // clear offset\n         mod.depthmm = parseFloat(mod.cut_mm.value)\n         outputs.depth.event(mod.depthmm) // set depth\n         mod.toolpath = [] // start new toolpath\n         clear_layer() // clear layer\n         outputs.diameter.event()\n         outputs.offset.event( // set offset\n            mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createTextNode(' '))\n   //\n   // view\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var svg = document.getElementById(mod.div.id+'svg')\n         var clone = svg.cloneNode(true)\n         clone.setAttribute('width',mod.img.width)\n         clone.setAttribute('height',mod.img.height)\n         win.document.body.appendChild(clone)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // on-screen SVG\n   //\n   var svgNS = \"http://www.w3.org/2000/svg\"\n   var svg = document.createElementNS(svgNS,\"svg\")\n   svg.setAttribute('id',mod.div.id+'svg')\n   svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n      \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n   svg.setAttribute('width',mods.ui.canvas)\n   svg.setAttribute('height',mods.ui.canvas)\n   svg.style.backgroundColor = 'rgb(255,255,255)'\n   var g = document.createElementNS(svgNS,'g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   div.appendChild(svg)\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   }\n//\n// local functions\n//\n// set_values\n//\nfunction set_values(settings) {\n   for (var s in settings) {\n      switch(s) {\n         case 'tool diameter (in)':\n            mod.dia_in.value = settings[s]\n            mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n            break\n         case 'cut depth (in)':\n            mod.cut_in.value = settings[s]\n            mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n            break\n         case 'max depth (in)':\n            mod.max_in.value = settings[s]\n            mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n            break\n         case 'offset number':\n            mod.number.value = settings[s]\n            break\n         }\n      }\n   }\n//\n// clear_layer\n//\nfunction clear_layer() {\n   mod.path = []\n   mod.offset = 0.5\n   mod.offsetCount = 0\n   var svg = document.getElementById(mod.div.id+'svg')\n   svg.setAttribute(\n      'viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n   var g = document.getElementById(mod.div.id+'g')\n   svg.removeChild(g)\n   var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   }\n//\n// accumulate_path\n//    todo: replace inefficient insertion sort\n//    todo: move sort out of main thread\n//\nfunction accumulate_path(path) {\n   var forward = mod.forward.checked\n   var conventional = mod.conventional.checked\n   var sort = mod.sort.checked\n   for (var segnew = 0; segnew < path.length; ++segnew) {\n      if (conventional)\n         path[segnew].reverse()\n      if (mod.path.length == 0)\n         mod.path.splice(0,0,path[segnew])\n      else if (sort) {\n         var xnew = path[segnew][0][0]\n         var ynew = path[segnew][0][1]\n         var dmin = Number.MAX_VALUE\n         var segmin = -1\n         for (var segold = 0; segold < mod.path.length; ++segold) {\n            var xold = mod.path[segold][0][0]\n            var yold = mod.path[segold][0][1]\n            var dx = xnew-xold\n            var dy = ynew-yold\n            var d = Math.sqrt(dx*dx+dy*dy)\n            if (d < dmin) {\n               dmin = d\n               segmin = segold\n               }\n            }\n         if (forward)\n            mod.path.splice(segmin+1,0,path[segnew])\n         else\n            mod.path.splice(segmin,0,path[segnew])\n         }\n      else {\n         if (forward)\n            mod.path.splice(mod.path.length,0,path[segnew])\n         else\n            mod.path.splice(0,0,path[segnew])\n         }\n      }\n   }\n//\n// merge_layer\n//\nfunction merge_layer() {\n   var dmerge = mod.dpi*parseFloat(mod.merge.value)*parseFloat(mod.dia_in.value)\n   var seg = 0\n   while (seg < (mod.path.length-1)) {\n      var xold = mod.path[seg][mod.path[seg].length-1][0]\n      var yold = mod.path[seg][mod.path[seg].length-1][1]\n      var xnew = mod.path[seg+1][0][0]\n      var ynew = mod.path[seg+1][0][1]\n      var dx = xnew-xold\n      var dy = ynew-yold\n      var d = Math.sqrt(dx*dx+dy*dy)\n      if (d < dmerge)\n         mod.path.splice(seg,2,mod.path[seg].concat(mod.path[seg+1]))\n      else\n         seg += 1\n      }\n   }\n//\n// accumulate_toolpath\n//\nfunction accumulate_toolpath() {\n   for (var seg = 0; seg < mod.path.length; ++seg) {\n      var newseg = []\n      for (var pt = 0; pt < mod.path[seg].length; ++pt) {\n         var idepth = -Math.round(mod.dpi*mod.depthmm/25.4)\n         var point = mod.path[seg][pt].concat(idepth)\n         newseg.splice(newseg.length,0,point)\n         }\n      mod.toolpath.push(newseg)\n      }\n   }\n//\n// draw_path\n//\nfunction draw_path(path) {\n   var g = document.getElementById(mod.div.id+'g')\n   var h = mod.img.height\n   var w = mod.img.width\n   var xend = null\n   var yend = null\n   //\n   // loop over segments\n   //\n   for (var segment = 0; segment < path.length; ++segment) {\n      if (path[segment].length > 1) {\n         //\n         // loop over points\n         //\n         for (var point = 1; point < path[segment].length; ++point) {\n            var line = document.createElementNS(\n               'http://www.w3.org/2000/svg','line')\n            line.setAttribute('stroke','black')\n            line.setAttribute('stroke-width',1)\n            line.setAttribute('stroke-linecap','round')\n            var x1 = path[segment][point-1][0]\n            var y1 = h-path[segment][point-1][1]-1\n            var x2 = path[segment][point][0]\n            var y2 = h-path[segment][point][1]-1\n            xend = x2\n            yend = y2\n            line.setAttribute('x1',x1)\n            line.setAttribute('y1',y1)\n            line.setAttribute('x2',x2)\n            line.setAttribute('y2',y2)\n            var dx = x2-x1\n            var dy = y2-y1\n            var d = Math.sqrt(dx*dx+dy*dy)\n            if (d > 0) {\n               nx = 6*dx/d\n               ny = 6*dy/d\n               var tx = 3*dy/d\n               var ty = -3*dx/d\n               g.appendChild(line)\n               triangle = document.createElementNS(\n                  'http://www.w3.org/2000/svg','polygon')\n               triangle.setAttribute(\n                  'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                  +' '+(x2-nx-tx)+','+(y2-ny-ty))\n               triangle.setAttribute('fill','black')\n               g.appendChild(triangle)\n               }\n            }\n         }\n      }\n   }\n//\n// draw_connections\n//\nfunction draw_connections(path) {\n   var g = document.getElementById(mod.div.id+'g')\n   var h = mod.img.height\n   var w = mod.img.width\n   //\n   // loop over segments\n   //\n   for (var segment = 1; segment < path.length; ++segment) {\n      //\n      // draw connection from previous segment\n      //\n      var line = document.createElementNS(\n         'http://www.w3.org/2000/svg','line')\n      line.setAttribute('stroke','red')\n      line.setAttribute('stroke-width',1)\n      line.setAttribute('stroke-linecap','round')\n      var x1 = path[segment-1][path[segment-1].length-1][0]\n      var y1 = h-path[segment-1][path[segment-1].length-1][1]-1\n      var x2 = path[segment][0][0]\n      var y2 = h-path[segment][0][1]-1\n      line.setAttribute('x1',x1)\n      line.setAttribute('y1',y1)\n      line.setAttribute('x2',x2)\n      line.setAttribute('y2',y2)\n      var dx = x2-x1\n      var dy = y2-y1\n      var d = Math.sqrt(dx*dx+dy*dy)\n      if (d > 0) {\n         nx = 6*dx/d\n         ny = 6*dy/d\n         var tx = 3*dy/d\n         var ty = -3*dx/d\n         g.appendChild(line)\n         triangle = document.createElementNS(\n            'http://www.w3.org/2000/svg','polygon')\n         triangle.setAttribute(\n            'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n            +' '+(x2-nx-tx)+','+(y2-ny-ty))\n         triangle.setAttribute('fill','red')\n         g.appendChild(triangle)\n         }\n      }\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n\n","top":"440.01075351402125","left":"1751.2036194004618","inputs":{},"outputs":{}},"0.1108107418487344":{"definition":"//\n// Roland SRM-20 milling machine\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2016\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n/*\nG-codes:\nG00X10.0\nG90 (absolute positioning)\nG21 (mm units)\n#.0 numbers\nG00 (positioning rapid move)\nG01 (linear motion)\nM03 (start spindle)\nM05 (stop spindle)\nF (feed rate mm/min, 6-1800)\n203.2 (X) x 152.4 (Y) x 60.5 (Z) mm         \n*/\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'Roland SRM-20 milling machine'\n//\n// initialization\n//\nvar init = function() {\n   mod.units = 100.0\n   mod.speed.value = 4\n   mod.ox.value = 10\n   mod.oy.value = 10\n   mod.oz.value = 10\n   mod.jz.value = 2\n   mod.hx.value = 0\n   mod.hy.value = 152.4\n   mod.hz.value = 60.5\n   }\n//\n// inputs\n//\nvar inputs = {\n   path:{type:'',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.path = evt.detail.path\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         make_path()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   file:{type:'',\n      event:function(obj){\n         mods.output(mod,'file',obj)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // speed\n   //\n   div.appendChild(document.createTextNode('speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.speed = input\n   div.appendChild(document.createTextNode(' (mm/s)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // origin\n   //\n   div.appendChild(document.createTextNode('origin:'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('x: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.ox = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' y: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.oy = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('z: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.oz = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('move to origin')\n            span.appendChild(text)\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         var x0 = mod.units*parseFloat(mod.ox.value);\n         var y0 = mod.units*parseFloat(mod.oy.value);\n         var z0 = mod.units*parseFloat(mod.oz.value);\n         var zjog = z0+mod.units*parseFloat(mod.jz.value);\n         //\n         // G-code version\n         //\n         /*\n         str = '%\\n' // data start\n         str += 'G90\\n' // absolute units\n         str += 'G21\\n' // mm units\n         str += 'G00Z30.0\\n' // move z\n         str += 'M02\\n' // end of program\n         */\n         //\n         // RML version\n         //\n         var str = \"PA;PA;VS10;!VZ10;!PZ0,\"+zjog+\";PU\"+x0+\",\"+y0+\";Z\"+x0+\",\"+y0+\",\"+z0+\";!MC0;\"+\"\\u0004\"\n         //\n         // send command\n         //\n         var obj = {}\n         obj.type = 'command'\n         obj.name = mod.name+'.rml'\n         obj.contents = str\n         outputs.file.event(obj)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // jog\n   //\n   div.appendChild(document.createTextNode('jog height:'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('z: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.jz = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // home\n   //\n   div.appendChild(document.createTextNode('home:'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('x: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.hx = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' y: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.hy = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('z: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.hz = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('move to home')\n            span.appendChild(text)\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         var xhome = mod.units*parseFloat(mod.hx.value);\n         var yhome = mod.units*parseFloat(mod.hy.value);\n         var zhome = mod.units*parseFloat(mod.hz.value);\n         //\n         // G-code version\n         //\n         /*\n         str = '%\\n' // data start\n         str += 'G90\\n' // absolute units\n         str += 'G21\\n' // mm units\n         str += 'G00Z50.0\\n' // move z\n         str += 'M02\\n' // end of program\n         */\n         //\n         // RML version\n         //\n         var str = \"PA;PA;!PZ0,\"+zhome+\";PU\"+xhome+\",\"+yhome+\";!MC0;\"+\"\\u0004\"\n         //\n         // send command\n         //\n         var obj = {}\n         obj.type = 'command'\n         obj.name = mod.name+'.rml'\n         obj.contents = str\n         outputs.file.event(obj)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   }\n//\n// local functions\n//\nfunction make_path() {\n   var dx = 25.4*mod.width/mod.dpi\n   var nx = mod.width\n   var speed = parseFloat(mod.speed.value)\n   var jog = parseFloat(mod.oz.value)+parseFloat(mod.jz.value)\n   var ijog = Math.floor(mod.units*jog)\n   var scale = mod.units*dx/(nx-1)\n   var x0 = parseFloat(mod.ox.value)\n   var y0 = parseFloat(mod.oy.value)\n   var z0 = parseFloat(mod.oz.value)\n   var xoffset = mod.units*x0\n   var yoffset = mod.units*y0\n   var zoffset = mod.units*z0\n   var str = \"PA;PA;\" // plot absolute\n   str += \"VS\"+speed+\";!VZ\"+speed+\";\"\n   str += \"!PZ\"+0+\",\"+ijog+\";\" // set jog\n   str += \"!MC1;\\n\" // turn motor on\n   //\n   // follow segments\n   //\n   for (var seg = 0; seg < mod.path.length; ++seg) {\n      //\n      // move up to starting point\n      //\n      x = xoffset+scale*mod.path[seg][0][0]\n      y = yoffset+scale*mod.path[seg][0][1]\n      str += \"PU\"+x.toFixed(0)+\",\"+y.toFixed(0)+\";\\n\"\n      //\n      // move down\n      //\n      z = zoffset+scale*mod.path[seg][0][2]\n      str += \"Z\"+x.toFixed(0)+\",\"+y.toFixed(0)+\",\"+z.toFixed(0)+\";\\n\"\n      for (var pt = 1; pt < mod.path[seg].length; ++pt) {\n         //\n         // move to next point\n         //\n         x = xoffset+scale*mod.path[seg][pt][0]\n         y = yoffset+scale*mod.path[seg][pt][1]\n         z = zoffset+scale*mod.path[seg][pt][2]\n         str += \"Z\"+x.toFixed(0)+\",\"+y.toFixed(0)+\",\"+z.toFixed(0)+\";\\n\"\n         }\n      //\n      // move up\n      //\n      str += \"PU\"+x.toFixed(0)+\",\"+y.toFixed(0)+\";\\n\"\n      }\n   //\n   // turn off motor and move back\n   //\n   var xhome = mod.units*parseFloat(mod.hx.value)\n   var yhome = mod.units*parseFloat(mod.hy.value)\n   var zhome = mod.units*parseFloat(mod.hz.value)\n   str += \"PA;PA;!PZ0,\"+zhome+\";PU\"+xhome+\",\"+yhome+\";!MC0;\"\n   //\n   // output string\n   //\n   var obj = {}\n   obj.type = 'file'\n   obj.name = mod.name+'.rml'\n   obj.contents = str\n   outputs.file.event(obj)\n   }\n//\n// return values\n//\nreturn ({\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"1052.3185724954658","left":"652.3950586734937","inputs":{},"outputs":{}},"0.2719043320193777":{"definition":"//\n// devie server module\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'WebSocket device'\n//\n// initialization\n//\nvar init = function() {\n   mod.address.value = '127.0.0.1'\n   mod.port.value = '1234'\n   mod.device.value = 'usb/lp0'\n   mod.socket = null\n   socket_open()\n   }\n//\n// inputs\n//\nvar inputs = {\n   file:{type:'',\n      event:function(evt){\n         if (evt.detail.type == 'command') {\n            mod.command = evt.detail\n            mod.command.device = mod.device.value\n            mod.command.type = 'print'\n            socket_send(JSON.stringify(mod.command))\n            }\n         else if (evt.detail.type == 'file') {\n            mod.job = evt.detail\n            mod.label.nodeValue = 'send file to device'\n            mod.labelspan.style.fontWeight = 'bold'\n            }\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   }\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // server\n   //\n   var a = document.createElement('a')\n      a.href = './js/deviceserver.js'\n      a.innerHTML = 'deviceserver:'\n      a.target = '_blank'\n   div.appendChild(a)\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('address: '))\n   input = document.createElement('input')\n      input.type = 'text'\n      input.size = 10\n      div.appendChild(input)\n      mod.address = input\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('\\u00a0\\u00a0\\u00a0\\u00a0\\u00a0port: '))\n   input = document.createElement('input')\n      input.type = 'text'\n      input.size = 10\n      div.appendChild(input)\n      mod.port = input\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('\\u00a0\\u00a0status: '))\n   input = document.createElement('input')\n      input.type = 'text'\n      input.size = 10\n      div.appendChild(input)\n      mod.status = input\n   div.appendChild(document.createElement('br'))\n   //\n   // open/close\n   //\n   var btn = document.createElement('button')\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('open'))\n      btn.addEventListener('click',function() {\n         socket_open()\n         })\n      div.appendChild(btn)\n   var btn = document.createElement('button')\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('close'))\n      btn.addEventListener('click',function() {\n         socket_close()\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // device\n   //\n   div.appendChild(document.createTextNode('device:'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('/dev/'))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 10\n      div.appendChild(input)\n      mod.device = input\n   div.appendChild(document.createElement('br'))   \n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('waiting for file')\n            mod.label = text\n            span.appendChild(text)\n         mod.labelspan = span\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         if (mod.socket == null) {\n            mod.status.value = \"can't send, not open\"\n            }\n         else if (mod.label.nodeValue == 'send file to device') {\n            mod.job.device = mod.device.value\n            mod.job.type = 'print'\n            socket_send(JSON.stringify(mod.job))\n            mod.label.nodeValue = 'cancel'\n            }\n         else if (mod.label.nodeValue == 'cancel') {\n            socket_send('cancel')\n            }\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\nfunction socket_open() {\n   var url = \"ws://\"+mod.address.value+':'+mod.port.value\n   mod.socket = new WebSocket(url)\n   mod.socket.onopen = function(event) {\n      mod.status.value = \"socket opened\"\n      }\n   mod.socket.onerror = function(event) {\n      mod.status.value = \"can not open socket\"\n      mod.socket = null\n      }\n   mod.socket.onmessage = function(event) {\n      mod.status.value = event.data\n      if ((event.data == 'done') || (event.data == 'cancel')\n         || (event.data.slice(0,5) == 'error')) {\n         mod.label.nodeValue = 'waiting for file'\n         mod.labelspan.style.fontWeight = 'normal'\n         }\n      }\n   }\nfunction socket_close() {\n   mod.socket.close()\n   mod.status.value = \"socket closed\"\n   mod.socket = null\n   }\nfunction socket_send(msg) {\n   if (mod.socket != null) {\n      mod.status.value = \"send\"\n      mod.socket.send(msg)\n      }\n   else {\n      mod.status.value = \"can't send, not open\"\n      }\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"1081.6835379146912","left":"1169.9525741873383","inputs":{},"outputs":{}}},"links":["{\"source\":\"{\\\"id\\\":\\\"0.07944144280928633\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.8903773266711255\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.6488303557466412\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.47383876715576023\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.8903773266711255\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.749132408760488\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.8910984899438215\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"mesh\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.3040697193095865\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"mesh\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.47383876715576023\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"distances\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.7667165137781767\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"distances\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.7667165137781767\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.07944144280928633\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.3040697193095865\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"mesh\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"mesh\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.6488303557466412\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"imageInfo\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"imageInfo\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.749132408760488\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"path\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"path\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"depth\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"settings\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"offset\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.7667165137781767\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"offset\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"toolpath\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.4144526456371104\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"path\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"toolpath\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.1108107418487344\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"path\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.1108107418487344\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"file\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.2719043320193777\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"file\\\"}\"}"]}
\ No newline at end of file
diff --git a/programs/machines/ShopBot/mill 2.5D stl b/programs/machines/ShopBot/mill 2.5D stl
index 2f7f0780afe2cc069ef58ad27a8baa021fd5fdaf..48a140f5c52be4dded5b9d71bb29ce4ddfacb559 100644
--- a/programs/machines/ShopBot/mill 2.5D stl	
+++ b/programs/machines/ShopBot/mill 2.5D stl	
@@ -1 +1 @@
-{"modules":{"0.47383876715576023":{"definition":"//\n// distance transform \n//    assumes thresholded image, with zero intensity exterior\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'distance transform'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         distance_transform()}}}\n//\n// outputs\n//\nvar outputs = {\n   distances:{type:'F32',\n      event:function(){\n         mod.distances.height = mod.input.height\n         mod.distances.width = mod.input.width\n         mods.output(mod,'distances',mod.distances)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // view button\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// distance transform function\n//\nfunction distance_transform() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      mod.distances = new Float32Array(evt.data.buffer)\n      var imgbuf = new Uint8ClampedArray(h*w*4)\n      var dmax = -Number.MAX_VALUE\n      for (var y = 0; y < h; ++y) {\n         for (var x = 0; x < w; ++x) {\n            if (mod.distances[(h-1-y)*w+x] > dmax)\n               dmax = mod.distances[(h-1-y)*w+x]\n            }\n         }\n      var i\n      for (var y = 0; y < h; ++y) {\n         for (var x = 0; x < w; ++x) {\n            i = 255*mod.distances[(h-1-y)*w+x]/dmax\n            imgbuf[(h-1-y)*w*4+x*4+0] = i\n            imgbuf[(h-1-y)*w*4+x*4+1] = i\n            imgbuf[(h-1-y)*w*4+x*4+2] = i\n            imgbuf[(h-1-y)*w*4+x*4+3] = 255\n            }\n         }\n      var imgdata = new ImageData(imgbuf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.distances.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var ctx = mod.img.getContext(\"2d\")\n   ctx.putImageData(mod.input,0,0)\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,\n      buffer:img.data.buffer},\n      [img.data.buffer])\n   }\n//\n// distance transform worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var ny = evt.data.height\n      var nx = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Float32Array(nx*ny)\n      function distance(g,x,y,i) {\n         return ((y-i)*(y-i)+g[i][x]*g[i][x])\n         }\n      function intersection(g,x,y0,y1) {\n         return ((g[y0][x]*g[y0][x]-g[y1][x]*g[y1][x]+y0*y0-y1*y1)/(2.0*(y0-y1)))\n         }\n      //\n      // allocate arrays\n      //\n      var g = []\n      for (var y = 0; y < ny; ++y)\n         g[y] = new Uint32Array(nx)\n      var h = []\n      for (var y = 0; y < ny; ++y)\n         h[y] = new Uint32Array(nx)\n      var distances = []\n      for (var y = 0; y < ny; ++y)\n         distances[y] = new Uint32Array(nx)\n      var starts = new Uint32Array(ny)\n      var minimums = new Uint32Array(ny)\n      var d\n      //\n      // column scan\n      //  \n      for (var y = 0; y < ny; ++y) {\n         //\n         // right pass\n         //\n         var closest = -nx\n         for (var x = 0; x < nx; ++x) {\n            if (input[(ny-1-y)*nx*4+x*4+0] != 0) {\n               g[y][x] = 0\n               closest = x\n               }\n            else\n               g[y][x] = (x-closest)\n            }\n         //\n         // left pass\n         //\n         closest = 2*nx\n         for (var x = (nx-1); x >= 0; --x) {\n            if (input[(ny-1-y)*nx*4+x*4+0] != 0)\n               closest = x\n            else {\n               d = (closest-x)\n               if (d < g[y][x])\n                  g[y][x] = d\n               }\n            }\n         }\n      //\n      // row scan\n      //\n      for (var x = 0; x < nx; ++x) {\n         var segment = 0\n         starts[0] = 0\n         minimums[0] = 0\n         //\n         // down \n         //\n         for (var y = 1; y < ny; ++y) {\n            while ((segment >= 0) &&\n               (distance(g,x,starts[segment],minimums[segment]) > distance(g,x,starts[segment],y)))\n               segment -= 1\n            if (segment < 0) {\n               segment = 0\n               minimums[0] = y\n               }\n            else {\n               newstart = 1+intersection(g,x,minimums[segment],y)\n               if (newstart < ny) {\n                  segment += 1\n                  minimums[segment] = y\n                  starts[segment] = newstart\n                  }\n               }\n            }\n         //\n         // up \n         //\n         for (var y = (ny-1); y >= 0; --y) {\n            d = Math.sqrt(distance(g,x,y,minimums[segment]))\n            output[(ny-1-y)*nx+x] = d\n            if (y == starts[segment])\n               segment -= 1\n            }\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"270.8000042768857","left":"2496.386325836052","inputs":{},"outputs":{}},"0.07944144280928633":{"definition":"//\n// edge detect\n//    green = interior, blue = exterior, red = boundary\n//    assumes input is thresholded\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'edge detect'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         edge_detect()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('green:interior, blue:exterior, red:boundary'))\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// edge detect\n//\nfunction edge_detect() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   webworker.postMessage({worker:worker.toString(),\n      height:mod.input.height,width:mod.input.width,\n      buffer:mod.input.data.buffer},\n      [mod.input.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Uint8ClampedArray(h*w*4)\n      var i00,i0m,i0p,im0,ip0,imm,imp,ipm,ipp,row,col\n      //\n      // find edges - interior\n      //\n      for (row = 1; row < (h-1); ++row) {\n         for (col = 1; col < (w-1); ++col) {\n            i00 = (input[(h-1-row)*w*4+col*4+0] \n                      +input[(h-1-row)*w*4+col*4+1] \n                      +input[(h-1-row)*w*4+col*4+2])\n            i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                      +input[(h-1-row)*w*4+(col+1)*4+1] \n                      +input[(h-1-row)*w*4+(col+1)*4+2])\n            ip0 = (input[(h-2-row)*w*4+col*4+0] \n                      +input[(h-2-row)*w*4+col*4+1] \n                      +input[(h-2-row)*w*4+col*4+2])\n            ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                      +input[(h-2-row)*w*4+(col+1)*4+1] \n                      +input[(h-2-row)*w*4+(col+1)*4+2])\n            i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                      +input[(h-1-row)*w*4+(col-1)*4+1] \n                      +input[(h-1-row)*w*4+(col-1)*4+2])\n            im0 = (input[(h-row)*w*4+col*4+0] \n                      +input[(h-row)*w*4+col*4+1] \n                      +input[(h-row)*w*4+col*4+2])\n            imm = (input[(h-row)*w*4+(col-1)*4+0] \n                      +input[(h-row)*w*4+(col-1)*4+1] \n                      +input[(h-row)*w*4+(col-1)*4+2])\n            imp = (input[(h-row)*w*4+(col+1)*4+0] \n                      +input[(h-row)*w*4+(col+1)*4+1] \n                      +input[(h-row)*w*4+(col+1)*4+2])\n            ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                      +input[(h-2-row)*w*4+(col-1)*4+1] \n                      +input[(h-2-row)*w*4+(col-1)*4+2])\n            if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n               || (i00 != i0m) || (i00 != im0) || (i00 != imm)\n               || (i00 != imp) || (i00 != ipm)) {\n               output[(h-1-row)*w*4+col*4+0] = 255\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else if (i00 == 0) {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 255\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 255\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      //\n      // left and right edges\n      //\n      for (row = 1; row < (h-1); ++row) {\n         col = w-1\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         imm = (input[(h-row)*w*4+(col-1)*4+0] \n                   +input[(h-row)*w*4+(col-1)*4+1] \n                   +input[(h-row)*w*4+(col-1)*4+2])\n         ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                   +input[(h-2-row)*w*4+(col-1)*4+1] \n                   +input[(h-2-row)*w*4+(col-1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n        if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm) \n           || (i00 != im0) || (i00 != imm)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         col = 0\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         imp = (input[(h-row)*w*4+(col+1)*4+0] \n                   +input[(h-row)*w*4+(col+1)*4+1] \n                   +input[(h-row)*w*4+(col+1)*4+2])\n         ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                   +input[(h-2-row)*w*4+(col+1)*4+1] \n                   +input[(h-2-row)*w*4+(col+1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n        if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n           || (i00 != im0) || (i00 != imp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         }\n      //\n      // top and bottom edges\n      //\n      for (col = 1; col < (w-1); ++col) {\n         row = h-1\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         imm = (input[(h-row)*w*4+(col-1)*4+0] \n                   +input[(h-row)*w*4+(col-1)*4+1] \n                   +input[(h-row)*w*4+(col-1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         imp = (input[(h-row)*w*4+(col+1)*4+0] \n                   +input[(h-row)*w*4+(col+1)*4+1] \n                   +input[(h-row)*w*4+(col+1)*4+2])\n        if ((i00 != i0m) || (i00 != i0p) || (i00 != imm) \n           || (i00 != im0) || (i00 != imp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         row = 0\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                   +input[(h-2-row)*w*4+(col-1)*4+1] \n                   +input[(h-2-row)*w*4+(col-1)*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n         ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                   +input[(h-2-row)*w*4+(col+1)*4+1] \n                   +input[(h-2-row)*w*4+(col+1)*4+2])\n        if ((i00 != i0m) || (i00 != i0p) || (i00 != ipm) \n           || (i00 != ip0) || (i00 != ipp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         }\n      //\n      // corners\n      //\n      row = 0\n      col = 0\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                +input[(h-1-row)*w*4+(col+1)*4+1] \n                +input[(h-1-row)*w*4+(col+1)*4+2])\n      ip0 = (input[(h-2-row)*w*4+col*4+0] \n                +input[(h-2-row)*w*4+col*4+1] \n                +input[(h-2-row)*w*4+col*4+2])\n      ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                +input[(h-2-row)*w*4+(col+1)*4+1] \n                +input[(h-2-row)*w*4+(col+1)*4+2])\n      if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = 0\n      col = w-1\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                +input[(h-1-row)*w*4+(col-1)*4+1] \n                +input[(h-1-row)*w*4+(col-1)*4+2])\n      ip0 = (input[(h-2-row)*w*4+col*4+0] \n                +input[(h-2-row)*w*4+col*4+1] \n                +input[(h-2-row)*w*4+col*4+2])\n      ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                +input[(h-2-row)*w*4+(col-1)*4+1] \n                +input[(h-2-row)*w*4+(col-1)*4+2])\n      if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = h-1\n      col = 0\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                +input[(h-1-row)*w*4+(col+1)*4+1] \n                +input[(h-1-row)*w*4+(col+1)*4+2])\n      im0 = (input[(h-row)*w*4+col*4+0] \n                +input[(h-row)*w*4+col*4+1] \n                +input[(h-row)*w*4+col*4+2])\n      imp = (input[(h-row)*w*4+(col+1)*4+0] \n                +input[(h-row)*w*4+(col+1)*4+1] \n                +input[(h-row)*w*4+(col+1)*4+2])\n      if ((i00 != i0p) || (i00 != im0) || (i00 != imp)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = h-1\n      col = w-1\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                +input[(h-1-row)*w*4+(col-1)*4+1] \n                +input[(h-1-row)*w*4+(col-1)*4+2])\n      im0 = (input[(h-row)*w*4+col*4+0] \n                +input[(h-row)*w*4+col*4+1] \n                +input[(h-row)*w*4+col*4+2])\n      imm = (input[(h-row)*w*4+(col-1)*4+0] \n                +input[(h-row)*w*4+(col-1)*4+1] \n                +input[(h-row)*w*4+(col-1)*4+2])\n      if ((i00 != i0m) || (i00 != im0) || (i00 != imm)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"620.8000042768859","left":"2980.386325836052","inputs":{},"outputs":{}},"0.8903773266711255":{"definition":"//\n// orient edges\n//    input is green:interior, blue:exterior, red:boundary\n//    output is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'orient edges'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         var ctx = mod.display.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         orient_edges()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // off-screen display canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.display = canvas\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('red:north, dark red:south'))\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('green:east, dark green:west'))\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('blue:start, dark blue:stop'))\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.display,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// orient edges\n//\nfunction orient_edges() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      var disp = new Uint8ClampedArray(evt.data.display)\n      var dispdata = new ImageData(disp,w,h)\n      var ctx = mod.display.getContext(\"2d\")\n      ctx.putImageData(dispdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var w = mod.canvas.width\n      var h = mod.canvas.height\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,w,h)\n      ctx.drawImage(mod.display,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,\n      buffer:mod.input.data.buffer},\n      [mod.input.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Uint8ClampedArray(h*w*4)\n      var row,col\n      var boundary = 0\n      var interior = 1\n      var exterior = 2\n      var alpha = 3\n      var northsouth = 0\n      var north = 128\n      var south = 64\n      var eastwest = 1\n      var east = 128\n      var west = 64\n      var startstop = 2\n      var start = 128\n      var stop = 64\n      //\n      // orient body states\n      //\n      for (row = 1; row < (h-1); ++row) {\n         for (col = 1; col < (w-1); ++col) {\n            output[(h-1-row)*w*4+col*4+northsouth] = 0\n            output[(h-1-row)*w*4+col*4+eastwest] = 0\n            output[(h-1-row)*w*4+col*4+startstop] = 0\n            output[(h-1-row)*w*4+col*4+alpha] = 255\n            if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n               if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n                  && ((input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n                  || (input[(h-1-(row+1))*w*4+(col+1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+northsouth] |= north\n               if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n                  && ((input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n                  || (input[(h-1-(row-1))*w*4+(col-1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+northsouth] |= south\n               if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n                  && ((input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n                  || (input[(h-1-(row-1))*w*4+(col+1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+eastwest] |= east\n               if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n                  && ((input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n                  || (input[(h-1-(row+1))*w*4+(col-1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+eastwest] |= west\n               }\n            }\n         }\n      //\n      // orient edge states\n      //\n      for (col = 1; col < (w-1); ++col) {\n         row = 0\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n               && (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+northsouth] |= north\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            if (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            }\n         row = h-1\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n               && (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+northsouth] |= south\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            }\n         }\n      for (row = 1; row < (h-1); ++row) {\n         col = 0\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n               && (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+eastwest] |= east\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            if (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            }\n         col = w-1\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n               && (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+eastwest] |= west\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            }\n         }\n      //\n      // orient corner states (todo)\n      //\n      row = 0\n      col = 0\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = h-1\n      col = 0\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = 0\n      col = w-1\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = h-1\n      col = w-1\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      //\n      // invert background for display\n      //\n      var display = new Uint8ClampedArray(h*w*4)\n      var r,g,b,i\n      for (row = 0; row < h; ++row) {\n         for (col = 0; col < w; ++col) {\n            r = output[(h-1-row)*w*4+col*4+0]\n            g = output[(h-1-row)*w*4+col*4+1]\n            b = output[(h-1-row)*w*4+col*4+2]\n            i = r+g+b\n            if (i != 0) {            \n               display[(h-1-row)*w*4+col*4+0] = output[(h-1-row)*w*4+col*4+0]\n               display[(h-1-row)*w*4+col*4+1] = output[(h-1-row)*w*4+col*4+1]\n               display[(h-1-row)*w*4+col*4+2] = output[(h-1-row)*w*4+col*4+2]\n               display[(h-1-row)*w*4+col*4+3] = output[(h-1-row)*w*4+col*4+3]\n               }\n            else {\n               display[(h-1-row)*w*4+col*4+0] = 255\n               display[(h-1-row)*w*4+col*4+1] = 255\n               display[(h-1-row)*w*4+col*4+2] = 255\n               display[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      //\n      // return output\n      //\n      self.postMessage({buffer:output.buffer,display:display.buffer},[output.buffer,display.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"714.8000042768859","left":"2534.386325836052","inputs":{},"outputs":{}},"0.6488303557466412":{"definition":"//\n// image threshold\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'image threshold'\n//\n// initialization\n//\nvar init = function() {\n   mod.threshold.value = '0.5'\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         threshold_image()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // threshold value\n   //\n   div.appendChild(document.createTextNode('threshold (0-1): '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         threshold_image()\n         })\n      div.appendChild(input)\n      mod.threshold = input\n   div.appendChild(document.createElement('br'))\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// threshold image\n//\nfunction threshold_image() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var t = parseFloat(mod.threshold.value)\n   var ctx = mod.img.getContext(\"2d\")\n   ctx.putImageData(mod.input,0,0)\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,threshold:t,\n      buffer:img.data.buffer},\n      [img.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var t = evt.data.threshold\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var r,g,b,a,i\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            r = buf[(h-1-row)*w*4+col*4+0] \n            g = buf[(h-1-row)*w*4+col*4+1] \n            b = buf[(h-1-row)*w*4+col*4+2] \n            a = buf[(h-1-row)*w*4+col*4+3] \n            i = (r+g+b)/(3*255)\n            if (a == 0)\n               val = 255\n            else if (i > t)\n               var val = 255\n            else\n               var val = 0\n            buf[(h-1-row)*w*4+col*4+0] = val\n            buf[(h-1-row)*w*4+col*4+1] = val\n            buf[(h-1-row)*w*4+col*4+2] = val\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      self.postMessage({buffer:buf.buffer},[buf.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"171.800004276886","left":"2080.386325836052","inputs":{},"outputs":{}},"0.749132408760488":{"definition":"//\n// vectorize\n//    input is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'vectorize'\n//\n// initialization\n//\nvar init = function() {\n   mod.error.value = '1'\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         vectorize()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   path:{type:'array',\n      event:function(){\n         mods.output(mod,'path',mod.path)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen SVG\n   //\n   var svgNS = \"http://www.w3.org/2000/svg\"\n   var svg = document.createElementNS(svgNS,\"svg\")\n   svg.setAttribute('id',mod.div.id+'svg')\n   svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n      \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n   svg.setAttribute('width',mods.ui.canvas)\n   svg.setAttribute('height',mods.ui.canvas)\n   svg.style.backgroundColor = 'rgb(255,255,255)'\n   var g = document.createElementNS(svgNS,'g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   div.appendChild(svg)\n   div.appendChild(document.createElement('br'))   \n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // error value\n   //\n   div.appendChild(document.createTextNode('vector fit (pixels): '))\n   //div.appendChild(document.createElement('br'))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         vectorize()\n         })\n      div.appendChild(input)\n      mod.error = input\n   div.appendChild(document.createElement('br'))\n   //\n   // sort\n   //\n   div.appendChild(document.createTextNode('sort distance: '))\n   var input = document.createElement('input')\n      input.type = 'checkbox'\n      input.id = mod.div.id+'sort'\n      input.checked = true\n      div.appendChild(input)\n      mod.sort = input\n   div.appendChild(document.createElement('br'))\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var svg = document.getElementById(mod.div.id+'svg')\n         var clone = svg.cloneNode(true)\n         clone.setAttribute('width',mod.img.width)\n         clone.setAttribute('height',mod.img.height)\n         win.document.body.appendChild(clone)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// vectorize\n//\nfunction vectorize() {\n   //\n   // draw path\n   //\n   function draw_path(path) {\n      window.URL.revokeObjectURL(url)\n      var svg = document.getElementById(mod.div.id+'svg')\n      svg.setAttribute('viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n      var g = document.getElementById(mod.div.id+'g')\n      svg.removeChild(g)\n      var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n      g.setAttribute('id',mod.div.id+'g')\n      var h = mod.img.height\n      var w = mod.img.width\n      var xend = null\n      var yend = null\n      //\n      // loop over segments\n      //\n      for (var segment in path) {\n         if (path[segment].length > 1) {\n            if (xend != null) {\n               //\n               // draw connection from previous segment\n               //\n               var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n               line.setAttribute('stroke','red')\n               line.setAttribute('stroke-width',1)\n               line.setAttribute('stroke-linecap','round')\n               var x1 = xend\n               var y1 = yend\n               var x2 = path[segment][0][0]\n               var y2 = h-path[segment][0][1]-1\n               line.setAttribute('x1',x1)\n               line.setAttribute('y1',y1)\n               line.setAttribute('x2',x2)\n               line.setAttribute('y2',y2)\n               var dx = x2-x1\n               var dy = y2-y1\n               var d = Math.sqrt(dx*dx+dy*dy)\n               if (d > 0) {\n                  nx = 6*dx/d\n                  ny = 6*dy/d\n                  var tx = 3*dy/d\n                  var ty = -3*dx/d\n                  g.appendChild(line)\n                  triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n                  triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                     +' '+(x2-nx-tx)+','+(y2-ny-ty))\n                  triangle.setAttribute('fill','red')\n                  g.appendChild(triangle)\n                  }\n               }\n            //\n            // loop over points\n            //\n            for (var point = 1; point < path[segment].length; ++point) {\n               var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n               line.setAttribute('stroke','black')\n               line.setAttribute('stroke-width',1)\n               line.setAttribute('stroke-linecap','round')\n               var x1 = path[segment][point-1][0]\n               var y1 = h-path[segment][point-1][1]-1\n               var x2 = path[segment][point][0]\n               var y2 = h-path[segment][point][1]-1\n               xend = x2\n               yend = y2\n               line.setAttribute('x1',x1)\n               line.setAttribute('y1',y1)\n               line.setAttribute('x2',x2)\n               line.setAttribute('y2',y2)\n               var dx = x2-x1\n               var dy = y2-y1\n               var d = Math.sqrt(dx*dx+dy*dy)\n               if (d > 0) {\n                  nx = 6*dx/d\n                  ny = 6*dy/d\n                  var tx = 3*dy/d\n                  var ty = -3*dx/d\n                  g.appendChild(line)\n                  triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n                  triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                     +' '+(x2-nx-tx)+','+(y2-ny-ty))\n                  triangle.setAttribute('fill','black')\n                  g.appendChild(triangle)\n                  }\n               }\n            }\n         }\n      svg.appendChild(g)\n      }\n   //\n   // set up worker\n   //\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      webworker.terminate()\n      mod.path = evt.data.path\n      draw_path(mod.path)\n      outputs.path.event()\n      })\n   //\n   // call worker\n   //\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,sort:mod.sort.checked,\n      error:parseFloat(mod.error.value),\n      buffer:mod.input.data.buffer})\n   }\n//\n// vectorize worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var sort = evt.data.sort\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var northsouth = 0\n      var north = 128\n      var south = 64\n      var eastwest = 1\n      var east = 128\n      var west = 64\n      var startstop = 2\n      var start = 128\n      var stop = 64\n      var path = []\n      //\n      // edge follower\n      //\n      function follow_edges(row,col) {\n         if ((input[(h-1-row)*w*4+col*4+northsouth] != 0)\n            || (input[(h-1-row)*w*4+col*4+eastwest] != 0)) {\n            path[path.length] = [[col,row]]\n            while (1) {\n               if (input[(h-1-row)*w*4+col*4+northsouth] & north) {\n                  input[(h-1-row)*w*4+col*4+northsouth] =\n                     input[(h-1-row)*w*4+col*4+northsouth] & ~north\n                  row += 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+northsouth] & south) {\n                  input[(h-1-row)*w*4+col*4+northsouth] =\n                     input[(h-1-row)*w*4+col*4+northsouth] & ~south\n                  row -= 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+eastwest] & east) {\n                  input[(h-1-row)*w*4+col*4+eastwest] =\n                     input[(h-1-row)*w*4+col*4+eastwest] & ~east\n                  col += 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+eastwest] & west) {\n                  input[(h-1-row)*w*4+col*4+eastwest] =\n                     input[(h-1-row)*w*4+col*4+eastwest] & ~west\n                  col -= 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else\n                  break\n               }\n            }\n         }\n      //\n      // follow boundary starts\n      //\n      for (var row = 1; row < (h-1); ++row) {\n         col = 0\n         follow_edges(row,col)\n         col = w-1\n         follow_edges(row,col)\n         }\n      for (var col = 1; col < (w-1); ++col) {\n         row = 0\n         follow_edges(row,col)\n         row = h-1      \n         follow_edges(row,col)\n         }\n      //\n      // follow interior paths\n      //\n      for (var row = 1; row < (h-1); ++row) {\n         for (var col = 1; col < (w-1); ++col) {\n            follow_edges(row,col)\n            }\n         }\n      //\n      // vectorize path\n      //\n      var error = evt.data.error\n      var vecpath = []\n      for (var seg = 0; seg < path.length; ++seg) {\n         var x0 = path[seg][0][0]\n         var y0 = path[seg][0][1]\n         vecpath[vecpath.length] = [[x0,y0]]\n         var xsum = x0\n         var ysum = y0\n         var sum = 1\n         for (var pt = 1; pt < path[seg].length; ++pt) {\n            var xold = x\n            var yold = y\n            var x = path[seg][pt][0]\n            var y = path[seg][pt][1]\n            if (sum == 1) {\n               xsum += x\n               ysum += y\n               sum += 1\n               }\n            else {\n               var xmean = xsum/sum\n               var ymean = ysum/sum\n               var dx = xmean-x0\n               var dy = ymean-y0\n               var d = Math.sqrt(dx*dx+dy*dy)\n               var nx = dy/d\n               var ny = -dx/d\n               var l = Math.abs(nx*(x-x0)+ny*(y-y0))\n               if (l < error) {\n                  xsum += x\n                  ysum += y\n                  sum += 1\n                  }\n               else {\n                  vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [xold,yold]\n                  x0 = xold\n                  y0 = yold\n                  xsum = xold\n                  ysum = yold\n                  sum = 1\n                  }\n               }\n            if (pt == (path[seg].length-1)) {\n               vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [x,y]\n               }\n            }\n         }\n      //\n      // sort path\n      //\n      if ((vecpath.length > 0) && (sort == true)) {\n         var dmin = w*w+h*h\n         segmin = null\n         for (var seg = 0; seg < vecpath.length; ++seg) {\n            var x = vecpath[seg][0][0]\n            var y = vecpath[seg][0][0]\n            var d = x*x+y*y\n            if (d < dmin) {\n               dmin = d\n               segmin = seg\n               }\n            }\n         if (segmin != null) {\n            var sortpath = [vecpath[segmin]]\n            vecpath.splice(segmin,1)\n            }\n         while (vecpath.length > 0) {\n            var dmin = w*w+h*h\n            var x0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][0]\n            var y0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][1]\n            segmin = null\n            for (var seg = 0; seg < vecpath.length; ++seg) {\n               var x = vecpath[seg][0][0]\n               var y = vecpath[seg][0][1]\n               var d = (x-x0)*(x-x0)+(y-y0)*(y-y0)\n               if (d < dmin) {\n                  dmin = d\n                  segmin = seg\n                  }\n               }\n            if (segmin != null) {\n               sortpath[sortpath.length] = vecpath[segmin]\n               vecpath.splice(segmin,1)\n               }\n            }\n         }\n      else if ((vecpath.length > 0) && (sort == false))\n         sortpath = vecpath\n      else\n         sortpath = []\n      //\n      // return path\n      //\n      self.postMessage({path:sortpath})\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"619.8000042768859","left":"2115.386325836052","inputs":{},"outputs":{}},"0.4793941661670936":{"definition":"//\n// save file\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'save file'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   file:{type:'object',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.contents = evt.detail.contents\n         save_file()\n         }}}\n//\n// outputs\n//\nvar outputs = {}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // info\n   //\n   var text = document.createTextNode('name:')\n      div.appendChild(text)\n      mod.nametext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('size:')\n      div.appendChild(text)\n      mod.sizetext = text\n   div.appendChild(document.createElement('br'))\n   }\n//\n// local functions\n//\nfunction save_file() {\n   var a = document.createElement('a')\n   a.setAttribute('href','data:text/plain;charset=utf-8,'+ \n      encodeURIComponent(mod.contents))\n   a.setAttribute('download',mod.name)\n   a.style.display = 'none'\n   document.body.appendChild(a)\n   a.click()\n   document.body.removeChild(a)\n   mod.nametext.nodeValue = 'name: '+mod.name\n   mods.fit(mod.div)\n   mod.sizetext.nodeValue = 'size: '+mod.contents.length\n   mods.fit(mod.div)\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"1111.0054355376824","left":"957.6631658186536","inputs":{},"outputs":{}},"0.7562574507163453":{"definition":"//\n// ShopBot\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n\n\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'ShopBot'\n//\n// initialization\n//\nvar init = function() {\n   mod.cutspeed.value = '20'\n   mod.plungespeed.value = '20'\n   mod.jogspeed.value = '75'\n   mod.jogheight.value = '5'\n   mod.spindlespeed.value = '10000'\n   mod.unitsin.checked = true\n   }\n//\n// inputs\n//\nvar inputs = {\n   toolpath:{type:'object',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.path = evt.detail.path\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         make_path()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   file:{type:'object',\n      event:function(str){\n         obj = {}\n         obj.name = mod.name+\".sbp\"\n         obj.contents = str\n         mods.output(mod,'file',obj)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // cut speed\n   //\n   div.appendChild(document.createTextNode('cut speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.cutspeed = input\n   div.appendChild(document.createTextNode(' (mm/s)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // plunge speed\n   //\n   div.appendChild(document.createTextNode('plunge speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.plungespeed = input\n   div.appendChild(document.createTextNode(' (mm/s)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // jog speed\n   //\n   div.appendChild(document.createTextNode('jog speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.jogspeed = input\n   div.appendChild(document.createTextNode(' (mm/s)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // jog height\n   //\n   div.appendChild(document.createTextNode('jog height: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.jogheight = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // spindle speed\n   //\n   div.appendChild(document.createTextNode('spindle speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.spindlespeed = input\n   div.appendChild(document.createTextNode(' (RPM)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // file units\n   //\n   div.appendChild(document.createTextNode('file units:'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'units'\n      input.id = mod.div.id+'unitsin'\n      div.appendChild(input)\n      mod.unitsin = input\n   div.appendChild(document.createTextNode('in'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'units'\n      input.id = mod.div.id+'unitsmm'\n      div.appendChild(input)\n      mod.unitsmm = input\n   div.appendChild(document.createTextNode('mm'))\n   }\n//\n// local functions\n//\nfunction make_path() {\n   if (mod.unitsin.checked)\n      var units = 1\n   else\n      var units = 25.4\n   var dx = units*mod.width/mod.dpi\n   var nx = mod.width\n   var cut_speed = units*parseFloat(mod.cutspeed.value)/25.4\n   var plunge_speed = units*parseFloat(mod.plungespeed.value)/25.4\n   var jog_speed = units*parseFloat(mod.jogspeed.value)/25.4\n   var jog_height = units*parseFloat(mod.jogheight.value)/25.4\n   var spindle_speed = parseFloat(mod.spindlespeed.value)\n   var scale = dx/(nx-1)\n   str = \"SA\\r\\n\" // set to absolute distances\n   str += \"TR,\"+spindle_speed+\",1\\r\\n\" // set spindle speed\n   str += \"SO,1,1\\r\\n\" // set output number 1 to on\n   str += \"pause 2\\r\\n\" // let spindle come up to speed\n   str += \"MS,\"+cut_speed.toFixed(4)+\",\"+plunge_speed.toFixed(4)+\"\\r\\n\" // set xy,z speed\n   str += \"JS,\"+jog_speed.toFixed(4)+\",\"+jog_speed.toFixed(4)+\"\\r\\n\" // set jog xy,z speed\n   str += \"JZ,\"+jog_height.toFixed(4)+\"\\r\\n\" // move up\n   //\n   // follow segments\n   //\n   for (var seg = 0; seg < mod.path.length; ++seg) {\n      //\n      // move up to starting point\n      //\n      x = scale*mod.path[seg][0][0]\n      y = scale*mod.path[seg][0][1]\n      str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n      str += \"J2,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\"\\r\\n\"\n      //\n      // move down\n      //\n      z = scale*mod.path[seg][0][2]\n      str += \"MZ,\"+z.toFixed(4)+\"\\r\\n\"\n      for (var pt = 1; pt < mod.path[seg].length; ++pt) {\n         //\n         // move to next point\n         //\n         x = scale*mod.path[seg][pt][0]\n         y = scale*mod.path[seg][pt][1]\n         z = scale*mod.path[seg][pt][2]\n         str += \"M3,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\",\"+z.toFixed(4)+\"\\r\\n\"\n         }\n      }\n   //\n   // output file\n   //\n   str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n   outputs.file.event(str)\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n\n","top":"780.2516012544537","left":"980.895753383433","inputs":{},"outputs":{}},"0.3040697193095865":{"definition":"//\n// mesh rotate\n// \n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh rotate'\n//\n// initialization\n//\nvar init = function() {\n   mod.rx.value = '0'\n   mod.ry.value = '0'\n   mod.rz.value = '0'\n   }\n//\n// inputs\n//\nvar inputs = {\n   mesh:{type:'STL',\n      event:function(evt){\n         mod.mesh = evt.detail\n         rotate_mesh()}}}\n//\n// outputs\n//\nvar outputs = {\n   mesh:{type:'STL',\n      event:function(buffer){\n         mods.output(mod,'mesh',buffer)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // rotation\n   //\n   div.appendChild(document.createTextNode('rotation (degrees):'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' x: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.rx = input\n   div.appendChild(document.createTextNode(' y: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.ry = input\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' z: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.rz = input\n   div.appendChild(document.createTextNode(' (enter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // info\n   //\n   var text = document.createTextNode('dx:')\n      div.appendChild(text)\n      mod.dxn = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('dy:')\n      div.appendChild(text)\n      mod.dyn = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('dz:')\n      div.appendChild(text)\n      mod.dzn = text\n   div.appendChild(document.createElement('br'))\n   }\n//\n// local functions\n//\n// rotate mesh\n//\nfunction rotate_mesh() {\n   //\n   // check for binary STL\n   //\n   var endian = true\n   var view = new DataView(mod.mesh)\n   var triangles = view.getUint32(80,endian)\n   var size = 80+4+triangles*(4*12+2)\n   //\n   // find limits, rotate, and draw\n   //\n   var blob = new Blob(['('+rotate_mesh_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      //\n      // worker response\n      //\n      window.URL.revokeObjectURL(url)\n      //\n      // size\n      //\n      mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n      mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n      mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n      //\n      // image\n      //\n      var image = evt.data.image\n      var height = mod.canvas.height\n      var width = mod.canvas.width\n      var buffer = new Uint8ClampedArray(evt.data.image)\n      var imgdata = new ImageData(buffer,width,height)\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      //\n      // mesh\n      //\n      mod.mesh = evt.data.mesh\n      //\n      // output\n      //\n      outputs.mesh.event(evt.data.rotate)\n      })\n   //\n   // call worker\n   //\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n   var rx = parseFloat(mod.rx.value)*Math.PI/180\n   var ry = parseFloat(mod.ry.value)*Math.PI/180\n   var rz = parseFloat(mod.rz.value)*Math.PI/180\n   webworker.postMessage({\n      height:mod.canvas.height,width:mod.canvas.width,\n      rx:rx,ry:ry,rz:rz,\n      image:img.data.buffer,mesh:mod.mesh},\n      [img.data.buffer,mod.mesh])\n   }\nfunction rotate_mesh_worker() {\n   self.addEventListener('message',function(evt) {\n      //\n      // function to draw line\n      //\n      function line(x0,y0,x1,y1) {\n         var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n         var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n         var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n         var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n         var row,col\n         var idx = ix1-ix0\n         var idy = iy1-iy0\n         if (Math.abs(idy) > Math.abs(idx)) {\n            (idy > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (row = row0; row <= row1; ++row) {\n               col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n            (idx > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (col = col0; col <= col1; ++col) {\n               row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else {\n            row = iy0\n            col = ix0\n            image[row*width*4+col*4+0] = 0\n            image[row*width*4+col*4+1] = 0\n            image[row*width*4+col*4+2] = 0\n            image[row*width*4+col*4+3] = 255\n            }\n         }\n      //\n      // function to rotate point\n      //\n      function rotate(x,y,z) {\n         var x1 = x\n         var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n         var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n         var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n         var y2 = y1\n         var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n         var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n         var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n         var z3 = z2\n         //return([x3,y3,z3])\n         return({x:x3,y:y3,z:z3})\n         }\n      //\n      // get variables\n      //\n      var height = evt.data.height\n      var width = evt.data.width\n      var rx = evt.data.rx\n      var ry = evt.data.ry\n      var rz = evt.data.rz\n      var endian = true\n      var image = new Uint8ClampedArray(evt.data.image)\n      var view = new DataView(evt.data.mesh)\n      var triangles = view.getUint32(80,endian)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         var p0 = rotate(x0,y0,z0)\n         if (p0.x > xmax) xmax = p0.x\n         if (p0.x < xmin) xmin = p0.x\n         if (p0.y > ymax) ymax = p0.y\n         if (p0.y < ymin) ymin = p0.y\n         if (p0.z > zmax) zmax = p0.z\n         if (p0.z < zmin) zmin = p0.z\n         var p1 = rotate(x1,y1,z1)\n         if (p1.x > xmax) xmax = p1.x\n         if (p1.x < xmin) xmin = p1.x\n         if (p1.y > ymax) ymax = p1.y\n         if (p1.y < ymin) ymin = p1.y\n         if (p1.z > zmax) zmax = p1.z\n         if (p1.z < zmin) zmin = p1.z\n         var p2 = rotate(x2,y2,z2)\n         if (p2.x > xmax) xmax = p2.x\n         if (p2.x < xmin) xmin = p2.x\n         if (p2.y > ymax) ymax = p2.y\n         if (p2.y < ymin) ymin = p2.y\n         if (p2.z > zmax) zmax = p2.z\n         if (p2.z < zmin) zmin = p2.z\n         }\n      var dx = xmax-xmin\n      var dy = ymax-ymin\n      var dz = zmax-zmin\n      //\n      // copy mesh\n      //\n      var newbuf = evt.data.mesh.slice(0)\n      var newview = new DataView(newbuf)\n      //\n      // copy and draw mesh\n      //\n      if (dx > dy) {\n         var xo = 0\n         var yo = height*.5*(1-dy/dx)\n         var xw = (width-1)\n         var yh = (width-1)*dy/dx\n         }\n      else {\n         var xo = width*.5*(1-dx/dy)\n         var yo = 0\n         var xw = (height-1)*dx/dy\n         var yh = (height-1)\n         }\n      offset = 80+4\n      var newoffset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         var p0 = rotate(x0,y0,z0)\n         var p1 = rotate(x1,y1,z1)\n         var p2 = rotate(x2,y2,z2)\n         line(p0.x,p0.y,p1.x,p1.y)\n         line(p1.x,p1.y,p2.x,p2.y)\n         line(p2.x,p2.y,p0.x,p0.y)\n         newoffset += 3*4\n         newview.setFloat32(newoffset,p0.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p0.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p0.z,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.z,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.z,endian)\n         newoffset += 4\n         newoffset += 2\n         }\n      //\n      // return results and close\n      //\n      self.postMessage({\n         dx:dx,dy:dy,dz:dz,\n         image:evt.data.image,mesh:evt.data.mesh,rotate:newbuf},\n         [evt.data.image,evt.data.mesh,newbuf])\n      self.close()\n      })\n   }\nfunction old_rotate_mesh() {\n   //\n   // function to rotate point\n   //\n   function rotate(x,y,z) {\n      var x1 = x\n      var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n      var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n      var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n      var y2 = y1\n      var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n      var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n      var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n      var z3 = z2\n      return([x3,y3,z3])\n      }\n   //\n   // get vars\n   //\n   var view = mod.mesh\n   var endian = true\n   var triangles = view.getUint32(80,endian)\n   mod.triangles = triangles\n   var size = 80+4+triangles*(4*12+2)\n   var rx = parseFloat(mod.rx.value)*Math.PI/180\n   var ry = parseFloat(mod.ry.value)*Math.PI/180\n   var rz = parseFloat(mod.rz.value)*Math.PI/180\n   //\n   // find limits\n   //\n   var offset = 80+4\n   var x0,x1,x2,y0,y1,y2,z0,z1,z2\n   var xmin = Number.MAX_VALUE\n   var xmax = -Number.MAX_VALUE\n   var ymin = Number.MAX_VALUE\n   var ymax = -Number.MAX_VALUE\n   var zmin = Number.MAX_VALUE\n   var zmax = -Number.MAX_VALUE\n   for (var t = 0; t < triangles; ++t) {\n      offset += 3*4\n      x0 = view.getFloat32(offset,endian)\n      offset += 4\n      y0 = view.getFloat32(offset,endian)\n      offset += 4\n      z0 = view.getFloat32(offset,endian)\n      offset += 4\n      x1 = view.getFloat32(offset,endian)\n      offset += 4\n      y1 = view.getFloat32(offset,endian)\n      offset += 4\n      z1 = view.getFloat32(offset,endian)\n      offset += 4\n      x2 = view.getFloat32(offset,endian)\n      offset += 4\n      y2 = view.getFloat32(offset,endian)\n      offset += 4\n      z2 = view.getFloat32(offset,endian)\n      offset += 4\n      offset += 2\n      var p0 = rotate(x0,y0,z0)\n      if (p0[0] > xmax) xmax = p0[0]\n      if (p0[0] < xmin) xmin = p0[0]\n      if (p0[1] > ymax) ymax = p0[1]\n      if (p0[1] < ymin) ymin = p0[1]\n      if (p0[2] > zmax) zmax = p0[2]\n      if (p0[2] < zmin) zmin = p0[2]\n      var p1 = rotate(x1,y1,z1)\n      if (p1[0] > xmax) xmax = p1[0]\n      if (p1[0] < xmin) xmin = p1[0]\n      if (p1[1] > ymax) ymax = p1[1]\n      if (p1[1] < ymin) ymin = p1[1]\n      if (p1[2] > zmax) zmax = p1[2]\n      if (p1[2] < zmin) zmin = p1[2]\n      var p2 = rotate(x2,y2,z2)\n      if (p2[0] > xmax) xmax = p2[0]\n      if (p2[0] < xmin) xmin = p2[0]\n      if (p2[1] > ymax) ymax = p2[1]\n      if (p2[1] < ymin) ymin = p2[1]\n      if (p2[2] > zmax) zmax = p2[2]\n      if (p2[2] < zmin) zmin = p2[2]\n      }\n   mod.dx = xmax-xmin\n   mod.dy = ymax-ymin\n   mod.dz = zmax-zmin\n   mod.dxn.nodeValue = 'dx: '+mod.dx.toFixed(3)\n   mod.dyn.nodeValue = 'dy: '+mod.dy.toFixed(3)\n   mod.dzn.nodeValue = 'dz: '+mod.dz.toFixed(3)\n   mod.xmin = xmin\n   mod.ymin = ymin\n   mod.zmin = zmin\n   mod.xmax = xmax\n   mod.ymax = ymax\n   mod.zmax = zmax\n   //\n   // copy mesh\n   //\n   var buf = mod.mesh.buffer.slice(0)\n   var newview = new DataView(buf)\n   //\n   // draw projection and save rotation\n   //\n   var ctx = mod.meshcanvas.getContext('2d')\n   var w = mod.meshcanvas.width\n   var h = mod.meshcanvas.height\n   ctx.clearRect(0,0,w,h)\n   var dx = mod.dx\n   var dy = mod.dy\n   if (dx > dy) {\n      var xo = 0\n      var yo = h*.5*(1-dy/dx)\n      var xw = w\n      var yh = w*dy/dx\n      }\n   else {\n      var xo = w*.5*(1-dx/dy)\n      var yo = 0\n      var xw = h*dx/dy\n      var yh = h\n      }\n   ctx.beginPath()\n   offset = 80+4\n   var newoffset = 80+4\n   for (var t = 0; t < triangles; ++t) {\n      offset += 3*4\n      x0 = view.getFloat32(offset,endian)\n      offset += 4\n      y0 = view.getFloat32(offset,endian)\n      offset += 4\n      z0 = view.getFloat32(offset,endian)\n      offset += 4\n      x1 = view.getFloat32(offset,endian)\n      offset += 4\n      y1 = view.getFloat32(offset,endian)\n      offset += 4\n      z1 = view.getFloat32(offset,endian)\n      offset += 4\n      x2 = view.getFloat32(offset,endian)\n      offset += 4\n      y2 = view.getFloat32(offset,endian)\n      offset += 4\n      z2 = view.getFloat32(offset,endian)\n      offset += 4\n      offset += 2\n      var p0 = rotate(x0,y0,z0)\n      var p1 = rotate(x1,y1,z1)\n      var p2 = rotate(x2,y2,z2)\n      x0 = xo+xw*(p0[0]-xmin)/dx\n      y0 = yo+yh*(ymax-p0[1])/dy\n      x1 = xo+xw*(p1[0]-xmin)/dx\n      y1 = yo+yh*(ymax-p1[1])/dy\n      x2 = xo+xw*(p2[0]-xmin)/dx\n      y2 = yo+yh*(ymax-p2[1])/dy\n      ctx.moveTo(x0,y0)\n      ctx.lineTo(x1,y1)\n      ctx.lineTo(x2,y2)\n      ctx.lineTo(x0,y0)\n      newoffset += 3*4\n      newview.setFloat32(newoffset,p0[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p0[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p0[2],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[2],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[2],endian)\n      newoffset += 4\n      newoffset += 2\n      }\n   ctx.stroke()\n   //\n   // generate output\n   //\n   outputs.mesh.event(buf)\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"273.4929216161105","left":"509.0458542203645","inputs":{},"outputs":{}},"0.8910984899438215":{"definition":"//\n// read stl\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'read STL'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   }\n//\n// outputs\n//\nvar outputs = {\n   mesh:{type:'STL',\n      event:function(buffer){\n         mods.output(mod,'mesh',buffer)}}\n      }\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // file input control\n   //\n   var file = document.createElement('input')\n      file.setAttribute('type','file')\n      file.setAttribute('id',div.id+'file_input')\n      file.style.position = 'absolute'\n      file.style.left = 0\n      file.style.top = 0\n      file.style.width = 0\n      file.style.height = 0\n      file.style.opacity = 0\n      file.addEventListener('change',function() {\n         stl_read_handler()\n         })\n      div.appendChild(file)\n      mod.file = file\n   //\n   // canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // file select button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('select stl file'))\n      btn.addEventListener('click',function(){\n         var file = document.getElementById(div.id+'file_input')\n         file.value = null\n         file.click()\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // info\n   //\n   var info = document.createElement('div')\n      info.setAttribute('id',div.id+'info')\n      var text = document.createTextNode('name: ')\n         info.appendChild(text)\n         mod.namen = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('size: ')\n         info.appendChild(text)\n         mod.sizen = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('triangles: ')\n         info.appendChild(text)\n         mod.trianglesn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dx: ')\n         info.appendChild(text)\n         mod.dxn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dy: ')\n         info.appendChild(text)\n         mod.dyn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dz: ')\n         info.appendChild(text)\n         mod.dzn = text\n      div.appendChild(info)\n   }\n//\n// local functions\n//\n// read handler\n//\nfunction stl_read_handler(event) {\n   var file_reader = new FileReader()\n   file_reader.onload = stl_load_handler\n   input_file = mod.file.files[0]\n   file_name = input_file.name\n   mod.namen.nodeValue = 'name: '+file_name\n   file_reader.readAsArrayBuffer(input_file)\n   }\n//\n// load handler\n//\nfunction stl_load_handler(event) {\n   //\n   // check for binary STL\n   //\n   var endian = true\n   var view = new DataView(event.target.result)\n   var triangles = view.getUint32(80,endian)\n   var size = 80+4+triangles*(4*12+2)\n   if (size != view.byteLength) {\n      mod.sizen.nodeValue = 'error: not binary STL'\n      mod.trianglesn.nodeValue = ''\n      mod.dxn.nodeValue = ''\n      mod.dyn.nodeValue = ''\n      mod.dzn.nodeValue = ''\n      return\n      }\n   mod.sizen.nodeValue = 'size: '+size\n   mod.trianglesn.nodeValue = 'triangles: '+triangles\n   //\n   // find limits and draw\n   //\n   var blob = new Blob(['('+draw_limits_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      //\n      // worker response\n      //\n      window.URL.revokeObjectURL(url)\n      //\n      // size\n      //\n      mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n      mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n      mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n      //\n      // image\n      //\n      var image = evt.data.image\n      var height = mod.canvas.height\n      var width = mod.canvas.width\n      var buffer = new Uint8ClampedArray(evt.data.image)\n      var imgdata = new ImageData(buffer,width,height)\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      //\n      // output\n      //\n      outputs.mesh.event(evt.data.mesh)\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n   //\n   // call worker\n   //\n   webworker.postMessage({\n      height:mod.canvas.height,width:mod.canvas.width,\n      image:img.data.buffer,mesh:event.target.result},\n      [img.data.buffer,event.target.result])\n   }\nfunction draw_limits_worker() {\n   self.addEventListener('message',function(evt) {\n      //\n      // function to draw line\n      //\n      function line(x0,y0,x1,y1) {\n         var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n         var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n         var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n         var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n         var row,col\n         var idx = ix1-ix0\n         var idy = iy1-iy0\n         if (Math.abs(idy) > Math.abs(idx)) {\n            (idy > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (row = row0; row <= row1; ++row) {\n               col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n            (idx > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (col = col0; col <= col1; ++col) {\n               row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else {\n            row = iy0\n            col = ix0\n            image[row*width*4+col*4+0] = 0\n            image[row*width*4+col*4+1] = 0\n            image[row*width*4+col*4+2] = 0\n            image[row*width*4+col*4+3] = 255\n            }\n         }\n      //\n      // get variables\n      //\n      var height = evt.data.height\n      var width = evt.data.width\n      var endian = true\n      var image = new Uint8ClampedArray(evt.data.image)\n      var view = new DataView(evt.data.mesh)\n      var triangles = view.getUint32(80,endian)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x0 > xmax) xmax = x0\n         if (x0 < xmin) xmin = x0\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y0 > ymax) ymax = y0\n         if (y0 < ymin) ymin = y0\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z0 > zmax) zmax = z0\n         if (z0 < zmin) zmin = z0\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x1 > xmax) xmax = x1\n         if (x1 < xmin) xmin = x1\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y1 > ymax) ymax = y1\n         if (y1 < ymin) ymin = y1\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z1 > zmax) zmax = z1\n         if (z1 < zmin) zmin = z1\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x2 > xmax) xmax = x2\n         if (x2 < xmin) xmin = x2\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y2 > ymax) ymax = y2\n         if (y2 < ymin) ymin = y2\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z2 > zmax) zmax = z2\n         if (z2 < zmin) zmin = z2\n         offset += 2\n         }\n      var dx = xmax-xmin\n      var dy = ymax-ymin\n      var dz = zmax-zmin\n      //\n      // draw mesh\n      //\n      if (dx > dy) {\n         var xo = 0\n         var yo = height*.5*(1-dy/dx)\n         var xw = width-1\n         var yh = (width-1)*dy/dx\n         }\n      else {\n         var xo = width*.5*(1-dx/dy)\n         var yo = 0\n         var xw = (height-1)*dx/dy\n         var yh = height-1\n         }\n      offset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         line(x0,y0,x1,y1)\n         line(x1,y1,x2,y2)\n         line(x2,y2,x0,y0)\n         }\n      //\n      // return results and close\n      //\n      self.postMessage({\n         dx:dx,dy:dy,dz:dz,\n         image:evt.data.image,mesh:evt.data.mesh},[evt.data.image,evt.data.mesh])\n      self.close()\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"111.54160769311015","left":"103.25819204469579","inputs":{},"outputs":{}},"0.7667165137781767":{"definition":"//\n// offset\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'offset'\n//\n// initialization\n//\nvar init = function() {\n   mod.offset.value = '25'\n   mod.distances = ''\n   }\n//\n// inputs\n//\nvar inputs = {\n   distances:{type:'F32',\n      event:function(evt){\n         mod.distances = evt.detail\n         var h = mod.distances.height\n         var w = mod.distances.width\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.height = mod.distances.height \n         ctx.canvas.width = mod.distances.width\n         if (mod.offset.value != '')\n            offset()\n         }},\n   offset:{type:'number',\n      event:function(evt){\n         mod.offset.value = evt.detail\n         if ((mod.offset.value != '') && (mod.distances != ''))\n            offset()\n         else\n            mod.distances = ''\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // offset value\n   //\n   div.appendChild(document.createTextNode('offset (pixels): '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         offset()\n         })\n      div.appendChild(input)\n      mod.offset = input\n   //\n   // view button\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// offset\n//\nfunction offset() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.distances.height\n      var w = mod.distances.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var offset = parseFloat(mod.offset.value)\n   webworker.postMessage({\n      height:mod.distances.height,width:mod.distances.width,\n      offset:offset,buffer:mod.distances.buffer})\n   }\n//\n// offset worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var offset = evt.data.offset\n      var input = new Float32Array(evt.data.buffer)\n      var output = new Uint8ClampedArray(4*h*w)\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            if (input[(h-1-row)*w+col] <= offset) {\n               output[(h-1-row)*w*4+col*4+0] = 255\n               output[(h-1-row)*w*4+col*4+1] = 255\n               output[(h-1-row)*w*4+col*4+2] = 255\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"162.3504629476813","left":"3090.5051842312128","inputs":{},"outputs":{}},"0.32304064019646705":{"definition":"//\n// mesh slice raster\n// \n// todo\n//    include slice plane triangles\n//    scale perturbation to resolution\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh slice raster'\n//\n// initialization\n//\nvar init = function() {\n   mod.mmunits.value = '25.4'\n   mod.inunits.value = '1'\n   mod.depth.value = '5'\n   mod.width.value = '1000'\n   mod.border.value = '0'\n   mod.delta = 1e-6\n   }\n//\n// inputs\n//\nvar inputs = {\n   mesh:{type:'STL',\n      event:function(evt){\n         mod.mesh = new DataView(evt.detail)\n         find_limits_slice()}},\n   settings:{type:'',\n      event:function(evt){\n         for (var p in evt.detail)\n            if (p == 'depthmm') {\n               mod.depth.value = evt.detail[p]\n                  /parseFloat(mod.mmunits.value)\n               }\n         find_limits_slice()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)\n         }},\n   imageInfo:{type:'',\n      event:function(){\n         var obj = {}\n         obj.name = \"mesh slice raster\"\n         obj.width = mod.img.width\n         obj.height = mod.img.height\n         obj.dpi = mod.img.width/(mod.dx*parseFloat(mod.inunits.value))\n         mods.output(mod,'imageInfo',obj)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen slice canvas\n   //\n   div.appendChild(document.createTextNode(' '))\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.slicecanvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // mesh units\n   //\n   div.appendChild(document.createTextNode('mesh units: (enter)'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         mod.inunits.value = parseFloat(mod.mmunits.value)/25.4\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.mmunits = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         mod.mmunits.value = parseFloat(mod.inunits.value)*25.4\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.inunits = input\n   //\n   // mesh size\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mesh size:'))\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (units)')\n      div.appendChild(text)\n      mod.meshsize = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (mm)')\n      div.appendChild(text)\n      mod.mmsize = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (in)')\n      div.appendChild(text)\n      mod.insize = text\n   //\n   // slice depth\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice Z depth: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.depth = input\n   div.appendChild(document.createTextNode(' (units)'))\n   //\n   // slice border \n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice border: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.border = input\n   div.appendChild(document.createTextNode(' (units)'))\n   //\n   // slice width\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice width: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.width = input\n   div.appendChild(document.createTextNode(' (pixels)'))\n   //\n   // view slice\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view slice'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// find limits then slice\n//\nfunction find_limits_slice() {\n   var blob = new Blob(['('+limits_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      mod.triangles = evt.data.triangles\n      mod.xmin = evt.data.xmin\n      mod.xmax = evt.data.xmax\n      mod.ymin = evt.data.ymin\n      mod.ymax = evt.data.ymax\n      mod.zmin = evt.data.zmin\n      mod.zmax = evt.data.zmax\n      mod.dx = mod.xmax-mod.xmin\n      mod.dy = mod.ymax-mod.ymin\n      mod.dz = mod.zmax-mod.zmin\n      mod.meshsize.nodeValue = \n         mod.dx.toFixed(3)+' x '+\n         mod.dy.toFixed(3)+' x '+\n         mod.dz.toFixed(3)+' (units)'\n      var mm = parseFloat(mod.mmunits.value)\n      mod.mmsize.nodeValue = \n         (mod.dx*mm).toFixed(3)+' x '+\n         (mod.dy*mm).toFixed(3)+' x '+\n         (mod.dz*mm).toFixed(3)+' (mm)'\n      var inches = parseFloat(mod.inunits.value)\n      mod.insize.nodeValue = \n         (mod.dx*inches).toFixed(3)+' x '+\n         (mod.dy*inches).toFixed(3)+' x '+\n         (mod.dz*inches).toFixed(3)+' (in)'\n      mods.fit(mod.div)\n      slice_mesh()\n      })\n   var border = parseFloat(mod.border.value)\n   webworker.postMessage({\n      mesh:mod.mesh,\n      border:border,delta:mod.delta})\n   }\nfunction limits_worker() {\n   self.addEventListener('message',function(evt) {\n      var view = evt.data.mesh\n      var depth = evt.data.depth\n      var border = evt.data.border\n      var delta = evt.data.delta // perturb to remove degeneracies\n      //\n      // get vars\n      //\n      var endian = true\n      var triangles = view.getUint32(80,endian)\n      var size = 80+4+triangles*(4*12+2)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         offset += 2\n         if (x0 > xmax) xmax = x0\n         if (x0 < xmin) xmin = x0\n         if (y0 > ymax) ymax = y0\n         if (y0 < ymin) ymin = y0\n         if (z0 > zmax) zmax = z0\n         if (z0 < zmin) zmin = z0\n         if (x1 > xmax) xmax = x1\n         if (x1 < xmin) xmin = x1\n         if (y1 > ymax) ymax = y1\n         if (y1 < ymin) ymin = y1\n         if (z1 > zmax) zmax = z1\n         if (z1 < zmin) zmin = z1\n         if (x2 > xmax) xmax = x2\n         if (x2 < xmin) xmin = x2\n         if (y2 > ymax) ymax = y2\n         if (y2 < ymin) ymin = y2\n         if (z2 > zmax) zmax = z2\n         if (z2 < zmin) zmin = z2\n         }\n      xmin -= border\n      xmax += border\n      ymin -= border\n      ymax += border\n      //\n      // return\n      //\n      self.postMessage({triangles:triangles,\n         xmin:xmin,xmax:xmax,ymin:ymin,ymax:ymax,\n         zmin:zmin,zmax:zmax})\n      self.close()\n      })\n   }\n//\n// slice mesh\n//   \nfunction slice_mesh() {\n   var blob = new Blob(['('+slice_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.slicecanvas.height*.5*(1-h/w)\n         var wd = mod.slicecanvas.width\n         var hd = mod.slicecanvas.width*h/w\n         }\n      else {\n         var x0 = mod.slicecanvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.slicecanvas.height*w/h\n         var hd = mod.slicecanvas.height\n         }\n      var ctx = mod.slicecanvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      outputs.image.event()\n      outputs.imageInfo.event()\n      })\n   var ctx = mod.slicecanvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n   var depth = parseFloat(mod.depth.value)\n   mod.img.width = parseInt(mod.width.value)\n   mod.img.height = Math.round(mod.img.width*mod.dy/mod.dx)\n   var ctx = mod.img.getContext(\"2d\")\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.img.height,width:mod.img.width,depth:depth,\n      imgbuffer:img.data.buffer,mesh:mod.mesh,\n      xmin:mod.xmin,xmax:mod.xmax,\n      ymin:mod.ymin,ymax:mod.ymax,\n      zmin:mod.zmin,zmax:mod.zmax,\n      delta:mod.delta},\n      [img.data.buffer])\n   }\nfunction slice_worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var depth = evt.data.depth\n      var view = evt.data.mesh\n      var delta = evt.data.delta // perturb to remove degeneracies\n      var xmin = evt.data.xmin\n      var xmax = evt.data.xmax\n      var ymin = evt.data.ymin\n      var ymax = evt.data.ymax\n      var zmin = evt.data.zmin\n      var zmax = evt.data.zmax\n      var buf = new Uint8ClampedArray(evt.data.imgbuffer)\n      //\n      // get vars from buffer\n      //\n      var endian = true\n      var triangles = view.getUint32(80,endian)\n      var size = 80+4+triangles*(4*12+2)\n      //\n      // initialize slice image\n      //\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            buf[(h-1-row)*w*4+col*4+0] = 0\n            buf[(h-1-row)*w*4+col*4+1] = 0\n            buf[(h-1-row)*w*4+col*4+2] = 0\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      //\n      // find triangles crossing the slice\n      //\n      var segs = []\n      offset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         //\n         // assemble vertices\n         //\n         offset += 2\n         var v = [[x0,y0,z0],[x1,y1,z1],[x2,y2,z2]]\n         //\n         // sort z\n         //\n         v.sort(function(a,b) {\n            if (a[2] < b[2])\n               return -1\n            else if (a[2] > b[2])\n               return 1\n            else\n               return 0\n            })\n         //\n         // check for crossings\n         //\n         if ((v[0][2] < (zmax-depth)) && (v[2][2] > (zmax-depth))) {\n            //\n            //  crossing found, check for side and save\n            //\n            if (v[1][2] < (zmax-depth)) {\n               var x0 = v[2][0]+(v[0][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var y0 = v[2][1]+(v[0][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var x1 = v[2][0]+(v[1][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n               var y1 = v[2][1]+(v[1][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n               }\n            else if (v[1][2] >= (zmax-depth)) {\n               var x0 = v[2][0]+(v[0][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var y0 = v[2][1]+(v[0][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var x1 = v[1][0]+(v[0][0]-v[1][0])\n                  *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n               var y1 = v[1][1]+(v[0][1]-v[1][1])\n                  *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n               }\n            if (y0 < y1)\n               segs.push({x0:x0,y0:y0,x1:x1,y1:y1})\n            else\n               segs.push({x0:x1,y0:y1,x1:x0,y1:y0})\n            }\n         }\n      //\n      // fill interior\n      //\n      for (var row = 0; row < h; ++row) {\n         var y = ymin+(ymax-ymin)*row/(h-1)\n         rowsegs = segs.filter(p => ((p.y0 <= y) && (p.y1 >= y)))\n         var xs = rowsegs.map(p =>\n            (p.x0+(p.x1-p.x0)*(y-p.y0)/(p.y1-p.y0)))\n         xs.sort((a,b) => (a-b))\n         for (var col = 0; col < w; ++col) {\n            var x = xmin+(xmax-xmin)*col/(w-1)\n            var index = xs.findIndex((p) => (p >= x))\n            if (index == -1)\n               var i = 0\n            else\n               var i = 255*(index%2)\n            buf[(h-1-row)*w*4+col*4+0] = i\n            buf[(h-1-row)*w*4+col*4+1] = i\n            buf[(h-1-row)*w*4+col*4+2] = i\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      //\n      // output the slice\n      //\n      self.postMessage({buffer:buf.buffer},[buf.buffer])\n      self.close()\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"112.29766392626605","left":"945.1236313731386","inputs":{},"outputs":{}},"0.4144526456371104":{"definition":"//\n// view path\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// todo:\n//    erase and update new path\n//    show depth info\n//    show size\n//    calculate camera far\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'view path'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   path:{type:'',\n      event:function(evt){\n         mod.path = evt.detail.path\n         mod.name = evt.detail.name\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         mod.depth = evt.detail.depth\n         show_path_info()\n         show_path()\n         mods.fit(mod.div)\n         outputs.path.event()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   path:{type:'',\n      event:function(){\n         cmd = {}\n         cmd.path = mod.path\n         cmd.name = mod.name\n         cmd.dpi = mod.dpi\n         cmd.width = mod.width\n         cmd.height = mod.height\n         mods.output(mod,'path',cmd)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // info\n   //\n   var text = document.createTextNode('name: ')\n      div.appendChild(text)\n      mod.nametext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('(mm)')\n      div.appendChild(text)\n      mod.mmtext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('(in)')\n      div.appendChild(text)\n      mod.intext = text\n   //\n   // view\n   //   \n   div.appendChild(document.createElement('br'))   \n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('view')\n            span.appendChild(text)\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         open_view_window()\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// show_path_info\n//\nfunction show_path_info() {\n   mod.nametext.nodeValue = 'name: '+mod.name\n   var width = (25.4*mod.width/mod.dpi).toFixed(3)\n   var height = (25.4*mod.height/mod.dpi).toFixed(3)\n   var depth = (25.4*mod.depth/mod.dpi).toFixed(3)\n   if (mod.depth == undefined)\n      mod.mmtext.nodeValue = width+' x '+height+' (mm)'\n   else\n      mod.mmtext.nodeValue = width+' x '+height+' x '+depth+' (mm)'\n   var width = (mod.width/mod.dpi).toFixed(3)\n   var height = (mod.height/mod.dpi).toFixed(3)\n   var depth = (mod.depth/mod.dpi).toFixed(3)\n   if (mod.depth == undefined)\n      mod.intext.nodeValue = width+' x '+height+' (in)'\n   else\n      mod.intext.nodeValue = width+' x '+height+' x '+depth+' (in)'\n   mods.fit(mod.div)\n   }\n//\n// show_path\n//\nfunction show_path() {\n   var scene = mod.scene\n   var camera = mod.camera\n   var renderer = mod.renderer\n   //\n   // check if view window open\n   //\n   if (mod.win == undefined) {\n      open_view_window()\n      return\n      }\n   //\n   // check for path\n   //\n   if (mod.path == undefined)\n      return\n   //\n   // clear scene, leave camera\n   //\n   var length = scene.children.length\n   for (var c = (length-1); c > 1; --c) {\n      scene.remove(scene.children[c])\n      }\n   //\n   // fit camera\n   //\n   mod.thetaxy = 0\n   mod.thetaz = 0\n   mod.r = mod.height/2\n   mod.x0 = mod.width/2\n   mod.y0 = mod.height/2\n   camera.position.set(mod.x0,mod.y0,mod.r)\n   camera.up = new THREE.Vector3(0,1,0)\n   camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n   camera.updateProjectionMatrix()\n   //\n   // draw segments\n   //\n   var arrow_size = 1+mod.width/200\n   var path = mod.path\n   for (var segment = 0; segment < path.length; ++segment) {\n      if (segment > 0)\n         add_arrow(path[segment-1][path[segment-1].length-1],path[segment][0],0xff0000,arrow_size)         \n      for (var point = 1; point < path[segment].length; ++point) {\n         add_arrow(path[segment][point-1],path[segment][point],0x0000ff,arrow_size)\n         }\n      }\n   //\n   // add axes\n   //\n   var length = mod.height/10\n   add_arrow([0,0,0],[length,0,0],0xff0000,arrow_size)\n   add_arrow([0,0,0],[0,length,0],0x00ff00,arrow_size)\n   add_arrow([0,0,0],[0,0,length],0x0000ff,arrow_size)\n   //\n   // render\n   //\n   update()\n   //\n   // add_arrow\n   //\n   function add_arrow(start,stop,color,size) {\n      var origin = new THREE.Vector3().fromArray(start)\n      if (mod.depth == undefined)\n         origin.z = 0\n      var end  = new THREE.Vector3().fromArray(stop)\n      if (mod.depth == undefined)\n         end.z = 0\n      var length = new THREE.Vector3().subVectors(end,origin).length()\n      if (length <= size) {\n         add_line(origin,end,color)\n         //length = 1.1*size\n         return\n         }\n      var direction = new THREE.Vector3().subVectors(end,origin).normalize()\n      var arrow = new THREE.ArrowHelper(direction,origin,length,color,size,size)\n      scene.add(arrow)\n      }\n   //\n   // add_line\n   //\n   function add_line(start,stop,colorhex) {\n      var geometry = new THREE.Geometry()\n      geometry.vertices.push(start,stop)\n      var material = new THREE.LineBasicMaterial({color:colorhex})\n      var line = new THREE.Line(geometry,material)\n      scene.add(line)\n      }\n   //\n   // update\n   //\n   function update() {\n      renderer.render(scene,camera)\n      }\n   }\n//\n// open_view_window\n//\nfunction open_view_window() {\n   //\n   // open window\n   //\n   win = window.open('')\n   mod.win = win\n   //\n   // load three.js\n   //\n   var script = document.createElement('script')\n   script.type = 'text/javascript'\n   script.onload = init_window\n   script.src = 'js/three.js/three.min.js'\n   mod.div.appendChild(script)\n   }\n//\n// init_window\n//\nfunction init_window() {\n   //document.write('<script type=\"text/javascript\">'+arg+'</script>')\n   //document.close()\n   //\n   // close button\n   //\n   var btn = document.createElement('button')\n      btn.appendChild(document.createTextNode('close'))\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.addEventListener('click',function(){\n         mod.win.close()\n         mod.win = undefined\n         })\n      mod.win.document.body.appendChild(btn)\n   //\n   // label text\n   //\n   var text = win.document.createTextNode(' left: pan, right: rotate, scroll: zoom')\n      mod.win.document.body.appendChild(text)\n   //\n   // GL container\n   //\n   mod.win.document.body.appendChild(document.createElement('br'))   \n   container = mod.win.document.createElement('div')\n   container.style.overflow = 'hidden'\n   mod.win.document.body.appendChild(container)\n   //\n   // event handlers\n   //\n   container.addEventListener('contextmenu',context_menu)\n   container.addEventListener('mousedown',mouse_down)\n   container.addEventListener('mouseup',mouse_up)\n   container.addEventListener('mousemove',mouse_move)\n   container.addEventListener('wheel',mouse_wheel)\n   //\n   // add scene\n   //\n   scene = new THREE.Scene()\n   mod.scene = scene\n   var width = mod.win.innerWidth\n   var height = mod.win.innerHeight\n   var aspect = width/height\n   var near = 0.1\n   var far = 1000000\n   camera = new THREE.PerspectiveCamera(90,aspect,near,far)\n   mod.camera = camera\n   scene.add(camera)\n   //\n   // add renderer\n   //\n   renderer = new THREE.WebGLRenderer({antialias:true})\n   mod.renderer = renderer\n   renderer.setClearColor(0xffffff)\n   renderer.setSize(width,height)\n   container.appendChild(renderer.domElement)\n   //\n   // show the path if available\n   //\n   show_path()\n   //\n   // context_menu\n   //\n   function context_menu(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      return (false)\n      }\n   //\n   // mouse_down\n   //\n   function mouse_down(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      mod.button = evt.button\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      }\n   //\n   // mouse_up\n   //\n   function mouse_up(evt) {\n      mod.button = undefined\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      }\n   //\n   // mouse_move\n   //\n   function mouse_move(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      var dx = evt.clientX-mod.x\n      var dy = evt.clientY-mod.y\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      if (mod.button == 0) {\n         mod.x0 += \n            Math.sin(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n            -Math.cos(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n         mod.y0 += \n            Math.cos(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n            +Math.sin(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n         camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n         camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n         camera.updateProjectionMatrix()\n         renderer.render(scene,camera)\n         }\n      else if (mod.button == 2) {\n         mod.thetaxy += dy/mod.win.innerHeight\n         mod.thetaz += dx/mod.win.innerWidth\n         camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         if (Math.cos(mod.thetaxy) > 0)\n            camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n         else\n            camera.up = new THREE.Vector3(-Math.sin(mod.thetaz),-Math.cos(mod.thetaz),0)\n         camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n         camera.updateProjectionMatrix()\n         renderer.render(scene,camera)\n         }\n      }\n   //\n   // mouse_wheel\n   //\n   function mouse_wheel(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      var dy = evt.deltaY/mod.win.innerHeight\n      mod.r += mod.height*dy\n      camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n      camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n      camera.position.z = mod.r*Math.cos(mod.thetaxy)\n      camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n      camera.updateProjectionMatrix()\n      renderer.render(scene,camera)\n      }\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"1012.2167006691656","left":"1498.8483233253378","inputs":{},"outputs":{}},"0.9325875387173613":{"definition":"//\n// mill raster 2.5D\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2019\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mill raster 2.5D'\n//\n// initialization\n//\nvar init = function() {\n   mod.dia_in.value = '0.1'\n   mod.dia_mm.value = '2.54'\n   mod.cut_in.value = '0.1'\n   mod.cut_mm.value = '2.54'\n   mod.max_in.value = '1'\n   mod.max_mm.value = '25.4'\n   mod.number.value = '1'\n   mod.stepover.value = '0.5'\n   mod.merge.value = '1'\n   mod.sort.checked = true\n   }\n//\n// inputs\n//\nvar inputs = {\n   imageInfo:{type:'',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.width\n         ctx.canvas.height = mod.height\n         }},\n   path:{type:'',\n      event:function(evt){\n         if (mod.label.nodeValue == 'calculating') {\n            //\n            // calculation in progress, draw and accumulate\n            //\n            draw_path(evt.detail)\n            accumulate_path(evt.detail)\n            mod.offsetCount += 1\n            if ((mod.offsetCount != parseInt(mod.number.value))\n               && (evt.detail.length > 0)) {\n               //\n               // layer detail present and offset not complete\n               //\n               mod.offset += parseFloat(mod.stepover.value)\n               outputs.offset.event(\n                  mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n               }\n            else if (mod.depthmm < parseFloat(mod.max_mm.value)) {\n               //\n               // layer loop not complete\n               //\n               merge_layer()\n               accumulate_toolpath()\n               clear_layer()\n               mod.depthmm += parseFloat(mod.cut_mm.value)\n               if (mod.depthmm > parseFloat(mod.max_mm.value)) {\n                  mod.depthmm = parseFloat(mod.max_mm.value)\n                  }\n               //\n               // clear offset\n               //\n               outputs.offset.event('')\n               //\n               // set new depth\n               //\n               outputs.depth.event(mod.depthmm)\n               //\n               // set new offset\n               //\n               mod.offsetCount = 0\n               outputs.offset.event(\n                  mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n               }\n            else {\n               //\n               // done, finish and output\n               //\n               draw_path(mod.toolpath)\n               draw_connections(mod.toolpath)\n               mod.label.nodeValue = 'calculate'\n               mod.labelspan.style.fontWeight = 'normal'\n               outputs.toolpath.event()\n               }\n            }\n         }\n      },\n   settings:{type:'',\n      event:function(evt){\n         set_values(evt.detail)\n         }\n      }\n   }\n//\n// outputs\n//\nvar outputs = {\n   depth:{type:'',\n      event:function(depth){\n         mods.output(mod,'depth',{depthmm:depth})\n         }\n      },\n   diameter:{type:'',\n      event:function(){\n         mods.output(mod,'diameter',Math.ceil(mod.dpi*mod.dia_in.value))\n         }\n      },\n   offset:{type:'',\n      event:function(size){\n         mods.output(mod,'offset',size)\n         }\n      },\n   toolpath:{type:'',\n      event:function(){\n         cmd = {}\n         cmd.path = mod.toolpath\n         cmd.name = mod.name\n         cmd.dpi = mod.dpi\n         cmd.width = mod.width\n         cmd.height = mod.height\n         cmd.depth = Math.round(parseFloat(mod.max_in.value)*mod.dpi)\n         mods.output(mod,'toolpath',cmd)\n         }\n      }\n   }\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // tool diameter\n   //\n   div.appendChild(document.createTextNode('tool diameter'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.dia_in.value = parseFloat(mod.dia_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.dia_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.dia_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // cut depth\n   //\n   div.appendChild(document.createTextNode('cut depth'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.cut_in.value = parseFloat(mod.cut_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.cut_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.cut_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // max depth\n   //\n   div.appendChild(document.createTextNode('max depth'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.max_in.value = parseFloat(mod.max_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.max_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.max_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // offset number\n   //\n   div.appendChild(document.createTextNode('offset number: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.number = input\n   div.appendChild(document.createTextNode(' (0 = fill)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // offset stepover\n   //\n   div.appendChild(document.createTextNode('offset stepover: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.stepover = input\n   div.appendChild(document.createTextNode(' (1 = diameter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // direction\n   //\n   div.appendChild(document.createTextNode('direction: '))\n   div.appendChild(document.createTextNode('climb'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'direction'\n      input.id = mod.div.id+'climb'\n      input.checked = true\n      div.appendChild(input)\n      mod.climb = input\n   div.appendChild(document.createTextNode(' conventional'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'direction'\n      input.id = mod.div.id+'conventional'\n      div.appendChild(input)\n      mod.conventional = input\n   div.appendChild(document.createElement('br'))\n   //\n   // path merge\n   //\n   div.appendChild(document.createTextNode('path merge: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.merge = input\n   div.appendChild(document.createTextNode(' (1 = diameter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // path order\n   //\n   div.appendChild(document.createTextNode('path order: '))\n   div.appendChild(document.createTextNode('forward'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'order'\n      input.id = mod.div.id+'forward'\n      input.checked = true\n      div.appendChild(input)\n      mod.forward = input\n   div.appendChild(document.createTextNode(' reverse'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'order'\n      input.id = mod.div.id+'reverse'\n      div.appendChild(input)\n      mod.reverse = input\n   div.appendChild(document.createElement('br'))\n   //\n   // sort distance\n   //\n   div.appendChild(document.createTextNode('sort distance: '))\n   var input = document.createElement('input')\n      input.type = 'checkbox'\n      input.id = mod.div.id+'sort'\n      div.appendChild(input)\n      mod.sort = input\n   div.appendChild(document.createElement('br'))\n   //\n   // calculate\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('calculate')\n            mod.label = text\n            span.appendChild(text)\n         mod.labelspan = span\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         mod.label.nodeValue = 'calculating'\n         mod.labelspan.style.fontWeight = 'bold'\n         outputs.offset.event('') // clear offset\n         mod.depthmm = parseFloat(mod.cut_mm.value)\n         outputs.depth.event(mod.depthmm) // set depth\n         mod.toolpath = [] // start new toolpath\n         clear_layer() // clear layer\n         outputs.diameter.event()\n         outputs.offset.event( // set offset\n            mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createTextNode(' '))\n   //\n   // view\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var svg = document.getElementById(mod.div.id+'svg')\n         var clone = svg.cloneNode(true)\n         clone.setAttribute('width',mod.img.width)\n         clone.setAttribute('height',mod.img.height)\n         win.document.body.appendChild(clone)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // on-screen SVG\n   //\n   var svgNS = \"http://www.w3.org/2000/svg\"\n   var svg = document.createElementNS(svgNS,\"svg\")\n   svg.setAttribute('id',mod.div.id+'svg')\n   svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n      \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n   svg.setAttribute('width',mods.ui.canvas)\n   svg.setAttribute('height',mods.ui.canvas)\n   svg.style.backgroundColor = 'rgb(255,255,255)'\n   var g = document.createElementNS(svgNS,'g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   div.appendChild(svg)\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   }\n//\n// local functions\n//\n// set_values\n//\nfunction set_values(settings) {\n   for (var s in settings) {\n      switch(s) {\n         case 'tool diameter (in)':\n            mod.dia_in.value = settings[s]\n            mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n            break\n         case 'cut depth (in)':\n            mod.cut_in.value = settings[s]\n            mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n            break\n         case 'max depth (in)':\n            mod.max_in.value = settings[s]\n            mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n            break\n         case 'offset number':\n            mod.number.value = settings[s]\n            break\n         }\n      }\n   }\n//\n// clear_layer\n//\nfunction clear_layer() {\n   mod.path = []\n   mod.offset = 0.5\n   mod.offsetCount = 0\n   var svg = document.getElementById(mod.div.id+'svg')\n   svg.setAttribute(\n      'viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n   var g = document.getElementById(mod.div.id+'g')\n   svg.removeChild(g)\n   var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   }\n//\n// accumulate_path\n//    todo: replace inefficient insertion sort\n//    todo: move sort out of main thread\n//\nfunction accumulate_path(path) {\n   var forward = mod.forward.checked\n   var conventional = mod.conventional.checked\n   var sort = mod.sort.checked\n   for (var segnew = 0; segnew < path.length; ++segnew) {\n      if (conventional)\n         path[segnew].reverse()\n      if (mod.path.length == 0)\n         mod.path.splice(0,0,path[segnew])\n      else if (sort) {\n         var xnew = path[segnew][0][0]\n         var ynew = path[segnew][0][1]\n         var dmin = Number.MAX_VALUE\n         var segmin = -1\n         for (var segold = 0; segold < mod.path.length; ++segold) {\n            var xold = mod.path[segold][0][0]\n            var yold = mod.path[segold][0][1]\n            var dx = xnew-xold\n            var dy = ynew-yold\n            var d = Math.sqrt(dx*dx+dy*dy)\n            if (d < dmin) {\n               dmin = d\n               segmin = segold\n               }\n            }\n         if (forward)\n            mod.path.splice(segmin+1,0,path[segnew])\n         else\n            mod.path.splice(segmin,0,path[segnew])\n         }\n      else {\n         if (forward)\n            mod.path.splice(mod.path.length,0,path[segnew])\n         else\n            mod.path.splice(0,0,path[segnew])\n         }\n      }\n   }\n//\n// merge_layer\n//\nfunction merge_layer() {\n   var dmerge = mod.dpi*parseFloat(mod.merge.value)*parseFloat(mod.dia_in.value)\n   var seg = 0\n   while (seg < (mod.path.length-1)) {\n      var xold = mod.path[seg][mod.path[seg].length-1][0]\n      var yold = mod.path[seg][mod.path[seg].length-1][1]\n      var xnew = mod.path[seg+1][0][0]\n      var ynew = mod.path[seg+1][0][1]\n      var dx = xnew-xold\n      var dy = ynew-yold\n      var d = Math.sqrt(dx*dx+dy*dy)\n      if (d < dmerge)\n         mod.path.splice(seg,2,mod.path[seg].concat(mod.path[seg+1]))\n      else\n         seg += 1\n      }\n   }\n//\n// accumulate_toolpath\n//\nfunction accumulate_toolpath() {\n   for (var seg = 0; seg < mod.path.length; ++seg) {\n      var newseg = []\n      for (var pt = 0; pt < mod.path[seg].length; ++pt) {\n         var idepth = -Math.round(mod.dpi*mod.depthmm/25.4)\n         var point = mod.path[seg][pt].concat(idepth)\n         newseg.splice(newseg.length,0,point)\n         }\n      mod.toolpath.push(newseg)\n      }\n   }\n//\n// draw_path\n//\nfunction draw_path(path) {\n   var g = document.getElementById(mod.div.id+'g')\n   var h = mod.img.height\n   var w = mod.img.width\n   var xend = null\n   var yend = null\n   //\n   // loop over segments\n   //\n   for (var segment = 0; segment < path.length; ++segment) {\n      if (path[segment].length > 1) {\n         //\n         // loop over points\n         //\n         for (var point = 1; point < path[segment].length; ++point) {\n            var line = document.createElementNS(\n               'http://www.w3.org/2000/svg','line')\n            line.setAttribute('stroke','black')\n            line.setAttribute('stroke-width',1)\n            line.setAttribute('stroke-linecap','round')\n            var x1 = path[segment][point-1][0]\n            var y1 = h-path[segment][point-1][1]-1\n            var x2 = path[segment][point][0]\n            var y2 = h-path[segment][point][1]-1\n            xend = x2\n            yend = y2\n            line.setAttribute('x1',x1)\n            line.setAttribute('y1',y1)\n            line.setAttribute('x2',x2)\n            line.setAttribute('y2',y2)\n            var dx = x2-x1\n            var dy = y2-y1\n            var d = Math.sqrt(dx*dx+dy*dy)\n            if (d > 0) {\n               nx = 6*dx/d\n               ny = 6*dy/d\n               var tx = 3*dy/d\n               var ty = -3*dx/d\n               g.appendChild(line)\n               triangle = document.createElementNS(\n                  'http://www.w3.org/2000/svg','polygon')\n               triangle.setAttribute(\n                  'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                  +' '+(x2-nx-tx)+','+(y2-ny-ty))\n               triangle.setAttribute('fill','black')\n               g.appendChild(triangle)\n               }\n            }\n         }\n      }\n   }\n//\n// draw_connections\n//\nfunction draw_connections(path) {\n   var g = document.getElementById(mod.div.id+'g')\n   var h = mod.img.height\n   var w = mod.img.width\n   //\n   // loop over segments\n   //\n   for (var segment = 1; segment < path.length; ++segment) {\n      //\n      // draw connection from previous segment\n      //\n      var line = document.createElementNS(\n         'http://www.w3.org/2000/svg','line')\n      line.setAttribute('stroke','red')\n      line.setAttribute('stroke-width',1)\n      line.setAttribute('stroke-linecap','round')\n      var x1 = path[segment-1][path[segment-1].length-1][0]\n      var y1 = h-path[segment-1][path[segment-1].length-1][1]-1\n      var x2 = path[segment][0][0]\n      var y2 = h-path[segment][0][1]-1\n      line.setAttribute('x1',x1)\n      line.setAttribute('y1',y1)\n      line.setAttribute('x2',x2)\n      line.setAttribute('y2',y2)\n      var dx = x2-x1\n      var dy = y2-y1\n      var d = Math.sqrt(dx*dx+dy*dy)\n      if (d > 0) {\n         nx = 6*dx/d\n         ny = 6*dy/d\n         var tx = 3*dy/d\n         var ty = -3*dx/d\n         g.appendChild(line)\n         triangle = document.createElementNS(\n            'http://www.w3.org/2000/svg','polygon')\n         triangle.setAttribute(\n            'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n            +' '+(x2-nx-tx)+','+(y2-ny-ty))\n         triangle.setAttribute('fill','red')\n         g.appendChild(triangle)\n         }\n      }\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   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\ No newline at end of file
+{"modules":{"0.47383876715576023":{"definition":"//\n// distance transform \n//    assumes thresholded image, with zero intensity exterior\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'distance transform'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         distance_transform()}}}\n//\n// outputs\n//\nvar outputs = {\n   distances:{type:'F32',\n      event:function(){\n         mod.distances.height = mod.input.height\n         mod.distances.width = mod.input.width\n         mods.output(mod,'distances',mod.distances)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // view button\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// distance transform function\n//\nfunction distance_transform() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      mod.distances = new Float32Array(evt.data.buffer)\n      var imgbuf = new Uint8ClampedArray(h*w*4)\n      var dmax = -Number.MAX_VALUE\n      for (var y = 0; y < h; ++y) {\n         for (var x = 0; x < w; ++x) {\n            if (mod.distances[(h-1-y)*w+x] > dmax)\n               dmax = mod.distances[(h-1-y)*w+x]\n            }\n         }\n      var i\n      for (var y = 0; y < h; ++y) {\n         for (var x = 0; x < w; ++x) {\n            i = 255*mod.distances[(h-1-y)*w+x]/dmax\n            imgbuf[(h-1-y)*w*4+x*4+0] = i\n            imgbuf[(h-1-y)*w*4+x*4+1] = i\n            imgbuf[(h-1-y)*w*4+x*4+2] = i\n            imgbuf[(h-1-y)*w*4+x*4+3] = 255\n            }\n         }\n      var imgdata = new ImageData(imgbuf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.distances.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var ctx = mod.img.getContext(\"2d\")\n   ctx.putImageData(mod.input,0,0)\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,\n      buffer:img.data.buffer},\n      [img.data.buffer])\n   }\n//\n// distance transform worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var ny = evt.data.height\n      var nx = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Float32Array(nx*ny)\n      function distance(g,x,y,i) {\n         return ((y-i)*(y-i)+g[i][x]*g[i][x])\n         }\n      function intersection(g,x,y0,y1) {\n         return ((g[y0][x]*g[y0][x]-g[y1][x]*g[y1][x]+y0*y0-y1*y1)/(2.0*(y0-y1)))\n         }\n      //\n      // allocate arrays\n      //\n      var g = []\n      for (var y = 0; y < ny; ++y)\n         g[y] = new Uint32Array(nx)\n      var h = []\n      for (var y = 0; y < ny; ++y)\n         h[y] = new Uint32Array(nx)\n      var distances = []\n      for (var y = 0; y < ny; ++y)\n         distances[y] = new Uint32Array(nx)\n      var starts = new Uint32Array(ny)\n      var minimums = new Uint32Array(ny)\n      var d\n      //\n      // column scan\n      //  \n      for (var y = 0; y < ny; ++y) {\n         //\n         // right pass\n         //\n         var closest = -nx\n         for (var x = 0; x < nx; ++x) {\n            if (input[(ny-1-y)*nx*4+x*4+0] != 0) {\n               g[y][x] = 0\n               closest = x\n               }\n            else\n               g[y][x] = (x-closest)\n            }\n         //\n         // left pass\n         //\n         closest = 2*nx\n         for (var x = (nx-1); x >= 0; --x) {\n            if (input[(ny-1-y)*nx*4+x*4+0] != 0)\n               closest = x\n            else {\n               d = (closest-x)\n               if (d < g[y][x])\n                  g[y][x] = d\n               }\n            }\n         }\n      //\n      // row scan\n      //\n      for (var x = 0; x < nx; ++x) {\n         var segment = 0\n         starts[0] = 0\n         minimums[0] = 0\n         //\n         // down \n         //\n         for (var y = 1; y < ny; ++y) {\n            while ((segment >= 0) &&\n               (distance(g,x,starts[segment],minimums[segment]) > distance(g,x,starts[segment],y)))\n               segment -= 1\n            if (segment < 0) {\n               segment = 0\n               minimums[0] = y\n               }\n            else {\n               newstart = 1+intersection(g,x,minimums[segment],y)\n               if (newstart < ny) {\n                  segment += 1\n                  minimums[segment] = y\n                  starts[segment] = newstart\n                  }\n               }\n            }\n         //\n         // up \n         //\n         for (var y = (ny-1); y >= 0; --y) {\n            d = Math.sqrt(distance(g,x,y,minimums[segment]))\n            output[(ny-1-y)*nx+x] = d\n            if (y == starts[segment])\n               segment -= 1\n            }\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"482.8000042768857","left":"2745.386325836052","inputs":{},"outputs":{}},"0.07944144280928633":{"definition":"//\n// edge detect\n//    green = interior, blue = exterior, red = boundary\n//    assumes input is thresholded\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'edge detect'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         edge_detect()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('green:interior, blue:exterior, red:boundary'))\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// edge detect\n//\nfunction edge_detect() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   webworker.postMessage({worker:worker.toString(),\n      height:mod.input.height,width:mod.input.width,\n      buffer:mod.input.data.buffer},\n      [mod.input.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Uint8ClampedArray(h*w*4)\n      var i00,i0m,i0p,im0,ip0,imm,imp,ipm,ipp,row,col\n      //\n      // find edges - interior\n      //\n      for (row = 1; row < (h-1); ++row) {\n         for (col = 1; col < (w-1); ++col) {\n            i00 = (input[(h-1-row)*w*4+col*4+0] \n                      +input[(h-1-row)*w*4+col*4+1] \n                      +input[(h-1-row)*w*4+col*4+2])\n            i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                      +input[(h-1-row)*w*4+(col+1)*4+1] \n                      +input[(h-1-row)*w*4+(col+1)*4+2])\n            ip0 = (input[(h-2-row)*w*4+col*4+0] \n                      +input[(h-2-row)*w*4+col*4+1] \n                      +input[(h-2-row)*w*4+col*4+2])\n            ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                      +input[(h-2-row)*w*4+(col+1)*4+1] \n                      +input[(h-2-row)*w*4+(col+1)*4+2])\n            i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                      +input[(h-1-row)*w*4+(col-1)*4+1] \n                      +input[(h-1-row)*w*4+(col-1)*4+2])\n            im0 = (input[(h-row)*w*4+col*4+0] \n                      +input[(h-row)*w*4+col*4+1] \n                      +input[(h-row)*w*4+col*4+2])\n            imm = (input[(h-row)*w*4+(col-1)*4+0] \n                      +input[(h-row)*w*4+(col-1)*4+1] \n                      +input[(h-row)*w*4+(col-1)*4+2])\n            imp = (input[(h-row)*w*4+(col+1)*4+0] \n                      +input[(h-row)*w*4+(col+1)*4+1] \n                      +input[(h-row)*w*4+(col+1)*4+2])\n            ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                      +input[(h-2-row)*w*4+(col-1)*4+1] \n                      +input[(h-2-row)*w*4+(col-1)*4+2])\n            if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n               || (i00 != i0m) || (i00 != im0) || (i00 != imm)\n               || (i00 != imp) || (i00 != ipm)) {\n               output[(h-1-row)*w*4+col*4+0] = 255\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else if (i00 == 0) {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 255\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 255\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      //\n      // left and right edges\n      //\n      for (row = 1; row < (h-1); ++row) {\n         col = w-1\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         imm = (input[(h-row)*w*4+(col-1)*4+0] \n                   +input[(h-row)*w*4+(col-1)*4+1] \n                   +input[(h-row)*w*4+(col-1)*4+2])\n         ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                   +input[(h-2-row)*w*4+(col-1)*4+1] \n                   +input[(h-2-row)*w*4+(col-1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n        if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm) \n           || (i00 != im0) || (i00 != imm)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         col = 0\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         imp = (input[(h-row)*w*4+(col+1)*4+0] \n                   +input[(h-row)*w*4+(col+1)*4+1] \n                   +input[(h-row)*w*4+(col+1)*4+2])\n         ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                   +input[(h-2-row)*w*4+(col+1)*4+1] \n                   +input[(h-2-row)*w*4+(col+1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n        if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n           || (i00 != im0) || (i00 != imp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         }\n      //\n      // top and bottom edges\n      //\n      for (col = 1; col < (w-1); ++col) {\n         row = h-1\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         imm = (input[(h-row)*w*4+(col-1)*4+0] \n                   +input[(h-row)*w*4+(col-1)*4+1] \n                   +input[(h-row)*w*4+(col-1)*4+2])\n         im0 = (input[(h-row)*w*4+col*4+0] \n                   +input[(h-row)*w*4+col*4+1] \n                   +input[(h-row)*w*4+col*4+2])\n         imp = (input[(h-row)*w*4+(col+1)*4+0] \n                   +input[(h-row)*w*4+(col+1)*4+1] \n                   +input[(h-row)*w*4+(col+1)*4+2])\n        if ((i00 != i0m) || (i00 != i0p) || (i00 != imm) \n           || (i00 != im0) || (i00 != imp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         row = 0\n         i00 = (input[(h-1-row)*w*4+col*4+0] \n                   +input[(h-1-row)*w*4+col*4+1] \n                   +input[(h-1-row)*w*4+col*4+2])\n         i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                   +input[(h-1-row)*w*4+(col-1)*4+1] \n                   +input[(h-1-row)*w*4+(col-1)*4+2])\n         i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                   +input[(h-1-row)*w*4+(col+1)*4+1] \n                   +input[(h-1-row)*w*4+(col+1)*4+2])\n         ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                   +input[(h-2-row)*w*4+(col-1)*4+1] \n                   +input[(h-2-row)*w*4+(col-1)*4+2])\n         ip0 = (input[(h-2-row)*w*4+col*4+0] \n                   +input[(h-2-row)*w*4+col*4+1] \n                   +input[(h-2-row)*w*4+col*4+2])\n         ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                   +input[(h-2-row)*w*4+(col+1)*4+1] \n                   +input[(h-2-row)*w*4+(col+1)*4+2])\n        if ((i00 != i0m) || (i00 != i0p) || (i00 != ipm) \n           || (i00 != ip0) || (i00 != ipp)) {\n           output[(h-1-row)*w*4+col*4+0] = 255\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else if (i00 == 0) {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 0\n           output[(h-1-row)*w*4+col*4+2] = 255\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n        else {\n           output[(h-1-row)*w*4+col*4+0] = 0\n           output[(h-1-row)*w*4+col*4+1] = 255\n           output[(h-1-row)*w*4+col*4+2] = 0\n           output[(h-1-row)*w*4+col*4+3] = 255\n           }\n         }\n      //\n      // corners\n      //\n      row = 0\n      col = 0\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                +input[(h-1-row)*w*4+(col+1)*4+1] \n                +input[(h-1-row)*w*4+(col+1)*4+2])\n      ip0 = (input[(h-2-row)*w*4+col*4+0] \n                +input[(h-2-row)*w*4+col*4+1] \n                +input[(h-2-row)*w*4+col*4+2])\n      ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n                +input[(h-2-row)*w*4+(col+1)*4+1] \n                +input[(h-2-row)*w*4+(col+1)*4+2])\n      if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = 0\n      col = w-1\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                +input[(h-1-row)*w*4+(col-1)*4+1] \n                +input[(h-1-row)*w*4+(col-1)*4+2])\n      ip0 = (input[(h-2-row)*w*4+col*4+0] \n                +input[(h-2-row)*w*4+col*4+1] \n                +input[(h-2-row)*w*4+col*4+2])\n      ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n                +input[(h-2-row)*w*4+(col-1)*4+1] \n                +input[(h-2-row)*w*4+(col-1)*4+2])\n      if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = h-1\n      col = 0\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n                +input[(h-1-row)*w*4+(col+1)*4+1] \n                +input[(h-1-row)*w*4+(col+1)*4+2])\n      im0 = (input[(h-row)*w*4+col*4+0] \n                +input[(h-row)*w*4+col*4+1] \n                +input[(h-row)*w*4+col*4+2])\n      imp = (input[(h-row)*w*4+(col+1)*4+0] \n                +input[(h-row)*w*4+(col+1)*4+1] \n                +input[(h-row)*w*4+(col+1)*4+2])\n      if ((i00 != i0p) || (i00 != im0) || (i00 != imp)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      row = h-1\n      col = w-1\n      i00 = (input[(h-1-row)*w*4+col*4+0] \n                +input[(h-1-row)*w*4+col*4+1] \n                +input[(h-1-row)*w*4+col*4+2])\n      i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n                +input[(h-1-row)*w*4+(col-1)*4+1] \n                +input[(h-1-row)*w*4+(col-1)*4+2])\n      im0 = (input[(h-row)*w*4+col*4+0] \n                +input[(h-row)*w*4+col*4+1] \n                +input[(h-row)*w*4+col*4+2])\n      imm = (input[(h-row)*w*4+(col-1)*4+0] \n                +input[(h-row)*w*4+(col-1)*4+1] \n                +input[(h-row)*w*4+(col-1)*4+2])\n      if ((i00 != i0m) || (i00 != im0) || (i00 != imm)) {\n         output[(h-1-row)*w*4+col*4+0] = 255\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else if (i00 == 0) {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 0\n         output[(h-1-row)*w*4+col*4+2] = 255\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      else {\n         output[(h-1-row)*w*4+col*4+0] = 0\n         output[(h-1-row)*w*4+col*4+1] = 255\n         output[(h-1-row)*w*4+col*4+2] = 0\n         output[(h-1-row)*w*4+col*4+3] = 255\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"832.8000042768859","left":"3229.386325836052","inputs":{},"outputs":{}},"0.8903773266711255":{"definition":"//\n// orient edges\n//    input is green:interior, blue:exterior, red:boundary\n//    output is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'orient edges'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         var ctx = mod.display.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         orient_edges()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // off-screen display canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.display = canvas\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('red:north, dark red:south'))\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('green:east, dark green:west'))\n         win.document.body.appendChild(document.createElement('br'))\n         win.document.body.appendChild(document.createTextNode('blue:start, dark blue:stop'))\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.display,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// orient edges\n//\nfunction orient_edges() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      var disp = new Uint8ClampedArray(evt.data.display)\n      var dispdata = new ImageData(disp,w,h)\n      var ctx = mod.display.getContext(\"2d\")\n      ctx.putImageData(dispdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var w = mod.canvas.width\n      var h = mod.canvas.height\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,w,h)\n      ctx.drawImage(mod.display,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,\n      buffer:mod.input.data.buffer},\n      [mod.input.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var output = new Uint8ClampedArray(h*w*4)\n      var row,col\n      var boundary = 0\n      var interior = 1\n      var exterior = 2\n      var alpha = 3\n      var northsouth = 0\n      var north = 128\n      var south = 64\n      var eastwest = 1\n      var east = 128\n      var west = 64\n      var startstop = 2\n      var start = 128\n      var stop = 64\n      //\n      // orient body states\n      //\n      for (row = 1; row < (h-1); ++row) {\n         for (col = 1; col < (w-1); ++col) {\n            output[(h-1-row)*w*4+col*4+northsouth] = 0\n            output[(h-1-row)*w*4+col*4+eastwest] = 0\n            output[(h-1-row)*w*4+col*4+startstop] = 0\n            output[(h-1-row)*w*4+col*4+alpha] = 255\n            if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n               if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n                  && ((input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n                  || (input[(h-1-(row+1))*w*4+(col+1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+northsouth] |= north\n               if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n                  && ((input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n                  || (input[(h-1-(row-1))*w*4+(col-1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+northsouth] |= south\n               if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n                  && ((input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n                  || (input[(h-1-(row-1))*w*4+(col+1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+eastwest] |= east\n               if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n                  && ((input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n                  || (input[(h-1-(row+1))*w*4+(col-1)*4+interior] != 0)))\n                  output[(h-1-row)*w*4+col*4+eastwest] |= west\n               }\n            }\n         }\n      //\n      // orient edge states\n      //\n      for (col = 1; col < (w-1); ++col) {\n         row = 0\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n               && (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+northsouth] |= north\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            if (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            }\n         row = h-1\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n               && (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+northsouth] |= south\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            }\n         }\n      for (row = 1; row < (h-1); ++row) {\n         col = 0\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n               && (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+eastwest] |= east\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            if (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            }\n         col = w-1\n         output[(h-1-row)*w*4+col*4+northsouth] = 0\n         output[(h-1-row)*w*4+col*4+eastwest] = 0\n         output[(h-1-row)*w*4+col*4+startstop] = 0\n         output[(h-1-row)*w*4+col*4+alpha] = 255\n         if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n            if (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n               output[(h-1-row)*w*4+col*4+startstop] |= stop\n            if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n               && (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)) {\n               output[(h-1-row)*w*4+col*4+eastwest] |= west\n               output[(h-1-row)*w*4+col*4+startstop] |= start\n               }\n            }\n         }\n      //\n      // orient corner states (todo)\n      //\n      row = 0\n      col = 0\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = h-1\n      col = 0\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = 0\n      col = w-1\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      row = h-1\n      col = w-1\n      output[(h-1-row)*w*4+col*4+northsouth] = 0\n      output[(h-1-row)*w*4+col*4+eastwest] = 0\n      output[(h-1-row)*w*4+col*4+startstop] = 0\n      output[(h-1-row)*w*4+col*4+alpha] = 255\n      //\n      // invert background for display\n      //\n      var display = new Uint8ClampedArray(h*w*4)\n      var r,g,b,i\n      for (row = 0; row < h; ++row) {\n         for (col = 0; col < w; ++col) {\n            r = output[(h-1-row)*w*4+col*4+0]\n            g = output[(h-1-row)*w*4+col*4+1]\n            b = output[(h-1-row)*w*4+col*4+2]\n            i = r+g+b\n            if (i != 0) {            \n               display[(h-1-row)*w*4+col*4+0] = output[(h-1-row)*w*4+col*4+0]\n               display[(h-1-row)*w*4+col*4+1] = output[(h-1-row)*w*4+col*4+1]\n               display[(h-1-row)*w*4+col*4+2] = output[(h-1-row)*w*4+col*4+2]\n               display[(h-1-row)*w*4+col*4+3] = output[(h-1-row)*w*4+col*4+3]\n               }\n            else {\n               display[(h-1-row)*w*4+col*4+0] = 255\n               display[(h-1-row)*w*4+col*4+1] = 255\n               display[(h-1-row)*w*4+col*4+2] = 255\n               display[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      //\n      // return output\n      //\n      self.postMessage({buffer:output.buffer,display:display.buffer},[output.buffer,display.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"926.8000042768859","left":"2783.386325836052","inputs":{},"outputs":{}},"0.6488303557466412":{"definition":"//\n// image threshold\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'image threshold'\n//\n// initialization\n//\nvar init = function() {\n   mod.threshold.value = '0.5'\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         threshold_image()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // threshold value\n   //\n   div.appendChild(document.createTextNode('threshold (0-1): '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         threshold_image()\n         })\n      div.appendChild(input)\n      mod.threshold = input\n   div.appendChild(document.createElement('br'))\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// threshold image\n//\nfunction threshold_image() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var t = parseFloat(mod.threshold.value)\n   var ctx = mod.img.getContext(\"2d\")\n   ctx.putImageData(mod.input,0,0)\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,threshold:t,\n      buffer:img.data.buffer},\n      [img.data.buffer])\n   }\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var t = evt.data.threshold\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var r,g,b,a,i\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            r = buf[(h-1-row)*w*4+col*4+0] \n            g = buf[(h-1-row)*w*4+col*4+1] \n            b = buf[(h-1-row)*w*4+col*4+2] \n            a = buf[(h-1-row)*w*4+col*4+3] \n            i = (r+g+b)/(3*255)\n            if (a == 0)\n               val = 255\n            else if (i > t)\n               var val = 255\n            else\n               var val = 0\n            buf[(h-1-row)*w*4+col*4+0] = val\n            buf[(h-1-row)*w*4+col*4+1] = val\n            buf[(h-1-row)*w*4+col*4+2] = val\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      self.postMessage({buffer:buf.buffer},[buf.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"383.800004276886","left":"2329.386325836052","inputs":{},"outputs":{}},"0.749132408760488":{"definition":"//\n// vectorize\n//    input is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'vectorize'\n//\n// initialization\n//\nvar init = function() {\n   mod.error.value = '1'\n   }\n//\n// inputs\n//\nvar inputs = {\n   image:{type:'RGBA',\n      event:function(evt){\n         mod.input = evt.detail\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.input.width\n         ctx.canvas.height = mod.input.height \n         ctx.putImageData(mod.input,0,0)\n         vectorize()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   path:{type:'array',\n      event:function(){\n         mods.output(mod,'path',mod.path)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen SVG\n   //\n   var svgNS = \"http://www.w3.org/2000/svg\"\n   var svg = document.createElementNS(svgNS,\"svg\")\n   svg.setAttribute('id',mod.div.id+'svg')\n   svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n      \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n   svg.setAttribute('width',mods.ui.canvas)\n   svg.setAttribute('height',mods.ui.canvas)\n   svg.style.backgroundColor = 'rgb(255,255,255)'\n   var g = document.createElementNS(svgNS,'g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   div.appendChild(svg)\n   div.appendChild(document.createElement('br'))   \n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // error value\n   //\n   div.appendChild(document.createTextNode('vector fit (pixels): '))\n   //div.appendChild(document.createElement('br'))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         vectorize()\n         })\n      div.appendChild(input)\n      mod.error = input\n   div.appendChild(document.createElement('br'))\n   //\n   // sort\n   //\n   div.appendChild(document.createTextNode('sort distance: '))\n   var input = document.createElement('input')\n      input.type = 'checkbox'\n      input.id = mod.div.id+'sort'\n      input.checked = true\n      div.appendChild(input)\n      mod.sort = input\n   div.appendChild(document.createElement('br'))\n   //\n   // view button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var svg = document.getElementById(mod.div.id+'svg')\n         var clone = svg.cloneNode(true)\n         clone.setAttribute('width',mod.img.width)\n         clone.setAttribute('height',mod.img.height)\n         win.document.body.appendChild(clone)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// vectorize\n//\nfunction vectorize() {\n   //\n   // draw path\n   //\n   function draw_path(path) {\n      window.URL.revokeObjectURL(url)\n      var svg = document.getElementById(mod.div.id+'svg')\n      svg.setAttribute('viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n      var g = document.getElementById(mod.div.id+'g')\n      svg.removeChild(g)\n      var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n      g.setAttribute('id',mod.div.id+'g')\n      var h = mod.img.height\n      var w = mod.img.width\n      var xend = null\n      var yend = null\n      //\n      // loop over segments\n      //\n      for (var segment in path) {\n         if (path[segment].length > 1) {\n            if (xend != null) {\n               //\n               // draw connection from previous segment\n               //\n               var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n               line.setAttribute('stroke','red')\n               line.setAttribute('stroke-width',1)\n               line.setAttribute('stroke-linecap','round')\n               var x1 = xend\n               var y1 = yend\n               var x2 = path[segment][0][0]\n               var y2 = h-path[segment][0][1]-1\n               line.setAttribute('x1',x1)\n               line.setAttribute('y1',y1)\n               line.setAttribute('x2',x2)\n               line.setAttribute('y2',y2)\n               var dx = x2-x1\n               var dy = y2-y1\n               var d = Math.sqrt(dx*dx+dy*dy)\n               if (d > 0) {\n                  nx = 6*dx/d\n                  ny = 6*dy/d\n                  var tx = 3*dy/d\n                  var ty = -3*dx/d\n                  g.appendChild(line)\n                  triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n                  triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                     +' '+(x2-nx-tx)+','+(y2-ny-ty))\n                  triangle.setAttribute('fill','red')\n                  g.appendChild(triangle)\n                  }\n               }\n            //\n            // loop over points\n            //\n            for (var point = 1; point < path[segment].length; ++point) {\n               var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n               line.setAttribute('stroke','black')\n               line.setAttribute('stroke-width',1)\n               line.setAttribute('stroke-linecap','round')\n               var x1 = path[segment][point-1][0]\n               var y1 = h-path[segment][point-1][1]-1\n               var x2 = path[segment][point][0]\n               var y2 = h-path[segment][point][1]-1\n               xend = x2\n               yend = y2\n               line.setAttribute('x1',x1)\n               line.setAttribute('y1',y1)\n               line.setAttribute('x2',x2)\n               line.setAttribute('y2',y2)\n               var dx = x2-x1\n               var dy = y2-y1\n               var d = Math.sqrt(dx*dx+dy*dy)\n               if (d > 0) {\n                  nx = 6*dx/d\n                  ny = 6*dy/d\n                  var tx = 3*dy/d\n                  var ty = -3*dx/d\n                  g.appendChild(line)\n                  triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n                  triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                     +' '+(x2-nx-tx)+','+(y2-ny-ty))\n                  triangle.setAttribute('fill','black')\n                  g.appendChild(triangle)\n                  }\n               }\n            }\n         }\n      svg.appendChild(g)\n      }\n   //\n   // set up worker\n   //\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      webworker.terminate()\n      mod.path = evt.data.path\n      draw_path(mod.path)\n      outputs.path.event()\n      })\n   //\n   // call worker\n   //\n   webworker.postMessage({\n      height:mod.input.height,width:mod.input.width,sort:mod.sort.checked,\n      error:parseFloat(mod.error.value),\n      buffer:mod.input.data.buffer})\n   }\n//\n// vectorize worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var sort = evt.data.sort\n      var input = new Uint8ClampedArray(evt.data.buffer)\n      var northsouth = 0\n      var north = 128\n      var south = 64\n      var eastwest = 1\n      var east = 128\n      var west = 64\n      var startstop = 2\n      var start = 128\n      var stop = 64\n      var path = []\n      //\n      // edge follower\n      //\n      function follow_edges(row,col) {\n         if ((input[(h-1-row)*w*4+col*4+northsouth] != 0)\n            || (input[(h-1-row)*w*4+col*4+eastwest] != 0)) {\n            path[path.length] = [[col,row]]\n            while (1) {\n               if (input[(h-1-row)*w*4+col*4+northsouth] & north) {\n                  input[(h-1-row)*w*4+col*4+northsouth] =\n                     input[(h-1-row)*w*4+col*4+northsouth] & ~north\n                  row += 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+northsouth] & south) {\n                  input[(h-1-row)*w*4+col*4+northsouth] =\n                     input[(h-1-row)*w*4+col*4+northsouth] & ~south\n                  row -= 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+eastwest] & east) {\n                  input[(h-1-row)*w*4+col*4+eastwest] =\n                     input[(h-1-row)*w*4+col*4+eastwest] & ~east\n                  col += 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else if (input[(h-1-row)*w*4+col*4+eastwest] & west) {\n                  input[(h-1-row)*w*4+col*4+eastwest] =\n                     input[(h-1-row)*w*4+col*4+eastwest] & ~west\n                  col -= 1\n                  path[path.length-1][path[path.length-1].length] = [col,row]\n                  }\n               else\n                  break\n               }\n            }\n         }\n      //\n      // follow boundary starts\n      //\n      for (var row = 1; row < (h-1); ++row) {\n         col = 0\n         follow_edges(row,col)\n         col = w-1\n         follow_edges(row,col)\n         }\n      for (var col = 1; col < (w-1); ++col) {\n         row = 0\n         follow_edges(row,col)\n         row = h-1      \n         follow_edges(row,col)\n         }\n      //\n      // follow interior paths\n      //\n      for (var row = 1; row < (h-1); ++row) {\n         for (var col = 1; col < (w-1); ++col) {\n            follow_edges(row,col)\n            }\n         }\n      //\n      // vectorize path\n      //\n      var error = evt.data.error\n      var vecpath = []\n      for (var seg = 0; seg < path.length; ++seg) {\n         var x0 = path[seg][0][0]\n         var y0 = path[seg][0][1]\n         vecpath[vecpath.length] = [[x0,y0]]\n         var xsum = x0\n         var ysum = y0\n         var sum = 1\n         for (var pt = 1; pt < path[seg].length; ++pt) {\n            var xold = x\n            var yold = y\n            var x = path[seg][pt][0]\n            var y = path[seg][pt][1]\n            if (sum == 1) {\n               xsum += x\n               ysum += y\n               sum += 1\n               }\n            else {\n               var xmean = xsum/sum\n               var ymean = ysum/sum\n               var dx = xmean-x0\n               var dy = ymean-y0\n               var d = Math.sqrt(dx*dx+dy*dy)\n               var nx = dy/d\n               var ny = -dx/d\n               var l = Math.abs(nx*(x-x0)+ny*(y-y0))\n               if (l < error) {\n                  xsum += x\n                  ysum += y\n                  sum += 1\n                  }\n               else {\n                  vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [xold,yold]\n                  x0 = xold\n                  y0 = yold\n                  xsum = xold\n                  ysum = yold\n                  sum = 1\n                  }\n               }\n            if (pt == (path[seg].length-1)) {\n               vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [x,y]\n               }\n            }\n         }\n      //\n      // sort path\n      //\n      if ((vecpath.length > 0) && (sort == true)) {\n         var dmin = w*w+h*h\n         segmin = null\n         for (var seg = 0; seg < vecpath.length; ++seg) {\n            var x = vecpath[seg][0][0]\n            var y = vecpath[seg][0][0]\n            var d = x*x+y*y\n            if (d < dmin) {\n               dmin = d\n               segmin = seg\n               }\n            }\n         if (segmin != null) {\n            var sortpath = [vecpath[segmin]]\n            vecpath.splice(segmin,1)\n            }\n         while (vecpath.length > 0) {\n            var dmin = w*w+h*h\n            var x0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][0]\n            var y0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][1]\n            segmin = null\n            for (var seg = 0; seg < vecpath.length; ++seg) {\n               var x = vecpath[seg][0][0]\n               var y = vecpath[seg][0][1]\n               var d = (x-x0)*(x-x0)+(y-y0)*(y-y0)\n               if (d < dmin) {\n                  dmin = d\n                  segmin = seg\n                  }\n               }\n            if (segmin != null) {\n               sortpath[sortpath.length] = vecpath[segmin]\n               vecpath.splice(segmin,1)\n               }\n            }\n         }\n      else if ((vecpath.length > 0) && (sort == false))\n         sortpath = vecpath\n      else\n         sortpath = []\n      //\n      // return path\n      //\n      self.postMessage({path:sortpath})\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"831.8000042768859","left":"2364.386325836052","inputs":{},"outputs":{}},"0.4793941661670936":{"definition":"//\n// save file\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'save file'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   file:{type:'object',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.contents = evt.detail.contents\n         save_file()\n         }}}\n//\n// outputs\n//\nvar outputs = {}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // info\n   //\n   var text = document.createTextNode('name:')\n      div.appendChild(text)\n      mod.nametext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('size:')\n      div.appendChild(text)\n      mod.sizetext = text\n   div.appendChild(document.createElement('br'))\n   }\n//\n// local functions\n//\nfunction save_file() {\n   var a = document.createElement('a')\n   a.setAttribute('href','data:text/plain;charset=utf-8,'+ \n      encodeURIComponent(mod.contents))\n   a.setAttribute('download',mod.name)\n   a.style.display = 'none'\n   document.body.appendChild(a)\n   a.click()\n   document.body.removeChild(a)\n   mod.nametext.nodeValue = 'name: '+mod.name\n   mods.fit(mod.div)\n   mod.sizetext.nodeValue = 'size: '+mod.contents.length\n   mods.fit(mod.div)\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"1323.0054355376824","left":"1206.6631658186536","inputs":{},"outputs":{}},"0.7562574507163453":{"definition":"//\n// ShopBot\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n\n\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'ShopBot'\n//\n// initialization\n//\nvar init = function() {\n   mod.cutspeed.value = '20'\n   mod.plungespeed.value = '20'\n   mod.jogspeed.value = '75'\n   mod.jogheight.value = '5'\n   mod.spindlespeed.value = '10000'\n   mod.unitsin.checked = true\n   }\n//\n// inputs\n//\nvar inputs = {\n   toolpath:{type:'object',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.path = evt.detail.path\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         make_path()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   file:{type:'object',\n      event:function(str){\n         obj = {}\n         obj.name = mod.name+\".sbp\"\n         obj.contents = str\n         mods.output(mod,'file',obj)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // cut speed\n   //\n   div.appendChild(document.createTextNode('cut speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.cutspeed = input\n   div.appendChild(document.createTextNode(' (mm/s)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // plunge speed\n   //\n   div.appendChild(document.createTextNode('plunge speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.plungespeed = input\n   div.appendChild(document.createTextNode(' (mm/s)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // jog speed\n   //\n   div.appendChild(document.createTextNode('jog speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.jogspeed = input\n   div.appendChild(document.createTextNode(' (mm/s)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // jog height\n   //\n   div.appendChild(document.createTextNode('jog height: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.jogheight = input\n   div.appendChild(document.createTextNode(' (mm)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // spindle speed\n   //\n   div.appendChild(document.createTextNode('spindle speed: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.spindlespeed = input\n   div.appendChild(document.createTextNode(' (RPM)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // file units\n   //\n   div.appendChild(document.createTextNode('file units:'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'units'\n      input.id = mod.div.id+'unitsin'\n      div.appendChild(input)\n      mod.unitsin = input\n   div.appendChild(document.createTextNode('in'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'units'\n      input.id = mod.div.id+'unitsmm'\n      div.appendChild(input)\n      mod.unitsmm = input\n   div.appendChild(document.createTextNode('mm'))\n   }\n//\n// local functions\n//\nfunction make_path() {\n   if (mod.unitsin.checked)\n      var units = 1\n   else\n      var units = 25.4\n   var dx = units*mod.width/mod.dpi\n   var nx = mod.width\n   var cut_speed = units*parseFloat(mod.cutspeed.value)/25.4\n   var plunge_speed = units*parseFloat(mod.plungespeed.value)/25.4\n   var jog_speed = units*parseFloat(mod.jogspeed.value)/25.4\n   var jog_height = units*parseFloat(mod.jogheight.value)/25.4\n   var spindle_speed = parseFloat(mod.spindlespeed.value)\n   var scale = dx/(nx-1)\n   str = \"SA\\r\\n\" // set to absolute distances\n   str += \"TR,\"+spindle_speed+\",1\\r\\n\" // set spindle speed\n   str += \"SO,1,1\\r\\n\" // set output number 1 to on\n   str += \"pause 2\\r\\n\" // let spindle come up to speed\n   str += \"MS,\"+cut_speed.toFixed(4)+\",\"+plunge_speed.toFixed(4)+\"\\r\\n\" // set xy,z speed\n   str += \"JS,\"+jog_speed.toFixed(4)+\",\"+jog_speed.toFixed(4)+\"\\r\\n\" // set jog xy,z speed\n   str += \"JZ,\"+jog_height.toFixed(4)+\"\\r\\n\" // move up\n   //\n   // follow segments\n   //\n   for (var seg = 0; seg < mod.path.length; ++seg) {\n      //\n      // move up to starting point\n      //\n      x = scale*mod.path[seg][0][0]\n      y = scale*mod.path[seg][0][1]\n      str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n      str += \"J2,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\"\\r\\n\"\n      //\n      // move down\n      //\n      z = scale*mod.path[seg][0][2]\n      str += \"MZ,\"+z.toFixed(4)+\"\\r\\n\"\n      for (var pt = 1; pt < mod.path[seg].length; ++pt) {\n         //\n         // move to next point\n         //\n         x = scale*mod.path[seg][pt][0]\n         y = scale*mod.path[seg][pt][1]\n         z = scale*mod.path[seg][pt][2]\n         str += \"M3,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\",\"+z.toFixed(4)+\"\\r\\n\"\n         }\n      }\n   //\n   // output file\n   //\n   str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n   outputs.file.event(str)\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n\n","top":"992.2516012544537","left":"1229.895753383433","inputs":{},"outputs":{}},"0.3040697193095865":{"definition":"//\n// mesh rotate\n// \n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh rotate'\n//\n// initialization\n//\nvar init = function() {\n   mod.rx.value = '0'\n   mod.ry.value = '0'\n   mod.rz.value = '0'\n   }\n//\n// inputs\n//\nvar inputs = {\n   mesh:{type:'STL',\n      event:function(evt){\n         mod.mesh = evt.detail\n         rotate_mesh()}}}\n//\n// outputs\n//\nvar outputs = {\n   mesh:{type:'STL',\n      event:function(buffer){\n         mods.output(mod,'mesh',buffer)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // rotation\n   //\n   div.appendChild(document.createTextNode('rotation (degrees):'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' x: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.rx = input\n   div.appendChild(document.createTextNode(' y: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.ry = input\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode(' z: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         rotate_mesh()\n         })\n      div.appendChild(input)\n      mod.rz = input\n   div.appendChild(document.createTextNode(' (enter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // info\n   //\n   var text = document.createTextNode('dx:')\n      div.appendChild(text)\n      mod.dxn = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('dy:')\n      div.appendChild(text)\n      mod.dyn = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('dz:')\n      div.appendChild(text)\n      mod.dzn = text\n   div.appendChild(document.createElement('br'))\n   }\n//\n// local functions\n//\n// rotate mesh\n//\nfunction rotate_mesh() {\n   //\n   // check for binary STL\n   //\n   var endian = true\n   var view = new DataView(mod.mesh)\n   var triangles = view.getUint32(80,endian)\n   var size = 80+4+triangles*(4*12+2)\n   //\n   // find limits, rotate, and draw\n   //\n   var blob = new Blob(['('+rotate_mesh_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      //\n      // worker response\n      //\n      window.URL.revokeObjectURL(url)\n      //\n      // size\n      //\n      mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n      mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n      mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n      //\n      // image\n      //\n      var image = evt.data.image\n      var height = mod.canvas.height\n      var width = mod.canvas.width\n      var buffer = new Uint8ClampedArray(evt.data.image)\n      var imgdata = new ImageData(buffer,width,height)\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      //\n      // mesh\n      //\n      mod.mesh = evt.data.mesh\n      //\n      // output\n      //\n      outputs.mesh.event(evt.data.rotate)\n      })\n   //\n   // call worker\n   //\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n   var rx = parseFloat(mod.rx.value)*Math.PI/180\n   var ry = parseFloat(mod.ry.value)*Math.PI/180\n   var rz = parseFloat(mod.rz.value)*Math.PI/180\n   webworker.postMessage({\n      height:mod.canvas.height,width:mod.canvas.width,\n      rx:rx,ry:ry,rz:rz,\n      image:img.data.buffer,mesh:mod.mesh},\n      [img.data.buffer,mod.mesh])\n   }\nfunction rotate_mesh_worker() {\n   self.addEventListener('message',function(evt) {\n      //\n      // function to draw line\n      //\n      function line(x0,y0,x1,y1) {\n         var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n         var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n         var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n         var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n         var row,col\n         var idx = ix1-ix0\n         var idy = iy1-iy0\n         if (Math.abs(idy) > Math.abs(idx)) {\n            (idy > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (row = row0; row <= row1; ++row) {\n               col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n            (idx > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (col = col0; col <= col1; ++col) {\n               row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else {\n            row = iy0\n            col = ix0\n            image[row*width*4+col*4+0] = 0\n            image[row*width*4+col*4+1] = 0\n            image[row*width*4+col*4+2] = 0\n            image[row*width*4+col*4+3] = 255\n            }\n         }\n      //\n      // function to rotate point\n      //\n      function rotate(x,y,z) {\n         var x1 = x\n         var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n         var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n         var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n         var y2 = y1\n         var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n         var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n         var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n         var z3 = z2\n         //return([x3,y3,z3])\n         return({x:x3,y:y3,z:z3})\n         }\n      //\n      // get variables\n      //\n      var height = evt.data.height\n      var width = evt.data.width\n      var rx = evt.data.rx\n      var ry = evt.data.ry\n      var rz = evt.data.rz\n      var endian = true\n      var image = new Uint8ClampedArray(evt.data.image)\n      var view = new DataView(evt.data.mesh)\n      var triangles = view.getUint32(80,endian)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         var p0 = rotate(x0,y0,z0)\n         if (p0.x > xmax) xmax = p0.x\n         if (p0.x < xmin) xmin = p0.x\n         if (p0.y > ymax) ymax = p0.y\n         if (p0.y < ymin) ymin = p0.y\n         if (p0.z > zmax) zmax = p0.z\n         if (p0.z < zmin) zmin = p0.z\n         var p1 = rotate(x1,y1,z1)\n         if (p1.x > xmax) xmax = p1.x\n         if (p1.x < xmin) xmin = p1.x\n         if (p1.y > ymax) ymax = p1.y\n         if (p1.y < ymin) ymin = p1.y\n         if (p1.z > zmax) zmax = p1.z\n         if (p1.z < zmin) zmin = p1.z\n         var p2 = rotate(x2,y2,z2)\n         if (p2.x > xmax) xmax = p2.x\n         if (p2.x < xmin) xmin = p2.x\n         if (p2.y > ymax) ymax = p2.y\n         if (p2.y < ymin) ymin = p2.y\n         if (p2.z > zmax) zmax = p2.z\n         if (p2.z < zmin) zmin = p2.z\n         }\n      var dx = xmax-xmin\n      var dy = ymax-ymin\n      var dz = zmax-zmin\n      //\n      // copy mesh\n      //\n      var newbuf = evt.data.mesh.slice(0)\n      var newview = new DataView(newbuf)\n      //\n      // copy and draw mesh\n      //\n      if (dx > dy) {\n         var xo = 0\n         var yo = height*.5*(1-dy/dx)\n         var xw = (width-1)\n         var yh = (width-1)*dy/dx\n         }\n      else {\n         var xo = width*.5*(1-dx/dy)\n         var yo = 0\n         var xw = (height-1)*dx/dy\n         var yh = (height-1)\n         }\n      offset = 80+4\n      var newoffset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         var p0 = rotate(x0,y0,z0)\n         var p1 = rotate(x1,y1,z1)\n         var p2 = rotate(x2,y2,z2)\n         line(p0.x,p0.y,p1.x,p1.y)\n         line(p1.x,p1.y,p2.x,p2.y)\n         line(p2.x,p2.y,p0.x,p0.y)\n         newoffset += 3*4\n         newview.setFloat32(newoffset,p0.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p0.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p0.z,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p1.z,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.x,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.y,endian)\n         newoffset += 4\n         newview.setFloat32(newoffset,p2.z,endian)\n         newoffset += 4\n         newoffset += 2\n         }\n      //\n      // return results and close\n      //\n      self.postMessage({\n         dx:dx,dy:dy,dz:dz,\n         image:evt.data.image,mesh:evt.data.mesh,rotate:newbuf},\n         [evt.data.image,evt.data.mesh,newbuf])\n      self.close()\n      })\n   }\nfunction old_rotate_mesh() {\n   //\n   // function to rotate point\n   //\n   function rotate(x,y,z) {\n      var x1 = x\n      var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n      var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n      var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n      var y2 = y1\n      var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n      var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n      var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n      var z3 = z2\n      return([x3,y3,z3])\n      }\n   //\n   // get vars\n   //\n   var view = mod.mesh\n   var endian = true\n   var triangles = view.getUint32(80,endian)\n   mod.triangles = triangles\n   var size = 80+4+triangles*(4*12+2)\n   var rx = parseFloat(mod.rx.value)*Math.PI/180\n   var ry = parseFloat(mod.ry.value)*Math.PI/180\n   var rz = parseFloat(mod.rz.value)*Math.PI/180\n   //\n   // find limits\n   //\n   var offset = 80+4\n   var x0,x1,x2,y0,y1,y2,z0,z1,z2\n   var xmin = Number.MAX_VALUE\n   var xmax = -Number.MAX_VALUE\n   var ymin = Number.MAX_VALUE\n   var ymax = -Number.MAX_VALUE\n   var zmin = Number.MAX_VALUE\n   var zmax = -Number.MAX_VALUE\n   for (var t = 0; t < triangles; ++t) {\n      offset += 3*4\n      x0 = view.getFloat32(offset,endian)\n      offset += 4\n      y0 = view.getFloat32(offset,endian)\n      offset += 4\n      z0 = view.getFloat32(offset,endian)\n      offset += 4\n      x1 = view.getFloat32(offset,endian)\n      offset += 4\n      y1 = view.getFloat32(offset,endian)\n      offset += 4\n      z1 = view.getFloat32(offset,endian)\n      offset += 4\n      x2 = view.getFloat32(offset,endian)\n      offset += 4\n      y2 = view.getFloat32(offset,endian)\n      offset += 4\n      z2 = view.getFloat32(offset,endian)\n      offset += 4\n      offset += 2\n      var p0 = rotate(x0,y0,z0)\n      if (p0[0] > xmax) xmax = p0[0]\n      if (p0[0] < xmin) xmin = p0[0]\n      if (p0[1] > ymax) ymax = p0[1]\n      if (p0[1] < ymin) ymin = p0[1]\n      if (p0[2] > zmax) zmax = p0[2]\n      if (p0[2] < zmin) zmin = p0[2]\n      var p1 = rotate(x1,y1,z1)\n      if (p1[0] > xmax) xmax = p1[0]\n      if (p1[0] < xmin) xmin = p1[0]\n      if (p1[1] > ymax) ymax = p1[1]\n      if (p1[1] < ymin) ymin = p1[1]\n      if (p1[2] > zmax) zmax = p1[2]\n      if (p1[2] < zmin) zmin = p1[2]\n      var p2 = rotate(x2,y2,z2)\n      if (p2[0] > xmax) xmax = p2[0]\n      if (p2[0] < xmin) xmin = p2[0]\n      if (p2[1] > ymax) ymax = p2[1]\n      if (p2[1] < ymin) ymin = p2[1]\n      if (p2[2] > zmax) zmax = p2[2]\n      if (p2[2] < zmin) zmin = p2[2]\n      }\n   mod.dx = xmax-xmin\n   mod.dy = ymax-ymin\n   mod.dz = zmax-zmin\n   mod.dxn.nodeValue = 'dx: '+mod.dx.toFixed(3)\n   mod.dyn.nodeValue = 'dy: '+mod.dy.toFixed(3)\n   mod.dzn.nodeValue = 'dz: '+mod.dz.toFixed(3)\n   mod.xmin = xmin\n   mod.ymin = ymin\n   mod.zmin = zmin\n   mod.xmax = xmax\n   mod.ymax = ymax\n   mod.zmax = zmax\n   //\n   // copy mesh\n   //\n   var buf = mod.mesh.buffer.slice(0)\n   var newview = new DataView(buf)\n   //\n   // draw projection and save rotation\n   //\n   var ctx = mod.meshcanvas.getContext('2d')\n   var w = mod.meshcanvas.width\n   var h = mod.meshcanvas.height\n   ctx.clearRect(0,0,w,h)\n   var dx = mod.dx\n   var dy = mod.dy\n   if (dx > dy) {\n      var xo = 0\n      var yo = h*.5*(1-dy/dx)\n      var xw = w\n      var yh = w*dy/dx\n      }\n   else {\n      var xo = w*.5*(1-dx/dy)\n      var yo = 0\n      var xw = h*dx/dy\n      var yh = h\n      }\n   ctx.beginPath()\n   offset = 80+4\n   var newoffset = 80+4\n   for (var t = 0; t < triangles; ++t) {\n      offset += 3*4\n      x0 = view.getFloat32(offset,endian)\n      offset += 4\n      y0 = view.getFloat32(offset,endian)\n      offset += 4\n      z0 = view.getFloat32(offset,endian)\n      offset += 4\n      x1 = view.getFloat32(offset,endian)\n      offset += 4\n      y1 = view.getFloat32(offset,endian)\n      offset += 4\n      z1 = view.getFloat32(offset,endian)\n      offset += 4\n      x2 = view.getFloat32(offset,endian)\n      offset += 4\n      y2 = view.getFloat32(offset,endian)\n      offset += 4\n      z2 = view.getFloat32(offset,endian)\n      offset += 4\n      offset += 2\n      var p0 = rotate(x0,y0,z0)\n      var p1 = rotate(x1,y1,z1)\n      var p2 = rotate(x2,y2,z2)\n      x0 = xo+xw*(p0[0]-xmin)/dx\n      y0 = yo+yh*(ymax-p0[1])/dy\n      x1 = xo+xw*(p1[0]-xmin)/dx\n      y1 = yo+yh*(ymax-p1[1])/dy\n      x2 = xo+xw*(p2[0]-xmin)/dx\n      y2 = yo+yh*(ymax-p2[1])/dy\n      ctx.moveTo(x0,y0)\n      ctx.lineTo(x1,y1)\n      ctx.lineTo(x2,y2)\n      ctx.lineTo(x0,y0)\n      newoffset += 3*4\n      newview.setFloat32(newoffset,p0[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p0[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p0[2],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p1[2],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[0],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[1],endian)\n      newoffset += 4\n      newview.setFloat32(newoffset,p2[2],endian)\n      newoffset += 4\n      newoffset += 2\n      }\n   ctx.stroke()\n   //\n   // generate output\n   //\n   outputs.mesh.event(buf)\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"485.4929216161105","left":"758.0458542203645","inputs":{},"outputs":{}},"0.8910984899438215":{"definition":"//\n// read stl\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'read STL'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   }\n//\n// outputs\n//\nvar outputs = {\n   mesh:{type:'STL',\n      event:function(buffer){\n         mods.output(mod,'mesh',buffer)}}\n      }\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // file input control\n   //\n   var file = document.createElement('input')\n      file.setAttribute('type','file')\n      file.setAttribute('id',div.id+'file_input')\n      file.style.position = 'absolute'\n      file.style.left = 0\n      file.style.top = 0\n      file.style.width = 0\n      file.style.height = 0\n      file.style.opacity = 0\n      file.addEventListener('change',function() {\n         stl_read_handler()\n         })\n      div.appendChild(file)\n      mod.file = file\n   //\n   // canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // file select button\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('select stl file'))\n      btn.addEventListener('click',function(){\n         var file = document.getElementById(div.id+'file_input')\n         file.value = null\n         file.click()\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // info\n   //\n   var info = document.createElement('div')\n      info.setAttribute('id',div.id+'info')\n      var text = document.createTextNode('name: ')\n         info.appendChild(text)\n         mod.namen = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('size: ')\n         info.appendChild(text)\n         mod.sizen = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('triangles: ')\n         info.appendChild(text)\n         mod.trianglesn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dx: ')\n         info.appendChild(text)\n         mod.dxn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dy: ')\n         info.appendChild(text)\n         mod.dyn = text\n      info.appendChild(document.createElement('br'))\n      var text = document.createTextNode('dz: ')\n         info.appendChild(text)\n         mod.dzn = text\n      div.appendChild(info)\n   }\n//\n// local functions\n//\n// read handler\n//\nfunction stl_read_handler(event) {\n   var file_reader = new FileReader()\n   file_reader.onload = stl_load_handler\n   input_file = mod.file.files[0]\n   file_name = input_file.name\n   mod.namen.nodeValue = 'name: '+file_name\n   file_reader.readAsArrayBuffer(input_file)\n   }\n//\n// load handler\n//\nfunction stl_load_handler(event) {\n   //\n   // check for binary STL\n   //\n   var endian = true\n   var view = new DataView(event.target.result)\n   var triangles = view.getUint32(80,endian)\n   var size = 80+4+triangles*(4*12+2)\n   if (size != view.byteLength) {\n      mod.sizen.nodeValue = 'error: not binary STL'\n      mod.trianglesn.nodeValue = ''\n      mod.dxn.nodeValue = ''\n      mod.dyn.nodeValue = ''\n      mod.dzn.nodeValue = ''\n      return\n      }\n   mod.sizen.nodeValue = 'size: '+size\n   mod.trianglesn.nodeValue = 'triangles: '+triangles\n   //\n   // find limits and draw\n   //\n   var blob = new Blob(['('+draw_limits_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      //\n      // worker response\n      //\n      window.URL.revokeObjectURL(url)\n      //\n      // size\n      //\n      mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n      mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n      mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n      //\n      // image\n      //\n      var image = evt.data.image\n      var height = mod.canvas.height\n      var width = mod.canvas.width\n      var buffer = new Uint8ClampedArray(evt.data.image)\n      var imgdata = new ImageData(buffer,width,height)\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      //\n      // output\n      //\n      outputs.mesh.event(evt.data.mesh)\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n   //\n   // call worker\n   //\n   webworker.postMessage({\n      height:mod.canvas.height,width:mod.canvas.width,\n      image:img.data.buffer,mesh:event.target.result},\n      [img.data.buffer,event.target.result])\n   }\nfunction draw_limits_worker() {\n   self.addEventListener('message',function(evt) {\n      //\n      // function to draw line\n      //\n      function line(x0,y0,x1,y1) {\n         var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n         var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n         var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n         var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n         var row,col\n         var idx = ix1-ix0\n         var idy = iy1-iy0\n         if (Math.abs(idy) > Math.abs(idx)) {\n            (idy > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (row = row0; row <= row1; ++row) {\n               col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n            (idx > 0) ?\n               (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n               (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n            for (col = col0; col <= col1; ++col) {\n               row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n               image[row*width*4+col*4+0] = 0\n               image[row*width*4+col*4+1] = 0\n               image[row*width*4+col*4+2] = 0\n               image[row*width*4+col*4+3] = 255\n               }\n            }\n         else {\n            row = iy0\n            col = ix0\n            image[row*width*4+col*4+0] = 0\n            image[row*width*4+col*4+1] = 0\n            image[row*width*4+col*4+2] = 0\n            image[row*width*4+col*4+3] = 255\n            }\n         }\n      //\n      // get variables\n      //\n      var height = evt.data.height\n      var width = evt.data.width\n      var endian = true\n      var image = new Uint8ClampedArray(evt.data.image)\n      var view = new DataView(evt.data.mesh)\n      var triangles = view.getUint32(80,endian)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x0 > xmax) xmax = x0\n         if (x0 < xmin) xmin = x0\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y0 > ymax) ymax = y0\n         if (y0 < ymin) ymin = y0\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z0 > zmax) zmax = z0\n         if (z0 < zmin) zmin = z0\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x1 > xmax) xmax = x1\n         if (x1 < xmin) xmin = x1\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y1 > ymax) ymax = y1\n         if (y1 < ymin) ymin = y1\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z1 > zmax) zmax = z1\n         if (z1 < zmin) zmin = z1\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (x2 > xmax) xmax = x2\n         if (x2 < xmin) xmin = x2\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (y2 > ymax) ymax = y2\n         if (y2 < ymin) ymin = y2\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         if (z2 > zmax) zmax = z2\n         if (z2 < zmin) zmin = z2\n         offset += 2\n         }\n      var dx = xmax-xmin\n      var dy = ymax-ymin\n      var dz = zmax-zmin\n      //\n      // draw mesh\n      //\n      if (dx > dy) {\n         var xo = 0\n         var yo = height*.5*(1-dy/dx)\n         var xw = width-1\n         var yh = (width-1)*dy/dx\n         }\n      else {\n         var xo = width*.5*(1-dx/dy)\n         var yo = 0\n         var xw = (height-1)*dx/dy\n         var yh = height-1\n         }\n      offset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)\n         offset += 4\n         y0 = view.getFloat32(offset,endian)\n         offset += 4\n         z0 = view.getFloat32(offset,endian)\n         offset += 4\n         x1 = view.getFloat32(offset,endian)\n         offset += 4\n         y1 = view.getFloat32(offset,endian)\n         offset += 4\n         z1 = view.getFloat32(offset,endian)\n         offset += 4\n         x2 = view.getFloat32(offset,endian)\n         offset += 4\n         y2 = view.getFloat32(offset,endian)\n         offset += 4\n         z2 = view.getFloat32(offset,endian)\n         offset += 4\n         offset += 2\n         line(x0,y0,x1,y1)\n         line(x1,y1,x2,y2)\n         line(x2,y2,x0,y0)\n         }\n      //\n      // return results and close\n      //\n      self.postMessage({\n         dx:dx,dy:dy,dz:dz,\n         image:evt.data.image,mesh:evt.data.mesh},[evt.data.image,evt.data.mesh])\n      self.close()\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"323.54160769311017","left":"352.25819204469576","inputs":{},"outputs":{}},"0.7667165137781767":{"definition":"//\n// offset\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'offset'\n//\n// initialization\n//\nvar init = function() {\n   mod.offset.value = '25'\n   mod.distances = ''\n   }\n//\n// inputs\n//\nvar inputs = {\n   distances:{type:'F32',\n      event:function(evt){\n         mod.distances = evt.detail\n         var h = mod.distances.height\n         var w = mod.distances.width\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.height = mod.distances.height \n         ctx.canvas.width = mod.distances.width\n         if (mod.offset.value != '')\n            offset()\n         }},\n   offset:{type:'number',\n      event:function(evt){\n         mod.offset.value = evt.detail\n         if ((mod.offset.value != '') && (mod.distances != ''))\n            offset()\n         else\n            mod.distances = ''\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen drawing canvas\n   //\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.canvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // offset value\n   //\n   div.appendChild(document.createTextNode('offset (pixels): '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         offset()\n         })\n      div.appendChild(input)\n      mod.offset = input\n   //\n   // view button\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// offset\n//\nfunction offset() {\n   var blob = new Blob(['('+worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.distances.height\n      var w = mod.distances.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.canvas.height*.5*(1-h/w)\n         var wd = mod.canvas.width\n         var hd = mod.canvas.width*h/w\n         }\n      else {\n         var x0 = mod.canvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.canvas.height*w/h\n         var hd = mod.canvas.height\n         }\n      var ctx = mod.canvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      webworker.terminate()\n      outputs.image.event()\n      })\n   var ctx = mod.canvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n   var offset = parseFloat(mod.offset.value)\n   webworker.postMessage({\n      height:mod.distances.height,width:mod.distances.width,\n      offset:offset,buffer:mod.distances.buffer})\n   }\n//\n// offset worker\n//\nfunction worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var offset = evt.data.offset\n      var input = new Float32Array(evt.data.buffer)\n      var output = new Uint8ClampedArray(4*h*w)\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            if (input[(h-1-row)*w+col] <= offset) {\n               output[(h-1-row)*w*4+col*4+0] = 255\n               output[(h-1-row)*w*4+col*4+1] = 255\n               output[(h-1-row)*w*4+col*4+2] = 255\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            else {\n               output[(h-1-row)*w*4+col*4+0] = 0\n               output[(h-1-row)*w*4+col*4+1] = 0\n               output[(h-1-row)*w*4+col*4+2] = 0\n               output[(h-1-row)*w*4+col*4+3] = 255\n               }\n            }\n         }\n      self.postMessage({buffer:output.buffer},[output.buffer])\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"374.3504629476813","left":"3339.5051842312128","inputs":{},"outputs":{}},"0.32304064019646705":{"definition":"//\n// mesh slice raster\n// \n// todo\n//    include slice plane triangles\n//    scale perturbation to resolution\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh slice raster'\n//\n// initialization\n//\nvar init = function() {\n   mod.mmunits.value = '1'\n   mod.inunits.value = '0.03937007874015748'\n   mod.depth.value = '5'\n   mod.width.value = '1000'\n   mod.border.value = '0'\n   mod.delta = 1e-6\n   }\n//\n// inputs\n//\nvar inputs = {\n   mesh:{type:'STL',\n      event:function(evt){\n         mod.mesh = new DataView(evt.detail)\n         find_limits_slice()}},\n   settings:{type:'',\n      event:function(evt){\n         for (var p in evt.detail)\n            if (p == 'depthmm') {\n               mod.depth.value = evt.detail[p]\n                  /parseFloat(mod.mmunits.value)\n               }\n         find_limits_slice()}}}\n//\n// outputs\n//\nvar outputs = {\n   image:{type:'RGBA',\n      event:function(){\n         var ctx = mod.img.getContext(\"2d\")\n         var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n         mods.output(mod,'image',img)\n         }},\n   imageInfo:{type:'',\n      event:function(){\n         var obj = {}\n         obj.name = \"mesh slice raster\"\n         obj.width = mod.img.width\n         obj.height = mod.img.height\n         obj.dpi = mod.img.width/(mod.dx*parseFloat(mod.inunits.value))\n         mods.output(mod,'imageInfo',obj)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // on-screen slice canvas\n   //\n   div.appendChild(document.createTextNode(' '))\n   var canvas = document.createElement('canvas')\n      canvas.width = mods.ui.canvas\n      canvas.height = mods.ui.canvas\n      canvas.style.backgroundColor = 'rgb(255,255,255)'\n      div.appendChild(canvas)\n      mod.slicecanvas = canvas\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   //\n   // mesh units\n   //\n   div.appendChild(document.createTextNode('mesh units: (enter)'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         mod.inunits.value = parseFloat(mod.mmunits.value)/25.4\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.mmunits = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         mod.mmunits.value = parseFloat(mod.inunits.value)*25.4\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.inunits = input\n   //\n   // mesh size\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mesh size:'))\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (units)')\n      div.appendChild(text)\n      mod.meshsize = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (mm)')\n      div.appendChild(text)\n      mod.mmsize = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('XxYxZ (in)')\n      div.appendChild(text)\n      mod.insize = text\n   //\n   // slice depth\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice Z depth: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.depth = input\n   div.appendChild(document.createTextNode(' (units)'))\n   //\n   // slice border \n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice border: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.border = input\n   div.appendChild(document.createTextNode(' (units)'))\n   //\n   // slice width\n   //\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('slice width: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('change',function(){\n         find_limits_slice()\n         })\n      div.appendChild(input)\n      mod.width = input\n   div.appendChild(document.createTextNode(' (pixels)'))\n   //\n   // view slice\n   //\n   div.appendChild(document.createElement('br'))\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view slice'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var canvas = document.createElement('canvas')\n            canvas.width = mod.img.width\n            canvas.height = mod.img.height\n            win.document.body.appendChild(canvas)\n         var ctx = canvas.getContext(\"2d\")\n            ctx.drawImage(mod.img,0,0)\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// find limits then slice\n//\nfunction find_limits_slice() {\n   var blob = new Blob(['('+limits_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      mod.triangles = evt.data.triangles\n      mod.xmin = evt.data.xmin\n      mod.xmax = evt.data.xmax\n      mod.ymin = evt.data.ymin\n      mod.ymax = evt.data.ymax\n      mod.zmin = evt.data.zmin\n      mod.zmax = evt.data.zmax\n      mod.dx = mod.xmax-mod.xmin\n      mod.dy = mod.ymax-mod.ymin\n      mod.dz = mod.zmax-mod.zmin\n      mod.meshsize.nodeValue = \n         mod.dx.toFixed(3)+' x '+\n         mod.dy.toFixed(3)+' x '+\n         mod.dz.toFixed(3)+' (units)'\n      var mm = parseFloat(mod.mmunits.value)\n      mod.mmsize.nodeValue = \n         (mod.dx*mm).toFixed(3)+' x '+\n         (mod.dy*mm).toFixed(3)+' x '+\n         (mod.dz*mm).toFixed(3)+' (mm)'\n      var inches = parseFloat(mod.inunits.value)\n      mod.insize.nodeValue = \n         (mod.dx*inches).toFixed(3)+' x '+\n         (mod.dy*inches).toFixed(3)+' x '+\n         (mod.dz*inches).toFixed(3)+' (in)'\n      mods.fit(mod.div)\n      slice_mesh()\n      })\n   var border = parseFloat(mod.border.value)\n   webworker.postMessage({\n      mesh:mod.mesh,\n      border:border,delta:mod.delta})\n   }\nfunction limits_worker() {\n   self.addEventListener('message',function(evt) {\n      var view = evt.data.mesh\n      var depth = evt.data.depth\n      var border = evt.data.border\n      var delta = evt.data.delta // perturb to remove degeneracies\n      //\n      // get vars\n      //\n      var endian = true\n      var triangles = view.getUint32(80,endian)\n      var size = 80+4+triangles*(4*12+2)\n      //\n      // find limits\n      //\n      var offset = 80+4\n      var x0,x1,x2,y0,y1,y2,z0,z1,z2\n      var xmin = Number.MAX_VALUE\n      var xmax = -Number.MAX_VALUE\n      var ymin = Number.MAX_VALUE\n      var ymax = -Number.MAX_VALUE\n      var zmin = Number.MAX_VALUE\n      var zmax = -Number.MAX_VALUE\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         offset += 2\n         if (x0 > xmax) xmax = x0\n         if (x0 < xmin) xmin = x0\n         if (y0 > ymax) ymax = y0\n         if (y0 < ymin) ymin = y0\n         if (z0 > zmax) zmax = z0\n         if (z0 < zmin) zmin = z0\n         if (x1 > xmax) xmax = x1\n         if (x1 < xmin) xmin = x1\n         if (y1 > ymax) ymax = y1\n         if (y1 < ymin) ymin = y1\n         if (z1 > zmax) zmax = z1\n         if (z1 < zmin) zmin = z1\n         if (x2 > xmax) xmax = x2\n         if (x2 < xmin) xmin = x2\n         if (y2 > ymax) ymax = y2\n         if (y2 < ymin) ymin = y2\n         if (z2 > zmax) zmax = z2\n         if (z2 < zmin) zmin = z2\n         }\n      xmin -= border\n      xmax += border\n      ymin -= border\n      ymax += border\n      //\n      // return\n      //\n      self.postMessage({triangles:triangles,\n         xmin:xmin,xmax:xmax,ymin:ymin,ymax:ymax,\n         zmin:zmin,zmax:zmax})\n      self.close()\n      })\n   }\n//\n// slice mesh\n//   \nfunction slice_mesh() {\n   var blob = new Blob(['('+slice_worker.toString()+'())'])\n   var url = window.URL.createObjectURL(blob)\n   var webworker = new Worker(url)\n   webworker.addEventListener('message',function(evt) {\n      window.URL.revokeObjectURL(url)\n      var h = mod.img.height\n      var w = mod.img.width\n      var buf = new Uint8ClampedArray(evt.data.buffer)\n      var imgdata = new ImageData(buf,w,h)\n      var ctx = mod.img.getContext(\"2d\")\n      ctx.putImageData(imgdata,0,0)\n      if (w > h) {\n         var x0 = 0\n         var y0 = mod.slicecanvas.height*.5*(1-h/w)\n         var wd = mod.slicecanvas.width\n         var hd = mod.slicecanvas.width*h/w\n         }\n      else {\n         var x0 = mod.slicecanvas.width*.5*(1-w/h)\n         var y0 = 0\n         var wd = mod.slicecanvas.height*w/h\n         var hd = mod.slicecanvas.height\n         }\n      var ctx = mod.slicecanvas.getContext(\"2d\")\n      ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n      ctx.drawImage(mod.img,x0,y0,wd,hd)\n      outputs.image.event()\n      outputs.imageInfo.event()\n      })\n   var ctx = mod.slicecanvas.getContext(\"2d\")\n   ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n   var depth = parseFloat(mod.depth.value)\n   mod.img.width = parseInt(mod.width.value)\n   mod.img.height = Math.round(mod.img.width*mod.dy/mod.dx)\n   var ctx = mod.img.getContext(\"2d\")\n   var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n   webworker.postMessage({\n      height:mod.img.height,width:mod.img.width,depth:depth,\n      imgbuffer:img.data.buffer,mesh:mod.mesh,\n      xmin:mod.xmin,xmax:mod.xmax,\n      ymin:mod.ymin,ymax:mod.ymax,\n      zmin:mod.zmin,zmax:mod.zmax,\n      delta:mod.delta},\n      [img.data.buffer])\n   }\nfunction slice_worker() {\n   self.addEventListener('message',function(evt) {\n      var h = evt.data.height\n      var w = evt.data.width\n      var depth = evt.data.depth\n      var view = evt.data.mesh\n      var delta = evt.data.delta // perturb to remove degeneracies\n      var xmin = evt.data.xmin\n      var xmax = evt.data.xmax\n      var ymin = evt.data.ymin\n      var ymax = evt.data.ymax\n      var zmin = evt.data.zmin\n      var zmax = evt.data.zmax\n      var buf = new Uint8ClampedArray(evt.data.imgbuffer)\n      //\n      // get vars from buffer\n      //\n      var endian = true\n      var triangles = view.getUint32(80,endian)\n      var size = 80+4+triangles*(4*12+2)\n      //\n      // initialize slice image\n      //\n      for (var row = 0; row < h; ++row) {\n         for (var col = 0; col < w; ++col) {\n            buf[(h-1-row)*w*4+col*4+0] = 0\n            buf[(h-1-row)*w*4+col*4+1] = 0\n            buf[(h-1-row)*w*4+col*4+2] = 0\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      //\n      // find triangles crossing the slice\n      //\n      var segs = []\n      offset = 80+4\n      for (var t = 0; t < triangles; ++t) {\n         offset += 3*4\n         x0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z0 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z1 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         x2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         y2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         z2 = view.getFloat32(offset,endian)+delta\n         offset += 4\n         //\n         // assemble vertices\n         //\n         offset += 2\n         var v = [[x0,y0,z0],[x1,y1,z1],[x2,y2,z2]]\n         //\n         // sort z\n         //\n         v.sort(function(a,b) {\n            if (a[2] < b[2])\n               return -1\n            else if (a[2] > b[2])\n               return 1\n            else\n               return 0\n            })\n         //\n         // check for crossings\n         //\n         if ((v[0][2] < (zmax-depth)) && (v[2][2] > (zmax-depth))) {\n            //\n            //  crossing found, check for side and save\n            //\n            if (v[1][2] < (zmax-depth)) {\n               var x0 = v[2][0]+(v[0][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var y0 = v[2][1]+(v[0][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var x1 = v[2][0]+(v[1][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n               var y1 = v[2][1]+(v[1][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n               }\n            else if (v[1][2] >= (zmax-depth)) {\n               var x0 = v[2][0]+(v[0][0]-v[2][0])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var y0 = v[2][1]+(v[0][1]-v[2][1])\n                  *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n               var x1 = v[1][0]+(v[0][0]-v[1][0])\n                  *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n               var y1 = v[1][1]+(v[0][1]-v[1][1])\n                  *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n               }\n            if (y0 < y1)\n               segs.push({x0:x0,y0:y0,x1:x1,y1:y1})\n            else\n               segs.push({x0:x1,y0:y1,x1:x0,y1:y0})\n            }\n         }\n      //\n      // fill interior\n      //\n      for (var row = 0; row < h; ++row) {\n         var y = ymin+(ymax-ymin)*row/(h-1)\n         rowsegs = segs.filter(p => ((p.y0 <= y) && (p.y1 >= y)))\n         var xs = rowsegs.map(p =>\n            (p.x0+(p.x1-p.x0)*(y-p.y0)/(p.y1-p.y0)))\n         xs.sort((a,b) => (a-b))\n         for (var col = 0; col < w; ++col) {\n            var x = xmin+(xmax-xmin)*col/(w-1)\n            var index = xs.findIndex((p) => (p >= x))\n            if (index == -1)\n               var i = 0\n            else\n               var i = 255*(index%2)\n            buf[(h-1-row)*w*4+col*4+0] = i\n            buf[(h-1-row)*w*4+col*4+1] = i\n            buf[(h-1-row)*w*4+col*4+2] = i\n            buf[(h-1-row)*w*4+col*4+3] = 255\n            }\n         }\n      //\n      // output the slice\n      //\n      self.postMessage({buffer:buf.buffer},[buf.buffer])\n      self.close()\n      })\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"324.29766392626607","left":"1194.1236313731386","inputs":{},"outputs":{}},"0.4144526456371104":{"definition":"//\n// view path\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// todo:\n//    erase and update new path\n//    show depth info\n//    show size\n//    calculate camera far\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'view path'\n//\n// initialization\n//\nvar init = function() {\n   }\n//\n// inputs\n//\nvar inputs = {\n   path:{type:'',\n      event:function(evt){\n         mod.path = evt.detail.path\n         mod.name = evt.detail.name\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         mod.depth = evt.detail.depth\n         show_path_info()\n         show_path()\n         mods.fit(mod.div)\n         outputs.path.event()\n         }}}\n//\n// outputs\n//\nvar outputs = {\n   path:{type:'',\n      event:function(){\n         cmd = {}\n         cmd.path = mod.path\n         cmd.name = mod.name\n         cmd.dpi = mod.dpi\n         cmd.width = mod.width\n         cmd.height = mod.height\n         mods.output(mod,'path',cmd)\n         }}}\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // info\n   //\n   var text = document.createTextNode('name: ')\n      div.appendChild(text)\n      mod.nametext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('(mm)')\n      div.appendChild(text)\n      mod.mmtext = text\n   div.appendChild(document.createElement('br'))\n   var text = document.createTextNode('(in)')\n      div.appendChild(text)\n      mod.intext = text\n   //\n   // view\n   //   \n   div.appendChild(document.createElement('br'))   \n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('view')\n            span.appendChild(text)\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         open_view_window()\n         })\n      div.appendChild(btn)\n   }\n//\n// local functions\n//\n// show_path_info\n//\nfunction show_path_info() {\n   mod.nametext.nodeValue = 'name: '+mod.name\n   var width = (25.4*mod.width/mod.dpi).toFixed(3)\n   var height = (25.4*mod.height/mod.dpi).toFixed(3)\n   var depth = (25.4*mod.depth/mod.dpi).toFixed(3)\n   if (mod.depth == undefined)\n      mod.mmtext.nodeValue = width+' x '+height+' (mm)'\n   else\n      mod.mmtext.nodeValue = width+' x '+height+' x '+depth+' (mm)'\n   var width = (mod.width/mod.dpi).toFixed(3)\n   var height = (mod.height/mod.dpi).toFixed(3)\n   var depth = (mod.depth/mod.dpi).toFixed(3)\n   if (mod.depth == undefined)\n      mod.intext.nodeValue = width+' x '+height+' (in)'\n   else\n      mod.intext.nodeValue = width+' x '+height+' x '+depth+' (in)'\n   mods.fit(mod.div)\n   }\n//\n// show_path\n//\nfunction show_path() {\n   var scene = mod.scene\n   var camera = mod.camera\n   var renderer = mod.renderer\n   //\n   // check if view window open\n   //\n   if (mod.win == undefined) {\n      open_view_window()\n      return\n      }\n   //\n   // check for path\n   //\n   if (mod.path == undefined)\n      return\n   //\n   // clear scene, leave camera\n   //\n   var length = scene.children.length\n   for (var c = (length-1); c > 1; --c) {\n      scene.remove(scene.children[c])\n      }\n   //\n   // fit camera\n   //\n   mod.thetaxy = 0\n   mod.thetaz = 0\n   mod.r = mod.height/2\n   mod.x0 = mod.width/2\n   mod.y0 = mod.height/2\n   camera.position.set(mod.x0,mod.y0,mod.r)\n   camera.up = new THREE.Vector3(0,1,0)\n   camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n   camera.updateProjectionMatrix()\n   //\n   // draw segments\n   //\n   var arrow_size = 1+mod.width/200\n   var path = mod.path\n   for (var segment = 0; segment < path.length; ++segment) {\n      if (segment > 0)\n         add_arrow(path[segment-1][path[segment-1].length-1],path[segment][0],0xff0000,arrow_size)         \n      for (var point = 1; point < path[segment].length; ++point) {\n         add_arrow(path[segment][point-1],path[segment][point],0x0000ff,arrow_size)\n         }\n      }\n   //\n   // add axes\n   //\n   var length = mod.height/10\n   add_arrow([0,0,0],[length,0,0],0xff0000,arrow_size)\n   add_arrow([0,0,0],[0,length,0],0x00ff00,arrow_size)\n   add_arrow([0,0,0],[0,0,length],0x0000ff,arrow_size)\n   //\n   // render\n   //\n   update()\n   //\n   // add_arrow\n   //\n   function add_arrow(start,stop,color,size) {\n      var origin = new THREE.Vector3().fromArray(start)\n      if (mod.depth == undefined)\n         origin.z = 0\n      var end  = new THREE.Vector3().fromArray(stop)\n      if (mod.depth == undefined)\n         end.z = 0\n      var length = new THREE.Vector3().subVectors(end,origin).length()\n      if (length <= size) {\n         add_line(origin,end,color)\n         //length = 1.1*size\n         return\n         }\n      var direction = new THREE.Vector3().subVectors(end,origin).normalize()\n      var arrow = new THREE.ArrowHelper(direction,origin,length,color,size,size)\n      scene.add(arrow)\n      }\n   //\n   // add_line\n   //\n   function add_line(start,stop,colorhex) {\n      var geometry = new THREE.Geometry()\n      geometry.vertices.push(start,stop)\n      var material = new THREE.LineBasicMaterial({color:colorhex})\n      var line = new THREE.Line(geometry,material)\n      scene.add(line)\n      }\n   //\n   // update\n   //\n   function update() {\n      renderer.render(scene,camera)\n      }\n   }\n//\n// open_view_window\n//\nfunction open_view_window() {\n   //\n   // open window\n   //\n   win = window.open('')\n   mod.win = win\n   //\n   // load three.js\n   //\n   var script = document.createElement('script')\n   script.type = 'text/javascript'\n   script.onload = init_window\n   script.src = 'js/three.js/three.min.js'\n   mod.div.appendChild(script)\n   }\n//\n// init_window\n//\nfunction init_window() {\n   //document.write('<script type=\"text/javascript\">'+arg+'</script>')\n   //document.close()\n   //\n   // close button\n   //\n   var btn = document.createElement('button')\n      btn.appendChild(document.createTextNode('close'))\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.addEventListener('click',function(){\n         mod.win.close()\n         mod.win = undefined\n         })\n      mod.win.document.body.appendChild(btn)\n   //\n   // label text\n   //\n   var text = win.document.createTextNode(' left: pan, right: rotate, scroll: zoom')\n      mod.win.document.body.appendChild(text)\n   //\n   // GL container\n   //\n   mod.win.document.body.appendChild(document.createElement('br'))   \n   container = mod.win.document.createElement('div')\n   container.style.overflow = 'hidden'\n   mod.win.document.body.appendChild(container)\n   //\n   // event handlers\n   //\n   container.addEventListener('contextmenu',context_menu)\n   container.addEventListener('mousedown',mouse_down)\n   container.addEventListener('mouseup',mouse_up)\n   container.addEventListener('mousemove',mouse_move)\n   container.addEventListener('wheel',mouse_wheel)\n   //\n   // add scene\n   //\n   scene = new THREE.Scene()\n   mod.scene = scene\n   var width = mod.win.innerWidth\n   var height = mod.win.innerHeight\n   var aspect = width/height\n   var near = 0.1\n   var far = 1000000\n   camera = new THREE.PerspectiveCamera(90,aspect,near,far)\n   mod.camera = camera\n   scene.add(camera)\n   //\n   // add renderer\n   //\n   renderer = new THREE.WebGLRenderer({antialias:true})\n   mod.renderer = renderer\n   renderer.setClearColor(0xffffff)\n   renderer.setSize(width,height)\n   container.appendChild(renderer.domElement)\n   //\n   // show the path if available\n   //\n   show_path()\n   //\n   // context_menu\n   //\n   function context_menu(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      return (false)\n      }\n   //\n   // mouse_down\n   //\n   function mouse_down(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      mod.button = evt.button\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      }\n   //\n   // mouse_up\n   //\n   function mouse_up(evt) {\n      mod.button = undefined\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      }\n   //\n   // mouse_move\n   //\n   function mouse_move(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      var dx = evt.clientX-mod.x\n      var dy = evt.clientY-mod.y\n      mod.x = evt.clientX\n      mod.y = evt.clientY\n      if (mod.button == 0) {\n         mod.x0 += \n            Math.sin(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n            -Math.cos(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n         mod.y0 += \n            Math.cos(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n            +Math.sin(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n         camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n         camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n         camera.updateProjectionMatrix()\n         renderer.render(scene,camera)\n         }\n      else if (mod.button == 2) {\n         mod.thetaxy += dy/mod.win.innerHeight\n         mod.thetaz += dx/mod.win.innerWidth\n         camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n         camera.position.z = mod.r*Math.cos(mod.thetaxy)\n         if (Math.cos(mod.thetaxy) > 0)\n            camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n         else\n            camera.up = new THREE.Vector3(-Math.sin(mod.thetaz),-Math.cos(mod.thetaz),0)\n         camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n         camera.updateProjectionMatrix()\n         renderer.render(scene,camera)\n         }\n      }\n   //\n   // mouse_wheel\n   //\n   function mouse_wheel(evt) {\n      evt.preventDefault()\n      evt.stopPropagation()\n      var dy = evt.deltaY/mod.win.innerHeight\n      mod.r += mod.height*dy\n      camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n      camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n      camera.position.z = mod.r*Math.cos(mod.thetaxy)\n      camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n      camera.updateProjectionMatrix()\n      renderer.render(scene,camera)\n      }\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   })\n}())\n","top":"1224.2167006691657","left":"1747.8483233253378","inputs":{},"outputs":{}},"0.9325875387173613":{"definition":"//\n// mill raster 2.5D\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2019\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mill raster 2.5D'\n//\n// initialization\n//\nvar init = function() {\n   mod.dia_in.value = '0.1'\n   mod.dia_mm.value = '2.54'\n   mod.cut_in.value = '0.1'\n   mod.cut_mm.value = '2.54'\n   mod.max_in.value = '1'\n   mod.max_mm.value = '25.4'\n   mod.number.value = '1'\n   mod.stepover.value = '0.5'\n   mod.merge.value = '1'\n   mod.sort.checked = true\n   }\n//\n// inputs\n//\nvar inputs = {\n   imageInfo:{type:'',\n      event:function(evt){\n         mod.name = evt.detail.name\n         mod.dpi = evt.detail.dpi\n         mod.width = evt.detail.width\n         mod.height = evt.detail.height\n         var ctx = mod.img.getContext(\"2d\")\n         ctx.canvas.width = mod.width\n         ctx.canvas.height = mod.height\n         }},\n   path:{type:'',\n      event:function(evt){\n         if (mod.label.nodeValue == 'calculating') {\n            //\n            // calculation in progress, draw and accumulate\n            //\n            draw_path(evt.detail)\n            accumulate_path(evt.detail)\n            mod.offsetCount += 1\n            if ((mod.offsetCount != parseInt(mod.number.value))\n               && (evt.detail.length > 0)) {\n               //\n               // layer detail present and offset not complete\n               //\n               mod.offset += parseFloat(mod.stepover.value)\n               outputs.offset.event(\n                  mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n               }\n            else if (mod.depthmm < parseFloat(mod.max_mm.value)) {\n               //\n               // layer loop not complete\n               //\n               merge_layer()\n               accumulate_toolpath()\n               clear_layer()\n               mod.depthmm += parseFloat(mod.cut_mm.value)\n               if (mod.depthmm > parseFloat(mod.max_mm.value)) {\n                  mod.depthmm = parseFloat(mod.max_mm.value)\n                  }\n               //\n               // clear offset\n               //\n               outputs.offset.event('')\n               //\n               // set new depth\n               //\n               outputs.depth.event(mod.depthmm)\n               //\n               // set new offset\n               //\n               mod.offsetCount = 0\n               outputs.offset.event(\n                  mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n               }\n            else {\n               //\n               // done, finish and output\n               //\n               draw_path(mod.toolpath)\n               draw_connections(mod.toolpath)\n               mod.label.nodeValue = 'calculate'\n               mod.labelspan.style.fontWeight = 'normal'\n               outputs.toolpath.event()\n               }\n            }\n         }\n      },\n   settings:{type:'',\n      event:function(evt){\n         set_values(evt.detail)\n         }\n      }\n   }\n//\n// outputs\n//\nvar outputs = {\n   depth:{type:'',\n      event:function(depth){\n         mods.output(mod,'depth',{depthmm:depth})\n         }\n      },\n   diameter:{type:'',\n      event:function(){\n         mods.output(mod,'diameter',Math.ceil(mod.dpi*mod.dia_in.value))\n         }\n      },\n   offset:{type:'',\n      event:function(size){\n         mods.output(mod,'offset',size)\n         }\n      },\n   toolpath:{type:'',\n      event:function(){\n         cmd = {}\n         cmd.path = mod.toolpath\n         cmd.name = mod.name\n         cmd.dpi = mod.dpi\n         cmd.width = mod.width\n         cmd.height = mod.height\n         cmd.depth = Math.round(parseFloat(mod.max_in.value)*mod.dpi)\n         mods.output(mod,'toolpath',cmd)\n         }\n      }\n   }\n//\n// interface\n//\nvar interface = function(div){\n   mod.div = div\n   //\n   // tool diameter\n   //\n   div.appendChild(document.createTextNode('tool diameter'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.dia_in.value = parseFloat(mod.dia_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.dia_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.dia_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // cut depth\n   //\n   div.appendChild(document.createTextNode('cut depth'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.cut_in.value = parseFloat(mod.cut_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.cut_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.cut_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // max depth\n   //\n   div.appendChild(document.createTextNode('max depth'))\n   div.appendChild(document.createElement('br'))\n   div.appendChild(document.createTextNode('mm: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.max_in.value = parseFloat(mod.max_mm.value)/25.4\n         })\n      div.appendChild(input)\n      mod.max_mm = input\n   div.appendChild(document.createTextNode(' in: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      input.addEventListener('input',function(){\n         mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n         })\n      div.appendChild(input)\n      mod.max_in = input\n   div.appendChild(document.createElement('br'))\n   //\n   // offset number\n   //\n   div.appendChild(document.createTextNode('offset number: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.number = input\n   div.appendChild(document.createTextNode(' (0 = fill)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // offset stepover\n   //\n   div.appendChild(document.createTextNode('offset stepover: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.stepover = input\n   div.appendChild(document.createTextNode(' (1 = diameter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // direction\n   //\n   div.appendChild(document.createTextNode('direction: '))\n   div.appendChild(document.createTextNode('climb'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'direction'\n      input.id = mod.div.id+'climb'\n      input.checked = true\n      div.appendChild(input)\n      mod.climb = input\n   div.appendChild(document.createTextNode(' conventional'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'direction'\n      input.id = mod.div.id+'conventional'\n      div.appendChild(input)\n      mod.conventional = input\n   div.appendChild(document.createElement('br'))\n   //\n   // path merge\n   //\n   div.appendChild(document.createTextNode('path merge: '))\n   var input = document.createElement('input')\n      input.type = 'text'\n      input.size = 6\n      div.appendChild(input)\n      mod.merge = input\n   div.appendChild(document.createTextNode(' (1 = diameter)'))\n   div.appendChild(document.createElement('br'))\n   //\n   // path order\n   //\n   div.appendChild(document.createTextNode('path order: '))\n   div.appendChild(document.createTextNode('forward'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'order'\n      input.id = mod.div.id+'forward'\n      input.checked = true\n      div.appendChild(input)\n      mod.forward = input\n   div.appendChild(document.createTextNode(' reverse'))\n   var input = document.createElement('input')\n      input.type = 'radio'\n      input.name = mod.div.id+'order'\n      input.id = mod.div.id+'reverse'\n      div.appendChild(input)\n      mod.reverse = input\n   div.appendChild(document.createElement('br'))\n   //\n   // sort distance\n   //\n   div.appendChild(document.createTextNode('sort distance: '))\n   var input = document.createElement('input')\n      input.type = 'checkbox'\n      input.id = mod.div.id+'sort'\n      div.appendChild(input)\n      mod.sort = input\n   div.appendChild(document.createElement('br'))\n   //\n   // calculate\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      var span = document.createElement('span')\n         var text = document.createTextNode('calculate')\n            mod.label = text\n            span.appendChild(text)\n         mod.labelspan = span\n         btn.appendChild(span)\n      btn.addEventListener('click',function(){\n         mod.label.nodeValue = 'calculating'\n         mod.labelspan.style.fontWeight = 'bold'\n         outputs.offset.event('') // clear offset\n         mod.depthmm = parseFloat(mod.cut_mm.value)\n         outputs.depth.event(mod.depthmm) // set depth\n         mod.toolpath = [] // start new toolpath\n         clear_layer() // clear layer\n         outputs.diameter.event()\n         outputs.offset.event( // set offset\n            mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createTextNode(' '))\n   //\n   // view\n   //\n   var btn = document.createElement('button')\n      btn.style.padding = mods.ui.padding\n      btn.style.margin = 1\n      btn.appendChild(document.createTextNode('view'))\n      btn.addEventListener('click',function(){\n         var win = window.open('')\n         var btn = document.createElement('button')\n            btn.appendChild(document.createTextNode('close'))\n            btn.style.padding = mods.ui.padding\n            btn.style.margin = 1\n            btn.addEventListener('click',function(){\n               win.close()\n               })\n            win.document.body.appendChild(btn)\n         win.document.body.appendChild(document.createElement('br'))\n         var svg = document.getElementById(mod.div.id+'svg')\n         var clone = svg.cloneNode(true)\n         clone.setAttribute('width',mod.img.width)\n         clone.setAttribute('height',mod.img.height)\n         win.document.body.appendChild(clone)\n         })\n      div.appendChild(btn)\n   div.appendChild(document.createElement('br'))\n   //\n   // on-screen SVG\n   //\n   var svgNS = \"http://www.w3.org/2000/svg\"\n   var svg = document.createElementNS(svgNS,\"svg\")\n   svg.setAttribute('id',mod.div.id+'svg')\n   svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n      \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n   svg.setAttribute('width',mods.ui.canvas)\n   svg.setAttribute('height',mods.ui.canvas)\n   svg.style.backgroundColor = 'rgb(255,255,255)'\n   var g = document.createElementNS(svgNS,'g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   div.appendChild(svg)\n   div.appendChild(document.createElement('br'))\n   //\n   // off-screen image canvas\n   //\n   var canvas = document.createElement('canvas')\n      mod.img = canvas\n   }\n//\n// local functions\n//\n// set_values\n//\nfunction set_values(settings) {\n   for (var s in settings) {\n      switch(s) {\n         case 'tool diameter (in)':\n            mod.dia_in.value = settings[s]\n            mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n            break\n         case 'cut depth (in)':\n            mod.cut_in.value = settings[s]\n            mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n            break\n         case 'max depth (in)':\n            mod.max_in.value = settings[s]\n            mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n            break\n         case 'offset number':\n            mod.number.value = settings[s]\n            break\n         }\n      }\n   }\n//\n// clear_layer\n//\nfunction clear_layer() {\n   mod.path = []\n   mod.offset = 0.5\n   mod.offsetCount = 0\n   var svg = document.getElementById(mod.div.id+'svg')\n   svg.setAttribute(\n      'viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n   var g = document.getElementById(mod.div.id+'g')\n   svg.removeChild(g)\n   var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n   g.setAttribute('id',mod.div.id+'g')\n   svg.appendChild(g)\n   }\n//\n// accumulate_path\n//    todo: replace inefficient insertion sort\n//    todo: move sort out of main thread\n//\nfunction accumulate_path(path) {\n   var forward = mod.forward.checked\n   var conventional = mod.conventional.checked\n   var sort = mod.sort.checked\n   for (var segnew = 0; segnew < path.length; ++segnew) {\n      if (conventional)\n         path[segnew].reverse()\n      if (mod.path.length == 0)\n         mod.path.splice(0,0,path[segnew])\n      else if (sort) {\n         var xnew = path[segnew][0][0]\n         var ynew = path[segnew][0][1]\n         var dmin = Number.MAX_VALUE\n         var segmin = -1\n         for (var segold = 0; segold < mod.path.length; ++segold) {\n            var xold = mod.path[segold][0][0]\n            var yold = mod.path[segold][0][1]\n            var dx = xnew-xold\n            var dy = ynew-yold\n            var d = Math.sqrt(dx*dx+dy*dy)\n            if (d < dmin) {\n               dmin = d\n               segmin = segold\n               }\n            }\n         if (forward)\n            mod.path.splice(segmin+1,0,path[segnew])\n         else\n            mod.path.splice(segmin,0,path[segnew])\n         }\n      else {\n         if (forward)\n            mod.path.splice(mod.path.length,0,path[segnew])\n         else\n            mod.path.splice(0,0,path[segnew])\n         }\n      }\n   }\n//\n// merge_layer\n//\nfunction merge_layer() {\n   var dmerge = mod.dpi*parseFloat(mod.merge.value)*parseFloat(mod.dia_in.value)\n   var seg = 0\n   while (seg < (mod.path.length-1)) {\n      var xold = mod.path[seg][mod.path[seg].length-1][0]\n      var yold = mod.path[seg][mod.path[seg].length-1][1]\n      var xnew = mod.path[seg+1][0][0]\n      var ynew = mod.path[seg+1][0][1]\n      var dx = xnew-xold\n      var dy = ynew-yold\n      var d = Math.sqrt(dx*dx+dy*dy)\n      if (d < dmerge)\n         mod.path.splice(seg,2,mod.path[seg].concat(mod.path[seg+1]))\n      else\n         seg += 1\n      }\n   }\n//\n// accumulate_toolpath\n//\nfunction accumulate_toolpath() {\n   for (var seg = 0; seg < mod.path.length; ++seg) {\n      var newseg = []\n      for (var pt = 0; pt < mod.path[seg].length; ++pt) {\n         var idepth = -Math.round(mod.dpi*mod.depthmm/25.4)\n         var point = mod.path[seg][pt].concat(idepth)\n         newseg.splice(newseg.length,0,point)\n         }\n      mod.toolpath.push(newseg)\n      }\n   }\n//\n// draw_path\n//\nfunction draw_path(path) {\n   var g = document.getElementById(mod.div.id+'g')\n   var h = mod.img.height\n   var w = mod.img.width\n   var xend = null\n   var yend = null\n   //\n   // loop over segments\n   //\n   for (var segment = 0; segment < path.length; ++segment) {\n      if (path[segment].length > 1) {\n         //\n         // loop over points\n         //\n         for (var point = 1; point < path[segment].length; ++point) {\n            var line = document.createElementNS(\n               'http://www.w3.org/2000/svg','line')\n            line.setAttribute('stroke','black')\n            line.setAttribute('stroke-width',1)\n            line.setAttribute('stroke-linecap','round')\n            var x1 = path[segment][point-1][0]\n            var y1 = h-path[segment][point-1][1]-1\n            var x2 = path[segment][point][0]\n            var y2 = h-path[segment][point][1]-1\n            xend = x2\n            yend = y2\n            line.setAttribute('x1',x1)\n            line.setAttribute('y1',y1)\n            line.setAttribute('x2',x2)\n            line.setAttribute('y2',y2)\n            var dx = x2-x1\n            var dy = y2-y1\n            var d = Math.sqrt(dx*dx+dy*dy)\n            if (d > 0) {\n               nx = 6*dx/d\n               ny = 6*dy/d\n               var tx = 3*dy/d\n               var ty = -3*dx/d\n               g.appendChild(line)\n               triangle = document.createElementNS(\n                  'http://www.w3.org/2000/svg','polygon')\n               triangle.setAttribute(\n                  'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n                  +' '+(x2-nx-tx)+','+(y2-ny-ty))\n               triangle.setAttribute('fill','black')\n               g.appendChild(triangle)\n               }\n            }\n         }\n      }\n   }\n//\n// draw_connections\n//\nfunction draw_connections(path) {\n   var g = document.getElementById(mod.div.id+'g')\n   var h = mod.img.height\n   var w = mod.img.width\n   //\n   // loop over segments\n   //\n   for (var segment = 1; segment < path.length; ++segment) {\n      //\n      // draw connection from previous segment\n      //\n      var line = document.createElementNS(\n         'http://www.w3.org/2000/svg','line')\n      line.setAttribute('stroke','red')\n      line.setAttribute('stroke-width',1)\n      line.setAttribute('stroke-linecap','round')\n      var x1 = path[segment-1][path[segment-1].length-1][0]\n      var y1 = h-path[segment-1][path[segment-1].length-1][1]-1\n      var x2 = path[segment][0][0]\n      var y2 = h-path[segment][0][1]-1\n      line.setAttribute('x1',x1)\n      line.setAttribute('y1',y1)\n      line.setAttribute('x2',x2)\n      line.setAttribute('y2',y2)\n      var dx = x2-x1\n      var dy = y2-y1\n      var d = Math.sqrt(dx*dx+dy*dy)\n      if (d > 0) {\n         nx = 6*dx/d\n         ny = 6*dy/d\n         var tx = 3*dy/d\n         var ty = -3*dx/d\n         g.appendChild(line)\n         triangle = document.createElementNS(\n            'http://www.w3.org/2000/svg','polygon')\n         triangle.setAttribute(\n            'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n            +' '+(x2-nx-tx)+','+(y2-ny-ty))\n         triangle.setAttribute('fill','red')\n         g.appendChild(triangle)\n         }\n      }\n   }\n//\n// return values\n//\nreturn ({\n   mod:mod,\n   name:name,\n   init:init,\n   inputs:inputs,\n   outputs:outputs,\n   interface:interface\n   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\ No newline at end of file