diff --git a/README.md b/README.md index 25f1bad1fc72efe0c2b16d3f1abd37e342787152..7e546f4c472747820d8271c51f544fcc5551ac9b 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,7 @@ # Todo +- bugs + - pan after window return - processes - - three-axis rough cut - three-axis finish cut - editing - subgraph copy paste @@ -8,7 +9,7 @@ - ui - collapse nodes - refactor for skinning -- Cross-Origin Resource Sharing (CORS) +- Cross-Origin Resource Sharing - formats - HPGL input - SVG export diff --git a/files.html b/files.html index 728921aab401a153f214118225178de8afa874b7..52dd9e6ea752c72331affafb214e54d822e2028d 100644 --- a/files.html +++ b/files.html @@ -19,6 +19,7 @@ <a href='./js/files.js'>files.js</a><br> <a href='./js/mods.js'>mods.js</a><br> <a href='./js/modules.js'>modules.js</a><br> +<i> node_modules</i><br> <a href='./js/printserver.js'>printserver.js</a><br> <a href='./js/programs.js'>programs.js</a><br> <a href='./js/serialserver.js'>serialserver.js</a><br> @@ -225,6 +226,7 @@ <a href='./programs/machines/Roland/mill/SRM-20/PCB%20png'>PCB png</a><br> <a href='./programs/machines/Roland/mill/SRM-20/PCB%20svg'>PCB svg</a><br> <a href='./programs/machines/Roland/mill/SRM-20/PCB%20svg%20connect'>PCB svg connect</a><br> + <a href='./programs/machines/Roland/mill/SRM-20/mill%202.5D%20stl'>mill 2.5D stl</a><br> <i> vinyl cutter</i><br> <i> GX-24</i><br> <a href='./programs/machines/Roland/vinyl%20cutter/GX-24/cut%20png'>cut png</a><br> diff --git a/programs/index.js b/programs/index.js index 5788ecddc7840d181c056e66d36f129b7219ed56..54ac8368b5510cedef3921acdcb46053b2d7253b 100644 --- a/programs/index.js +++ b/programs/index.js @@ -28,6 +28,7 @@ program_label(' SRM-20') program_menu(' PCB png','programs/machines/Roland/mill/SRM-20/PCB%20png') program_menu(' PCB svg','programs/machines/Roland/mill/SRM-20/PCB%20svg') program_menu(' PCB svg connect','programs/machines/Roland/mill/SRM-20/PCB%20svg%20connect') +program_menu(' mill 2.5D stl','programs/machines/Roland/mill/SRM-20/mill%202.5D%20stl') program_label(' vinyl cutter') program_label(' GX-24') program_menu(' cut png','programs/machines/Roland/vinyl%20cutter/GX-24/cut%20png') diff --git a/programs/machines/Roland/mill/SRM-20/mill 2.5D stl b/programs/machines/Roland/mill/SRM-20/mill 2.5D stl new file mode 100644 index 0000000000000000000000000000000000000000..a2a3eb2879cf4dc08dd228cc0da32a394fc4f5cc --- /dev/null +++ b/programs/machines/Roland/mill/SRM-20/mill 2.5D stl @@ -0,0 +1 @@ +{"modules":{"0.47383876715576023":{"definition":"//\n// distance transform \n// assumes thresholded image, with zero intensity exterior\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'distance transform'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n distance_transform()}}}\n//\n// outputs\n//\nvar outputs = {\n distances:{type:'F32',\n event:function(){\n mod.distances.height = mod.input.height\n mod.distances.width = mod.input.width\n mods.output(mod,'distances',mod.distances)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // view button\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// distance transform function\n//\nfunction distance_transform() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n mod.distances = new Float32Array(evt.data.buffer)\n var imgbuf = new Uint8ClampedArray(h*w*4)\n var dmax = -Number.MAX_VALUE\n for (var y = 0; y < h; ++y) {\n for (var x = 0; x < w; ++x) {\n if (mod.distances[(h-1-y)*w+x] > dmax)\n dmax = mod.distances[(h-1-y)*w+x]\n }\n }\n var i\n for (var y = 0; y < h; ++y) {\n for (var x = 0; x < w; ++x) {\n i = 255*mod.distances[(h-1-y)*w+x]/dmax\n imgbuf[(h-1-y)*w*4+x*4+0] = i\n imgbuf[(h-1-y)*w*4+x*4+1] = i\n imgbuf[(h-1-y)*w*4+x*4+2] = i\n imgbuf[(h-1-y)*w*4+x*4+3] = 255\n }\n }\n var imgdata = new ImageData(imgbuf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.distances.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(mod.input,0,0)\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,\n buffer:img.data.buffer},\n [img.data.buffer])\n }\n//\n// distance transform worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var ny = evt.data.height\n var nx = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Float32Array(nx*ny)\n function distance(g,x,y,i) {\n return ((y-i)*(y-i)+g[i][x]*g[i][x])\n }\n function intersection(g,x,y0,y1) {\n return ((g[y0][x]*g[y0][x]-g[y1][x]*g[y1][x]+y0*y0-y1*y1)/(2.0*(y0-y1)))\n }\n //\n // allocate arrays\n //\n var g = []\n for (var y = 0; y < ny; ++y)\n g[y] = new Uint32Array(nx)\n var h = []\n for (var y = 0; y < ny; ++y)\n h[y] = new Uint32Array(nx)\n var distances = []\n for (var y = 0; y < ny; ++y)\n distances[y] = new Uint32Array(nx)\n var starts = new Uint32Array(ny)\n var minimums = new Uint32Array(ny)\n var d\n //\n // column scan\n // \n for (var y = 0; y < ny; ++y) {\n //\n // right pass\n //\n var closest = -nx\n for (var x = 0; x < nx; ++x) {\n if (input[(ny-1-y)*nx*4+x*4+0] != 0) {\n g[y][x] = 0\n closest = x\n }\n else\n g[y][x] = (x-closest)\n }\n //\n // left pass\n //\n closest = 2*nx\n for (var x = (nx-1); x >= 0; --x) {\n if (input[(ny-1-y)*nx*4+x*4+0] != 0)\n closest = x\n else {\n d = (closest-x)\n if (d < g[y][x])\n g[y][x] = d\n }\n }\n }\n //\n // row scan\n //\n for (var x = 0; x < nx; ++x) {\n var segment = 0\n starts[0] = 0\n minimums[0] = 0\n //\n // down \n //\n for (var y = 1; y < ny; ++y) {\n while ((segment >= 0) &&\n (distance(g,x,starts[segment],minimums[segment]) > distance(g,x,starts[segment],y)))\n segment -= 1\n if (segment < 0) {\n segment = 0\n minimums[0] = y\n }\n else {\n newstart = 1+intersection(g,x,minimums[segment],y)\n if (newstart < ny) {\n segment += 1\n minimums[segment] = y\n starts[segment] = newstart\n }\n }\n }\n //\n // up \n //\n for (var y = (ny-1); y >= 0; --y) {\n d = Math.sqrt(distance(g,x,y,minimums[segment]))\n output[(ny-1-y)*nx+x] = d\n if (y == starts[segment])\n segment -= 1\n }\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"459.8000042768857","left":"2744.386325836052","inputs":{},"outputs":{}},"0.07944144280928633":{"definition":"//\n// edge detect\n// green = interior, blue = exterior, red = boundary\n// assumes input is thresholded\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'edge detect'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n edge_detect()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('green:interior, blue:exterior, red:boundary'))\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// edge detect\n//\nfunction edge_detect() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n webworker.postMessage({worker:worker.toString(),\n height:mod.input.height,width:mod.input.width,\n buffer:mod.input.data.buffer},\n [mod.input.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Uint8ClampedArray(h*w*4)\n var i00,i0m,i0p,im0,ip0,imm,imp,ipm,ipp,row,col\n //\n // find edges - interior\n //\n for (row = 1; row < (h-1); ++row) {\n for (col = 1; col < (w-1); ++col) {\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n || (i00 != i0m) || (i00 != im0) || (i00 != imm)\n || (i00 != imp) || (i00 != ipm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n //\n // left and right edges\n //\n for (row = 1; row < (h-1); ++row) {\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm) \n || (i00 != im0) || (i00 != imm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // top and bottom edges\n //\n for (col = 1; col < (w-1); ++col) {\n row = h-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n if ((i00 != i0m) || (i00 != i0p) || (i00 != imm) \n || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n if ((i00 != i0m) || (i00 != i0p) || (i00 != ipm) \n || (i00 != ip0) || (i00 != ipp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // corners\n //\n row = 0\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = 0\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = h-1\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n if ((i00 != i0p) || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = h-1\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n if ((i00 != i0m) || (i00 != im0) || (i00 != imm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"809.8000042768859","left":"3228.386325836052","inputs":{},"outputs":{}},"0.8903773266711255":{"definition":"//\n// orient edges\n// input is green:interior, blue:exterior, red:boundary\n// output is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'orient edges'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n var ctx = mod.display.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n orient_edges()\n }}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // off-screen display canvas\n //\n var canvas = document.createElement('canvas')\n mod.display = canvas\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('red:north, dark red:south'))\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('green:east, dark green:west'))\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('blue:start, dark blue:stop'))\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.display,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// orient edges\n//\nfunction orient_edges() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n var disp = new Uint8ClampedArray(evt.data.display)\n var dispdata = new ImageData(disp,w,h)\n var ctx = mod.display.getContext(\"2d\")\n ctx.putImageData(dispdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var w = mod.canvas.width\n var h = mod.canvas.height\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,w,h)\n ctx.drawImage(mod.display,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,\n buffer:mod.input.data.buffer},\n [mod.input.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Uint8ClampedArray(h*w*4)\n var row,col\n var boundary = 0\n var interior = 1\n var exterior = 2\n var alpha = 3\n var northsouth = 0\n var north = 128\n var south = 64\n var eastwest = 1\n var east = 128\n var west = 64\n var startstop = 2\n var start = 128\n var stop = 64\n //\n // orient body states\n //\n for (row = 1; row < (h-1); ++row) {\n for (col = 1; col < (w-1); ++col) {\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n && ((input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n || (input[(h-1-(row+1))*w*4+(col+1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+northsouth] |= north\n if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n && ((input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n || (input[(h-1-(row-1))*w*4+(col-1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+northsouth] |= south\n if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n && ((input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n || (input[(h-1-(row-1))*w*4+(col+1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+eastwest] |= east\n if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n && ((input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n || (input[(h-1-(row+1))*w*4+(col-1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+eastwest] |= west\n }\n }\n }\n //\n // orient edge states\n //\n for (col = 1; col < (w-1); ++col) {\n row = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n && (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+northsouth] |= north\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n if (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n }\n row = h-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n && (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+northsouth] |= south\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n }\n }\n for (row = 1; row < (h-1); ++row) {\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n && (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+eastwest] |= east\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n if (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n }\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n && (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+eastwest] |= west\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n }\n }\n //\n // orient corner states (todo)\n //\n row = 0\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = h-1\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = 0\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = h-1\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n //\n // invert background for display\n //\n var display = new Uint8ClampedArray(h*w*4)\n var r,g,b,i\n for (row = 0; row < h; ++row) {\n for (col = 0; col < w; ++col) {\n r = output[(h-1-row)*w*4+col*4+0]\n g = output[(h-1-row)*w*4+col*4+1]\n b = output[(h-1-row)*w*4+col*4+2]\n i = r+g+b\n if (i != 0) { \n display[(h-1-row)*w*4+col*4+0] = output[(h-1-row)*w*4+col*4+0]\n display[(h-1-row)*w*4+col*4+1] = output[(h-1-row)*w*4+col*4+1]\n display[(h-1-row)*w*4+col*4+2] = output[(h-1-row)*w*4+col*4+2]\n display[(h-1-row)*w*4+col*4+3] = output[(h-1-row)*w*4+col*4+3]\n }\n else {\n display[(h-1-row)*w*4+col*4+0] = 255\n display[(h-1-row)*w*4+col*4+1] = 255\n display[(h-1-row)*w*4+col*4+2] = 255\n display[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n //\n // return output\n //\n self.postMessage({buffer:output.buffer,display:display.buffer},[output.buffer,display.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"903.8000042768859","left":"2782.386325836052","inputs":{},"outputs":{}},"0.6488303557466412":{"definition":"//\n// image threshold\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'image threshold'\n//\n// initialization\n//\nvar init = function() {\n mod.threshold.value = '0.5'\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n threshold_image()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // threshold value\n //\n div.appendChild(document.createTextNode('threshold (0-1): '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n threshold_image()\n })\n div.appendChild(input)\n mod.threshold = input\n div.appendChild(document.createElement('br'))\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// threshold image\n//\nfunction threshold_image() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var t = parseFloat(mod.threshold.value)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(mod.input,0,0)\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,threshold:t,\n buffer:img.data.buffer},\n [img.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var t = evt.data.threshold\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var r,g,b,a,i\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n r = buf[(h-1-row)*w*4+col*4+0] \n g = buf[(h-1-row)*w*4+col*4+1] \n b = buf[(h-1-row)*w*4+col*4+2] \n a = buf[(h-1-row)*w*4+col*4+3] \n i = (r+g+b)/(3*255)\n if (a == 0)\n val = 255\n else if (i > t)\n var val = 255\n else\n var val = 0\n buf[(h-1-row)*w*4+col*4+0] = val\n buf[(h-1-row)*w*4+col*4+1] = val\n buf[(h-1-row)*w*4+col*4+2] = val\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n self.postMessage({buffer:buf.buffer},[buf.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"360.800004276886","left":"2328.386325836052","inputs":{},"outputs":{}},"0.749132408760488":{"definition":"//\n// vectorize\n// input is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'vectorize'\n//\n// initialization\n//\nvar init = function() {\n mod.error.value = '1'\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n vectorize()\n }}}\n//\n// outputs\n//\nvar outputs = {\n path:{type:'array',\n event:function(){\n mods.output(mod,'path',mod.path)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen SVG\n //\n var svgNS = \"http://www.w3.org/2000/svg\"\n var svg = document.createElementNS(svgNS,\"svg\")\n svg.setAttribute('id',mod.div.id+'svg')\n svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n svg.setAttribute('width',mods.ui.canvas)\n svg.setAttribute('height',mods.ui.canvas)\n svg.style.backgroundColor = 'rgb(255,255,255)'\n var g = document.createElementNS(svgNS,'g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n div.appendChild(svg)\n div.appendChild(document.createElement('br')) \n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // error value\n //\n div.appendChild(document.createTextNode('vector fit (pixels): '))\n //div.appendChild(document.createElement('br'))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n vectorize()\n })\n div.appendChild(input)\n mod.error = input\n div.appendChild(document.createElement('br'))\n //\n // sort\n //\n div.appendChild(document.createTextNode('sort distance: '))\n var input = document.createElement('input')\n input.type = 'checkbox'\n input.id = mod.div.id+'sort'\n input.checked = true\n div.appendChild(input)\n mod.sort = input\n div.appendChild(document.createElement('br'))\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var svg = document.getElementById(mod.div.id+'svg')\n var clone = svg.cloneNode(true)\n clone.setAttribute('width',mod.img.width)\n clone.setAttribute('height',mod.img.height)\n win.document.body.appendChild(clone)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// vectorize\n//\nfunction vectorize() {\n //\n // draw path\n //\n function draw_path(path) {\n window.URL.revokeObjectURL(url)\n var svg = document.getElementById(mod.div.id+'svg')\n svg.setAttribute('viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n var g = document.getElementById(mod.div.id+'g')\n svg.removeChild(g)\n var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n g.setAttribute('id',mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n var xend = null\n var yend = null\n //\n // loop over segments\n //\n for (var segment in path) {\n if (path[segment].length > 1) {\n if (xend != null) {\n //\n // draw connection from previous segment\n //\n var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','red')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = xend\n var y1 = yend\n var x2 = path[segment][0][0]\n var y2 = h-path[segment][0][1]-1\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','red')\n g.appendChild(triangle)\n }\n }\n //\n // loop over points\n //\n for (var point = 1; point < path[segment].length; ++point) {\n var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','black')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment][point-1][0]\n var y1 = h-path[segment][point-1][1]-1\n var x2 = path[segment][point][0]\n var y2 = h-path[segment][point][1]-1\n xend = x2\n yend = y2\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','black')\n g.appendChild(triangle)\n }\n }\n }\n }\n svg.appendChild(g)\n }\n //\n // set up worker\n //\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n webworker.terminate()\n mod.path = evt.data.path\n draw_path(mod.path)\n outputs.path.event()\n })\n //\n // call worker\n //\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,sort:mod.sort.checked,\n error:parseFloat(mod.error.value),\n buffer:mod.input.data.buffer})\n }\n//\n// vectorize worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var sort = evt.data.sort\n var input = new Uint8ClampedArray(evt.data.buffer)\n var northsouth = 0\n var north = 128\n var south = 64\n var eastwest = 1\n var east = 128\n var west = 64\n var startstop = 2\n var start = 128\n var stop = 64\n var path = []\n //\n // edge follower\n //\n function follow_edges(row,col) {\n if ((input[(h-1-row)*w*4+col*4+northsouth] != 0)\n || (input[(h-1-row)*w*4+col*4+eastwest] != 0)) {\n path[path.length] = [[col,row]]\n while (1) {\n if (input[(h-1-row)*w*4+col*4+northsouth] & north) {\n input[(h-1-row)*w*4+col*4+northsouth] =\n input[(h-1-row)*w*4+col*4+northsouth] & ~north\n row += 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+northsouth] & south) {\n input[(h-1-row)*w*4+col*4+northsouth] =\n input[(h-1-row)*w*4+col*4+northsouth] & ~south\n row -= 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+eastwest] & east) {\n input[(h-1-row)*w*4+col*4+eastwest] =\n input[(h-1-row)*w*4+col*4+eastwest] & ~east\n col += 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+eastwest] & west) {\n input[(h-1-row)*w*4+col*4+eastwest] =\n input[(h-1-row)*w*4+col*4+eastwest] & ~west\n col -= 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else\n break\n }\n }\n }\n //\n // follow boundary starts\n //\n for (var row = 1; row < (h-1); ++row) {\n col = 0\n follow_edges(row,col)\n col = w-1\n follow_edges(row,col)\n }\n for (var col = 1; col < (w-1); ++col) {\n row = 0\n follow_edges(row,col)\n row = h-1 \n follow_edges(row,col)\n }\n //\n // follow interior paths\n //\n for (var row = 1; row < (h-1); ++row) {\n for (var col = 1; col < (w-1); ++col) {\n follow_edges(row,col)\n }\n }\n //\n // vectorize path\n //\n var error = evt.data.error\n var vecpath = []\n for (var seg = 0; seg < path.length; ++seg) {\n var x0 = path[seg][0][0]\n var y0 = path[seg][0][1]\n vecpath[vecpath.length] = [[x0,y0]]\n var xsum = x0\n var ysum = y0\n var sum = 1\n for (var pt = 1; pt < path[seg].length; ++pt) {\n var xold = x\n var yold = y\n var x = path[seg][pt][0]\n var y = path[seg][pt][1]\n if (sum == 1) {\n xsum += x\n ysum += y\n sum += 1\n }\n else {\n var xmean = xsum/sum\n var ymean = ysum/sum\n var dx = xmean-x0\n var dy = ymean-y0\n var d = Math.sqrt(dx*dx+dy*dy)\n var nx = dy/d\n var ny = -dx/d\n var l = Math.abs(nx*(x-x0)+ny*(y-y0))\n if (l < error) {\n xsum += x\n ysum += y\n sum += 1\n }\n else {\n vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [xold,yold]\n x0 = xold\n y0 = yold\n xsum = xold\n ysum = yold\n sum = 1\n }\n }\n if (pt == (path[seg].length-1)) {\n vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [x,y]\n }\n }\n }\n //\n // sort path\n //\n if ((vecpath.length > 0) && (sort == true)) {\n var dmin = w*w+h*h\n segmin = null\n for (var seg = 0; seg < vecpath.length; ++seg) {\n var x = vecpath[seg][0][0]\n var y = vecpath[seg][0][0]\n var d = x*x+y*y\n if (d < dmin) {\n dmin = d\n segmin = seg\n }\n }\n if (segmin != null) {\n var sortpath = [vecpath[segmin]]\n vecpath.splice(segmin,1)\n }\n while (vecpath.length > 0) {\n var dmin = w*w+h*h\n var x0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][0]\n var y0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][1]\n segmin = null\n for (var seg = 0; seg < vecpath.length; ++seg) {\n var x = vecpath[seg][0][0]\n var y = vecpath[seg][0][1]\n var d = (x-x0)*(x-x0)+(y-y0)*(y-y0)\n if (d < dmin) {\n dmin = d\n segmin = seg\n }\n }\n if (segmin != null) {\n sortpath[sortpath.length] = vecpath[segmin]\n vecpath.splice(segmin,1)\n }\n }\n }\n else if ((vecpath.length > 0) && (sort == false))\n sortpath = vecpath\n else\n sortpath = []\n //\n // return path\n //\n self.postMessage({path:sortpath})\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"808.8000042768859","left":"2363.386325836052","inputs":{},"outputs":{}},"0.3040697193095865":{"definition":"//\n// mesh rotate\n// \n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh rotate'\n//\n// initialization\n//\nvar init = function() {\n mod.rx.value = '0'\n mod.ry.value = '0'\n mod.rz.value = '0'\n }\n//\n// inputs\n//\nvar inputs = {\n mesh:{type:'STL',\n event:function(evt){\n mod.mesh = evt.detail\n rotate_mesh()}}}\n//\n// outputs\n//\nvar outputs = {\n mesh:{type:'STL',\n event:function(buffer){\n mods.output(mod,'mesh',buffer)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // rotation\n //\n div.appendChild(document.createTextNode('rotation (degrees):'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' x: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.rx = input\n div.appendChild(document.createTextNode(' y: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.ry = input\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' z: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.rz = input\n div.appendChild(document.createTextNode(' (enter)'))\n div.appendChild(document.createElement('br'))\n //\n // info\n //\n var text = document.createTextNode('dx:')\n div.appendChild(text)\n mod.dxn = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('dy:')\n div.appendChild(text)\n mod.dyn = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('dz:')\n div.appendChild(text)\n mod.dzn = text\n div.appendChild(document.createElement('br'))\n }\n//\n// local functions\n//\n// rotate mesh\n//\nfunction rotate_mesh() {\n //\n // check for binary STL\n //\n var endian = true\n var view = new DataView(mod.mesh)\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // find limits, rotate, and draw\n //\n var blob = new Blob(['('+rotate_mesh_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n //\n // worker response\n //\n window.URL.revokeObjectURL(url)\n //\n // size\n //\n mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n //\n // image\n //\n var image = evt.data.image\n var height = mod.canvas.height\n var width = mod.canvas.width\n var buffer = new Uint8ClampedArray(evt.data.image)\n var imgdata = new ImageData(buffer,width,height)\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n //\n // mesh\n //\n mod.mesh = evt.data.mesh\n //\n // output\n //\n outputs.mesh.event(evt.data.rotate)\n })\n //\n // call worker\n //\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n var rx = parseFloat(mod.rx.value)*Math.PI/180\n var ry = parseFloat(mod.ry.value)*Math.PI/180\n var rz = parseFloat(mod.rz.value)*Math.PI/180\n webworker.postMessage({\n height:mod.canvas.height,width:mod.canvas.width,\n rx:rx,ry:ry,rz:rz,\n image:img.data.buffer,mesh:mod.mesh},\n [img.data.buffer,mod.mesh])\n }\nfunction rotate_mesh_worker() {\n self.addEventListener('message',function(evt) {\n //\n // function to draw line\n //\n function line(x0,y0,x1,y1) {\n var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n var row,col\n var idx = ix1-ix0\n var idy = iy1-iy0\n if (Math.abs(idy) > Math.abs(idx)) {\n (idy > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (row = row0; row <= row1; ++row) {\n col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n (idx > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (col = col0; col <= col1; ++col) {\n row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else {\n row = iy0\n col = ix0\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n //\n // function to rotate point\n //\n function rotate(x,y,z) {\n var x1 = x\n var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n var y2 = y1\n var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n var z3 = z2\n //return([x3,y3,z3])\n return({x:x3,y:y3,z:z3})\n }\n //\n // get variables\n //\n var height = evt.data.height\n var width = evt.data.width\n var rx = evt.data.rx\n var ry = evt.data.ry\n var rz = evt.data.rz\n var endian = true\n var image = new Uint8ClampedArray(evt.data.image)\n var view = new DataView(evt.data.mesh)\n var triangles = view.getUint32(80,endian)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n if (p0.x > xmax) xmax = p0.x\n if (p0.x < xmin) xmin = p0.x\n if (p0.y > ymax) ymax = p0.y\n if (p0.y < ymin) ymin = p0.y\n if (p0.z > zmax) zmax = p0.z\n if (p0.z < zmin) zmin = p0.z\n var p1 = rotate(x1,y1,z1)\n if (p1.x > xmax) xmax = p1.x\n if (p1.x < xmin) xmin = p1.x\n if (p1.y > ymax) ymax = p1.y\n if (p1.y < ymin) ymin = p1.y\n if (p1.z > zmax) zmax = p1.z\n if (p1.z < zmin) zmin = p1.z\n var p2 = rotate(x2,y2,z2)\n if (p2.x > xmax) xmax = p2.x\n if (p2.x < xmin) xmin = p2.x\n if (p2.y > ymax) ymax = p2.y\n if (p2.y < ymin) ymin = p2.y\n if (p2.z > zmax) zmax = p2.z\n if (p2.z < zmin) zmin = p2.z\n }\n var dx = xmax-xmin\n var dy = ymax-ymin\n var dz = zmax-zmin\n //\n // copy mesh\n //\n var newbuf = evt.data.mesh.slice(0)\n var newview = new DataView(newbuf)\n //\n // copy and draw mesh\n //\n if (dx > dy) {\n var xo = 0\n var yo = height*.5*(1-dy/dx)\n var xw = (width-1)\n var yh = (width-1)*dy/dx\n }\n else {\n var xo = width*.5*(1-dx/dy)\n var yo = 0\n var xw = (height-1)*dx/dy\n var yh = (height-1)\n }\n offset = 80+4\n var newoffset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n var p1 = rotate(x1,y1,z1)\n var p2 = rotate(x2,y2,z2)\n line(p0.x,p0.y,p1.x,p1.y)\n line(p1.x,p1.y,p2.x,p2.y)\n line(p2.x,p2.y,p0.x,p0.y)\n newoffset += 3*4\n newview.setFloat32(newoffset,p0.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0.z,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.z,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.z,endian)\n newoffset += 4\n newoffset += 2\n }\n //\n // return results and close\n //\n self.postMessage({\n dx:dx,dy:dy,dz:dz,\n image:evt.data.image,mesh:evt.data.mesh,rotate:newbuf},\n [evt.data.image,evt.data.mesh,newbuf])\n self.close()\n })\n }\nfunction old_rotate_mesh() {\n //\n // function to rotate point\n //\n function rotate(x,y,z) {\n var x1 = x\n var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n var y2 = y1\n var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n var z3 = z2\n return([x3,y3,z3])\n }\n //\n // get vars\n //\n var view = mod.mesh\n var endian = true\n var triangles = view.getUint32(80,endian)\n mod.triangles = triangles\n var size = 80+4+triangles*(4*12+2)\n var rx = parseFloat(mod.rx.value)*Math.PI/180\n var ry = parseFloat(mod.ry.value)*Math.PI/180\n var rz = parseFloat(mod.rz.value)*Math.PI/180\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n if (p0[0] > xmax) xmax = p0[0]\n if (p0[0] < xmin) xmin = p0[0]\n if (p0[1] > ymax) ymax = p0[1]\n if (p0[1] < ymin) ymin = p0[1]\n if (p0[2] > zmax) zmax = p0[2]\n if (p0[2] < zmin) zmin = p0[2]\n var p1 = rotate(x1,y1,z1)\n if (p1[0] > xmax) xmax = p1[0]\n if (p1[0] < xmin) xmin = p1[0]\n if (p1[1] > ymax) ymax = p1[1]\n if (p1[1] < ymin) ymin = p1[1]\n if (p1[2] > zmax) zmax = p1[2]\n if (p1[2] < zmin) zmin = p1[2]\n var p2 = rotate(x2,y2,z2)\n if (p2[0] > xmax) xmax = p2[0]\n if (p2[0] < xmin) xmin = p2[0]\n if (p2[1] > ymax) ymax = p2[1]\n if (p2[1] < ymin) ymin = p2[1]\n if (p2[2] > zmax) zmax = p2[2]\n if (p2[2] < zmin) zmin = p2[2]\n }\n mod.dx = xmax-xmin\n mod.dy = ymax-ymin\n mod.dz = zmax-zmin\n mod.dxn.nodeValue = 'dx: '+mod.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+mod.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+mod.dz.toFixed(3)\n mod.xmin = xmin\n mod.ymin = ymin\n mod.zmin = zmin\n mod.xmax = xmax\n mod.ymax = ymax\n mod.zmax = zmax\n //\n // copy mesh\n //\n var buf = mod.mesh.buffer.slice(0)\n var newview = new DataView(buf)\n //\n // draw projection and save rotation\n //\n var ctx = mod.meshcanvas.getContext('2d')\n var w = mod.meshcanvas.width\n var h = mod.meshcanvas.height\n ctx.clearRect(0,0,w,h)\n var dx = mod.dx\n var dy = mod.dy\n if (dx > dy) {\n var xo = 0\n var yo = h*.5*(1-dy/dx)\n var xw = w\n var yh = w*dy/dx\n }\n else {\n var xo = w*.5*(1-dx/dy)\n var yo = 0\n var xw = h*dx/dy\n var yh = h\n }\n ctx.beginPath()\n offset = 80+4\n var newoffset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n var p1 = rotate(x1,y1,z1)\n var p2 = rotate(x2,y2,z2)\n x0 = xo+xw*(p0[0]-xmin)/dx\n y0 = yo+yh*(ymax-p0[1])/dy\n x1 = xo+xw*(p1[0]-xmin)/dx\n y1 = yo+yh*(ymax-p1[1])/dy\n x2 = xo+xw*(p2[0]-xmin)/dx\n y2 = yo+yh*(ymax-p2[1])/dy\n ctx.moveTo(x0,y0)\n ctx.lineTo(x1,y1)\n ctx.lineTo(x2,y2)\n ctx.lineTo(x0,y0)\n newoffset += 3*4\n newview.setFloat32(newoffset,p0[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0[2],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[2],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[2],endian)\n newoffset += 4\n newoffset += 2\n }\n ctx.stroke()\n //\n // generate output\n //\n outputs.mesh.event(buf)\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"462.4929216161105","left":"757.0458542203645","inputs":{},"outputs":{}},"0.8910984899438215":{"definition":"//\n// read stl\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'read STL'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n }\n//\n// outputs\n//\nvar outputs = {\n mesh:{type:'STL',\n event:function(buffer){\n mods.output(mod,'mesh',buffer)}}\n }\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // file input control\n //\n var file = document.createElement('input')\n file.setAttribute('type','file')\n file.setAttribute('id',div.id+'file_input')\n file.style.position = 'absolute'\n file.style.left = 0\n file.style.top = 0\n file.style.width = 0\n file.style.height = 0\n file.style.opacity = 0\n file.addEventListener('change',function() {\n stl_read_handler()\n })\n div.appendChild(file)\n mod.file = file\n //\n // canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // file select button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('select stl file'))\n btn.addEventListener('click',function(){\n var file = document.getElementById(div.id+'file_input')\n file.value = null\n file.click()\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // info\n //\n var info = document.createElement('div')\n info.setAttribute('id',div.id+'info')\n var text = document.createTextNode('name: ')\n info.appendChild(text)\n mod.namen = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('size: ')\n info.appendChild(text)\n mod.sizen = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('triangles: ')\n info.appendChild(text)\n mod.trianglesn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dx: ')\n info.appendChild(text)\n mod.dxn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dy: ')\n info.appendChild(text)\n mod.dyn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dz: ')\n info.appendChild(text)\n mod.dzn = text\n div.appendChild(info)\n }\n//\n// local functions\n//\n// read handler\n//\nfunction stl_read_handler(event) {\n var file_reader = new FileReader()\n file_reader.onload = stl_load_handler\n input_file = mod.file.files[0]\n file_name = input_file.name\n mod.namen.nodeValue = 'name: '+file_name\n file_reader.readAsArrayBuffer(input_file)\n }\n//\n// load handler\n//\nfunction stl_load_handler(event) {\n //\n // check for binary STL\n //\n var endian = true\n var view = new DataView(event.target.result)\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n if (size != view.byteLength) {\n mod.sizen.nodeValue = 'error: not binary STL'\n mod.trianglesn.nodeValue = ''\n mod.dxn.nodeValue = ''\n mod.dyn.nodeValue = ''\n mod.dzn.nodeValue = ''\n return\n }\n mod.sizen.nodeValue = 'size: '+size\n mod.trianglesn.nodeValue = 'triangles: '+triangles\n //\n // find limits and draw\n //\n var blob = new Blob(['('+draw_limits_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n //\n // worker response\n //\n window.URL.revokeObjectURL(url)\n //\n // size\n //\n mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n //\n // image\n //\n var image = evt.data.image\n var height = mod.canvas.height\n var width = mod.canvas.width\n var buffer = new Uint8ClampedArray(evt.data.image)\n var imgdata = new ImageData(buffer,width,height)\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n //\n // output\n //\n outputs.mesh.event(evt.data.mesh)\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n //\n // call worker\n //\n webworker.postMessage({\n height:mod.canvas.height,width:mod.canvas.width,\n image:img.data.buffer,mesh:event.target.result},\n [img.data.buffer,event.target.result])\n }\nfunction draw_limits_worker() {\n self.addEventListener('message',function(evt) {\n //\n // function to draw line\n //\n function line(x0,y0,x1,y1) {\n var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n var row,col\n var idx = ix1-ix0\n var idy = iy1-iy0\n if (Math.abs(idy) > Math.abs(idx)) {\n (idy > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (row = row0; row <= row1; ++row) {\n col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n (idx > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (col = col0; col <= col1; ++col) {\n row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else {\n row = iy0\n col = ix0\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n //\n // get variables\n //\n var height = evt.data.height\n var width = evt.data.width\n var endian = true\n var image = new Uint8ClampedArray(evt.data.image)\n var view = new DataView(evt.data.mesh)\n var triangles = view.getUint32(80,endian)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n if (x0 > xmax) xmax = x0\n if (x0 < xmin) xmin = x0\n y0 = view.getFloat32(offset,endian)\n offset += 4\n if (y0 > ymax) ymax = y0\n if (y0 < ymin) ymin = y0\n z0 = view.getFloat32(offset,endian)\n offset += 4\n if (z0 > zmax) zmax = z0\n if (z0 < zmin) zmin = z0\n x1 = view.getFloat32(offset,endian)\n offset += 4\n if (x1 > xmax) xmax = x1\n if (x1 < xmin) xmin = x1\n y1 = view.getFloat32(offset,endian)\n offset += 4\n if (y1 > ymax) ymax = y1\n if (y1 < ymin) ymin = y1\n z1 = view.getFloat32(offset,endian)\n offset += 4\n if (z1 > zmax) zmax = z1\n if (z1 < zmin) zmin = z1\n x2 = view.getFloat32(offset,endian)\n offset += 4\n if (x2 > xmax) xmax = x2\n if (x2 < xmin) xmin = x2\n y2 = view.getFloat32(offset,endian)\n offset += 4\n if (y2 > ymax) ymax = y2\n if (y2 < ymin) ymin = y2\n z2 = view.getFloat32(offset,endian)\n offset += 4\n if (z2 > zmax) zmax = z2\n if (z2 < zmin) zmin = z2\n offset += 2\n }\n var dx = xmax-xmin\n var dy = ymax-ymin\n var dz = zmax-zmin\n //\n // draw mesh\n //\n if (dx > dy) {\n var xo = 0\n var yo = height*.5*(1-dy/dx)\n var xw = width-1\n var yh = (width-1)*dy/dx\n }\n else {\n var xo = width*.5*(1-dx/dy)\n var yo = 0\n var xw = (height-1)*dx/dy\n var yh = height-1\n }\n offset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n line(x0,y0,x1,y1)\n line(x1,y1,x2,y2)\n line(x2,y2,x0,y0)\n }\n //\n // return results and close\n //\n self.postMessage({\n dx:dx,dy:dy,dz:dz,\n image:evt.data.image,mesh:evt.data.mesh},[evt.data.image,evt.data.mesh])\n self.close()\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"300.54160769311017","left":"351.25819204469576","inputs":{},"outputs":{}},"0.7667165137781767":{"definition":"//\n// offset\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'offset'\n//\n// initialization\n//\nvar init = function() {\n mod.offset.value = '79.375'\n mod.distances = ''\n }\n//\n// inputs\n//\nvar inputs = {\n distances:{type:'F32',\n event:function(evt){\n mod.distances = evt.detail\n var h = mod.distances.height\n var w = mod.distances.width\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.height = mod.distances.height \n ctx.canvas.width = mod.distances.width\n if (mod.offset.value != '')\n offset()\n }},\n offset:{type:'number',\n event:function(evt){\n mod.offset.value = evt.detail\n if ((mod.offset.value != '') && (mod.distances != ''))\n offset()\n else\n mod.distances = ''\n }}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // offset value\n //\n div.appendChild(document.createTextNode('offset (pixels): '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n offset()\n })\n div.appendChild(input)\n mod.offset = input\n //\n // view button\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// offset\n//\nfunction offset() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.distances.height\n var w = mod.distances.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var offset = parseFloat(mod.offset.value)\n webworker.postMessage({\n height:mod.distances.height,width:mod.distances.width,\n offset:offset,buffer:mod.distances.buffer})\n }\n//\n// offset worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var offset = evt.data.offset\n var input = new Float32Array(evt.data.buffer)\n var output = new Uint8ClampedArray(4*h*w)\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n if (input[(h-1-row)*w+col] <= offset) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"351.3504629476813","left":"3338.5051842312128","inputs":{},"outputs":{}},"0.32304064019646705":{"definition":"//\n// mesh slice raster\n// \n// todo\n// include slice plane triangles\n// scale perturbation to resolution\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh slice raster'\n//\n// initialization\n//\nvar init = function() {\n mod.mmunits.value = '1'\n mod.inunits.value = '0.03937007874015748'\n mod.depth.value = '5.08'\n mod.width.value = '1000'\n mod.border.value = '0'\n mod.delta = 1e-6\n }\n//\n// inputs\n//\nvar inputs = {\n mesh:{type:'STL',\n event:function(evt){\n mod.mesh = new DataView(evt.detail)\n find_limits_slice()}},\n settings:{type:'',\n event:function(evt){\n for (var p in evt.detail)\n if (p == 'depthmm') {\n mod.depth.value = evt.detail[p]\n /parseFloat(mod.mmunits.value)\n }\n find_limits_slice()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)\n }},\n imageInfo:{type:'',\n event:function(){\n var obj = {}\n obj.name = \"mesh slice raster\"\n obj.width = mod.img.width\n obj.height = mod.img.height\n obj.dpi = mod.img.width/(mod.dx*parseFloat(mod.inunits.value))\n mods.output(mod,'imageInfo',obj)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen slice canvas\n //\n div.appendChild(document.createTextNode(' '))\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.slicecanvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // mesh units\n //\n div.appendChild(document.createTextNode('mesh units: (enter)'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n mod.inunits.value = parseFloat(mod.mmunits.value)/25.4\n find_limits_slice()\n })\n div.appendChild(input)\n mod.mmunits = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n mod.mmunits.value = parseFloat(mod.inunits.value)*25.4\n find_limits_slice()\n })\n div.appendChild(input)\n mod.inunits = input\n //\n // mesh size\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mesh size:'))\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (units)')\n div.appendChild(text)\n mod.meshsize = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (mm)')\n div.appendChild(text)\n mod.mmsize = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (in)')\n div.appendChild(text)\n mod.insize = text\n //\n // slice depth\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice Z depth: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.depth = input\n div.appendChild(document.createTextNode(' (units)'))\n //\n // slice border \n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice border: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.border = input\n div.appendChild(document.createTextNode(' (units)'))\n //\n // slice width\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice width: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.width = input\n div.appendChild(document.createTextNode(' (pixels)'))\n //\n // view slice\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view slice'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// find limits then slice\n//\nfunction find_limits_slice() {\n var blob = new Blob(['('+limits_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n mod.triangles = evt.data.triangles\n mod.xmin = evt.data.xmin\n mod.xmax = evt.data.xmax\n mod.ymin = evt.data.ymin\n mod.ymax = evt.data.ymax\n mod.zmin = evt.data.zmin\n mod.zmax = evt.data.zmax\n mod.dx = mod.xmax-mod.xmin\n mod.dy = mod.ymax-mod.ymin\n mod.dz = mod.zmax-mod.zmin\n mod.meshsize.nodeValue = \n mod.dx.toFixed(3)+' x '+\n mod.dy.toFixed(3)+' x '+\n mod.dz.toFixed(3)+' (units)'\n var mm = parseFloat(mod.mmunits.value)\n mod.mmsize.nodeValue = \n (mod.dx*mm).toFixed(3)+' x '+\n (mod.dy*mm).toFixed(3)+' x '+\n (mod.dz*mm).toFixed(3)+' (mm)'\n var inches = parseFloat(mod.inunits.value)\n mod.insize.nodeValue = \n (mod.dx*inches).toFixed(3)+' x '+\n (mod.dy*inches).toFixed(3)+' x '+\n (mod.dz*inches).toFixed(3)+' (in)'\n mods.fit(mod.div)\n slice_mesh()\n })\n var border = parseFloat(mod.border.value)\n webworker.postMessage({\n mesh:mod.mesh,\n border:border,delta:mod.delta})\n }\nfunction limits_worker() {\n self.addEventListener('message',function(evt) {\n var view = evt.data.mesh\n var depth = evt.data.depth\n var border = evt.data.border\n var delta = evt.data.delta // perturb to remove degeneracies\n //\n // get vars\n //\n var endian = true\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)+delta\n offset += 4\n y0 = view.getFloat32(offset,endian)+delta\n offset += 4\n z0 = view.getFloat32(offset,endian)+delta\n offset += 4\n x1 = view.getFloat32(offset,endian)+delta\n offset += 4\n y1 = view.getFloat32(offset,endian)+delta\n offset += 4\n z1 = view.getFloat32(offset,endian)+delta\n offset += 4\n x2 = view.getFloat32(offset,endian)+delta\n offset += 4\n y2 = view.getFloat32(offset,endian)+delta\n offset += 4\n z2 = view.getFloat32(offset,endian)+delta\n offset += 4\n offset += 2\n if (x0 > xmax) xmax = x0\n if (x0 < xmin) xmin = x0\n if (y0 > ymax) ymax = y0\n if (y0 < ymin) ymin = y0\n if (z0 > zmax) zmax = z0\n if (z0 < zmin) zmin = z0\n if (x1 > xmax) xmax = x1\n if (x1 < xmin) xmin = x1\n if (y1 > ymax) ymax = y1\n if (y1 < ymin) ymin = y1\n if (z1 > zmax) zmax = z1\n if (z1 < zmin) zmin = z1\n if (x2 > xmax) xmax = x2\n if (x2 < xmin) xmin = x2\n if (y2 > ymax) ymax = y2\n if (y2 < ymin) ymin = y2\n if (z2 > zmax) zmax = z2\n if (z2 < zmin) zmin = z2\n }\n xmin -= border\n xmax += border\n ymin -= border\n ymax += border\n //\n // return\n //\n self.postMessage({triangles:triangles,\n xmin:xmin,xmax:xmax,ymin:ymin,ymax:ymax,\n zmin:zmin,zmax:zmax})\n self.close()\n })\n }\n//\n// slice mesh\n// \nfunction slice_mesh() {\n var blob = new Blob(['('+slice_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.slicecanvas.height*.5*(1-h/w)\n var wd = mod.slicecanvas.width\n var hd = mod.slicecanvas.width*h/w\n }\n else {\n var x0 = mod.slicecanvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.slicecanvas.height*w/h\n var hd = mod.slicecanvas.height\n }\n var ctx = mod.slicecanvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n outputs.image.event()\n outputs.imageInfo.event()\n })\n var ctx = mod.slicecanvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n var depth = parseFloat(mod.depth.value)\n mod.img.width = parseInt(mod.width.value)\n mod.img.height = Math.round(mod.img.width*mod.dy/mod.dx)\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.img.height,width:mod.img.width,depth:depth,\n imgbuffer:img.data.buffer,mesh:mod.mesh,\n xmin:mod.xmin,xmax:mod.xmax,\n ymin:mod.ymin,ymax:mod.ymax,\n zmin:mod.zmin,zmax:mod.zmax,\n delta:mod.delta},\n [img.data.buffer])\n }\nfunction slice_worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var depth = evt.data.depth\n var view = evt.data.mesh\n var delta = evt.data.delta // perturb to remove degeneracies\n var xmin = evt.data.xmin\n var xmax = evt.data.xmax\n var ymin = evt.data.ymin\n var ymax = evt.data.ymax\n var zmin = evt.data.zmin\n var zmax = evt.data.zmax\n var buf = new Uint8ClampedArray(evt.data.imgbuffer)\n //\n // get vars from buffer\n //\n var endian = true\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // initialize slice image\n //\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n buf[(h-1-row)*w*4+col*4+0] = 0\n buf[(h-1-row)*w*4+col*4+1] = 0\n buf[(h-1-row)*w*4+col*4+2] = 0\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // find triangles crossing the slice\n //\n var segs = []\n offset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)+delta\n offset += 4\n y0 = view.getFloat32(offset,endian)+delta\n offset += 4\n z0 = view.getFloat32(offset,endian)+delta\n offset += 4\n x1 = view.getFloat32(offset,endian)+delta\n offset += 4\n y1 = view.getFloat32(offset,endian)+delta\n offset += 4\n z1 = view.getFloat32(offset,endian)+delta\n offset += 4\n x2 = view.getFloat32(offset,endian)+delta\n offset += 4\n y2 = view.getFloat32(offset,endian)+delta\n offset += 4\n z2 = view.getFloat32(offset,endian)+delta\n offset += 4\n //\n // assemble vertices\n //\n offset += 2\n var v = [[x0,y0,z0],[x1,y1,z1],[x2,y2,z2]]\n //\n // sort z\n //\n v.sort(function(a,b) {\n if (a[2] < b[2])\n return -1\n else if (a[2] > b[2])\n return 1\n else\n return 0\n })\n //\n // check for crossings\n //\n if ((v[0][2] < (zmax-depth)) && (v[2][2] > (zmax-depth))) {\n //\n // crossing found, check for side and save\n //\n if (v[1][2] < (zmax-depth)) {\n var x0 = v[2][0]+(v[0][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var y0 = v[2][1]+(v[0][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var x1 = v[2][0]+(v[1][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n var y1 = v[2][1]+(v[1][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n }\n else if (v[1][2] >= (zmax-depth)) {\n var x0 = v[2][0]+(v[0][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var y0 = v[2][1]+(v[0][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var x1 = v[1][0]+(v[0][0]-v[1][0])\n *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n var y1 = v[1][1]+(v[0][1]-v[1][1])\n *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n }\n if (y0 < y1)\n segs.push({x0:x0,y0:y0,x1:x1,y1:y1})\n else\n segs.push({x0:x1,y0:y1,x1:x0,y1:y0})\n }\n }\n //\n // fill interior\n //\n for (var row = 0; row < h; ++row) {\n var y = ymin+(ymax-ymin)*row/(h-1)\n rowsegs = segs.filter(p => ((p.y0 <= y) && (p.y1 >= y)))\n var xs = rowsegs.map(p =>\n (p.x0+(p.x1-p.x0)*(y-p.y0)/(p.y1-p.y0)))\n xs.sort((a,b) => (a-b))\n for (var col = 0; col < w; ++col) {\n var x = xmin+(xmax-xmin)*col/(w-1)\n var index = xs.findIndex((p) => (p >= x))\n if (index == -1)\n var i = 0\n else\n var i = 255*(index%2)\n buf[(h-1-row)*w*4+col*4+0] = i\n buf[(h-1-row)*w*4+col*4+1] = i\n buf[(h-1-row)*w*4+col*4+2] = i\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // output the slice\n //\n self.postMessage({buffer:buf.buffer},[buf.buffer])\n self.close()\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"301.29766392626607","left":"1193.1236313731386","inputs":{},"outputs":{}},"0.4144526456371104":{"definition":"//\n// view path\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// todo:\n// erase and update new path\n// show depth info\n// show size\n// calculate camera far\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'view path'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n path:{type:'',\n event:function(evt){\n mod.path = evt.detail.path\n mod.name = evt.detail.name\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n mod.depth = evt.detail.depth\n show_path_info()\n show_path()\n mods.fit(mod.div)\n outputs.path.event()\n }}}\n//\n// outputs\n//\nvar outputs = {\n path:{type:'',\n event:function(){\n cmd = {}\n cmd.path = mod.path\n cmd.name = mod.name\n cmd.dpi = mod.dpi\n cmd.width = mod.width\n cmd.height = mod.height\n mods.output(mod,'path',cmd)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // info\n //\n var text = document.createTextNode('name: ')\n div.appendChild(text)\n mod.nametext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('(mm)')\n div.appendChild(text)\n mod.mmtext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('(in)')\n div.appendChild(text)\n mod.intext = text\n //\n // view\n // \n div.appendChild(document.createElement('br')) \n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('view')\n span.appendChild(text)\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n open_view_window()\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// show_path_info\n//\nfunction show_path_info() {\n mod.nametext.nodeValue = 'name: '+mod.name\n var width = (25.4*mod.width/mod.dpi).toFixed(3)\n var height = (25.4*mod.height/mod.dpi).toFixed(3)\n var depth = (25.4*mod.depth/mod.dpi).toFixed(3)\n if (mod.depth == undefined)\n mod.mmtext.nodeValue = width+' x '+height+' (mm)'\n else\n mod.mmtext.nodeValue = width+' x '+height+' x '+depth+' (mm)'\n var width = (mod.width/mod.dpi).toFixed(3)\n var height = (mod.height/mod.dpi).toFixed(3)\n var depth = (mod.depth/mod.dpi).toFixed(3)\n if (mod.depth == undefined)\n mod.intext.nodeValue = width+' x '+height+' (in)'\n else\n mod.intext.nodeValue = width+' x '+height+' x '+depth+' (in)'\n mods.fit(mod.div)\n }\n//\n// show_path\n//\nfunction show_path() {\n var scene = mod.scene\n var camera = mod.camera\n var renderer = mod.renderer\n //\n // check if view window open\n //\n if (mod.win == undefined) {\n open_view_window()\n return\n }\n //\n // check for path\n //\n if (mod.path == undefined)\n return\n //\n // clear scene, leave camera\n //\n var length = scene.children.length\n for (var c = (length-1); c > 1; --c) {\n scene.remove(scene.children[c])\n }\n //\n // fit camera\n //\n mod.thetaxy = 0\n mod.thetaz = 0\n mod.r = mod.height/2\n mod.x0 = mod.width/2\n mod.y0 = mod.height/2\n camera.position.set(mod.x0,mod.y0,mod.r)\n camera.up = new THREE.Vector3(0,1,0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n //\n // draw segments\n //\n var arrow_size = 1+mod.width/200\n var path = mod.path\n for (var segment = 0; segment < path.length; ++segment) {\n if (segment > 0)\n add_arrow(path[segment-1][path[segment-1].length-1],path[segment][0],0xff0000,arrow_size) \n for (var point = 1; point < path[segment].length; ++point) {\n add_arrow(path[segment][point-1],path[segment][point],0x0000ff,arrow_size)\n }\n }\n //\n // add axes\n //\n var length = mod.height/10\n add_arrow([0,0,0],[length,0,0],0xff0000,arrow_size)\n add_arrow([0,0,0],[0,length,0],0x00ff00,arrow_size)\n add_arrow([0,0,0],[0,0,length],0x0000ff,arrow_size)\n //\n // render\n //\n update()\n //\n // add_arrow\n //\n function add_arrow(start,stop,color,size) {\n var origin = new THREE.Vector3().fromArray(start)\n if (mod.depth == undefined)\n origin.z = 0\n var end = new THREE.Vector3().fromArray(stop)\n if (mod.depth == undefined)\n end.z = 0\n var length = new THREE.Vector3().subVectors(end,origin).length()\n if (length <= size) {\n add_line(origin,end,color)\n //length = 1.1*size\n return\n }\n var direction = new THREE.Vector3().subVectors(end,origin).normalize()\n var arrow = new THREE.ArrowHelper(direction,origin,length,color,size,size)\n scene.add(arrow)\n }\n //\n // add_line\n //\n function add_line(start,stop,colorhex) {\n var geometry = new THREE.Geometry()\n geometry.vertices.push(start,stop)\n var material = new THREE.LineBasicMaterial({color:colorhex})\n var line = new THREE.Line(geometry,material)\n scene.add(line)\n }\n //\n // update\n //\n function update() {\n renderer.render(scene,camera)\n }\n }\n//\n// open_view_window\n//\nfunction open_view_window() {\n //\n // open window\n //\n win = window.open('')\n mod.win = win\n //\n // load three.js\n //\n var script = document.createElement('script')\n script.type = 'text/javascript'\n script.onload = init_window\n script.src = 'js/three.js/three.min.js'\n mod.div.appendChild(script)\n }\n//\n// init_window\n//\nfunction init_window() {\n //document.write('<script type=\"text/javascript\">'+arg+'</script>')\n //document.close()\n //\n // close button\n //\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n mod.win.close()\n mod.win = undefined\n })\n mod.win.document.body.appendChild(btn)\n //\n // label text\n //\n var text = win.document.createTextNode(' left: pan, right: rotate, scroll: zoom')\n mod.win.document.body.appendChild(text)\n //\n // GL container\n //\n mod.win.document.body.appendChild(document.createElement('br')) \n container = mod.win.document.createElement('div')\n container.style.overflow = 'hidden'\n mod.win.document.body.appendChild(container)\n //\n // event handlers\n //\n container.addEventListener('contextmenu',context_menu)\n container.addEventListener('mousedown',mouse_down)\n container.addEventListener('mouseup',mouse_up)\n container.addEventListener('mousemove',mouse_move)\n container.addEventListener('wheel',mouse_wheel)\n //\n // add scene\n //\n scene = new THREE.Scene()\n mod.scene = scene\n var width = mod.win.innerWidth\n var height = mod.win.innerHeight\n var aspect = width/height\n var near = 0.1\n var far = 1000000\n camera = new THREE.PerspectiveCamera(90,aspect,near,far)\n mod.camera = camera\n scene.add(camera)\n //\n // add renderer\n //\n renderer = new THREE.WebGLRenderer({antialias:true})\n mod.renderer = renderer\n renderer.setClearColor(0xffffff)\n renderer.setSize(width,height)\n container.appendChild(renderer.domElement)\n //\n // show the path if available\n //\n show_path()\n //\n // context_menu\n //\n function context_menu(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n return (false)\n }\n //\n // mouse_down\n //\n function mouse_down(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n mod.button = evt.button\n mod.x = evt.clientX\n mod.y = evt.clientY\n }\n //\n // mouse_up\n //\n function mouse_up(evt) {\n mod.button = undefined\n mod.x = evt.clientX\n mod.y = evt.clientY\n }\n //\n // mouse_move\n //\n function mouse_move(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n var dx = evt.clientX-mod.x\n var dy = evt.clientY-mod.y\n mod.x = evt.clientX\n mod.y = evt.clientY\n if (mod.button == 0) {\n mod.x0 += \n Math.sin(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n -Math.cos(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n mod.y0 += \n Math.cos(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n +Math.sin(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n else if (mod.button == 2) {\n mod.thetaxy += dy/mod.win.innerHeight\n mod.thetaz += dx/mod.win.innerWidth\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n if (Math.cos(mod.thetaxy) > 0)\n camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n else\n camera.up = new THREE.Vector3(-Math.sin(mod.thetaz),-Math.cos(mod.thetaz),0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n }\n //\n // mouse_wheel\n //\n function mouse_wheel(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n var dy = evt.deltaY/mod.win.innerHeight\n mod.r += mod.height*dy\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"1201.2167006691657","left":"1746.8483233253378","inputs":{},"outputs":{}},"0.9325875387173613":{"definition":"//\n// mill raster 2.5D\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2019\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mill raster 2.5D'\n//\n// initialization\n//\nvar init = function() {\n mod.dia_in.value = '0.1'\n mod.dia_mm.value = '2.54'\n mod.cut_in.value = '0.1'\n mod.cut_mm.value = '2.54'\n mod.max_in.value = '1'\n mod.max_mm.value = '25.4'\n mod.number.value = '0'\n mod.stepover.value = '0.5'\n mod.merge.value = '1'\n mod.sort.checked = true\n }\n//\n// inputs\n//\nvar inputs = {\n imageInfo:{type:'',\n event:function(evt){\n mod.name = evt.detail.name\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.width\n ctx.canvas.height = mod.height\n }},\n path:{type:'',\n event:function(evt){\n if (mod.label.nodeValue == 'calculating') {\n //\n // calculation in progress, draw and accumulate\n //\n draw_path(evt.detail)\n accumulate_path(evt.detail)\n mod.offsetCount += 1\n if ((mod.offsetCount != parseInt(mod.number.value))\n && (evt.detail.length > 0)) {\n //\n // layer detail present and offset not complete\n //\n mod.offset += parseFloat(mod.stepover.value)\n outputs.offset.event(\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n }\n else if (mod.depthmm < parseFloat(mod.max_mm.value)) {\n //\n // layer loop not complete\n //\n merge_layer()\n accumulate_toolpath()\n clear_layer()\n mod.depthmm += parseFloat(mod.cut_mm.value)\n if (mod.depthmm > parseFloat(mod.max_mm.value)) {\n mod.depthmm = parseFloat(mod.max_mm.value)\n }\n //\n // clear offset\n //\n outputs.offset.event('')\n //\n // set new depth\n //\n outputs.depth.event(mod.depthmm)\n //\n // set new offset\n //\n mod.offsetCount = 0\n outputs.offset.event(\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n }\n else {\n //\n // done, finish and output\n //\n draw_path(mod.toolpath)\n draw_connections(mod.toolpath)\n mod.label.nodeValue = 'calculate'\n mod.labelspan.style.fontWeight = 'normal'\n outputs.toolpath.event()\n }\n }\n }\n },\n settings:{type:'',\n event:function(evt){\n set_values(evt.detail)\n }\n }\n }\n//\n// outputs\n//\nvar outputs = {\n depth:{type:'',\n event:function(depth){\n mods.output(mod,'depth',{depthmm:depth})\n }\n },\n diameter:{type:'',\n event:function(){\n mods.output(mod,'diameter',Math.ceil(mod.dpi*mod.dia_in.value))\n }\n },\n offset:{type:'',\n event:function(size){\n mods.output(mod,'offset',size)\n }\n },\n toolpath:{type:'',\n event:function(){\n cmd = {}\n cmd.path = mod.toolpath\n cmd.name = mod.name\n cmd.dpi = mod.dpi\n cmd.width = mod.width\n cmd.height = mod.height\n cmd.depth = Math.round(parseFloat(mod.max_in.value)*mod.dpi)\n mods.output(mod,'toolpath',cmd)\n }\n }\n }\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // tool diameter\n //\n div.appendChild(document.createTextNode('tool diameter'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.dia_in.value = parseFloat(mod.dia_mm.value)/25.4\n })\n div.appendChild(input)\n mod.dia_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n })\n div.appendChild(input)\n mod.dia_in = input\n div.appendChild(document.createElement('br'))\n //\n // cut depth\n //\n div.appendChild(document.createTextNode('cut depth'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.cut_in.value = parseFloat(mod.cut_mm.value)/25.4\n })\n div.appendChild(input)\n mod.cut_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n })\n div.appendChild(input)\n mod.cut_in = input\n div.appendChild(document.createElement('br'))\n //\n // max depth\n //\n div.appendChild(document.createTextNode('max depth'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.max_in.value = parseFloat(mod.max_mm.value)/25.4\n })\n div.appendChild(input)\n mod.max_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n })\n div.appendChild(input)\n mod.max_in = input\n div.appendChild(document.createElement('br'))\n //\n // offset number\n //\n div.appendChild(document.createTextNode('offset number: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.number = input\n div.appendChild(document.createTextNode(' (0 = fill)'))\n div.appendChild(document.createElement('br'))\n //\n // offset stepover\n //\n div.appendChild(document.createTextNode('offset stepover: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.stepover = input\n div.appendChild(document.createTextNode(' (1 = diameter)'))\n div.appendChild(document.createElement('br'))\n //\n // direction\n //\n div.appendChild(document.createTextNode('direction: '))\n div.appendChild(document.createTextNode('climb'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'direction'\n input.id = mod.div.id+'climb'\n input.checked = true\n div.appendChild(input)\n mod.climb = input\n div.appendChild(document.createTextNode(' conventional'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'direction'\n input.id = mod.div.id+'conventional'\n div.appendChild(input)\n mod.conventional = input\n div.appendChild(document.createElement('br'))\n //\n // path merge\n //\n div.appendChild(document.createTextNode('path merge: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.merge = input\n div.appendChild(document.createTextNode(' (1 = diameter)'))\n div.appendChild(document.createElement('br'))\n //\n // path order\n //\n div.appendChild(document.createTextNode('path order: '))\n div.appendChild(document.createTextNode('forward'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'order'\n input.id = mod.div.id+'forward'\n input.checked = true\n div.appendChild(input)\n mod.forward = input\n div.appendChild(document.createTextNode(' reverse'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'order'\n input.id = mod.div.id+'reverse'\n div.appendChild(input)\n mod.reverse = input\n div.appendChild(document.createElement('br'))\n //\n // sort distance\n //\n div.appendChild(document.createTextNode('sort distance: '))\n var input = document.createElement('input')\n input.type = 'checkbox'\n input.id = mod.div.id+'sort'\n div.appendChild(input)\n mod.sort = input\n div.appendChild(document.createElement('br'))\n //\n // calculate\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('calculate')\n mod.label = text\n span.appendChild(text)\n mod.labelspan = span\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n mod.label.nodeValue = 'calculating'\n mod.labelspan.style.fontWeight = 'bold'\n outputs.offset.event('') // clear offset\n mod.depthmm = parseFloat(mod.cut_mm.value)\n outputs.depth.event(mod.depthmm) // set depth\n mod.toolpath = [] // start new toolpath\n clear_layer() // clear layer\n outputs.diameter.event()\n outputs.offset.event( // set offset\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n })\n div.appendChild(btn)\n div.appendChild(document.createTextNode(' '))\n //\n // view\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var svg = document.getElementById(mod.div.id+'svg')\n var clone = svg.cloneNode(true)\n clone.setAttribute('width',mod.img.width)\n clone.setAttribute('height',mod.img.height)\n win.document.body.appendChild(clone)\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // on-screen SVG\n //\n var svgNS = \"http://www.w3.org/2000/svg\"\n var svg = document.createElementNS(svgNS,\"svg\")\n svg.setAttribute('id',mod.div.id+'svg')\n svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n svg.setAttribute('width',mods.ui.canvas)\n svg.setAttribute('height',mods.ui.canvas)\n svg.style.backgroundColor = 'rgb(255,255,255)'\n var g = document.createElementNS(svgNS,'g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n div.appendChild(svg)\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n }\n//\n// local functions\n//\n// set_values\n//\nfunction set_values(settings) {\n for (var s in settings) {\n switch(s) {\n case 'tool diameter (in)':\n mod.dia_in.value = settings[s]\n mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n break\n case 'cut depth (in)':\n mod.cut_in.value = settings[s]\n mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n break\n case 'max depth (in)':\n mod.max_in.value = settings[s]\n mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n break\n case 'offset number':\n mod.number.value = settings[s]\n break\n }\n }\n }\n//\n// clear_layer\n//\nfunction clear_layer() {\n mod.path = []\n mod.offset = 0.5\n mod.offsetCount = 0\n var svg = document.getElementById(mod.div.id+'svg')\n svg.setAttribute(\n 'viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n var g = document.getElementById(mod.div.id+'g')\n svg.removeChild(g)\n var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n }\n//\n// accumulate_path\n// todo: replace inefficient insertion sort\n// todo: move sort out of main thread\n//\nfunction accumulate_path(path) {\n var forward = mod.forward.checked\n var conventional = mod.conventional.checked\n var sort = mod.sort.checked\n for (var segnew = 0; segnew < path.length; ++segnew) {\n if (conventional)\n path[segnew].reverse()\n if (mod.path.length == 0)\n mod.path.splice(0,0,path[segnew])\n else if (sort) {\n var xnew = path[segnew][0][0]\n var ynew = path[segnew][0][1]\n var dmin = Number.MAX_VALUE\n var segmin = -1\n for (var segold = 0; segold < mod.path.length; ++segold) {\n var xold = mod.path[segold][0][0]\n var yold = mod.path[segold][0][1]\n var dx = xnew-xold\n var dy = ynew-yold\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d < dmin) {\n dmin = d\n segmin = segold\n }\n }\n if (forward)\n mod.path.splice(segmin+1,0,path[segnew])\n else\n mod.path.splice(segmin,0,path[segnew])\n }\n else {\n if (forward)\n mod.path.splice(mod.path.length,0,path[segnew])\n else\n mod.path.splice(0,0,path[segnew])\n }\n }\n }\n//\n// merge_layer\n//\nfunction merge_layer() {\n var dmerge = mod.dpi*parseFloat(mod.merge.value)*parseFloat(mod.dia_in.value)\n var seg = 0\n while (seg < (mod.path.length-1)) {\n var xold = mod.path[seg][mod.path[seg].length-1][0]\n var yold = mod.path[seg][mod.path[seg].length-1][1]\n var xnew = mod.path[seg+1][0][0]\n var ynew = mod.path[seg+1][0][1]\n var dx = xnew-xold\n var dy = ynew-yold\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d < dmerge)\n mod.path.splice(seg,2,mod.path[seg].concat(mod.path[seg+1]))\n else\n seg += 1\n }\n }\n//\n// accumulate_toolpath\n//\nfunction accumulate_toolpath() {\n for (var seg = 0; seg < mod.path.length; ++seg) {\n var newseg = []\n for (var pt = 0; pt < mod.path[seg].length; ++pt) {\n var idepth = -Math.round(mod.dpi*mod.depthmm/25.4)\n var point = mod.path[seg][pt].concat(idepth)\n newseg.splice(newseg.length,0,point)\n }\n mod.toolpath.push(newseg)\n }\n }\n//\n// draw_path\n//\nfunction draw_path(path) {\n var g = document.getElementById(mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n var xend = null\n var yend = null\n //\n // loop over segments\n //\n for (var segment = 0; segment < path.length; ++segment) {\n if (path[segment].length > 1) {\n //\n // loop over points\n //\n for (var point = 1; point < path[segment].length; ++point) {\n var line = document.createElementNS(\n 'http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','black')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment][point-1][0]\n var y1 = h-path[segment][point-1][1]-1\n var x2 = path[segment][point][0]\n var y2 = h-path[segment][point][1]-1\n xend = x2\n yend = y2\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS(\n 'http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute(\n 'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','black')\n g.appendChild(triangle)\n }\n }\n }\n }\n }\n//\n// draw_connections\n//\nfunction draw_connections(path) {\n var g = document.getElementById(mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n //\n // loop over segments\n //\n for (var segment = 1; segment < path.length; ++segment) {\n //\n // draw connection from previous segment\n //\n var line = document.createElementNS(\n 'http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','red')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment-1][path[segment-1].length-1][0]\n var y1 = h-path[segment-1][path[segment-1].length-1][1]-1\n var x2 = path[segment][0][0]\n var y2 = h-path[segment][0][1]-1\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS(\n 'http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute(\n 'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','red')\n g.appendChild(triangle)\n }\n }\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n\n","top":"440.01075351402125","left":"1751.2036194004618","inputs":{},"outputs":{}},"0.1108107418487344":{"definition":"//\n// Roland SRM-20 milling machine\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2016\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n/*\nG-codes:\nG00X10.0\nG90 (absolute positioning)\nG21 (mm units)\n#.0 numbers\nG00 (positioning rapid move)\nG01 (linear motion)\nM03 (start spindle)\nM05 (stop spindle)\nF (feed rate mm/min, 6-1800)\n203.2 (X) x 152.4 (Y) x 60.5 (Z) mm \n*/\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'Roland SRM-20 milling machine'\n//\n// initialization\n//\nvar init = function() {\n mod.units = 100.0\n mod.speed.value = 4\n mod.ox.value = 10\n mod.oy.value = 10\n mod.oz.value = 10\n mod.jz.value = 2\n mod.hx.value = 0\n mod.hy.value = 152.4\n mod.hz.value = 60.5\n }\n//\n// inputs\n//\nvar inputs = {\n path:{type:'',\n event:function(evt){\n mod.name = evt.detail.name\n mod.path = evt.detail.path\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n make_path()\n }}}\n//\n// outputs\n//\nvar outputs = {\n file:{type:'',\n event:function(obj){\n mods.output(mod,'file',obj)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // speed\n //\n div.appendChild(document.createTextNode('speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.speed = input\n div.appendChild(document.createTextNode(' (mm/s)'))\n div.appendChild(document.createElement('br'))\n //\n // origin\n //\n div.appendChild(document.createTextNode('origin:'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('x: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.ox = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' y: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.oy = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('z: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.oz = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('move to origin')\n span.appendChild(text)\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n var x0 = mod.units*parseFloat(mod.ox.value);\n var y0 = mod.units*parseFloat(mod.oy.value);\n var z0 = mod.units*parseFloat(mod.oz.value);\n var zjog = z0+mod.units*parseFloat(mod.jz.value);\n //\n // G-code version\n //\n /*\n str = '%\\n' // data start\n str += 'G90\\n' // absolute units\n str += 'G21\\n' // mm units\n str += 'G00Z30.0\\n' // move z\n str += 'M02\\n' // end of program\n */\n //\n // RML version\n //\n var str = \"PA;PA;VS10;!VZ10;!PZ0,\"+zjog+\";PU\"+x0+\",\"+y0+\";Z\"+x0+\",\"+y0+\",\"+z0+\";!MC0;\"+\"\\u0004\"\n //\n // send command\n //\n var obj = {}\n obj.type = 'command'\n obj.name = mod.name+'.rml'\n obj.contents = str\n outputs.file.event(obj)\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // jog\n //\n div.appendChild(document.createTextNode('jog height:'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('z: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.jz = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n //\n // home\n //\n div.appendChild(document.createTextNode('home:'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('x: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.hx = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' y: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.hy = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('z: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.hz = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('move to home')\n span.appendChild(text)\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n var xhome = mod.units*parseFloat(mod.hx.value);\n var yhome = mod.units*parseFloat(mod.hy.value);\n var zhome = mod.units*parseFloat(mod.hz.value);\n //\n // G-code version\n //\n /*\n str = '%\\n' // data start\n str += 'G90\\n' // absolute units\n str += 'G21\\n' // mm units\n str += 'G00Z50.0\\n' // move z\n str += 'M02\\n' // end of program\n */\n //\n // RML version\n //\n var str = \"PA;PA;!PZ0,\"+zhome+\";PU\"+xhome+\",\"+yhome+\";!MC0;\"+\"\\u0004\"\n //\n // send command\n //\n var obj = {}\n obj.type = 'command'\n obj.name = mod.name+'.rml'\n obj.contents = str\n outputs.file.event(obj)\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n }\n//\n// local functions\n//\nfunction make_path() {\n var dx = 25.4*mod.width/mod.dpi\n var nx = mod.width\n var speed = parseFloat(mod.speed.value)\n var jog = parseFloat(mod.oz.value)+parseFloat(mod.jz.value)\n var ijog = Math.floor(mod.units*jog)\n var scale = mod.units*dx/(nx-1)\n var x0 = parseFloat(mod.ox.value)\n var y0 = parseFloat(mod.oy.value)\n var z0 = parseFloat(mod.oz.value)\n var xoffset = mod.units*x0\n var yoffset = mod.units*y0\n var zoffset = mod.units*z0\n var str = \"PA;PA;\" // plot absolute\n str += \"VS\"+speed+\";!VZ\"+speed+\";\"\n str += \"!PZ\"+0+\",\"+ijog+\";\" // set jog\n str += \"!MC1;\\n\" // turn motor on\n //\n // follow segments\n //\n for (var seg = 0; seg < mod.path.length; ++seg) {\n //\n // move up to starting point\n //\n x = xoffset+scale*mod.path[seg][0][0]\n y = yoffset+scale*mod.path[seg][0][1]\n str += \"PU\"+x.toFixed(0)+\",\"+y.toFixed(0)+\";\\n\"\n //\n // move down\n //\n z = zoffset+scale*mod.path[seg][0][2]\n str += \"Z\"+x.toFixed(0)+\",\"+y.toFixed(0)+\",\"+z.toFixed(0)+\";\\n\"\n for (var pt = 1; pt < mod.path[seg].length; ++pt) {\n //\n // move to next point\n //\n x = xoffset+scale*mod.path[seg][pt][0]\n y = yoffset+scale*mod.path[seg][pt][1]\n z = zoffset+scale*mod.path[seg][pt][2]\n str += \"Z\"+x.toFixed(0)+\",\"+y.toFixed(0)+\",\"+z.toFixed(0)+\";\\n\"\n }\n //\n // move up\n //\n str += \"PU\"+x.toFixed(0)+\",\"+y.toFixed(0)+\";\\n\"\n }\n //\n // turn off motor and move back\n //\n var xhome = mod.units*parseFloat(mod.hx.value)\n var yhome = mod.units*parseFloat(mod.hy.value)\n var zhome = mod.units*parseFloat(mod.hz.value)\n str += \"PA;PA;!PZ0,\"+zhome+\";PU\"+xhome+\",\"+yhome+\";!MC0;\"\n //\n // output string\n //\n var obj = {}\n obj.type = 'file'\n obj.name = mod.name+'.rml'\n obj.contents = str\n outputs.file.event(obj)\n }\n//\n// return values\n//\nreturn ({\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"1052.3185724954658","left":"652.3950586734937","inputs":{},"outputs":{}},"0.2719043320193777":{"definition":"//\n// devie server module\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'WebSocket device'\n//\n// initialization\n//\nvar init = function() {\n mod.address.value = '127.0.0.1'\n mod.port.value = '1234'\n mod.device.value = 'usb/lp0'\n mod.socket = null\n socket_open()\n }\n//\n// inputs\n//\nvar inputs = {\n file:{type:'',\n event:function(evt){\n if (evt.detail.type == 'command') {\n mod.command = evt.detail\n mod.command.device = mod.device.value\n mod.command.type = 'print'\n socket_send(JSON.stringify(mod.command))\n }\n else if (evt.detail.type == 'file') {\n mod.job = evt.detail\n mod.label.nodeValue = 'send file to device'\n mod.labelspan.style.fontWeight = 'bold'\n }\n }}}\n//\n// outputs\n//\nvar outputs = {\n }\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // server\n //\n var a = document.createElement('a')\n a.href = './js/deviceserver.js'\n a.innerHTML = 'deviceserver:'\n a.target = '_blank'\n div.appendChild(a)\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('address: '))\n input = document.createElement('input')\n input.type = 'text'\n input.size = 10\n div.appendChild(input)\n mod.address = input\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('\\u00a0\\u00a0\\u00a0\\u00a0\\u00a0port: '))\n input = document.createElement('input')\n input.type = 'text'\n input.size = 10\n div.appendChild(input)\n mod.port = input\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('\\u00a0\\u00a0status: '))\n input = document.createElement('input')\n input.type = 'text'\n input.size = 10\n div.appendChild(input)\n mod.status = input\n div.appendChild(document.createElement('br'))\n //\n // open/close\n //\n var btn = document.createElement('button')\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('open'))\n btn.addEventListener('click',function() {\n socket_open()\n })\n div.appendChild(btn)\n var btn = document.createElement('button')\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('close'))\n btn.addEventListener('click',function() {\n socket_close()\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // device\n //\n div.appendChild(document.createTextNode('device:'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('/dev/'))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 10\n div.appendChild(input)\n mod.device = input\n div.appendChild(document.createElement('br')) \n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('waiting for file')\n mod.label = text\n span.appendChild(text)\n mod.labelspan = span\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n if (mod.socket == null) {\n mod.status.value = \"can't send, not open\"\n }\n else if (mod.label.nodeValue == 'send file to device') {\n mod.job.device = mod.device.value\n mod.job.type = 'print'\n socket_send(JSON.stringify(mod.job))\n mod.label.nodeValue = 'cancel'\n }\n else if (mod.label.nodeValue == 'cancel') {\n socket_send('cancel')\n }\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\nfunction socket_open() {\n var url = \"ws://\"+mod.address.value+':'+mod.port.value\n mod.socket = new WebSocket(url)\n mod.socket.onopen = function(event) {\n mod.status.value = \"socket opened\"\n }\n mod.socket.onerror = function(event) {\n mod.status.value = \"can not open socket\"\n mod.socket = null\n }\n mod.socket.onmessage = function(event) {\n mod.status.value = event.data\n if ((event.data == 'done') || (event.data == 'cancel')\n || (event.data.slice(0,5) == 'error')) {\n mod.label.nodeValue = 'waiting for file'\n mod.labelspan.style.fontWeight = 'normal'\n }\n }\n }\nfunction socket_close() {\n mod.socket.close()\n mod.status.value = \"socket closed\"\n mod.socket = null\n }\nfunction socket_send(msg) {\n if (mod.socket != null) {\n mod.status.value = \"send\"\n mod.socket.send(msg)\n }\n else {\n mod.status.value = \"can't send, not open\"\n }\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"1081.6835379146912","left":"1169.9525741873383","inputs":{},"outputs":{}}},"links":["{\"source\":\"{\\\"id\\\":\\\"0.07944144280928633\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.8903773266711255\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.6488303557466412\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.47383876715576023\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.8903773266711255\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.749132408760488\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.8910984899438215\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"mesh\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.3040697193095865\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"mesh\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.47383876715576023\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"distances\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.7667165137781767\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"distances\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.7667165137781767\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.07944144280928633\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.3040697193095865\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"mesh\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"mesh\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"image\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.6488303557466412\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"image\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"imageInfo\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"imageInfo\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.749132408760488\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"path\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"path\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"depth\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.32304064019646705\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"settings\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"offset\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.7667165137781767\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"offset\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"toolpath\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.4144526456371104\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"path\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.9325875387173613\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"toolpath\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.1108107418487344\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"path\\\"}\"}","{\"source\":\"{\\\"id\\\":\\\"0.1108107418487344\\\",\\\"type\\\":\\\"outputs\\\",\\\"name\\\":\\\"file\\\"}\",\"dest\":\"{\\\"id\\\":\\\"0.2719043320193777\\\",\\\"type\\\":\\\"inputs\\\",\\\"name\\\":\\\"file\\\"}\"}"]} \ No newline at end of file diff --git a/programs/machines/ShopBot/mill 2.5D stl b/programs/machines/ShopBot/mill 2.5D stl index 2f7f0780afe2cc069ef58ad27a8baa021fd5fdaf..48a140f5c52be4dded5b9d71bb29ce4ddfacb559 100644 --- a/programs/machines/ShopBot/mill 2.5D stl +++ b/programs/machines/ShopBot/mill 2.5D stl @@ -1 +1 @@ -{"modules":{"0.47383876715576023":{"definition":"//\n// distance transform \n// assumes thresholded image, with zero intensity exterior\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'distance transform'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n distance_transform()}}}\n//\n// outputs\n//\nvar outputs = {\n distances:{type:'F32',\n event:function(){\n mod.distances.height = mod.input.height\n mod.distances.width = mod.input.width\n mods.output(mod,'distances',mod.distances)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // view button\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// distance transform function\n//\nfunction distance_transform() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n mod.distances = new Float32Array(evt.data.buffer)\n var imgbuf = new Uint8ClampedArray(h*w*4)\n var dmax = -Number.MAX_VALUE\n for (var y = 0; y < h; ++y) {\n for (var x = 0; x < w; ++x) {\n if (mod.distances[(h-1-y)*w+x] > dmax)\n dmax = mod.distances[(h-1-y)*w+x]\n }\n }\n var i\n for (var y = 0; y < h; ++y) {\n for (var x = 0; x < w; ++x) {\n i = 255*mod.distances[(h-1-y)*w+x]/dmax\n imgbuf[(h-1-y)*w*4+x*4+0] = i\n imgbuf[(h-1-y)*w*4+x*4+1] = i\n imgbuf[(h-1-y)*w*4+x*4+2] = i\n imgbuf[(h-1-y)*w*4+x*4+3] = 255\n }\n }\n var imgdata = new ImageData(imgbuf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.distances.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(mod.input,0,0)\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,\n buffer:img.data.buffer},\n [img.data.buffer])\n }\n//\n// distance transform worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var ny = evt.data.height\n var nx = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Float32Array(nx*ny)\n function distance(g,x,y,i) {\n return ((y-i)*(y-i)+g[i][x]*g[i][x])\n }\n function intersection(g,x,y0,y1) {\n return ((g[y0][x]*g[y0][x]-g[y1][x]*g[y1][x]+y0*y0-y1*y1)/(2.0*(y0-y1)))\n }\n //\n // allocate arrays\n //\n var g = []\n for (var y = 0; y < ny; ++y)\n g[y] = new Uint32Array(nx)\n var h = []\n for (var y = 0; y < ny; ++y)\n h[y] = new Uint32Array(nx)\n var distances = []\n for (var y = 0; y < ny; ++y)\n distances[y] = new Uint32Array(nx)\n var starts = new Uint32Array(ny)\n var minimums = new Uint32Array(ny)\n var d\n //\n // column scan\n // \n for (var y = 0; y < ny; ++y) {\n //\n // right pass\n //\n var closest = -nx\n for (var x = 0; x < nx; ++x) {\n if (input[(ny-1-y)*nx*4+x*4+0] != 0) {\n g[y][x] = 0\n closest = x\n }\n else\n g[y][x] = (x-closest)\n }\n //\n // left pass\n //\n closest = 2*nx\n for (var x = (nx-1); x >= 0; --x) {\n if (input[(ny-1-y)*nx*4+x*4+0] != 0)\n closest = x\n else {\n d = (closest-x)\n if (d < g[y][x])\n g[y][x] = d\n }\n }\n }\n //\n // row scan\n //\n for (var x = 0; x < nx; ++x) {\n var segment = 0\n starts[0] = 0\n minimums[0] = 0\n //\n // down \n //\n for (var y = 1; y < ny; ++y) {\n while ((segment >= 0) &&\n (distance(g,x,starts[segment],minimums[segment]) > distance(g,x,starts[segment],y)))\n segment -= 1\n if (segment < 0) {\n segment = 0\n minimums[0] = y\n }\n else {\n newstart = 1+intersection(g,x,minimums[segment],y)\n if (newstart < ny) {\n segment += 1\n minimums[segment] = y\n starts[segment] = newstart\n }\n }\n }\n //\n // up \n //\n for (var y = (ny-1); y >= 0; --y) {\n d = Math.sqrt(distance(g,x,y,minimums[segment]))\n output[(ny-1-y)*nx+x] = d\n if (y == starts[segment])\n segment -= 1\n }\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"270.8000042768857","left":"2496.386325836052","inputs":{},"outputs":{}},"0.07944144280928633":{"definition":"//\n// edge detect\n// green = interior, blue = exterior, red = boundary\n// assumes input is thresholded\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'edge detect'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n edge_detect()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('green:interior, blue:exterior, red:boundary'))\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// edge detect\n//\nfunction edge_detect() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n webworker.postMessage({worker:worker.toString(),\n height:mod.input.height,width:mod.input.width,\n buffer:mod.input.data.buffer},\n [mod.input.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Uint8ClampedArray(h*w*4)\n var i00,i0m,i0p,im0,ip0,imm,imp,ipm,ipp,row,col\n //\n // find edges - interior\n //\n for (row = 1; row < (h-1); ++row) {\n for (col = 1; col < (w-1); ++col) {\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n || (i00 != i0m) || (i00 != im0) || (i00 != imm)\n || (i00 != imp) || (i00 != ipm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n //\n // left and right edges\n //\n for (row = 1; row < (h-1); ++row) {\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm) \n || (i00 != im0) || (i00 != imm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // top and bottom edges\n //\n for (col = 1; col < (w-1); ++col) {\n row = h-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n if ((i00 != i0m) || (i00 != i0p) || (i00 != imm) \n || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n if ((i00 != i0m) || (i00 != i0p) || (i00 != ipm) \n || (i00 != ip0) || (i00 != ipp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // corners\n //\n row = 0\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = 0\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = h-1\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n if ((i00 != i0p) || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = h-1\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n if ((i00 != i0m) || (i00 != im0) || (i00 != imm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"620.8000042768859","left":"2980.386325836052","inputs":{},"outputs":{}},"0.8903773266711255":{"definition":"//\n// orient edges\n// input is green:interior, blue:exterior, red:boundary\n// output is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'orient edges'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n var ctx = mod.display.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n orient_edges()\n }}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // off-screen display canvas\n //\n var canvas = document.createElement('canvas')\n mod.display = canvas\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('red:north, dark red:south'))\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('green:east, dark green:west'))\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('blue:start, dark blue:stop'))\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.display,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// orient edges\n//\nfunction orient_edges() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n var disp = new Uint8ClampedArray(evt.data.display)\n var dispdata = new ImageData(disp,w,h)\n var ctx = mod.display.getContext(\"2d\")\n ctx.putImageData(dispdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var w = mod.canvas.width\n var h = mod.canvas.height\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,w,h)\n ctx.drawImage(mod.display,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,\n buffer:mod.input.data.buffer},\n [mod.input.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Uint8ClampedArray(h*w*4)\n var row,col\n var boundary = 0\n var interior = 1\n var exterior = 2\n var alpha = 3\n var northsouth = 0\n var north = 128\n var south = 64\n var eastwest = 1\n var east = 128\n var west = 64\n var startstop = 2\n var start = 128\n var stop = 64\n //\n // orient body states\n //\n for (row = 1; row < (h-1); ++row) {\n for (col = 1; col < (w-1); ++col) {\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n && ((input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n || (input[(h-1-(row+1))*w*4+(col+1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+northsouth] |= north\n if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n && ((input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n || (input[(h-1-(row-1))*w*4+(col-1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+northsouth] |= south\n if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n && ((input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n || (input[(h-1-(row-1))*w*4+(col+1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+eastwest] |= east\n if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n && ((input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n || (input[(h-1-(row+1))*w*4+(col-1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+eastwest] |= west\n }\n }\n }\n //\n // orient edge states\n //\n for (col = 1; col < (w-1); ++col) {\n row = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n && (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+northsouth] |= north\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n if (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n }\n row = h-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n && (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+northsouth] |= south\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n }\n }\n for (row = 1; row < (h-1); ++row) {\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n && (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+eastwest] |= east\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n if (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n }\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n && (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+eastwest] |= west\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n }\n }\n //\n // orient corner states (todo)\n //\n row = 0\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = h-1\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = 0\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = h-1\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n //\n // invert background for display\n //\n var display = new Uint8ClampedArray(h*w*4)\n var r,g,b,i\n for (row = 0; row < h; ++row) {\n for (col = 0; col < w; ++col) {\n r = output[(h-1-row)*w*4+col*4+0]\n g = output[(h-1-row)*w*4+col*4+1]\n b = output[(h-1-row)*w*4+col*4+2]\n i = r+g+b\n if (i != 0) { \n display[(h-1-row)*w*4+col*4+0] = output[(h-1-row)*w*4+col*4+0]\n display[(h-1-row)*w*4+col*4+1] = output[(h-1-row)*w*4+col*4+1]\n display[(h-1-row)*w*4+col*4+2] = output[(h-1-row)*w*4+col*4+2]\n display[(h-1-row)*w*4+col*4+3] = output[(h-1-row)*w*4+col*4+3]\n }\n else {\n display[(h-1-row)*w*4+col*4+0] = 255\n display[(h-1-row)*w*4+col*4+1] = 255\n display[(h-1-row)*w*4+col*4+2] = 255\n display[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n //\n // return output\n //\n self.postMessage({buffer:output.buffer,display:display.buffer},[output.buffer,display.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"714.8000042768859","left":"2534.386325836052","inputs":{},"outputs":{}},"0.6488303557466412":{"definition":"//\n// image threshold\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'image threshold'\n//\n// initialization\n//\nvar init = function() {\n mod.threshold.value = '0.5'\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n threshold_image()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // threshold value\n //\n div.appendChild(document.createTextNode('threshold (0-1): '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n threshold_image()\n })\n div.appendChild(input)\n mod.threshold = input\n div.appendChild(document.createElement('br'))\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// threshold image\n//\nfunction threshold_image() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var t = parseFloat(mod.threshold.value)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(mod.input,0,0)\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,threshold:t,\n buffer:img.data.buffer},\n [img.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var t = evt.data.threshold\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var r,g,b,a,i\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n r = buf[(h-1-row)*w*4+col*4+0] \n g = buf[(h-1-row)*w*4+col*4+1] \n b = buf[(h-1-row)*w*4+col*4+2] \n a = buf[(h-1-row)*w*4+col*4+3] \n i = (r+g+b)/(3*255)\n if (a == 0)\n val = 255\n else if (i > t)\n var val = 255\n else\n var val = 0\n buf[(h-1-row)*w*4+col*4+0] = val\n buf[(h-1-row)*w*4+col*4+1] = val\n buf[(h-1-row)*w*4+col*4+2] = val\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n self.postMessage({buffer:buf.buffer},[buf.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"171.800004276886","left":"2080.386325836052","inputs":{},"outputs":{}},"0.749132408760488":{"definition":"//\n// vectorize\n// input is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'vectorize'\n//\n// initialization\n//\nvar init = function() {\n mod.error.value = '1'\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n vectorize()\n }}}\n//\n// outputs\n//\nvar outputs = {\n path:{type:'array',\n event:function(){\n mods.output(mod,'path',mod.path)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen SVG\n //\n var svgNS = \"http://www.w3.org/2000/svg\"\n var svg = document.createElementNS(svgNS,\"svg\")\n svg.setAttribute('id',mod.div.id+'svg')\n svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n svg.setAttribute('width',mods.ui.canvas)\n svg.setAttribute('height',mods.ui.canvas)\n svg.style.backgroundColor = 'rgb(255,255,255)'\n var g = document.createElementNS(svgNS,'g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n div.appendChild(svg)\n div.appendChild(document.createElement('br')) \n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // error value\n //\n div.appendChild(document.createTextNode('vector fit (pixels): '))\n //div.appendChild(document.createElement('br'))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n vectorize()\n })\n div.appendChild(input)\n mod.error = input\n div.appendChild(document.createElement('br'))\n //\n // sort\n //\n div.appendChild(document.createTextNode('sort distance: '))\n var input = document.createElement('input')\n input.type = 'checkbox'\n input.id = mod.div.id+'sort'\n input.checked = true\n div.appendChild(input)\n mod.sort = input\n div.appendChild(document.createElement('br'))\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var svg = document.getElementById(mod.div.id+'svg')\n var clone = svg.cloneNode(true)\n clone.setAttribute('width',mod.img.width)\n clone.setAttribute('height',mod.img.height)\n win.document.body.appendChild(clone)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// vectorize\n//\nfunction vectorize() {\n //\n // draw path\n //\n function draw_path(path) {\n window.URL.revokeObjectURL(url)\n var svg = document.getElementById(mod.div.id+'svg')\n svg.setAttribute('viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n var g = document.getElementById(mod.div.id+'g')\n svg.removeChild(g)\n var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n g.setAttribute('id',mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n var xend = null\n var yend = null\n //\n // loop over segments\n //\n for (var segment in path) {\n if (path[segment].length > 1) {\n if (xend != null) {\n //\n // draw connection from previous segment\n //\n var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','red')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = xend\n var y1 = yend\n var x2 = path[segment][0][0]\n var y2 = h-path[segment][0][1]-1\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','red')\n g.appendChild(triangle)\n }\n }\n //\n // loop over points\n //\n for (var point = 1; point < path[segment].length; ++point) {\n var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','black')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment][point-1][0]\n var y1 = h-path[segment][point-1][1]-1\n var x2 = path[segment][point][0]\n var y2 = h-path[segment][point][1]-1\n xend = x2\n yend = y2\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','black')\n g.appendChild(triangle)\n }\n }\n }\n }\n svg.appendChild(g)\n }\n //\n // set up worker\n //\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n webworker.terminate()\n mod.path = evt.data.path\n draw_path(mod.path)\n outputs.path.event()\n })\n //\n // call worker\n //\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,sort:mod.sort.checked,\n error:parseFloat(mod.error.value),\n buffer:mod.input.data.buffer})\n }\n//\n// vectorize worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var sort = evt.data.sort\n var input = new Uint8ClampedArray(evt.data.buffer)\n var northsouth = 0\n var north = 128\n var south = 64\n var eastwest = 1\n var east = 128\n var west = 64\n var startstop = 2\n var start = 128\n var stop = 64\n var path = []\n //\n // edge follower\n //\n function follow_edges(row,col) {\n if ((input[(h-1-row)*w*4+col*4+northsouth] != 0)\n || (input[(h-1-row)*w*4+col*4+eastwest] != 0)) {\n path[path.length] = [[col,row]]\n while (1) {\n if (input[(h-1-row)*w*4+col*4+northsouth] & north) {\n input[(h-1-row)*w*4+col*4+northsouth] =\n input[(h-1-row)*w*4+col*4+northsouth] & ~north\n row += 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+northsouth] & south) {\n input[(h-1-row)*w*4+col*4+northsouth] =\n input[(h-1-row)*w*4+col*4+northsouth] & ~south\n row -= 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+eastwest] & east) {\n input[(h-1-row)*w*4+col*4+eastwest] =\n input[(h-1-row)*w*4+col*4+eastwest] & ~east\n col += 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+eastwest] & west) {\n input[(h-1-row)*w*4+col*4+eastwest] =\n input[(h-1-row)*w*4+col*4+eastwest] & ~west\n col -= 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else\n break\n }\n }\n }\n //\n // follow boundary starts\n //\n for (var row = 1; row < (h-1); ++row) {\n col = 0\n follow_edges(row,col)\n col = w-1\n follow_edges(row,col)\n }\n for (var col = 1; col < (w-1); ++col) {\n row = 0\n follow_edges(row,col)\n row = h-1 \n follow_edges(row,col)\n }\n //\n // follow interior paths\n //\n for (var row = 1; row < (h-1); ++row) {\n for (var col = 1; col < (w-1); ++col) {\n follow_edges(row,col)\n }\n }\n //\n // vectorize path\n //\n var error = evt.data.error\n var vecpath = []\n for (var seg = 0; seg < path.length; ++seg) {\n var x0 = path[seg][0][0]\n var y0 = path[seg][0][1]\n vecpath[vecpath.length] = [[x0,y0]]\n var xsum = x0\n var ysum = y0\n var sum = 1\n for (var pt = 1; pt < path[seg].length; ++pt) {\n var xold = x\n var yold = y\n var x = path[seg][pt][0]\n var y = path[seg][pt][1]\n if (sum == 1) {\n xsum += x\n ysum += y\n sum += 1\n }\n else {\n var xmean = xsum/sum\n var ymean = ysum/sum\n var dx = xmean-x0\n var dy = ymean-y0\n var d = Math.sqrt(dx*dx+dy*dy)\n var nx = dy/d\n var ny = -dx/d\n var l = Math.abs(nx*(x-x0)+ny*(y-y0))\n if (l < error) {\n xsum += x\n ysum += y\n sum += 1\n }\n else {\n vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [xold,yold]\n x0 = xold\n y0 = yold\n xsum = xold\n ysum = yold\n sum = 1\n }\n }\n if (pt == (path[seg].length-1)) {\n vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [x,y]\n }\n }\n }\n //\n // sort path\n //\n if ((vecpath.length > 0) && (sort == true)) {\n var dmin = w*w+h*h\n segmin = null\n for (var seg = 0; seg < vecpath.length; ++seg) {\n var x = vecpath[seg][0][0]\n var y = vecpath[seg][0][0]\n var d = x*x+y*y\n if (d < dmin) {\n dmin = d\n segmin = seg\n }\n }\n if (segmin != null) {\n var sortpath = [vecpath[segmin]]\n vecpath.splice(segmin,1)\n }\n while (vecpath.length > 0) {\n var dmin = w*w+h*h\n var x0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][0]\n var y0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][1]\n segmin = null\n for (var seg = 0; seg < vecpath.length; ++seg) {\n var x = vecpath[seg][0][0]\n var y = vecpath[seg][0][1]\n var d = (x-x0)*(x-x0)+(y-y0)*(y-y0)\n if (d < dmin) {\n dmin = d\n segmin = seg\n }\n }\n if (segmin != null) {\n sortpath[sortpath.length] = vecpath[segmin]\n vecpath.splice(segmin,1)\n }\n }\n }\n else if ((vecpath.length > 0) && (sort == false))\n sortpath = vecpath\n else\n sortpath = []\n //\n // return path\n //\n self.postMessage({path:sortpath})\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"619.8000042768859","left":"2115.386325836052","inputs":{},"outputs":{}},"0.4793941661670936":{"definition":"//\n// save file\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'save file'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n file:{type:'object',\n event:function(evt){\n mod.name = evt.detail.name\n mod.contents = evt.detail.contents\n save_file()\n }}}\n//\n// outputs\n//\nvar outputs = {}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // info\n //\n var text = document.createTextNode('name:')\n div.appendChild(text)\n mod.nametext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('size:')\n div.appendChild(text)\n mod.sizetext = text\n div.appendChild(document.createElement('br'))\n }\n//\n// local functions\n//\nfunction save_file() {\n var a = document.createElement('a')\n a.setAttribute('href','data:text/plain;charset=utf-8,'+ \n encodeURIComponent(mod.contents))\n a.setAttribute('download',mod.name)\n a.style.display = 'none'\n document.body.appendChild(a)\n a.click()\n document.body.removeChild(a)\n mod.nametext.nodeValue = 'name: '+mod.name\n mods.fit(mod.div)\n mod.sizetext.nodeValue = 'size: '+mod.contents.length\n mods.fit(mod.div)\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"1111.0054355376824","left":"957.6631658186536","inputs":{},"outputs":{}},"0.7562574507163453":{"definition":"//\n// ShopBot\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n\n\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'ShopBot'\n//\n// initialization\n//\nvar init = function() {\n mod.cutspeed.value = '20'\n mod.plungespeed.value = '20'\n mod.jogspeed.value = '75'\n mod.jogheight.value = '5'\n mod.spindlespeed.value = '10000'\n mod.unitsin.checked = true\n }\n//\n// inputs\n//\nvar inputs = {\n toolpath:{type:'object',\n event:function(evt){\n mod.name = evt.detail.name\n mod.path = evt.detail.path\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n make_path()\n }}}\n//\n// outputs\n//\nvar outputs = {\n file:{type:'object',\n event:function(str){\n obj = {}\n obj.name = mod.name+\".sbp\"\n obj.contents = str\n mods.output(mod,'file',obj)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // cut speed\n //\n div.appendChild(document.createTextNode('cut speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.cutspeed = input\n div.appendChild(document.createTextNode(' (mm/s)'))\n div.appendChild(document.createElement('br'))\n //\n // plunge speed\n //\n div.appendChild(document.createTextNode('plunge speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.plungespeed = input\n div.appendChild(document.createTextNode(' (mm/s)'))\n div.appendChild(document.createElement('br'))\n //\n // jog speed\n //\n div.appendChild(document.createTextNode('jog speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.jogspeed = input\n div.appendChild(document.createTextNode(' (mm/s)'))\n div.appendChild(document.createElement('br'))\n //\n // jog height\n //\n div.appendChild(document.createTextNode('jog height: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.jogheight = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n //\n // spindle speed\n //\n div.appendChild(document.createTextNode('spindle speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.spindlespeed = input\n div.appendChild(document.createTextNode(' (RPM)'))\n div.appendChild(document.createElement('br'))\n //\n // file units\n //\n div.appendChild(document.createTextNode('file units:'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'units'\n input.id = mod.div.id+'unitsin'\n div.appendChild(input)\n mod.unitsin = input\n div.appendChild(document.createTextNode('in'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'units'\n input.id = mod.div.id+'unitsmm'\n div.appendChild(input)\n mod.unitsmm = input\n div.appendChild(document.createTextNode('mm'))\n }\n//\n// local functions\n//\nfunction make_path() {\n if (mod.unitsin.checked)\n var units = 1\n else\n var units = 25.4\n var dx = units*mod.width/mod.dpi\n var nx = mod.width\n var cut_speed = units*parseFloat(mod.cutspeed.value)/25.4\n var plunge_speed = units*parseFloat(mod.plungespeed.value)/25.4\n var jog_speed = units*parseFloat(mod.jogspeed.value)/25.4\n var jog_height = units*parseFloat(mod.jogheight.value)/25.4\n var spindle_speed = parseFloat(mod.spindlespeed.value)\n var scale = dx/(nx-1)\n str = \"SA\\r\\n\" // set to absolute distances\n str += \"TR,\"+spindle_speed+\",1\\r\\n\" // set spindle speed\n str += \"SO,1,1\\r\\n\" // set output number 1 to on\n str += \"pause 2\\r\\n\" // let spindle come up to speed\n str += \"MS,\"+cut_speed.toFixed(4)+\",\"+plunge_speed.toFixed(4)+\"\\r\\n\" // set xy,z speed\n str += \"JS,\"+jog_speed.toFixed(4)+\",\"+jog_speed.toFixed(4)+\"\\r\\n\" // set jog xy,z speed\n str += \"JZ,\"+jog_height.toFixed(4)+\"\\r\\n\" // move up\n //\n // follow segments\n //\n for (var seg = 0; seg < mod.path.length; ++seg) {\n //\n // move up to starting point\n //\n x = scale*mod.path[seg][0][0]\n y = scale*mod.path[seg][0][1]\n str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n str += \"J2,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\"\\r\\n\"\n //\n // move down\n //\n z = scale*mod.path[seg][0][2]\n str += \"MZ,\"+z.toFixed(4)+\"\\r\\n\"\n for (var pt = 1; pt < mod.path[seg].length; ++pt) {\n //\n // move to next point\n //\n x = scale*mod.path[seg][pt][0]\n y = scale*mod.path[seg][pt][1]\n z = scale*mod.path[seg][pt][2]\n str += \"M3,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\",\"+z.toFixed(4)+\"\\r\\n\"\n }\n }\n //\n // output file\n //\n str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n outputs.file.event(str)\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n\n","top":"780.2516012544537","left":"980.895753383433","inputs":{},"outputs":{}},"0.3040697193095865":{"definition":"//\n// mesh rotate\n// \n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh rotate'\n//\n// initialization\n//\nvar init = function() {\n mod.rx.value = '0'\n mod.ry.value = '0'\n mod.rz.value = '0'\n }\n//\n// inputs\n//\nvar inputs = {\n mesh:{type:'STL',\n event:function(evt){\n mod.mesh = evt.detail\n rotate_mesh()}}}\n//\n// outputs\n//\nvar outputs = {\n mesh:{type:'STL',\n event:function(buffer){\n mods.output(mod,'mesh',buffer)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // rotation\n //\n div.appendChild(document.createTextNode('rotation (degrees):'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' x: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.rx = input\n div.appendChild(document.createTextNode(' y: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.ry = input\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' z: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.rz = input\n div.appendChild(document.createTextNode(' (enter)'))\n div.appendChild(document.createElement('br'))\n //\n // info\n //\n var text = document.createTextNode('dx:')\n div.appendChild(text)\n mod.dxn = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('dy:')\n div.appendChild(text)\n mod.dyn = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('dz:')\n div.appendChild(text)\n mod.dzn = text\n div.appendChild(document.createElement('br'))\n }\n//\n// local functions\n//\n// rotate mesh\n//\nfunction rotate_mesh() {\n //\n // check for binary STL\n //\n var endian = true\n var view = new DataView(mod.mesh)\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // find limits, rotate, and draw\n //\n var blob = new Blob(['('+rotate_mesh_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n //\n // worker response\n //\n window.URL.revokeObjectURL(url)\n //\n // size\n //\n mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n //\n // image\n //\n var image = evt.data.image\n var height = mod.canvas.height\n var width = mod.canvas.width\n var buffer = new Uint8ClampedArray(evt.data.image)\n var imgdata = new ImageData(buffer,width,height)\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n //\n // mesh\n //\n mod.mesh = evt.data.mesh\n //\n // output\n //\n outputs.mesh.event(evt.data.rotate)\n })\n //\n // call worker\n //\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n var rx = parseFloat(mod.rx.value)*Math.PI/180\n var ry = parseFloat(mod.ry.value)*Math.PI/180\n var rz = parseFloat(mod.rz.value)*Math.PI/180\n webworker.postMessage({\n height:mod.canvas.height,width:mod.canvas.width,\n rx:rx,ry:ry,rz:rz,\n image:img.data.buffer,mesh:mod.mesh},\n [img.data.buffer,mod.mesh])\n }\nfunction rotate_mesh_worker() {\n self.addEventListener('message',function(evt) {\n //\n // function to draw line\n //\n function line(x0,y0,x1,y1) {\n var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n var row,col\n var idx = ix1-ix0\n var idy = iy1-iy0\n if (Math.abs(idy) > Math.abs(idx)) {\n (idy > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (row = row0; row <= row1; ++row) {\n col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n (idx > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (col = col0; col <= col1; ++col) {\n row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else {\n row = iy0\n col = ix0\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n //\n // function to rotate point\n //\n function rotate(x,y,z) {\n var x1 = x\n var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n var y2 = y1\n var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n var z3 = z2\n //return([x3,y3,z3])\n return({x:x3,y:y3,z:z3})\n }\n //\n // get variables\n //\n var height = evt.data.height\n var width = evt.data.width\n var rx = evt.data.rx\n var ry = evt.data.ry\n var rz = evt.data.rz\n var endian = true\n var image = new Uint8ClampedArray(evt.data.image)\n var view = new DataView(evt.data.mesh)\n var triangles = view.getUint32(80,endian)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n if (p0.x > xmax) xmax = p0.x\n if (p0.x < xmin) xmin = p0.x\n if (p0.y > ymax) ymax = p0.y\n if (p0.y < ymin) ymin = p0.y\n if (p0.z > zmax) zmax = p0.z\n if (p0.z < zmin) zmin = p0.z\n var p1 = rotate(x1,y1,z1)\n if (p1.x > xmax) xmax = p1.x\n if (p1.x < xmin) xmin = p1.x\n if (p1.y > ymax) ymax = p1.y\n if (p1.y < ymin) ymin = p1.y\n if (p1.z > zmax) zmax = p1.z\n if (p1.z < zmin) zmin = p1.z\n var p2 = rotate(x2,y2,z2)\n if (p2.x > xmax) xmax = p2.x\n if (p2.x < xmin) xmin = p2.x\n if (p2.y > ymax) ymax = p2.y\n if (p2.y < ymin) ymin = p2.y\n if (p2.z > zmax) zmax = p2.z\n if (p2.z < zmin) zmin = p2.z\n }\n var dx = xmax-xmin\n var dy = ymax-ymin\n var dz = zmax-zmin\n //\n // copy mesh\n //\n var newbuf = evt.data.mesh.slice(0)\n var newview = new DataView(newbuf)\n //\n // copy and draw mesh\n //\n if (dx > dy) {\n var xo = 0\n var yo = height*.5*(1-dy/dx)\n var xw = (width-1)\n var yh = (width-1)*dy/dx\n }\n else {\n var xo = width*.5*(1-dx/dy)\n var yo = 0\n var xw = (height-1)*dx/dy\n var yh = (height-1)\n }\n offset = 80+4\n var newoffset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n var p1 = rotate(x1,y1,z1)\n var p2 = rotate(x2,y2,z2)\n line(p0.x,p0.y,p1.x,p1.y)\n line(p1.x,p1.y,p2.x,p2.y)\n line(p2.x,p2.y,p0.x,p0.y)\n newoffset += 3*4\n newview.setFloat32(newoffset,p0.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0.z,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.z,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.z,endian)\n newoffset += 4\n newoffset += 2\n }\n //\n // return results and close\n //\n self.postMessage({\n dx:dx,dy:dy,dz:dz,\n image:evt.data.image,mesh:evt.data.mesh,rotate:newbuf},\n [evt.data.image,evt.data.mesh,newbuf])\n self.close()\n })\n }\nfunction old_rotate_mesh() {\n //\n // function to rotate point\n //\n function rotate(x,y,z) {\n var x1 = x\n var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n var y2 = y1\n var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n var z3 = z2\n return([x3,y3,z3])\n }\n //\n // get vars\n //\n var view = mod.mesh\n var endian = true\n var triangles = view.getUint32(80,endian)\n mod.triangles = triangles\n var size = 80+4+triangles*(4*12+2)\n var rx = parseFloat(mod.rx.value)*Math.PI/180\n var ry = parseFloat(mod.ry.value)*Math.PI/180\n var rz = parseFloat(mod.rz.value)*Math.PI/180\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n if (p0[0] > xmax) xmax = p0[0]\n if (p0[0] < xmin) xmin = p0[0]\n if (p0[1] > ymax) ymax = p0[1]\n if (p0[1] < ymin) ymin = p0[1]\n if (p0[2] > zmax) zmax = p0[2]\n if (p0[2] < zmin) zmin = p0[2]\n var p1 = rotate(x1,y1,z1)\n if (p1[0] > xmax) xmax = p1[0]\n if (p1[0] < xmin) xmin = p1[0]\n if (p1[1] > ymax) ymax = p1[1]\n if (p1[1] < ymin) ymin = p1[1]\n if (p1[2] > zmax) zmax = p1[2]\n if (p1[2] < zmin) zmin = p1[2]\n var p2 = rotate(x2,y2,z2)\n if (p2[0] > xmax) xmax = p2[0]\n if (p2[0] < xmin) xmin = p2[0]\n if (p2[1] > ymax) ymax = p2[1]\n if (p2[1] < ymin) ymin = p2[1]\n if (p2[2] > zmax) zmax = p2[2]\n if (p2[2] < zmin) zmin = p2[2]\n }\n mod.dx = xmax-xmin\n mod.dy = ymax-ymin\n mod.dz = zmax-zmin\n mod.dxn.nodeValue = 'dx: '+mod.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+mod.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+mod.dz.toFixed(3)\n mod.xmin = xmin\n mod.ymin = ymin\n mod.zmin = zmin\n mod.xmax = xmax\n mod.ymax = ymax\n mod.zmax = zmax\n //\n // copy mesh\n //\n var buf = mod.mesh.buffer.slice(0)\n var newview = new DataView(buf)\n //\n // draw projection and save rotation\n //\n var ctx = mod.meshcanvas.getContext('2d')\n var w = mod.meshcanvas.width\n var h = mod.meshcanvas.height\n ctx.clearRect(0,0,w,h)\n var dx = mod.dx\n var dy = mod.dy\n if (dx > dy) {\n var xo = 0\n var yo = h*.5*(1-dy/dx)\n var xw = w\n var yh = w*dy/dx\n }\n else {\n var xo = w*.5*(1-dx/dy)\n var yo = 0\n var xw = h*dx/dy\n var yh = h\n }\n ctx.beginPath()\n offset = 80+4\n var newoffset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n var p1 = rotate(x1,y1,z1)\n var p2 = rotate(x2,y2,z2)\n x0 = xo+xw*(p0[0]-xmin)/dx\n y0 = yo+yh*(ymax-p0[1])/dy\n x1 = xo+xw*(p1[0]-xmin)/dx\n y1 = yo+yh*(ymax-p1[1])/dy\n x2 = xo+xw*(p2[0]-xmin)/dx\n y2 = yo+yh*(ymax-p2[1])/dy\n ctx.moveTo(x0,y0)\n ctx.lineTo(x1,y1)\n ctx.lineTo(x2,y2)\n ctx.lineTo(x0,y0)\n newoffset += 3*4\n newview.setFloat32(newoffset,p0[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0[2],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[2],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[2],endian)\n newoffset += 4\n newoffset += 2\n }\n ctx.stroke()\n //\n // generate output\n //\n outputs.mesh.event(buf)\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"273.4929216161105","left":"509.0458542203645","inputs":{},"outputs":{}},"0.8910984899438215":{"definition":"//\n// read stl\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'read STL'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n }\n//\n// outputs\n//\nvar outputs = {\n mesh:{type:'STL',\n event:function(buffer){\n mods.output(mod,'mesh',buffer)}}\n }\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // file input control\n //\n var file = document.createElement('input')\n file.setAttribute('type','file')\n file.setAttribute('id',div.id+'file_input')\n file.style.position = 'absolute'\n file.style.left = 0\n file.style.top = 0\n file.style.width = 0\n file.style.height = 0\n file.style.opacity = 0\n file.addEventListener('change',function() {\n stl_read_handler()\n })\n div.appendChild(file)\n mod.file = file\n //\n // canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // file select button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('select stl file'))\n btn.addEventListener('click',function(){\n var file = document.getElementById(div.id+'file_input')\n file.value = null\n file.click()\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // info\n //\n var info = document.createElement('div')\n info.setAttribute('id',div.id+'info')\n var text = document.createTextNode('name: ')\n info.appendChild(text)\n mod.namen = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('size: ')\n info.appendChild(text)\n mod.sizen = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('triangles: ')\n info.appendChild(text)\n mod.trianglesn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dx: ')\n info.appendChild(text)\n mod.dxn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dy: ')\n info.appendChild(text)\n mod.dyn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dz: ')\n info.appendChild(text)\n mod.dzn = text\n div.appendChild(info)\n }\n//\n// local functions\n//\n// read handler\n//\nfunction stl_read_handler(event) {\n var file_reader = new FileReader()\n file_reader.onload = stl_load_handler\n input_file = mod.file.files[0]\n file_name = input_file.name\n mod.namen.nodeValue = 'name: '+file_name\n file_reader.readAsArrayBuffer(input_file)\n }\n//\n// load handler\n//\nfunction stl_load_handler(event) {\n //\n // check for binary STL\n //\n var endian = true\n var view = new DataView(event.target.result)\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n if (size != view.byteLength) {\n mod.sizen.nodeValue = 'error: not binary STL'\n mod.trianglesn.nodeValue = ''\n mod.dxn.nodeValue = ''\n mod.dyn.nodeValue = ''\n mod.dzn.nodeValue = ''\n return\n }\n mod.sizen.nodeValue = 'size: '+size\n mod.trianglesn.nodeValue = 'triangles: '+triangles\n //\n // find limits and draw\n //\n var blob = new Blob(['('+draw_limits_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n //\n // worker response\n //\n window.URL.revokeObjectURL(url)\n //\n // size\n //\n mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n //\n // image\n //\n var image = evt.data.image\n var height = mod.canvas.height\n var width = mod.canvas.width\n var buffer = new Uint8ClampedArray(evt.data.image)\n var imgdata = new ImageData(buffer,width,height)\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n //\n // output\n //\n outputs.mesh.event(evt.data.mesh)\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n //\n // call worker\n //\n webworker.postMessage({\n height:mod.canvas.height,width:mod.canvas.width,\n image:img.data.buffer,mesh:event.target.result},\n [img.data.buffer,event.target.result])\n }\nfunction draw_limits_worker() {\n self.addEventListener('message',function(evt) {\n //\n // function to draw line\n //\n function line(x0,y0,x1,y1) {\n var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n var row,col\n var idx = ix1-ix0\n var idy = iy1-iy0\n if (Math.abs(idy) > Math.abs(idx)) {\n (idy > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (row = row0; row <= row1; ++row) {\n col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n (idx > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (col = col0; col <= col1; ++col) {\n row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else {\n row = iy0\n col = ix0\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n //\n // get variables\n //\n var height = evt.data.height\n var width = evt.data.width\n var endian = true\n var image = new Uint8ClampedArray(evt.data.image)\n var view = new DataView(evt.data.mesh)\n var triangles = view.getUint32(80,endian)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n if (x0 > xmax) xmax = x0\n if (x0 < xmin) xmin = x0\n y0 = view.getFloat32(offset,endian)\n offset += 4\n if (y0 > ymax) ymax = y0\n if (y0 < ymin) ymin = y0\n z0 = view.getFloat32(offset,endian)\n offset += 4\n if (z0 > zmax) zmax = z0\n if (z0 < zmin) zmin = z0\n x1 = view.getFloat32(offset,endian)\n offset += 4\n if (x1 > xmax) xmax = x1\n if (x1 < xmin) xmin = x1\n y1 = view.getFloat32(offset,endian)\n offset += 4\n if (y1 > ymax) ymax = y1\n if (y1 < ymin) ymin = y1\n z1 = view.getFloat32(offset,endian)\n offset += 4\n if (z1 > zmax) zmax = z1\n if (z1 < zmin) zmin = z1\n x2 = view.getFloat32(offset,endian)\n offset += 4\n if (x2 > xmax) xmax = x2\n if (x2 < xmin) xmin = x2\n y2 = view.getFloat32(offset,endian)\n offset += 4\n if (y2 > ymax) ymax = y2\n if (y2 < ymin) ymin = y2\n z2 = view.getFloat32(offset,endian)\n offset += 4\n if (z2 > zmax) zmax = z2\n if (z2 < zmin) zmin = z2\n offset += 2\n }\n var dx = xmax-xmin\n var dy = ymax-ymin\n var dz = zmax-zmin\n //\n // draw mesh\n //\n if (dx > dy) {\n var xo = 0\n var yo = height*.5*(1-dy/dx)\n var xw = width-1\n var yh = (width-1)*dy/dx\n }\n else {\n var xo = width*.5*(1-dx/dy)\n var yo = 0\n var xw = (height-1)*dx/dy\n var yh = height-1\n }\n offset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n line(x0,y0,x1,y1)\n line(x1,y1,x2,y2)\n line(x2,y2,x0,y0)\n }\n //\n // return results and close\n //\n self.postMessage({\n dx:dx,dy:dy,dz:dz,\n image:evt.data.image,mesh:evt.data.mesh},[evt.data.image,evt.data.mesh])\n self.close()\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"111.54160769311015","left":"103.25819204469579","inputs":{},"outputs":{}},"0.7667165137781767":{"definition":"//\n// offset\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'offset'\n//\n// initialization\n//\nvar init = function() {\n mod.offset.value = '25'\n mod.distances = ''\n }\n//\n// inputs\n//\nvar inputs = {\n distances:{type:'F32',\n event:function(evt){\n mod.distances = evt.detail\n var h = mod.distances.height\n var w = mod.distances.width\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.height = mod.distances.height \n ctx.canvas.width = mod.distances.width\n if (mod.offset.value != '')\n offset()\n }},\n offset:{type:'number',\n event:function(evt){\n mod.offset.value = evt.detail\n if ((mod.offset.value != '') && (mod.distances != ''))\n offset()\n else\n mod.distances = ''\n }}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // offset value\n //\n div.appendChild(document.createTextNode('offset (pixels): '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n offset()\n })\n div.appendChild(input)\n mod.offset = input\n //\n // view button\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// offset\n//\nfunction offset() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.distances.height\n var w = mod.distances.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var offset = parseFloat(mod.offset.value)\n webworker.postMessage({\n height:mod.distances.height,width:mod.distances.width,\n offset:offset,buffer:mod.distances.buffer})\n }\n//\n// offset worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var offset = evt.data.offset\n var input = new Float32Array(evt.data.buffer)\n var output = new Uint8ClampedArray(4*h*w)\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n if (input[(h-1-row)*w+col] <= offset) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"162.3504629476813","left":"3090.5051842312128","inputs":{},"outputs":{}},"0.32304064019646705":{"definition":"//\n// mesh slice raster\n// \n// todo\n// include slice plane triangles\n// scale perturbation to resolution\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh slice raster'\n//\n// initialization\n//\nvar init = function() {\n mod.mmunits.value = '25.4'\n mod.inunits.value = '1'\n mod.depth.value = '5'\n mod.width.value = '1000'\n mod.border.value = '0'\n mod.delta = 1e-6\n }\n//\n// inputs\n//\nvar inputs = {\n mesh:{type:'STL',\n event:function(evt){\n mod.mesh = new DataView(evt.detail)\n find_limits_slice()}},\n settings:{type:'',\n event:function(evt){\n for (var p in evt.detail)\n if (p == 'depthmm') {\n mod.depth.value = evt.detail[p]\n /parseFloat(mod.mmunits.value)\n }\n find_limits_slice()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)\n }},\n imageInfo:{type:'',\n event:function(){\n var obj = {}\n obj.name = \"mesh slice raster\"\n obj.width = mod.img.width\n obj.height = mod.img.height\n obj.dpi = mod.img.width/(mod.dx*parseFloat(mod.inunits.value))\n mods.output(mod,'imageInfo',obj)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen slice canvas\n //\n div.appendChild(document.createTextNode(' '))\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.slicecanvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // mesh units\n //\n div.appendChild(document.createTextNode('mesh units: (enter)'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n mod.inunits.value = parseFloat(mod.mmunits.value)/25.4\n find_limits_slice()\n })\n div.appendChild(input)\n mod.mmunits = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n mod.mmunits.value = parseFloat(mod.inunits.value)*25.4\n find_limits_slice()\n })\n div.appendChild(input)\n mod.inunits = input\n //\n // mesh size\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mesh size:'))\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (units)')\n div.appendChild(text)\n mod.meshsize = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (mm)')\n div.appendChild(text)\n mod.mmsize = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (in)')\n div.appendChild(text)\n mod.insize = text\n //\n // slice depth\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice Z depth: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.depth = input\n div.appendChild(document.createTextNode(' (units)'))\n //\n // slice border \n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice border: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.border = input\n div.appendChild(document.createTextNode(' (units)'))\n //\n // slice width\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice width: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.width = input\n div.appendChild(document.createTextNode(' (pixels)'))\n //\n // view slice\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view slice'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// find limits then slice\n//\nfunction find_limits_slice() {\n var blob = new Blob(['('+limits_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n mod.triangles = evt.data.triangles\n mod.xmin = evt.data.xmin\n mod.xmax = evt.data.xmax\n mod.ymin = evt.data.ymin\n mod.ymax = evt.data.ymax\n mod.zmin = evt.data.zmin\n mod.zmax = evt.data.zmax\n mod.dx = mod.xmax-mod.xmin\n mod.dy = mod.ymax-mod.ymin\n mod.dz = mod.zmax-mod.zmin\n mod.meshsize.nodeValue = \n mod.dx.toFixed(3)+' x '+\n mod.dy.toFixed(3)+' x '+\n mod.dz.toFixed(3)+' (units)'\n var mm = parseFloat(mod.mmunits.value)\n mod.mmsize.nodeValue = \n (mod.dx*mm).toFixed(3)+' x '+\n (mod.dy*mm).toFixed(3)+' x '+\n (mod.dz*mm).toFixed(3)+' (mm)'\n var inches = parseFloat(mod.inunits.value)\n mod.insize.nodeValue = \n (mod.dx*inches).toFixed(3)+' x '+\n (mod.dy*inches).toFixed(3)+' x '+\n (mod.dz*inches).toFixed(3)+' (in)'\n mods.fit(mod.div)\n slice_mesh()\n })\n var border = parseFloat(mod.border.value)\n webworker.postMessage({\n mesh:mod.mesh,\n border:border,delta:mod.delta})\n }\nfunction limits_worker() {\n self.addEventListener('message',function(evt) {\n var view = evt.data.mesh\n var depth = evt.data.depth\n var border = evt.data.border\n var delta = evt.data.delta // perturb to remove degeneracies\n //\n // get vars\n //\n var endian = true\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)+delta\n offset += 4\n y0 = view.getFloat32(offset,endian)+delta\n offset += 4\n z0 = view.getFloat32(offset,endian)+delta\n offset += 4\n x1 = view.getFloat32(offset,endian)+delta\n offset += 4\n y1 = view.getFloat32(offset,endian)+delta\n offset += 4\n z1 = view.getFloat32(offset,endian)+delta\n offset += 4\n x2 = view.getFloat32(offset,endian)+delta\n offset += 4\n y2 = view.getFloat32(offset,endian)+delta\n offset += 4\n z2 = view.getFloat32(offset,endian)+delta\n offset += 4\n offset += 2\n if (x0 > xmax) xmax = x0\n if (x0 < xmin) xmin = x0\n if (y0 > ymax) ymax = y0\n if (y0 < ymin) ymin = y0\n if (z0 > zmax) zmax = z0\n if (z0 < zmin) zmin = z0\n if (x1 > xmax) xmax = x1\n if (x1 < xmin) xmin = x1\n if (y1 > ymax) ymax = y1\n if (y1 < ymin) ymin = y1\n if (z1 > zmax) zmax = z1\n if (z1 < zmin) zmin = z1\n if (x2 > xmax) xmax = x2\n if (x2 < xmin) xmin = x2\n if (y2 > ymax) ymax = y2\n if (y2 < ymin) ymin = y2\n if (z2 > zmax) zmax = z2\n if (z2 < zmin) zmin = z2\n }\n xmin -= border\n xmax += border\n ymin -= border\n ymax += border\n //\n // return\n //\n self.postMessage({triangles:triangles,\n xmin:xmin,xmax:xmax,ymin:ymin,ymax:ymax,\n zmin:zmin,zmax:zmax})\n self.close()\n })\n }\n//\n// slice mesh\n// \nfunction slice_mesh() {\n var blob = new Blob(['('+slice_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.slicecanvas.height*.5*(1-h/w)\n var wd = mod.slicecanvas.width\n var hd = mod.slicecanvas.width*h/w\n }\n else {\n var x0 = mod.slicecanvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.slicecanvas.height*w/h\n var hd = mod.slicecanvas.height\n }\n var ctx = mod.slicecanvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n outputs.image.event()\n outputs.imageInfo.event()\n })\n var ctx = mod.slicecanvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n var depth = parseFloat(mod.depth.value)\n mod.img.width = parseInt(mod.width.value)\n mod.img.height = Math.round(mod.img.width*mod.dy/mod.dx)\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.img.height,width:mod.img.width,depth:depth,\n imgbuffer:img.data.buffer,mesh:mod.mesh,\n xmin:mod.xmin,xmax:mod.xmax,\n ymin:mod.ymin,ymax:mod.ymax,\n zmin:mod.zmin,zmax:mod.zmax,\n delta:mod.delta},\n [img.data.buffer])\n }\nfunction slice_worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var depth = evt.data.depth\n var view = evt.data.mesh\n var delta = evt.data.delta // perturb to remove degeneracies\n var xmin = evt.data.xmin\n var xmax = evt.data.xmax\n var ymin = evt.data.ymin\n var ymax = evt.data.ymax\n var zmin = evt.data.zmin\n var zmax = evt.data.zmax\n var buf = new Uint8ClampedArray(evt.data.imgbuffer)\n //\n // get vars from buffer\n //\n var endian = true\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // initialize slice image\n //\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n buf[(h-1-row)*w*4+col*4+0] = 0\n buf[(h-1-row)*w*4+col*4+1] = 0\n buf[(h-1-row)*w*4+col*4+2] = 0\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // find triangles crossing the slice\n //\n var segs = []\n offset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)+delta\n offset += 4\n y0 = view.getFloat32(offset,endian)+delta\n offset += 4\n z0 = view.getFloat32(offset,endian)+delta\n offset += 4\n x1 = view.getFloat32(offset,endian)+delta\n offset += 4\n y1 = view.getFloat32(offset,endian)+delta\n offset += 4\n z1 = view.getFloat32(offset,endian)+delta\n offset += 4\n x2 = view.getFloat32(offset,endian)+delta\n offset += 4\n y2 = view.getFloat32(offset,endian)+delta\n offset += 4\n z2 = view.getFloat32(offset,endian)+delta\n offset += 4\n //\n // assemble vertices\n //\n offset += 2\n var v = [[x0,y0,z0],[x1,y1,z1],[x2,y2,z2]]\n //\n // sort z\n //\n v.sort(function(a,b) {\n if (a[2] < b[2])\n return -1\n else if (a[2] > b[2])\n return 1\n else\n return 0\n })\n //\n // check for crossings\n //\n if ((v[0][2] < (zmax-depth)) && (v[2][2] > (zmax-depth))) {\n //\n // crossing found, check for side and save\n //\n if (v[1][2] < (zmax-depth)) {\n var x0 = v[2][0]+(v[0][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var y0 = v[2][1]+(v[0][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var x1 = v[2][0]+(v[1][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n var y1 = v[2][1]+(v[1][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n }\n else if (v[1][2] >= (zmax-depth)) {\n var x0 = v[2][0]+(v[0][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var y0 = v[2][1]+(v[0][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var x1 = v[1][0]+(v[0][0]-v[1][0])\n *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n var y1 = v[1][1]+(v[0][1]-v[1][1])\n *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n }\n if (y0 < y1)\n segs.push({x0:x0,y0:y0,x1:x1,y1:y1})\n else\n segs.push({x0:x1,y0:y1,x1:x0,y1:y0})\n }\n }\n //\n // fill interior\n //\n for (var row = 0; row < h; ++row) {\n var y = ymin+(ymax-ymin)*row/(h-1)\n rowsegs = segs.filter(p => ((p.y0 <= y) && (p.y1 >= y)))\n var xs = rowsegs.map(p =>\n (p.x0+(p.x1-p.x0)*(y-p.y0)/(p.y1-p.y0)))\n xs.sort((a,b) => (a-b))\n for (var col = 0; col < w; ++col) {\n var x = xmin+(xmax-xmin)*col/(w-1)\n var index = xs.findIndex((p) => (p >= x))\n if (index == -1)\n var i = 0\n else\n var i = 255*(index%2)\n buf[(h-1-row)*w*4+col*4+0] = i\n buf[(h-1-row)*w*4+col*4+1] = i\n buf[(h-1-row)*w*4+col*4+2] = i\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // output the slice\n //\n self.postMessage({buffer:buf.buffer},[buf.buffer])\n self.close()\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"112.29766392626605","left":"945.1236313731386","inputs":{},"outputs":{}},"0.4144526456371104":{"definition":"//\n// view path\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// todo:\n// erase and update new path\n// show depth info\n// show size\n// calculate camera far\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'view path'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n path:{type:'',\n event:function(evt){\n mod.path = evt.detail.path\n mod.name = evt.detail.name\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n mod.depth = evt.detail.depth\n show_path_info()\n show_path()\n mods.fit(mod.div)\n outputs.path.event()\n }}}\n//\n// outputs\n//\nvar outputs = {\n path:{type:'',\n event:function(){\n cmd = {}\n cmd.path = mod.path\n cmd.name = mod.name\n cmd.dpi = mod.dpi\n cmd.width = mod.width\n cmd.height = mod.height\n mods.output(mod,'path',cmd)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // info\n //\n var text = document.createTextNode('name: ')\n div.appendChild(text)\n mod.nametext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('(mm)')\n div.appendChild(text)\n mod.mmtext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('(in)')\n div.appendChild(text)\n mod.intext = text\n //\n // view\n // \n div.appendChild(document.createElement('br')) \n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('view')\n span.appendChild(text)\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n open_view_window()\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// show_path_info\n//\nfunction show_path_info() {\n mod.nametext.nodeValue = 'name: '+mod.name\n var width = (25.4*mod.width/mod.dpi).toFixed(3)\n var height = (25.4*mod.height/mod.dpi).toFixed(3)\n var depth = (25.4*mod.depth/mod.dpi).toFixed(3)\n if (mod.depth == undefined)\n mod.mmtext.nodeValue = width+' x '+height+' (mm)'\n else\n mod.mmtext.nodeValue = width+' x '+height+' x '+depth+' (mm)'\n var width = (mod.width/mod.dpi).toFixed(3)\n var height = (mod.height/mod.dpi).toFixed(3)\n var depth = (mod.depth/mod.dpi).toFixed(3)\n if (mod.depth == undefined)\n mod.intext.nodeValue = width+' x '+height+' (in)'\n else\n mod.intext.nodeValue = width+' x '+height+' x '+depth+' (in)'\n mods.fit(mod.div)\n }\n//\n// show_path\n//\nfunction show_path() {\n var scene = mod.scene\n var camera = mod.camera\n var renderer = mod.renderer\n //\n // check if view window open\n //\n if (mod.win == undefined) {\n open_view_window()\n return\n }\n //\n // check for path\n //\n if (mod.path == undefined)\n return\n //\n // clear scene, leave camera\n //\n var length = scene.children.length\n for (var c = (length-1); c > 1; --c) {\n scene.remove(scene.children[c])\n }\n //\n // fit camera\n //\n mod.thetaxy = 0\n mod.thetaz = 0\n mod.r = mod.height/2\n mod.x0 = mod.width/2\n mod.y0 = mod.height/2\n camera.position.set(mod.x0,mod.y0,mod.r)\n camera.up = new THREE.Vector3(0,1,0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n //\n // draw segments\n //\n var arrow_size = 1+mod.width/200\n var path = mod.path\n for (var segment = 0; segment < path.length; ++segment) {\n if (segment > 0)\n add_arrow(path[segment-1][path[segment-1].length-1],path[segment][0],0xff0000,arrow_size) \n for (var point = 1; point < path[segment].length; ++point) {\n add_arrow(path[segment][point-1],path[segment][point],0x0000ff,arrow_size)\n }\n }\n //\n // add axes\n //\n var length = mod.height/10\n add_arrow([0,0,0],[length,0,0],0xff0000,arrow_size)\n add_arrow([0,0,0],[0,length,0],0x00ff00,arrow_size)\n add_arrow([0,0,0],[0,0,length],0x0000ff,arrow_size)\n //\n // render\n //\n update()\n //\n // add_arrow\n //\n function add_arrow(start,stop,color,size) {\n var origin = new THREE.Vector3().fromArray(start)\n if (mod.depth == undefined)\n origin.z = 0\n var end = new THREE.Vector3().fromArray(stop)\n if (mod.depth == undefined)\n end.z = 0\n var length = new THREE.Vector3().subVectors(end,origin).length()\n if (length <= size) {\n add_line(origin,end,color)\n //length = 1.1*size\n return\n }\n var direction = new THREE.Vector3().subVectors(end,origin).normalize()\n var arrow = new THREE.ArrowHelper(direction,origin,length,color,size,size)\n scene.add(arrow)\n }\n //\n // add_line\n //\n function add_line(start,stop,colorhex) {\n var geometry = new THREE.Geometry()\n geometry.vertices.push(start,stop)\n var material = new THREE.LineBasicMaterial({color:colorhex})\n var line = new THREE.Line(geometry,material)\n scene.add(line)\n }\n //\n // update\n //\n function update() {\n renderer.render(scene,camera)\n }\n }\n//\n// open_view_window\n//\nfunction open_view_window() {\n //\n // open window\n //\n win = window.open('')\n mod.win = win\n //\n // load three.js\n //\n var script = document.createElement('script')\n script.type = 'text/javascript'\n script.onload = init_window\n script.src = 'js/three.js/three.min.js'\n mod.div.appendChild(script)\n }\n//\n// init_window\n//\nfunction init_window() {\n //document.write('<script type=\"text/javascript\">'+arg+'</script>')\n //document.close()\n //\n // close button\n //\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n mod.win.close()\n mod.win = undefined\n })\n mod.win.document.body.appendChild(btn)\n //\n // label text\n //\n var text = win.document.createTextNode(' left: pan, right: rotate, scroll: zoom')\n mod.win.document.body.appendChild(text)\n //\n // GL container\n //\n mod.win.document.body.appendChild(document.createElement('br')) \n container = mod.win.document.createElement('div')\n container.style.overflow = 'hidden'\n mod.win.document.body.appendChild(container)\n //\n // event handlers\n //\n container.addEventListener('contextmenu',context_menu)\n container.addEventListener('mousedown',mouse_down)\n container.addEventListener('mouseup',mouse_up)\n container.addEventListener('mousemove',mouse_move)\n container.addEventListener('wheel',mouse_wheel)\n //\n // add scene\n //\n scene = new THREE.Scene()\n mod.scene = scene\n var width = mod.win.innerWidth\n var height = mod.win.innerHeight\n var aspect = width/height\n var near = 0.1\n var far = 1000000\n camera = new THREE.PerspectiveCamera(90,aspect,near,far)\n mod.camera = camera\n scene.add(camera)\n //\n // add renderer\n //\n renderer = new THREE.WebGLRenderer({antialias:true})\n mod.renderer = renderer\n renderer.setClearColor(0xffffff)\n renderer.setSize(width,height)\n container.appendChild(renderer.domElement)\n //\n // show the path if available\n //\n show_path()\n //\n // context_menu\n //\n function context_menu(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n return (false)\n }\n //\n // mouse_down\n //\n function mouse_down(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n mod.button = evt.button\n mod.x = evt.clientX\n mod.y = evt.clientY\n }\n //\n // mouse_up\n //\n function mouse_up(evt) {\n mod.button = undefined\n mod.x = evt.clientX\n mod.y = evt.clientY\n }\n //\n // mouse_move\n //\n function mouse_move(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n var dx = evt.clientX-mod.x\n var dy = evt.clientY-mod.y\n mod.x = evt.clientX\n mod.y = evt.clientY\n if (mod.button == 0) {\n mod.x0 += \n Math.sin(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n -Math.cos(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n mod.y0 += \n Math.cos(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n +Math.sin(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n else if (mod.button == 2) {\n mod.thetaxy += dy/mod.win.innerHeight\n mod.thetaz += dx/mod.win.innerWidth\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n if (Math.cos(mod.thetaxy) > 0)\n camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n else\n camera.up = new THREE.Vector3(-Math.sin(mod.thetaz),-Math.cos(mod.thetaz),0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n }\n //\n // mouse_wheel\n //\n function mouse_wheel(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n var dy = evt.deltaY/mod.win.innerHeight\n mod.r += mod.height*dy\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"1012.2167006691656","left":"1498.8483233253378","inputs":{},"outputs":{}},"0.9325875387173613":{"definition":"//\n// mill raster 2.5D\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2019\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mill raster 2.5D'\n//\n// initialization\n//\nvar init = function() {\n mod.dia_in.value = '0.1'\n mod.dia_mm.value = '2.54'\n mod.cut_in.value = '0.1'\n mod.cut_mm.value = '2.54'\n mod.max_in.value = '1'\n mod.max_mm.value = '25.4'\n mod.number.value = '1'\n mod.stepover.value = '0.5'\n mod.merge.value = '1'\n mod.sort.checked = true\n }\n//\n// inputs\n//\nvar inputs = {\n imageInfo:{type:'',\n event:function(evt){\n mod.name = evt.detail.name\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.width\n ctx.canvas.height = mod.height\n }},\n path:{type:'',\n event:function(evt){\n if (mod.label.nodeValue == 'calculating') {\n //\n // calculation in progress, draw and accumulate\n //\n draw_path(evt.detail)\n accumulate_path(evt.detail)\n mod.offsetCount += 1\n if ((mod.offsetCount != parseInt(mod.number.value))\n && (evt.detail.length > 0)) {\n //\n // layer detail present and offset not complete\n //\n mod.offset += parseFloat(mod.stepover.value)\n outputs.offset.event(\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n }\n else if (mod.depthmm < parseFloat(mod.max_mm.value)) {\n //\n // layer loop not complete\n //\n merge_layer()\n accumulate_toolpath()\n clear_layer()\n mod.depthmm += parseFloat(mod.cut_mm.value)\n if (mod.depthmm > parseFloat(mod.max_mm.value)) {\n mod.depthmm = parseFloat(mod.max_mm.value)\n }\n //\n // clear offset\n //\n outputs.offset.event('')\n //\n // set new depth\n //\n outputs.depth.event(mod.depthmm)\n //\n // set new offset\n //\n mod.offsetCount = 0\n outputs.offset.event(\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n }\n else {\n //\n // done, finish and output\n //\n draw_path(mod.toolpath)\n draw_connections(mod.toolpath)\n mod.label.nodeValue = 'calculate'\n mod.labelspan.style.fontWeight = 'normal'\n outputs.toolpath.event()\n }\n }\n }\n },\n settings:{type:'',\n event:function(evt){\n set_values(evt.detail)\n }\n }\n }\n//\n// outputs\n//\nvar outputs = {\n depth:{type:'',\n event:function(depth){\n mods.output(mod,'depth',{depthmm:depth})\n }\n },\n diameter:{type:'',\n event:function(){\n mods.output(mod,'diameter',Math.ceil(mod.dpi*mod.dia_in.value))\n }\n },\n offset:{type:'',\n event:function(size){\n mods.output(mod,'offset',size)\n }\n },\n toolpath:{type:'',\n event:function(){\n cmd = {}\n cmd.path = mod.toolpath\n cmd.name = mod.name\n cmd.dpi = mod.dpi\n cmd.width = mod.width\n cmd.height = mod.height\n cmd.depth = Math.round(parseFloat(mod.max_in.value)*mod.dpi)\n mods.output(mod,'toolpath',cmd)\n }\n }\n }\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // tool diameter\n //\n div.appendChild(document.createTextNode('tool diameter'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.dia_in.value = parseFloat(mod.dia_mm.value)/25.4\n })\n div.appendChild(input)\n mod.dia_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n })\n div.appendChild(input)\n mod.dia_in = input\n div.appendChild(document.createElement('br'))\n //\n // cut depth\n //\n div.appendChild(document.createTextNode('cut depth'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.cut_in.value = parseFloat(mod.cut_mm.value)/25.4\n })\n div.appendChild(input)\n mod.cut_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n })\n div.appendChild(input)\n mod.cut_in = input\n div.appendChild(document.createElement('br'))\n //\n // max depth\n //\n div.appendChild(document.createTextNode('max depth'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.max_in.value = parseFloat(mod.max_mm.value)/25.4\n })\n div.appendChild(input)\n mod.max_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n })\n div.appendChild(input)\n mod.max_in = input\n div.appendChild(document.createElement('br'))\n //\n // offset number\n //\n div.appendChild(document.createTextNode('offset number: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.number = input\n div.appendChild(document.createTextNode(' (0 = fill)'))\n div.appendChild(document.createElement('br'))\n //\n // offset stepover\n //\n div.appendChild(document.createTextNode('offset stepover: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.stepover = input\n div.appendChild(document.createTextNode(' (1 = diameter)'))\n div.appendChild(document.createElement('br'))\n //\n // direction\n //\n div.appendChild(document.createTextNode('direction: '))\n div.appendChild(document.createTextNode('climb'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'direction'\n input.id = mod.div.id+'climb'\n input.checked = true\n div.appendChild(input)\n mod.climb = input\n div.appendChild(document.createTextNode(' conventional'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'direction'\n input.id = mod.div.id+'conventional'\n div.appendChild(input)\n mod.conventional = input\n div.appendChild(document.createElement('br'))\n //\n // path merge\n //\n div.appendChild(document.createTextNode('path merge: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.merge = input\n div.appendChild(document.createTextNode(' (1 = diameter)'))\n div.appendChild(document.createElement('br'))\n //\n // path order\n //\n div.appendChild(document.createTextNode('path order: '))\n div.appendChild(document.createTextNode('forward'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'order'\n input.id = mod.div.id+'forward'\n input.checked = true\n div.appendChild(input)\n mod.forward = input\n div.appendChild(document.createTextNode(' reverse'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'order'\n input.id = mod.div.id+'reverse'\n div.appendChild(input)\n mod.reverse = input\n div.appendChild(document.createElement('br'))\n //\n // sort distance\n //\n div.appendChild(document.createTextNode('sort distance: '))\n var input = document.createElement('input')\n input.type = 'checkbox'\n input.id = mod.div.id+'sort'\n div.appendChild(input)\n mod.sort = input\n div.appendChild(document.createElement('br'))\n //\n // calculate\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('calculate')\n mod.label = text\n span.appendChild(text)\n mod.labelspan = span\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n mod.label.nodeValue = 'calculating'\n mod.labelspan.style.fontWeight = 'bold'\n outputs.offset.event('') // clear offset\n mod.depthmm = parseFloat(mod.cut_mm.value)\n outputs.depth.event(mod.depthmm) // set depth\n mod.toolpath = [] // start new toolpath\n clear_layer() // clear layer\n outputs.diameter.event()\n outputs.offset.event( // set offset\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n })\n div.appendChild(btn)\n div.appendChild(document.createTextNode(' '))\n //\n // view\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var svg = document.getElementById(mod.div.id+'svg')\n var clone = svg.cloneNode(true)\n clone.setAttribute('width',mod.img.width)\n clone.setAttribute('height',mod.img.height)\n win.document.body.appendChild(clone)\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // on-screen SVG\n //\n var svgNS = \"http://www.w3.org/2000/svg\"\n var svg = document.createElementNS(svgNS,\"svg\")\n svg.setAttribute('id',mod.div.id+'svg')\n svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n svg.setAttribute('width',mods.ui.canvas)\n svg.setAttribute('height',mods.ui.canvas)\n svg.style.backgroundColor = 'rgb(255,255,255)'\n var g = document.createElementNS(svgNS,'g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n div.appendChild(svg)\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n }\n//\n// local functions\n//\n// set_values\n//\nfunction set_values(settings) {\n for (var s in settings) {\n switch(s) {\n case 'tool diameter (in)':\n mod.dia_in.value = settings[s]\n mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n break\n case 'cut depth (in)':\n mod.cut_in.value = settings[s]\n mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n break\n case 'max depth (in)':\n mod.max_in.value = settings[s]\n mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n break\n case 'offset number':\n mod.number.value = settings[s]\n break\n }\n }\n }\n//\n// clear_layer\n//\nfunction clear_layer() {\n mod.path = []\n mod.offset = 0.5\n mod.offsetCount = 0\n var svg = document.getElementById(mod.div.id+'svg')\n svg.setAttribute(\n 'viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n var g = document.getElementById(mod.div.id+'g')\n svg.removeChild(g)\n var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n }\n//\n// accumulate_path\n// todo: replace inefficient insertion sort\n// todo: move sort out of main thread\n//\nfunction accumulate_path(path) {\n var forward = mod.forward.checked\n var conventional = mod.conventional.checked\n var sort = mod.sort.checked\n for (var segnew = 0; segnew < path.length; ++segnew) {\n if (conventional)\n path[segnew].reverse()\n if (mod.path.length == 0)\n mod.path.splice(0,0,path[segnew])\n else if (sort) {\n var xnew = path[segnew][0][0]\n var ynew = path[segnew][0][1]\n var dmin = Number.MAX_VALUE\n var segmin = -1\n for (var segold = 0; segold < mod.path.length; ++segold) {\n var xold = mod.path[segold][0][0]\n var yold = mod.path[segold][0][1]\n var dx = xnew-xold\n var dy = ynew-yold\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d < dmin) {\n dmin = d\n segmin = segold\n }\n }\n if (forward)\n mod.path.splice(segmin+1,0,path[segnew])\n else\n mod.path.splice(segmin,0,path[segnew])\n }\n else {\n if (forward)\n mod.path.splice(mod.path.length,0,path[segnew])\n else\n mod.path.splice(0,0,path[segnew])\n }\n }\n }\n//\n// merge_layer\n//\nfunction merge_layer() {\n var dmerge = mod.dpi*parseFloat(mod.merge.value)*parseFloat(mod.dia_in.value)\n var seg = 0\n while (seg < (mod.path.length-1)) {\n var xold = mod.path[seg][mod.path[seg].length-1][0]\n var yold = mod.path[seg][mod.path[seg].length-1][1]\n var xnew = mod.path[seg+1][0][0]\n var ynew = mod.path[seg+1][0][1]\n var dx = xnew-xold\n var dy = ynew-yold\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d < dmerge)\n mod.path.splice(seg,2,mod.path[seg].concat(mod.path[seg+1]))\n else\n seg += 1\n }\n }\n//\n// accumulate_toolpath\n//\nfunction accumulate_toolpath() {\n for (var seg = 0; seg < mod.path.length; ++seg) {\n var newseg = []\n for (var pt = 0; pt < mod.path[seg].length; ++pt) {\n var idepth = -Math.round(mod.dpi*mod.depthmm/25.4)\n var point = mod.path[seg][pt].concat(idepth)\n newseg.splice(newseg.length,0,point)\n }\n mod.toolpath.push(newseg)\n }\n }\n//\n// draw_path\n//\nfunction draw_path(path) {\n var g = document.getElementById(mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n var xend = null\n var yend = null\n //\n // loop over segments\n //\n for (var segment = 0; segment < path.length; ++segment) {\n if (path[segment].length > 1) {\n //\n // loop over points\n //\n for (var point = 1; point < path[segment].length; ++point) {\n var line = document.createElementNS(\n 'http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','black')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment][point-1][0]\n var y1 = h-path[segment][point-1][1]-1\n var x2 = path[segment][point][0]\n var y2 = h-path[segment][point][1]-1\n xend = x2\n yend = y2\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS(\n 'http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute(\n 'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','black')\n g.appendChild(triangle)\n }\n }\n }\n }\n }\n//\n// draw_connections\n//\nfunction draw_connections(path) {\n var g = document.getElementById(mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n //\n // loop over segments\n //\n for (var segment = 1; segment < path.length; ++segment) {\n //\n // draw connection from previous segment\n //\n var line = document.createElementNS(\n 'http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','red')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment-1][path[segment-1].length-1][0]\n var y1 = h-path[segment-1][path[segment-1].length-1][1]-1\n var x2 = path[segment][0][0]\n var y2 = h-path[segment][0][1]-1\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS(\n 'http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute(\n 'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','red')\n g.appendChild(triangle)\n }\n }\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n 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\ No newline at end of file +{"modules":{"0.47383876715576023":{"definition":"//\n// distance transform \n// assumes thresholded image, with zero intensity exterior\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'distance transform'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n distance_transform()}}}\n//\n// outputs\n//\nvar outputs = {\n distances:{type:'F32',\n event:function(){\n mod.distances.height = mod.input.height\n mod.distances.width = mod.input.width\n mods.output(mod,'distances',mod.distances)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // view button\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// distance transform function\n//\nfunction distance_transform() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n mod.distances = new Float32Array(evt.data.buffer)\n var imgbuf = new Uint8ClampedArray(h*w*4)\n var dmax = -Number.MAX_VALUE\n for (var y = 0; y < h; ++y) {\n for (var x = 0; x < w; ++x) {\n if (mod.distances[(h-1-y)*w+x] > dmax)\n dmax = mod.distances[(h-1-y)*w+x]\n }\n }\n var i\n for (var y = 0; y < h; ++y) {\n for (var x = 0; x < w; ++x) {\n i = 255*mod.distances[(h-1-y)*w+x]/dmax\n imgbuf[(h-1-y)*w*4+x*4+0] = i\n imgbuf[(h-1-y)*w*4+x*4+1] = i\n imgbuf[(h-1-y)*w*4+x*4+2] = i\n imgbuf[(h-1-y)*w*4+x*4+3] = 255\n }\n }\n var imgdata = new ImageData(imgbuf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.distances.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(mod.input,0,0)\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,\n buffer:img.data.buffer},\n [img.data.buffer])\n }\n//\n// distance transform worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var ny = evt.data.height\n var nx = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Float32Array(nx*ny)\n function distance(g,x,y,i) {\n return ((y-i)*(y-i)+g[i][x]*g[i][x])\n }\n function intersection(g,x,y0,y1) {\n return ((g[y0][x]*g[y0][x]-g[y1][x]*g[y1][x]+y0*y0-y1*y1)/(2.0*(y0-y1)))\n }\n //\n // allocate arrays\n //\n var g = []\n for (var y = 0; y < ny; ++y)\n g[y] = new Uint32Array(nx)\n var h = []\n for (var y = 0; y < ny; ++y)\n h[y] = new Uint32Array(nx)\n var distances = []\n for (var y = 0; y < ny; ++y)\n distances[y] = new Uint32Array(nx)\n var starts = new Uint32Array(ny)\n var minimums = new Uint32Array(ny)\n var d\n //\n // column scan\n // \n for (var y = 0; y < ny; ++y) {\n //\n // right pass\n //\n var closest = -nx\n for (var x = 0; x < nx; ++x) {\n if (input[(ny-1-y)*nx*4+x*4+0] != 0) {\n g[y][x] = 0\n closest = x\n }\n else\n g[y][x] = (x-closest)\n }\n //\n // left pass\n //\n closest = 2*nx\n for (var x = (nx-1); x >= 0; --x) {\n if (input[(ny-1-y)*nx*4+x*4+0] != 0)\n closest = x\n else {\n d = (closest-x)\n if (d < g[y][x])\n g[y][x] = d\n }\n }\n }\n //\n // row scan\n //\n for (var x = 0; x < nx; ++x) {\n var segment = 0\n starts[0] = 0\n minimums[0] = 0\n //\n // down \n //\n for (var y = 1; y < ny; ++y) {\n while ((segment >= 0) &&\n (distance(g,x,starts[segment],minimums[segment]) > distance(g,x,starts[segment],y)))\n segment -= 1\n if (segment < 0) {\n segment = 0\n minimums[0] = y\n }\n else {\n newstart = 1+intersection(g,x,minimums[segment],y)\n if (newstart < ny) {\n segment += 1\n minimums[segment] = y\n starts[segment] = newstart\n }\n }\n }\n //\n // up \n //\n for (var y = (ny-1); y >= 0; --y) {\n d = Math.sqrt(distance(g,x,y,minimums[segment]))\n output[(ny-1-y)*nx+x] = d\n if (y == starts[segment])\n segment -= 1\n }\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"482.8000042768857","left":"2745.386325836052","inputs":{},"outputs":{}},"0.07944144280928633":{"definition":"//\n// edge detect\n// green = interior, blue = exterior, red = boundary\n// assumes input is thresholded\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'edge detect'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n edge_detect()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('green:interior, blue:exterior, red:boundary'))\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// edge detect\n//\nfunction edge_detect() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n webworker.postMessage({worker:worker.toString(),\n height:mod.input.height,width:mod.input.width,\n buffer:mod.input.data.buffer},\n [mod.input.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Uint8ClampedArray(h*w*4)\n var i00,i0m,i0p,im0,ip0,imm,imp,ipm,ipp,row,col\n //\n // find edges - interior\n //\n for (row = 1; row < (h-1); ++row) {\n for (col = 1; col < (w-1); ++col) {\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n || (i00 != i0m) || (i00 != im0) || (i00 != imm)\n || (i00 != imp) || (i00 != ipm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n //\n // left and right edges\n //\n for (row = 1; row < (h-1); ++row) {\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm) \n || (i00 != im0) || (i00 != imm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp) \n || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // top and bottom edges\n //\n for (col = 1; col < (w-1); ++col) {\n row = h-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n if ((i00 != i0m) || (i00 != i0p) || (i00 != imm) \n || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n if ((i00 != i0m) || (i00 != i0p) || (i00 != ipm) \n || (i00 != ip0) || (i00 != ipp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // corners\n //\n row = 0\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipp = (input[(h-2-row)*w*4+(col+1)*4+0] \n +input[(h-2-row)*w*4+(col+1)*4+1] \n +input[(h-2-row)*w*4+(col+1)*4+2])\n if ((i00 != i0p) || (i00 != ip0) || (i00 != ipp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = 0\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n ip0 = (input[(h-2-row)*w*4+col*4+0] \n +input[(h-2-row)*w*4+col*4+1] \n +input[(h-2-row)*w*4+col*4+2])\n ipm = (input[(h-2-row)*w*4+(col-1)*4+0] \n +input[(h-2-row)*w*4+(col-1)*4+1] \n +input[(h-2-row)*w*4+(col-1)*4+2])\n if ((i00 != i0m) || (i00 != ip0) || (i00 != ipm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = h-1\n col = 0\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0p = (input[(h-1-row)*w*4+(col+1)*4+0] \n +input[(h-1-row)*w*4+(col+1)*4+1] \n +input[(h-1-row)*w*4+(col+1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imp = (input[(h-row)*w*4+(col+1)*4+0] \n +input[(h-row)*w*4+(col+1)*4+1] \n +input[(h-row)*w*4+(col+1)*4+2])\n if ((i00 != i0p) || (i00 != im0) || (i00 != imp)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n row = h-1\n col = w-1\n i00 = (input[(h-1-row)*w*4+col*4+0] \n +input[(h-1-row)*w*4+col*4+1] \n +input[(h-1-row)*w*4+col*4+2])\n i0m = (input[(h-1-row)*w*4+(col-1)*4+0] \n +input[(h-1-row)*w*4+(col-1)*4+1] \n +input[(h-1-row)*w*4+(col-1)*4+2])\n im0 = (input[(h-row)*w*4+col*4+0] \n +input[(h-row)*w*4+col*4+1] \n +input[(h-row)*w*4+col*4+2])\n imm = (input[(h-row)*w*4+(col-1)*4+0] \n +input[(h-row)*w*4+(col-1)*4+1] \n +input[(h-row)*w*4+(col-1)*4+2])\n if ((i00 != i0m) || (i00 != im0) || (i00 != imm)) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else if (i00 == 0) {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"832.8000042768859","left":"3229.386325836052","inputs":{},"outputs":{}},"0.8903773266711255":{"definition":"//\n// orient edges\n// input is green:interior, blue:exterior, red:boundary\n// output is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'orient edges'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n var ctx = mod.display.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n orient_edges()\n }}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // off-screen display canvas\n //\n var canvas = document.createElement('canvas')\n mod.display = canvas\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('red:north, dark red:south'))\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('green:east, dark green:west'))\n win.document.body.appendChild(document.createElement('br'))\n win.document.body.appendChild(document.createTextNode('blue:start, dark blue:stop'))\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.display,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// orient edges\n//\nfunction orient_edges() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n var disp = new Uint8ClampedArray(evt.data.display)\n var dispdata = new ImageData(disp,w,h)\n var ctx = mod.display.getContext(\"2d\")\n ctx.putImageData(dispdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var w = mod.canvas.width\n var h = mod.canvas.height\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,w,h)\n ctx.drawImage(mod.display,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,\n buffer:mod.input.data.buffer},\n [mod.input.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var input = new Uint8ClampedArray(evt.data.buffer)\n var output = new Uint8ClampedArray(h*w*4)\n var row,col\n var boundary = 0\n var interior = 1\n var exterior = 2\n var alpha = 3\n var northsouth = 0\n var north = 128\n var south = 64\n var eastwest = 1\n var east = 128\n var west = 64\n var startstop = 2\n var start = 128\n var stop = 64\n //\n // orient body states\n //\n for (row = 1; row < (h-1); ++row) {\n for (col = 1; col < (w-1); ++col) {\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n && ((input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n || (input[(h-1-(row+1))*w*4+(col+1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+northsouth] |= north\n if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n && ((input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n || (input[(h-1-(row-1))*w*4+(col-1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+northsouth] |= south\n if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n && ((input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n || (input[(h-1-(row-1))*w*4+(col+1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+eastwest] |= east\n if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n && ((input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n || (input[(h-1-(row+1))*w*4+(col-1)*4+interior] != 0)))\n output[(h-1-row)*w*4+col*4+eastwest] |= west\n }\n }\n }\n //\n // orient edge states\n //\n for (col = 1; col < (w-1); ++col) {\n row = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row+1))*w*4+(col)*4+boundary] != 0)\n && (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+northsouth] |= north\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n if (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n }\n row = h-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if (input[(h-1-(row))*w*4+(col+1)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n if ((input[(h-1-(row-1))*w*4+(col)*4+boundary] != 0)\n && (input[(h-1-(row))*w*4+(col-1)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+northsouth] |= south\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n }\n }\n for (row = 1; row < (h-1); ++row) {\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if ((input[(h-1-(row))*w*4+(col+1)*4+boundary] != 0)\n && (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+eastwest] |= east\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n if (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n }\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n if (input[(h-1-(row))*w*4+(col)*4+boundary] != 0) {\n if (input[(h-1-(row-1))*w*4+(col)*4+interior] != 0)\n output[(h-1-row)*w*4+col*4+startstop] |= stop\n if ((input[(h-1-(row))*w*4+(col-1)*4+boundary] != 0)\n && (input[(h-1-(row+1))*w*4+(col)*4+interior] != 0)) {\n output[(h-1-row)*w*4+col*4+eastwest] |= west\n output[(h-1-row)*w*4+col*4+startstop] |= start\n }\n }\n }\n //\n // orient corner states (todo)\n //\n row = 0\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = h-1\n col = 0\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = 0\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n row = h-1\n col = w-1\n output[(h-1-row)*w*4+col*4+northsouth] = 0\n output[(h-1-row)*w*4+col*4+eastwest] = 0\n output[(h-1-row)*w*4+col*4+startstop] = 0\n output[(h-1-row)*w*4+col*4+alpha] = 255\n //\n // invert background for display\n //\n var display = new Uint8ClampedArray(h*w*4)\n var r,g,b,i\n for (row = 0; row < h; ++row) {\n for (col = 0; col < w; ++col) {\n r = output[(h-1-row)*w*4+col*4+0]\n g = output[(h-1-row)*w*4+col*4+1]\n b = output[(h-1-row)*w*4+col*4+2]\n i = r+g+b\n if (i != 0) { \n display[(h-1-row)*w*4+col*4+0] = output[(h-1-row)*w*4+col*4+0]\n display[(h-1-row)*w*4+col*4+1] = output[(h-1-row)*w*4+col*4+1]\n display[(h-1-row)*w*4+col*4+2] = output[(h-1-row)*w*4+col*4+2]\n display[(h-1-row)*w*4+col*4+3] = output[(h-1-row)*w*4+col*4+3]\n }\n else {\n display[(h-1-row)*w*4+col*4+0] = 255\n display[(h-1-row)*w*4+col*4+1] = 255\n display[(h-1-row)*w*4+col*4+2] = 255\n display[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n //\n // return output\n //\n self.postMessage({buffer:output.buffer,display:display.buffer},[output.buffer,display.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"926.8000042768859","left":"2783.386325836052","inputs":{},"outputs":{}},"0.6488303557466412":{"definition":"//\n// image threshold\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2015,6\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'image threshold'\n//\n// initialization\n//\nvar init = function() {\n mod.threshold.value = '0.5'\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n threshold_image()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // threshold value\n //\n div.appendChild(document.createTextNode('threshold (0-1): '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n threshold_image()\n })\n div.appendChild(input)\n mod.threshold = input\n div.appendChild(document.createElement('br'))\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// threshold image\n//\nfunction threshold_image() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var t = parseFloat(mod.threshold.value)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(mod.input,0,0)\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,threshold:t,\n buffer:img.data.buffer},\n [img.data.buffer])\n }\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var t = evt.data.threshold\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var r,g,b,a,i\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n r = buf[(h-1-row)*w*4+col*4+0] \n g = buf[(h-1-row)*w*4+col*4+1] \n b = buf[(h-1-row)*w*4+col*4+2] \n a = buf[(h-1-row)*w*4+col*4+3] \n i = (r+g+b)/(3*255)\n if (a == 0)\n val = 255\n else if (i > t)\n var val = 255\n else\n var val = 0\n buf[(h-1-row)*w*4+col*4+0] = val\n buf[(h-1-row)*w*4+col*4+1] = val\n buf[(h-1-row)*w*4+col*4+2] = val\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n self.postMessage({buffer:buf.buffer},[buf.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"383.800004276886","left":"2329.386325836052","inputs":{},"outputs":{}},"0.749132408760488":{"definition":"//\n// vectorize\n// input is red 128:north,64:south, green 128:east,64:west, blue 128:start,64:stop\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the fab modules \n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'vectorize'\n//\n// initialization\n//\nvar init = function() {\n mod.error.value = '1'\n }\n//\n// inputs\n//\nvar inputs = {\n image:{type:'RGBA',\n event:function(evt){\n mod.input = evt.detail\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.input.width\n ctx.canvas.height = mod.input.height \n ctx.putImageData(mod.input,0,0)\n vectorize()\n }}}\n//\n// outputs\n//\nvar outputs = {\n path:{type:'array',\n event:function(){\n mods.output(mod,'path',mod.path)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen SVG\n //\n var svgNS = \"http://www.w3.org/2000/svg\"\n var svg = document.createElementNS(svgNS,\"svg\")\n svg.setAttribute('id',mod.div.id+'svg')\n svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n svg.setAttribute('width',mods.ui.canvas)\n svg.setAttribute('height',mods.ui.canvas)\n svg.style.backgroundColor = 'rgb(255,255,255)'\n var g = document.createElementNS(svgNS,'g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n div.appendChild(svg)\n div.appendChild(document.createElement('br')) \n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // error value\n //\n div.appendChild(document.createTextNode('vector fit (pixels): '))\n //div.appendChild(document.createElement('br'))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n vectorize()\n })\n div.appendChild(input)\n mod.error = input\n div.appendChild(document.createElement('br'))\n //\n // sort\n //\n div.appendChild(document.createTextNode('sort distance: '))\n var input = document.createElement('input')\n input.type = 'checkbox'\n input.id = mod.div.id+'sort'\n input.checked = true\n div.appendChild(input)\n mod.sort = input\n div.appendChild(document.createElement('br'))\n //\n // view button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var svg = document.getElementById(mod.div.id+'svg')\n var clone = svg.cloneNode(true)\n clone.setAttribute('width',mod.img.width)\n clone.setAttribute('height',mod.img.height)\n win.document.body.appendChild(clone)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// vectorize\n//\nfunction vectorize() {\n //\n // draw path\n //\n function draw_path(path) {\n window.URL.revokeObjectURL(url)\n var svg = document.getElementById(mod.div.id+'svg')\n svg.setAttribute('viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n var g = document.getElementById(mod.div.id+'g')\n svg.removeChild(g)\n var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n g.setAttribute('id',mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n var xend = null\n var yend = null\n //\n // loop over segments\n //\n for (var segment in path) {\n if (path[segment].length > 1) {\n if (xend != null) {\n //\n // draw connection from previous segment\n //\n var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','red')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = xend\n var y1 = yend\n var x2 = path[segment][0][0]\n var y2 = h-path[segment][0][1]-1\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','red')\n g.appendChild(triangle)\n }\n }\n //\n // loop over points\n //\n for (var point = 1; point < path[segment].length; ++point) {\n var line = document.createElementNS('http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','black')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment][point-1][0]\n var y1 = h-path[segment][point-1][1]-1\n var x2 = path[segment][point][0]\n var y2 = h-path[segment][point][1]-1\n xend = x2\n yend = y2\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS('http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute('points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','black')\n g.appendChild(triangle)\n }\n }\n }\n }\n svg.appendChild(g)\n }\n //\n // set up worker\n //\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n webworker.terminate()\n mod.path = evt.data.path\n draw_path(mod.path)\n outputs.path.event()\n })\n //\n // call worker\n //\n webworker.postMessage({\n height:mod.input.height,width:mod.input.width,sort:mod.sort.checked,\n error:parseFloat(mod.error.value),\n buffer:mod.input.data.buffer})\n }\n//\n// vectorize worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var sort = evt.data.sort\n var input = new Uint8ClampedArray(evt.data.buffer)\n var northsouth = 0\n var north = 128\n var south = 64\n var eastwest = 1\n var east = 128\n var west = 64\n var startstop = 2\n var start = 128\n var stop = 64\n var path = []\n //\n // edge follower\n //\n function follow_edges(row,col) {\n if ((input[(h-1-row)*w*4+col*4+northsouth] != 0)\n || (input[(h-1-row)*w*4+col*4+eastwest] != 0)) {\n path[path.length] = [[col,row]]\n while (1) {\n if (input[(h-1-row)*w*4+col*4+northsouth] & north) {\n input[(h-1-row)*w*4+col*4+northsouth] =\n input[(h-1-row)*w*4+col*4+northsouth] & ~north\n row += 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+northsouth] & south) {\n input[(h-1-row)*w*4+col*4+northsouth] =\n input[(h-1-row)*w*4+col*4+northsouth] & ~south\n row -= 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+eastwest] & east) {\n input[(h-1-row)*w*4+col*4+eastwest] =\n input[(h-1-row)*w*4+col*4+eastwest] & ~east\n col += 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else if (input[(h-1-row)*w*4+col*4+eastwest] & west) {\n input[(h-1-row)*w*4+col*4+eastwest] =\n input[(h-1-row)*w*4+col*4+eastwest] & ~west\n col -= 1\n path[path.length-1][path[path.length-1].length] = [col,row]\n }\n else\n break\n }\n }\n }\n //\n // follow boundary starts\n //\n for (var row = 1; row < (h-1); ++row) {\n col = 0\n follow_edges(row,col)\n col = w-1\n follow_edges(row,col)\n }\n for (var col = 1; col < (w-1); ++col) {\n row = 0\n follow_edges(row,col)\n row = h-1 \n follow_edges(row,col)\n }\n //\n // follow interior paths\n //\n for (var row = 1; row < (h-1); ++row) {\n for (var col = 1; col < (w-1); ++col) {\n follow_edges(row,col)\n }\n }\n //\n // vectorize path\n //\n var error = evt.data.error\n var vecpath = []\n for (var seg = 0; seg < path.length; ++seg) {\n var x0 = path[seg][0][0]\n var y0 = path[seg][0][1]\n vecpath[vecpath.length] = [[x0,y0]]\n var xsum = x0\n var ysum = y0\n var sum = 1\n for (var pt = 1; pt < path[seg].length; ++pt) {\n var xold = x\n var yold = y\n var x = path[seg][pt][0]\n var y = path[seg][pt][1]\n if (sum == 1) {\n xsum += x\n ysum += y\n sum += 1\n }\n else {\n var xmean = xsum/sum\n var ymean = ysum/sum\n var dx = xmean-x0\n var dy = ymean-y0\n var d = Math.sqrt(dx*dx+dy*dy)\n var nx = dy/d\n var ny = -dx/d\n var l = Math.abs(nx*(x-x0)+ny*(y-y0))\n if (l < error) {\n xsum += x\n ysum += y\n sum += 1\n }\n else {\n vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [xold,yold]\n x0 = xold\n y0 = yold\n xsum = xold\n ysum = yold\n sum = 1\n }\n }\n if (pt == (path[seg].length-1)) {\n vecpath[vecpath.length-1][vecpath[vecpath.length-1].length] = [x,y]\n }\n }\n }\n //\n // sort path\n //\n if ((vecpath.length > 0) && (sort == true)) {\n var dmin = w*w+h*h\n segmin = null\n for (var seg = 0; seg < vecpath.length; ++seg) {\n var x = vecpath[seg][0][0]\n var y = vecpath[seg][0][0]\n var d = x*x+y*y\n if (d < dmin) {\n dmin = d\n segmin = seg\n }\n }\n if (segmin != null) {\n var sortpath = [vecpath[segmin]]\n vecpath.splice(segmin,1)\n }\n while (vecpath.length > 0) {\n var dmin = w*w+h*h\n var x0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][0]\n var y0 = sortpath[sortpath.length-1][sortpath[sortpath.length-1].length-1][1]\n segmin = null\n for (var seg = 0; seg < vecpath.length; ++seg) {\n var x = vecpath[seg][0][0]\n var y = vecpath[seg][0][1]\n var d = (x-x0)*(x-x0)+(y-y0)*(y-y0)\n if (d < dmin) {\n dmin = d\n segmin = seg\n }\n }\n if (segmin != null) {\n sortpath[sortpath.length] = vecpath[segmin]\n vecpath.splice(segmin,1)\n }\n }\n }\n else if ((vecpath.length > 0) && (sort == false))\n sortpath = vecpath\n else\n sortpath = []\n //\n // return path\n //\n self.postMessage({path:sortpath})\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"831.8000042768859","left":"2364.386325836052","inputs":{},"outputs":{}},"0.4793941661670936":{"definition":"//\n// save file\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'save file'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n file:{type:'object',\n event:function(evt){\n mod.name = evt.detail.name\n mod.contents = evt.detail.contents\n save_file()\n }}}\n//\n// outputs\n//\nvar outputs = {}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // info\n //\n var text = document.createTextNode('name:')\n div.appendChild(text)\n mod.nametext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('size:')\n div.appendChild(text)\n mod.sizetext = text\n div.appendChild(document.createElement('br'))\n }\n//\n// local functions\n//\nfunction save_file() {\n var a = document.createElement('a')\n a.setAttribute('href','data:text/plain;charset=utf-8,'+ \n encodeURIComponent(mod.contents))\n a.setAttribute('download',mod.name)\n a.style.display = 'none'\n document.body.appendChild(a)\n a.click()\n document.body.removeChild(a)\n mod.nametext.nodeValue = 'name: '+mod.name\n mods.fit(mod.div)\n mod.sizetext.nodeValue = 'size: '+mod.contents.length\n mods.fit(mod.div)\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"1323.0054355376824","left":"1206.6631658186536","inputs":{},"outputs":{}},"0.7562574507163453":{"definition":"//\n// ShopBot\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2016\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n\n\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'ShopBot'\n//\n// initialization\n//\nvar init = function() {\n mod.cutspeed.value = '20'\n mod.plungespeed.value = '20'\n mod.jogspeed.value = '75'\n mod.jogheight.value = '5'\n mod.spindlespeed.value = '10000'\n mod.unitsin.checked = true\n }\n//\n// inputs\n//\nvar inputs = {\n toolpath:{type:'object',\n event:function(evt){\n mod.name = evt.detail.name\n mod.path = evt.detail.path\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n make_path()\n }}}\n//\n// outputs\n//\nvar outputs = {\n file:{type:'object',\n event:function(str){\n obj = {}\n obj.name = mod.name+\".sbp\"\n obj.contents = str\n mods.output(mod,'file',obj)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // cut speed\n //\n div.appendChild(document.createTextNode('cut speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.cutspeed = input\n div.appendChild(document.createTextNode(' (mm/s)'))\n div.appendChild(document.createElement('br'))\n //\n // plunge speed\n //\n div.appendChild(document.createTextNode('plunge speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.plungespeed = input\n div.appendChild(document.createTextNode(' (mm/s)'))\n div.appendChild(document.createElement('br'))\n //\n // jog speed\n //\n div.appendChild(document.createTextNode('jog speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.jogspeed = input\n div.appendChild(document.createTextNode(' (mm/s)'))\n div.appendChild(document.createElement('br'))\n //\n // jog height\n //\n div.appendChild(document.createTextNode('jog height: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.jogheight = input\n div.appendChild(document.createTextNode(' (mm)'))\n div.appendChild(document.createElement('br'))\n //\n // spindle speed\n //\n div.appendChild(document.createTextNode('spindle speed: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.spindlespeed = input\n div.appendChild(document.createTextNode(' (RPM)'))\n div.appendChild(document.createElement('br'))\n //\n // file units\n //\n div.appendChild(document.createTextNode('file units:'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'units'\n input.id = mod.div.id+'unitsin'\n div.appendChild(input)\n mod.unitsin = input\n div.appendChild(document.createTextNode('in'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'units'\n input.id = mod.div.id+'unitsmm'\n div.appendChild(input)\n mod.unitsmm = input\n div.appendChild(document.createTextNode('mm'))\n }\n//\n// local functions\n//\nfunction make_path() {\n if (mod.unitsin.checked)\n var units = 1\n else\n var units = 25.4\n var dx = units*mod.width/mod.dpi\n var nx = mod.width\n var cut_speed = units*parseFloat(mod.cutspeed.value)/25.4\n var plunge_speed = units*parseFloat(mod.plungespeed.value)/25.4\n var jog_speed = units*parseFloat(mod.jogspeed.value)/25.4\n var jog_height = units*parseFloat(mod.jogheight.value)/25.4\n var spindle_speed = parseFloat(mod.spindlespeed.value)\n var scale = dx/(nx-1)\n str = \"SA\\r\\n\" // set to absolute distances\n str += \"TR,\"+spindle_speed+\",1\\r\\n\" // set spindle speed\n str += \"SO,1,1\\r\\n\" // set output number 1 to on\n str += \"pause 2\\r\\n\" // let spindle come up to speed\n str += \"MS,\"+cut_speed.toFixed(4)+\",\"+plunge_speed.toFixed(4)+\"\\r\\n\" // set xy,z speed\n str += \"JS,\"+jog_speed.toFixed(4)+\",\"+jog_speed.toFixed(4)+\"\\r\\n\" // set jog xy,z speed\n str += \"JZ,\"+jog_height.toFixed(4)+\"\\r\\n\" // move up\n //\n // follow segments\n //\n for (var seg = 0; seg < mod.path.length; ++seg) {\n //\n // move up to starting point\n //\n x = scale*mod.path[seg][0][0]\n y = scale*mod.path[seg][0][1]\n str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n str += \"J2,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\"\\r\\n\"\n //\n // move down\n //\n z = scale*mod.path[seg][0][2]\n str += \"MZ,\"+z.toFixed(4)+\"\\r\\n\"\n for (var pt = 1; pt < mod.path[seg].length; ++pt) {\n //\n // move to next point\n //\n x = scale*mod.path[seg][pt][0]\n y = scale*mod.path[seg][pt][1]\n z = scale*mod.path[seg][pt][2]\n str += \"M3,\"+x.toFixed(4)+\",\"+y.toFixed(4)+\",\"+z.toFixed(4)+\"\\r\\n\"\n }\n }\n //\n // output file\n //\n str += \"MZ,\"+jog_height.toFixed(4)+\"\\r\\n\"\n outputs.file.event(str)\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n\n","top":"992.2516012544537","left":"1229.895753383433","inputs":{},"outputs":{}},"0.3040697193095865":{"definition":"//\n// mesh rotate\n// \n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh rotate'\n//\n// initialization\n//\nvar init = function() {\n mod.rx.value = '0'\n mod.ry.value = '0'\n mod.rz.value = '0'\n }\n//\n// inputs\n//\nvar inputs = {\n mesh:{type:'STL',\n event:function(evt){\n mod.mesh = evt.detail\n rotate_mesh()}}}\n//\n// outputs\n//\nvar outputs = {\n mesh:{type:'STL',\n event:function(buffer){\n mods.output(mod,'mesh',buffer)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // rotation\n //\n div.appendChild(document.createTextNode('rotation (degrees):'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' x: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.rx = input\n div.appendChild(document.createTextNode(' y: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.ry = input\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode(' z: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n rotate_mesh()\n })\n div.appendChild(input)\n mod.rz = input\n div.appendChild(document.createTextNode(' (enter)'))\n div.appendChild(document.createElement('br'))\n //\n // info\n //\n var text = document.createTextNode('dx:')\n div.appendChild(text)\n mod.dxn = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('dy:')\n div.appendChild(text)\n mod.dyn = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('dz:')\n div.appendChild(text)\n mod.dzn = text\n div.appendChild(document.createElement('br'))\n }\n//\n// local functions\n//\n// rotate mesh\n//\nfunction rotate_mesh() {\n //\n // check for binary STL\n //\n var endian = true\n var view = new DataView(mod.mesh)\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // find limits, rotate, and draw\n //\n var blob = new Blob(['('+rotate_mesh_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n //\n // worker response\n //\n window.URL.revokeObjectURL(url)\n //\n // size\n //\n mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n //\n // image\n //\n var image = evt.data.image\n var height = mod.canvas.height\n var width = mod.canvas.width\n var buffer = new Uint8ClampedArray(evt.data.image)\n var imgdata = new ImageData(buffer,width,height)\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n //\n // mesh\n //\n mod.mesh = evt.data.mesh\n //\n // output\n //\n outputs.mesh.event(evt.data.rotate)\n })\n //\n // call worker\n //\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n var rx = parseFloat(mod.rx.value)*Math.PI/180\n var ry = parseFloat(mod.ry.value)*Math.PI/180\n var rz = parseFloat(mod.rz.value)*Math.PI/180\n webworker.postMessage({\n height:mod.canvas.height,width:mod.canvas.width,\n rx:rx,ry:ry,rz:rz,\n image:img.data.buffer,mesh:mod.mesh},\n [img.data.buffer,mod.mesh])\n }\nfunction rotate_mesh_worker() {\n self.addEventListener('message',function(evt) {\n //\n // function to draw line\n //\n function line(x0,y0,x1,y1) {\n var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n var row,col\n var idx = ix1-ix0\n var idy = iy1-iy0\n if (Math.abs(idy) > Math.abs(idx)) {\n (idy > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (row = row0; row <= row1; ++row) {\n col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n (idx > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (col = col0; col <= col1; ++col) {\n row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else {\n row = iy0\n col = ix0\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n //\n // function to rotate point\n //\n function rotate(x,y,z) {\n var x1 = x\n var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n var y2 = y1\n var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n var z3 = z2\n //return([x3,y3,z3])\n return({x:x3,y:y3,z:z3})\n }\n //\n // get variables\n //\n var height = evt.data.height\n var width = evt.data.width\n var rx = evt.data.rx\n var ry = evt.data.ry\n var rz = evt.data.rz\n var endian = true\n var image = new Uint8ClampedArray(evt.data.image)\n var view = new DataView(evt.data.mesh)\n var triangles = view.getUint32(80,endian)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n if (p0.x > xmax) xmax = p0.x\n if (p0.x < xmin) xmin = p0.x\n if (p0.y > ymax) ymax = p0.y\n if (p0.y < ymin) ymin = p0.y\n if (p0.z > zmax) zmax = p0.z\n if (p0.z < zmin) zmin = p0.z\n var p1 = rotate(x1,y1,z1)\n if (p1.x > xmax) xmax = p1.x\n if (p1.x < xmin) xmin = p1.x\n if (p1.y > ymax) ymax = p1.y\n if (p1.y < ymin) ymin = p1.y\n if (p1.z > zmax) zmax = p1.z\n if (p1.z < zmin) zmin = p1.z\n var p2 = rotate(x2,y2,z2)\n if (p2.x > xmax) xmax = p2.x\n if (p2.x < xmin) xmin = p2.x\n if (p2.y > ymax) ymax = p2.y\n if (p2.y < ymin) ymin = p2.y\n if (p2.z > zmax) zmax = p2.z\n if (p2.z < zmin) zmin = p2.z\n }\n var dx = xmax-xmin\n var dy = ymax-ymin\n var dz = zmax-zmin\n //\n // copy mesh\n //\n var newbuf = evt.data.mesh.slice(0)\n var newview = new DataView(newbuf)\n //\n // copy and draw mesh\n //\n if (dx > dy) {\n var xo = 0\n var yo = height*.5*(1-dy/dx)\n var xw = (width-1)\n var yh = (width-1)*dy/dx\n }\n else {\n var xo = width*.5*(1-dx/dy)\n var yo = 0\n var xw = (height-1)*dx/dy\n var yh = (height-1)\n }\n offset = 80+4\n var newoffset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n var p1 = rotate(x1,y1,z1)\n var p2 = rotate(x2,y2,z2)\n line(p0.x,p0.y,p1.x,p1.y)\n line(p1.x,p1.y,p2.x,p2.y)\n line(p2.x,p2.y,p0.x,p0.y)\n newoffset += 3*4\n newview.setFloat32(newoffset,p0.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0.z,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1.z,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.x,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.y,endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2.z,endian)\n newoffset += 4\n newoffset += 2\n }\n //\n // return results and close\n //\n self.postMessage({\n dx:dx,dy:dy,dz:dz,\n image:evt.data.image,mesh:evt.data.mesh,rotate:newbuf},\n [evt.data.image,evt.data.mesh,newbuf])\n self.close()\n })\n }\nfunction old_rotate_mesh() {\n //\n // function to rotate point\n //\n function rotate(x,y,z) {\n var x1 = x\n var y1 = Math.cos(rx)*y-Math.sin(rx)*z\n var z1 = Math.sin(rx)*y+Math.cos(rx)*z\n var x2 = Math.cos(ry)*x1-Math.sin(ry)*z1\n var y2 = y1\n var z2 = Math.sin(ry)*x1+Math.cos(ry)*z1\n var x3 = Math.cos(rz)*x2-Math.sin(rz)*y2\n var y3 = Math.sin(rz)*x2+Math.cos(rz)*y2\n var z3 = z2\n return([x3,y3,z3])\n }\n //\n // get vars\n //\n var view = mod.mesh\n var endian = true\n var triangles = view.getUint32(80,endian)\n mod.triangles = triangles\n var size = 80+4+triangles*(4*12+2)\n var rx = parseFloat(mod.rx.value)*Math.PI/180\n var ry = parseFloat(mod.ry.value)*Math.PI/180\n var rz = parseFloat(mod.rz.value)*Math.PI/180\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n if (p0[0] > xmax) xmax = p0[0]\n if (p0[0] < xmin) xmin = p0[0]\n if (p0[1] > ymax) ymax = p0[1]\n if (p0[1] < ymin) ymin = p0[1]\n if (p0[2] > zmax) zmax = p0[2]\n if (p0[2] < zmin) zmin = p0[2]\n var p1 = rotate(x1,y1,z1)\n if (p1[0] > xmax) xmax = p1[0]\n if (p1[0] < xmin) xmin = p1[0]\n if (p1[1] > ymax) ymax = p1[1]\n if (p1[1] < ymin) ymin = p1[1]\n if (p1[2] > zmax) zmax = p1[2]\n if (p1[2] < zmin) zmin = p1[2]\n var p2 = rotate(x2,y2,z2)\n if (p2[0] > xmax) xmax = p2[0]\n if (p2[0] < xmin) xmin = p2[0]\n if (p2[1] > ymax) ymax = p2[1]\n if (p2[1] < ymin) ymin = p2[1]\n if (p2[2] > zmax) zmax = p2[2]\n if (p2[2] < zmin) zmin = p2[2]\n }\n mod.dx = xmax-xmin\n mod.dy = ymax-ymin\n mod.dz = zmax-zmin\n mod.dxn.nodeValue = 'dx: '+mod.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+mod.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+mod.dz.toFixed(3)\n mod.xmin = xmin\n mod.ymin = ymin\n mod.zmin = zmin\n mod.xmax = xmax\n mod.ymax = ymax\n mod.zmax = zmax\n //\n // copy mesh\n //\n var buf = mod.mesh.buffer.slice(0)\n var newview = new DataView(buf)\n //\n // draw projection and save rotation\n //\n var ctx = mod.meshcanvas.getContext('2d')\n var w = mod.meshcanvas.width\n var h = mod.meshcanvas.height\n ctx.clearRect(0,0,w,h)\n var dx = mod.dx\n var dy = mod.dy\n if (dx > dy) {\n var xo = 0\n var yo = h*.5*(1-dy/dx)\n var xw = w\n var yh = w*dy/dx\n }\n else {\n var xo = w*.5*(1-dx/dy)\n var yo = 0\n var xw = h*dx/dy\n var yh = h\n }\n ctx.beginPath()\n offset = 80+4\n var newoffset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n var p0 = rotate(x0,y0,z0)\n var p1 = rotate(x1,y1,z1)\n var p2 = rotate(x2,y2,z2)\n x0 = xo+xw*(p0[0]-xmin)/dx\n y0 = yo+yh*(ymax-p0[1])/dy\n x1 = xo+xw*(p1[0]-xmin)/dx\n y1 = yo+yh*(ymax-p1[1])/dy\n x2 = xo+xw*(p2[0]-xmin)/dx\n y2 = yo+yh*(ymax-p2[1])/dy\n ctx.moveTo(x0,y0)\n ctx.lineTo(x1,y1)\n ctx.lineTo(x2,y2)\n ctx.lineTo(x0,y0)\n newoffset += 3*4\n newview.setFloat32(newoffset,p0[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p0[2],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p1[2],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[0],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[1],endian)\n newoffset += 4\n newview.setFloat32(newoffset,p2[2],endian)\n newoffset += 4\n newoffset += 2\n }\n ctx.stroke()\n //\n // generate output\n //\n outputs.mesh.event(buf)\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"485.4929216161105","left":"758.0458542203645","inputs":{},"outputs":{}},"0.8910984899438215":{"definition":"//\n// read stl\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'read STL'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n }\n//\n// outputs\n//\nvar outputs = {\n mesh:{type:'STL',\n event:function(buffer){\n mods.output(mod,'mesh',buffer)}}\n }\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // file input control\n //\n var file = document.createElement('input')\n file.setAttribute('type','file')\n file.setAttribute('id',div.id+'file_input')\n file.style.position = 'absolute'\n file.style.left = 0\n file.style.top = 0\n file.style.width = 0\n file.style.height = 0\n file.style.opacity = 0\n file.addEventListener('change',function() {\n stl_read_handler()\n })\n div.appendChild(file)\n mod.file = file\n //\n // canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // file select button\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('select stl file'))\n btn.addEventListener('click',function(){\n var file = document.getElementById(div.id+'file_input')\n file.value = null\n file.click()\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // info\n //\n var info = document.createElement('div')\n info.setAttribute('id',div.id+'info')\n var text = document.createTextNode('name: ')\n info.appendChild(text)\n mod.namen = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('size: ')\n info.appendChild(text)\n mod.sizen = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('triangles: ')\n info.appendChild(text)\n mod.trianglesn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dx: ')\n info.appendChild(text)\n mod.dxn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dy: ')\n info.appendChild(text)\n mod.dyn = text\n info.appendChild(document.createElement('br'))\n var text = document.createTextNode('dz: ')\n info.appendChild(text)\n mod.dzn = text\n div.appendChild(info)\n }\n//\n// local functions\n//\n// read handler\n//\nfunction stl_read_handler(event) {\n var file_reader = new FileReader()\n file_reader.onload = stl_load_handler\n input_file = mod.file.files[0]\n file_name = input_file.name\n mod.namen.nodeValue = 'name: '+file_name\n file_reader.readAsArrayBuffer(input_file)\n }\n//\n// load handler\n//\nfunction stl_load_handler(event) {\n //\n // check for binary STL\n //\n var endian = true\n var view = new DataView(event.target.result)\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n if (size != view.byteLength) {\n mod.sizen.nodeValue = 'error: not binary STL'\n mod.trianglesn.nodeValue = ''\n mod.dxn.nodeValue = ''\n mod.dyn.nodeValue = ''\n mod.dzn.nodeValue = ''\n return\n }\n mod.sizen.nodeValue = 'size: '+size\n mod.trianglesn.nodeValue = 'triangles: '+triangles\n //\n // find limits and draw\n //\n var blob = new Blob(['('+draw_limits_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n //\n // worker response\n //\n window.URL.revokeObjectURL(url)\n //\n // size\n //\n mod.dxn.nodeValue = 'dx: '+evt.data.dx.toFixed(3)\n mod.dyn.nodeValue = 'dy: '+evt.data.dy.toFixed(3)\n mod.dzn.nodeValue = 'dz: '+evt.data.dz.toFixed(3)\n //\n // image\n //\n var image = evt.data.image\n var height = mod.canvas.height\n var width = mod.canvas.width\n var buffer = new Uint8ClampedArray(evt.data.image)\n var imgdata = new ImageData(buffer,width,height)\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n //\n // output\n //\n outputs.mesh.event(evt.data.mesh)\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var img = ctx.getImageData(0,0,mod.canvas.width,mod.canvas.height)\n //\n // call worker\n //\n webworker.postMessage({\n height:mod.canvas.height,width:mod.canvas.width,\n image:img.data.buffer,mesh:event.target.result},\n [img.data.buffer,event.target.result])\n }\nfunction draw_limits_worker() {\n self.addEventListener('message',function(evt) {\n //\n // function to draw line\n //\n function line(x0,y0,x1,y1) {\n var ix0 = Math.floor(xo+xw*(x0-xmin)/dx)\n var iy0 = Math.floor(yo+yh*(ymax-y0)/dy)\n var ix1 = Math.floor(xo+xw*(x1-xmin)/dx)\n var iy1 = Math.floor(yo+yh*(ymax-y1)/dy)\n var row,col\n var idx = ix1-ix0\n var idy = iy1-iy0\n if (Math.abs(idy) > Math.abs(idx)) {\n (idy > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (row = row0; row <= row1; ++row) {\n col = Math.floor(col0+(col1-col0)*(row-row0)/(row1-row0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else if ((Math.abs(idx) >= Math.abs(idy)) && (idx != 0)) {\n (idx > 0) ?\n (row0=iy0,col0=ix0,row1=iy1,col1=ix1):\n (row0=iy1,col0=ix1,row1=iy0,col1=ix0)\n for (col = col0; col <= col1; ++col) {\n row = Math.floor(row0+(row1-row0)*(col-col0)/(col1-col0))\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n else {\n row = iy0\n col = ix0\n image[row*width*4+col*4+0] = 0\n image[row*width*4+col*4+1] = 0\n image[row*width*4+col*4+2] = 0\n image[row*width*4+col*4+3] = 255\n }\n }\n //\n // get variables\n //\n var height = evt.data.height\n var width = evt.data.width\n var endian = true\n var image = new Uint8ClampedArray(evt.data.image)\n var view = new DataView(evt.data.mesh)\n var triangles = view.getUint32(80,endian)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n if (x0 > xmax) xmax = x0\n if (x0 < xmin) xmin = x0\n y0 = view.getFloat32(offset,endian)\n offset += 4\n if (y0 > ymax) ymax = y0\n if (y0 < ymin) ymin = y0\n z0 = view.getFloat32(offset,endian)\n offset += 4\n if (z0 > zmax) zmax = z0\n if (z0 < zmin) zmin = z0\n x1 = view.getFloat32(offset,endian)\n offset += 4\n if (x1 > xmax) xmax = x1\n if (x1 < xmin) xmin = x1\n y1 = view.getFloat32(offset,endian)\n offset += 4\n if (y1 > ymax) ymax = y1\n if (y1 < ymin) ymin = y1\n z1 = view.getFloat32(offset,endian)\n offset += 4\n if (z1 > zmax) zmax = z1\n if (z1 < zmin) zmin = z1\n x2 = view.getFloat32(offset,endian)\n offset += 4\n if (x2 > xmax) xmax = x2\n if (x2 < xmin) xmin = x2\n y2 = view.getFloat32(offset,endian)\n offset += 4\n if (y2 > ymax) ymax = y2\n if (y2 < ymin) ymin = y2\n z2 = view.getFloat32(offset,endian)\n offset += 4\n if (z2 > zmax) zmax = z2\n if (z2 < zmin) zmin = z2\n offset += 2\n }\n var dx = xmax-xmin\n var dy = ymax-ymin\n var dz = zmax-zmin\n //\n // draw mesh\n //\n if (dx > dy) {\n var xo = 0\n var yo = height*.5*(1-dy/dx)\n var xw = width-1\n var yh = (width-1)*dy/dx\n }\n else {\n var xo = width*.5*(1-dx/dy)\n var yo = 0\n var xw = (height-1)*dx/dy\n var yh = height-1\n }\n offset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)\n offset += 4\n y0 = view.getFloat32(offset,endian)\n offset += 4\n z0 = view.getFloat32(offset,endian)\n offset += 4\n x1 = view.getFloat32(offset,endian)\n offset += 4\n y1 = view.getFloat32(offset,endian)\n offset += 4\n z1 = view.getFloat32(offset,endian)\n offset += 4\n x2 = view.getFloat32(offset,endian)\n offset += 4\n y2 = view.getFloat32(offset,endian)\n offset += 4\n z2 = view.getFloat32(offset,endian)\n offset += 4\n offset += 2\n line(x0,y0,x1,y1)\n line(x1,y1,x2,y2)\n line(x2,y2,x0,y0)\n }\n //\n // return results and close\n //\n self.postMessage({\n dx:dx,dy:dy,dz:dz,\n image:evt.data.image,mesh:evt.data.mesh},[evt.data.image,evt.data.mesh])\n self.close()\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"323.54160769311017","left":"352.25819204469576","inputs":{},"outputs":{}},"0.7667165137781767":{"definition":"//\n// offset\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'offset'\n//\n// initialization\n//\nvar init = function() {\n mod.offset.value = '25'\n mod.distances = ''\n }\n//\n// inputs\n//\nvar inputs = {\n distances:{type:'F32',\n event:function(evt){\n mod.distances = evt.detail\n var h = mod.distances.height\n var w = mod.distances.width\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.height = mod.distances.height \n ctx.canvas.width = mod.distances.width\n if (mod.offset.value != '')\n offset()\n }},\n offset:{type:'number',\n event:function(evt){\n mod.offset.value = evt.detail\n if ((mod.offset.value != '') && (mod.distances != ''))\n offset()\n else\n mod.distances = ''\n }}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)}}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen drawing canvas\n //\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.canvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // offset value\n //\n div.appendChild(document.createTextNode('offset (pixels): '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n offset()\n })\n div.appendChild(input)\n mod.offset = input\n //\n // view button\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// offset\n//\nfunction offset() {\n var blob = new Blob(['('+worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.distances.height\n var w = mod.distances.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.canvas.height*.5*(1-h/w)\n var wd = mod.canvas.width\n var hd = mod.canvas.width*h/w\n }\n else {\n var x0 = mod.canvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.canvas.height*w/h\n var hd = mod.canvas.height\n }\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n webworker.terminate()\n outputs.image.event()\n })\n var ctx = mod.canvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.canvas.width,mod.canvas.height)\n var offset = parseFloat(mod.offset.value)\n webworker.postMessage({\n height:mod.distances.height,width:mod.distances.width,\n offset:offset,buffer:mod.distances.buffer})\n }\n//\n// offset worker\n//\nfunction worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var offset = evt.data.offset\n var input = new Float32Array(evt.data.buffer)\n var output = new Uint8ClampedArray(4*h*w)\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n if (input[(h-1-row)*w+col] <= offset) {\n output[(h-1-row)*w*4+col*4+0] = 255\n output[(h-1-row)*w*4+col*4+1] = 255\n output[(h-1-row)*w*4+col*4+2] = 255\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n else {\n output[(h-1-row)*w*4+col*4+0] = 0\n output[(h-1-row)*w*4+col*4+1] = 0\n output[(h-1-row)*w*4+col*4+2] = 0\n output[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n }\n self.postMessage({buffer:output.buffer},[output.buffer])\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"374.3504629476813","left":"3339.5051842312128","inputs":{},"outputs":{}},"0.32304064019646705":{"definition":"//\n// mesh slice raster\n// \n// todo\n// include slice plane triangles\n// scale perturbation to resolution\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2018\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mesh slice raster'\n//\n// initialization\n//\nvar init = function() {\n mod.mmunits.value = '1'\n mod.inunits.value = '0.03937007874015748'\n mod.depth.value = '5'\n mod.width.value = '1000'\n mod.border.value = '0'\n mod.delta = 1e-6\n }\n//\n// inputs\n//\nvar inputs = {\n mesh:{type:'STL',\n event:function(evt){\n mod.mesh = new DataView(evt.detail)\n find_limits_slice()}},\n settings:{type:'',\n event:function(evt){\n for (var p in evt.detail)\n if (p == 'depthmm') {\n mod.depth.value = evt.detail[p]\n /parseFloat(mod.mmunits.value)\n }\n find_limits_slice()}}}\n//\n// outputs\n//\nvar outputs = {\n image:{type:'RGBA',\n event:function(){\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n mods.output(mod,'image',img)\n }},\n imageInfo:{type:'',\n event:function(){\n var obj = {}\n obj.name = \"mesh slice raster\"\n obj.width = mod.img.width\n obj.height = mod.img.height\n obj.dpi = mod.img.width/(mod.dx*parseFloat(mod.inunits.value))\n mods.output(mod,'imageInfo',obj)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // on-screen slice canvas\n //\n div.appendChild(document.createTextNode(' '))\n var canvas = document.createElement('canvas')\n canvas.width = mods.ui.canvas\n canvas.height = mods.ui.canvas\n canvas.style.backgroundColor = 'rgb(255,255,255)'\n div.appendChild(canvas)\n mod.slicecanvas = canvas\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n //\n // mesh units\n //\n div.appendChild(document.createTextNode('mesh units: (enter)'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n mod.inunits.value = parseFloat(mod.mmunits.value)/25.4\n find_limits_slice()\n })\n div.appendChild(input)\n mod.mmunits = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n mod.mmunits.value = parseFloat(mod.inunits.value)*25.4\n find_limits_slice()\n })\n div.appendChild(input)\n mod.inunits = input\n //\n // mesh size\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mesh size:'))\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (units)')\n div.appendChild(text)\n mod.meshsize = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (mm)')\n div.appendChild(text)\n mod.mmsize = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('XxYxZ (in)')\n div.appendChild(text)\n mod.insize = text\n //\n // slice depth\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice Z depth: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.depth = input\n div.appendChild(document.createTextNode(' (units)'))\n //\n // slice border \n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice border: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.border = input\n div.appendChild(document.createTextNode(' (units)'))\n //\n // slice width\n //\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('slice width: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('change',function(){\n find_limits_slice()\n })\n div.appendChild(input)\n mod.width = input\n div.appendChild(document.createTextNode(' (pixels)'))\n //\n // view slice\n //\n div.appendChild(document.createElement('br'))\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view slice'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var canvas = document.createElement('canvas')\n canvas.width = mod.img.width\n canvas.height = mod.img.height\n win.document.body.appendChild(canvas)\n var ctx = canvas.getContext(\"2d\")\n ctx.drawImage(mod.img,0,0)\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// find limits then slice\n//\nfunction find_limits_slice() {\n var blob = new Blob(['('+limits_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n mod.triangles = evt.data.triangles\n mod.xmin = evt.data.xmin\n mod.xmax = evt.data.xmax\n mod.ymin = evt.data.ymin\n mod.ymax = evt.data.ymax\n mod.zmin = evt.data.zmin\n mod.zmax = evt.data.zmax\n mod.dx = mod.xmax-mod.xmin\n mod.dy = mod.ymax-mod.ymin\n mod.dz = mod.zmax-mod.zmin\n mod.meshsize.nodeValue = \n mod.dx.toFixed(3)+' x '+\n mod.dy.toFixed(3)+' x '+\n mod.dz.toFixed(3)+' (units)'\n var mm = parseFloat(mod.mmunits.value)\n mod.mmsize.nodeValue = \n (mod.dx*mm).toFixed(3)+' x '+\n (mod.dy*mm).toFixed(3)+' x '+\n (mod.dz*mm).toFixed(3)+' (mm)'\n var inches = parseFloat(mod.inunits.value)\n mod.insize.nodeValue = \n (mod.dx*inches).toFixed(3)+' x '+\n (mod.dy*inches).toFixed(3)+' x '+\n (mod.dz*inches).toFixed(3)+' (in)'\n mods.fit(mod.div)\n slice_mesh()\n })\n var border = parseFloat(mod.border.value)\n webworker.postMessage({\n mesh:mod.mesh,\n border:border,delta:mod.delta})\n }\nfunction limits_worker() {\n self.addEventListener('message',function(evt) {\n var view = evt.data.mesh\n var depth = evt.data.depth\n var border = evt.data.border\n var delta = evt.data.delta // perturb to remove degeneracies\n //\n // get vars\n //\n var endian = true\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // find limits\n //\n var offset = 80+4\n var x0,x1,x2,y0,y1,y2,z0,z1,z2\n var xmin = Number.MAX_VALUE\n var xmax = -Number.MAX_VALUE\n var ymin = Number.MAX_VALUE\n var ymax = -Number.MAX_VALUE\n var zmin = Number.MAX_VALUE\n var zmax = -Number.MAX_VALUE\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)+delta\n offset += 4\n y0 = view.getFloat32(offset,endian)+delta\n offset += 4\n z0 = view.getFloat32(offset,endian)+delta\n offset += 4\n x1 = view.getFloat32(offset,endian)+delta\n offset += 4\n y1 = view.getFloat32(offset,endian)+delta\n offset += 4\n z1 = view.getFloat32(offset,endian)+delta\n offset += 4\n x2 = view.getFloat32(offset,endian)+delta\n offset += 4\n y2 = view.getFloat32(offset,endian)+delta\n offset += 4\n z2 = view.getFloat32(offset,endian)+delta\n offset += 4\n offset += 2\n if (x0 > xmax) xmax = x0\n if (x0 < xmin) xmin = x0\n if (y0 > ymax) ymax = y0\n if (y0 < ymin) ymin = y0\n if (z0 > zmax) zmax = z0\n if (z0 < zmin) zmin = z0\n if (x1 > xmax) xmax = x1\n if (x1 < xmin) xmin = x1\n if (y1 > ymax) ymax = y1\n if (y1 < ymin) ymin = y1\n if (z1 > zmax) zmax = z1\n if (z1 < zmin) zmin = z1\n if (x2 > xmax) xmax = x2\n if (x2 < xmin) xmin = x2\n if (y2 > ymax) ymax = y2\n if (y2 < ymin) ymin = y2\n if (z2 > zmax) zmax = z2\n if (z2 < zmin) zmin = z2\n }\n xmin -= border\n xmax += border\n ymin -= border\n ymax += border\n //\n // return\n //\n self.postMessage({triangles:triangles,\n xmin:xmin,xmax:xmax,ymin:ymin,ymax:ymax,\n zmin:zmin,zmax:zmax})\n self.close()\n })\n }\n//\n// slice mesh\n// \nfunction slice_mesh() {\n var blob = new Blob(['('+slice_worker.toString()+'())'])\n var url = window.URL.createObjectURL(blob)\n var webworker = new Worker(url)\n webworker.addEventListener('message',function(evt) {\n window.URL.revokeObjectURL(url)\n var h = mod.img.height\n var w = mod.img.width\n var buf = new Uint8ClampedArray(evt.data.buffer)\n var imgdata = new ImageData(buf,w,h)\n var ctx = mod.img.getContext(\"2d\")\n ctx.putImageData(imgdata,0,0)\n if (w > h) {\n var x0 = 0\n var y0 = mod.slicecanvas.height*.5*(1-h/w)\n var wd = mod.slicecanvas.width\n var hd = mod.slicecanvas.width*h/w\n }\n else {\n var x0 = mod.slicecanvas.width*.5*(1-w/h)\n var y0 = 0\n var wd = mod.slicecanvas.height*w/h\n var hd = mod.slicecanvas.height\n }\n var ctx = mod.slicecanvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n ctx.drawImage(mod.img,x0,y0,wd,hd)\n outputs.image.event()\n outputs.imageInfo.event()\n })\n var ctx = mod.slicecanvas.getContext(\"2d\")\n ctx.clearRect(0,0,mod.slicecanvas.width,mod.slicecanvas.height)\n var depth = parseFloat(mod.depth.value)\n mod.img.width = parseInt(mod.width.value)\n mod.img.height = Math.round(mod.img.width*mod.dy/mod.dx)\n var ctx = mod.img.getContext(\"2d\")\n var img = ctx.getImageData(0,0,mod.img.width,mod.img.height)\n webworker.postMessage({\n height:mod.img.height,width:mod.img.width,depth:depth,\n imgbuffer:img.data.buffer,mesh:mod.mesh,\n xmin:mod.xmin,xmax:mod.xmax,\n ymin:mod.ymin,ymax:mod.ymax,\n zmin:mod.zmin,zmax:mod.zmax,\n delta:mod.delta},\n [img.data.buffer])\n }\nfunction slice_worker() {\n self.addEventListener('message',function(evt) {\n var h = evt.data.height\n var w = evt.data.width\n var depth = evt.data.depth\n var view = evt.data.mesh\n var delta = evt.data.delta // perturb to remove degeneracies\n var xmin = evt.data.xmin\n var xmax = evt.data.xmax\n var ymin = evt.data.ymin\n var ymax = evt.data.ymax\n var zmin = evt.data.zmin\n var zmax = evt.data.zmax\n var buf = new Uint8ClampedArray(evt.data.imgbuffer)\n //\n // get vars from buffer\n //\n var endian = true\n var triangles = view.getUint32(80,endian)\n var size = 80+4+triangles*(4*12+2)\n //\n // initialize slice image\n //\n for (var row = 0; row < h; ++row) {\n for (var col = 0; col < w; ++col) {\n buf[(h-1-row)*w*4+col*4+0] = 0\n buf[(h-1-row)*w*4+col*4+1] = 0\n buf[(h-1-row)*w*4+col*4+2] = 0\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // find triangles crossing the slice\n //\n var segs = []\n offset = 80+4\n for (var t = 0; t < triangles; ++t) {\n offset += 3*4\n x0 = view.getFloat32(offset,endian)+delta\n offset += 4\n y0 = view.getFloat32(offset,endian)+delta\n offset += 4\n z0 = view.getFloat32(offset,endian)+delta\n offset += 4\n x1 = view.getFloat32(offset,endian)+delta\n offset += 4\n y1 = view.getFloat32(offset,endian)+delta\n offset += 4\n z1 = view.getFloat32(offset,endian)+delta\n offset += 4\n x2 = view.getFloat32(offset,endian)+delta\n offset += 4\n y2 = view.getFloat32(offset,endian)+delta\n offset += 4\n z2 = view.getFloat32(offset,endian)+delta\n offset += 4\n //\n // assemble vertices\n //\n offset += 2\n var v = [[x0,y0,z0],[x1,y1,z1],[x2,y2,z2]]\n //\n // sort z\n //\n v.sort(function(a,b) {\n if (a[2] < b[2])\n return -1\n else if (a[2] > b[2])\n return 1\n else\n return 0\n })\n //\n // check for crossings\n //\n if ((v[0][2] < (zmax-depth)) && (v[2][2] > (zmax-depth))) {\n //\n // crossing found, check for side and save\n //\n if (v[1][2] < (zmax-depth)) {\n var x0 = v[2][0]+(v[0][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var y0 = v[2][1]+(v[0][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var x1 = v[2][0]+(v[1][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n var y1 = v[2][1]+(v[1][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[1][2])\n }\n else if (v[1][2] >= (zmax-depth)) {\n var x0 = v[2][0]+(v[0][0]-v[2][0])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var y0 = v[2][1]+(v[0][1]-v[2][1])\n *(v[2][2]-(zmax-depth))/(v[2][2]-v[0][2])\n var x1 = v[1][0]+(v[0][0]-v[1][0])\n *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n var y1 = v[1][1]+(v[0][1]-v[1][1])\n *(v[1][2]-(zmax-depth))/(v[1][2]-v[0][2])\n }\n if (y0 < y1)\n segs.push({x0:x0,y0:y0,x1:x1,y1:y1})\n else\n segs.push({x0:x1,y0:y1,x1:x0,y1:y0})\n }\n }\n //\n // fill interior\n //\n for (var row = 0; row < h; ++row) {\n var y = ymin+(ymax-ymin)*row/(h-1)\n rowsegs = segs.filter(p => ((p.y0 <= y) && (p.y1 >= y)))\n var xs = rowsegs.map(p =>\n (p.x0+(p.x1-p.x0)*(y-p.y0)/(p.y1-p.y0)))\n xs.sort((a,b) => (a-b))\n for (var col = 0; col < w; ++col) {\n var x = xmin+(xmax-xmin)*col/(w-1)\n var index = xs.findIndex((p) => (p >= x))\n if (index == -1)\n var i = 0\n else\n var i = 255*(index%2)\n buf[(h-1-row)*w*4+col*4+0] = i\n buf[(h-1-row)*w*4+col*4+1] = i\n buf[(h-1-row)*w*4+col*4+2] = i\n buf[(h-1-row)*w*4+col*4+3] = 255\n }\n }\n //\n // output the slice\n //\n self.postMessage({buffer:buf.buffer},[buf.buffer])\n self.close()\n })\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"324.29766392626607","left":"1194.1236313731386","inputs":{},"outputs":{}},"0.4144526456371104":{"definition":"//\n// view path\n//\n// Neil Gershenfeld \n// (c) Massachusetts Institute of Technology 2019\n// \n// This work may be reproduced, modified, distributed, performed, and \n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is \n// provided as is; no warranty is provided, and users accept all \n// liability.\n//\n// todo:\n// erase and update new path\n// show depth info\n// show size\n// calculate camera far\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'view path'\n//\n// initialization\n//\nvar init = function() {\n }\n//\n// inputs\n//\nvar inputs = {\n path:{type:'',\n event:function(evt){\n mod.path = evt.detail.path\n mod.name = evt.detail.name\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n mod.depth = evt.detail.depth\n show_path_info()\n show_path()\n mods.fit(mod.div)\n outputs.path.event()\n }}}\n//\n// outputs\n//\nvar outputs = {\n path:{type:'',\n event:function(){\n cmd = {}\n cmd.path = mod.path\n cmd.name = mod.name\n cmd.dpi = mod.dpi\n cmd.width = mod.width\n cmd.height = mod.height\n mods.output(mod,'path',cmd)\n }}}\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // info\n //\n var text = document.createTextNode('name: ')\n div.appendChild(text)\n mod.nametext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('(mm)')\n div.appendChild(text)\n mod.mmtext = text\n div.appendChild(document.createElement('br'))\n var text = document.createTextNode('(in)')\n div.appendChild(text)\n mod.intext = text\n //\n // view\n // \n div.appendChild(document.createElement('br')) \n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('view')\n span.appendChild(text)\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n open_view_window()\n })\n div.appendChild(btn)\n }\n//\n// local functions\n//\n// show_path_info\n//\nfunction show_path_info() {\n mod.nametext.nodeValue = 'name: '+mod.name\n var width = (25.4*mod.width/mod.dpi).toFixed(3)\n var height = (25.4*mod.height/mod.dpi).toFixed(3)\n var depth = (25.4*mod.depth/mod.dpi).toFixed(3)\n if (mod.depth == undefined)\n mod.mmtext.nodeValue = width+' x '+height+' (mm)'\n else\n mod.mmtext.nodeValue = width+' x '+height+' x '+depth+' (mm)'\n var width = (mod.width/mod.dpi).toFixed(3)\n var height = (mod.height/mod.dpi).toFixed(3)\n var depth = (mod.depth/mod.dpi).toFixed(3)\n if (mod.depth == undefined)\n mod.intext.nodeValue = width+' x '+height+' (in)'\n else\n mod.intext.nodeValue = width+' x '+height+' x '+depth+' (in)'\n mods.fit(mod.div)\n }\n//\n// show_path\n//\nfunction show_path() {\n var scene = mod.scene\n var camera = mod.camera\n var renderer = mod.renderer\n //\n // check if view window open\n //\n if (mod.win == undefined) {\n open_view_window()\n return\n }\n //\n // check for path\n //\n if (mod.path == undefined)\n return\n //\n // clear scene, leave camera\n //\n var length = scene.children.length\n for (var c = (length-1); c > 1; --c) {\n scene.remove(scene.children[c])\n }\n //\n // fit camera\n //\n mod.thetaxy = 0\n mod.thetaz = 0\n mod.r = mod.height/2\n mod.x0 = mod.width/2\n mod.y0 = mod.height/2\n camera.position.set(mod.x0,mod.y0,mod.r)\n camera.up = new THREE.Vector3(0,1,0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n //\n // draw segments\n //\n var arrow_size = 1+mod.width/200\n var path = mod.path\n for (var segment = 0; segment < path.length; ++segment) {\n if (segment > 0)\n add_arrow(path[segment-1][path[segment-1].length-1],path[segment][0],0xff0000,arrow_size) \n for (var point = 1; point < path[segment].length; ++point) {\n add_arrow(path[segment][point-1],path[segment][point],0x0000ff,arrow_size)\n }\n }\n //\n // add axes\n //\n var length = mod.height/10\n add_arrow([0,0,0],[length,0,0],0xff0000,arrow_size)\n add_arrow([0,0,0],[0,length,0],0x00ff00,arrow_size)\n add_arrow([0,0,0],[0,0,length],0x0000ff,arrow_size)\n //\n // render\n //\n update()\n //\n // add_arrow\n //\n function add_arrow(start,stop,color,size) {\n var origin = new THREE.Vector3().fromArray(start)\n if (mod.depth == undefined)\n origin.z = 0\n var end = new THREE.Vector3().fromArray(stop)\n if (mod.depth == undefined)\n end.z = 0\n var length = new THREE.Vector3().subVectors(end,origin).length()\n if (length <= size) {\n add_line(origin,end,color)\n //length = 1.1*size\n return\n }\n var direction = new THREE.Vector3().subVectors(end,origin).normalize()\n var arrow = new THREE.ArrowHelper(direction,origin,length,color,size,size)\n scene.add(arrow)\n }\n //\n // add_line\n //\n function add_line(start,stop,colorhex) {\n var geometry = new THREE.Geometry()\n geometry.vertices.push(start,stop)\n var material = new THREE.LineBasicMaterial({color:colorhex})\n var line = new THREE.Line(geometry,material)\n scene.add(line)\n }\n //\n // update\n //\n function update() {\n renderer.render(scene,camera)\n }\n }\n//\n// open_view_window\n//\nfunction open_view_window() {\n //\n // open window\n //\n win = window.open('')\n mod.win = win\n //\n // load three.js\n //\n var script = document.createElement('script')\n script.type = 'text/javascript'\n script.onload = init_window\n script.src = 'js/three.js/three.min.js'\n mod.div.appendChild(script)\n }\n//\n// init_window\n//\nfunction init_window() {\n //document.write('<script type=\"text/javascript\">'+arg+'</script>')\n //document.close()\n //\n // close button\n //\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n mod.win.close()\n mod.win = undefined\n })\n mod.win.document.body.appendChild(btn)\n //\n // label text\n //\n var text = win.document.createTextNode(' left: pan, right: rotate, scroll: zoom')\n mod.win.document.body.appendChild(text)\n //\n // GL container\n //\n mod.win.document.body.appendChild(document.createElement('br')) \n container = mod.win.document.createElement('div')\n container.style.overflow = 'hidden'\n mod.win.document.body.appendChild(container)\n //\n // event handlers\n //\n container.addEventListener('contextmenu',context_menu)\n container.addEventListener('mousedown',mouse_down)\n container.addEventListener('mouseup',mouse_up)\n container.addEventListener('mousemove',mouse_move)\n container.addEventListener('wheel',mouse_wheel)\n //\n // add scene\n //\n scene = new THREE.Scene()\n mod.scene = scene\n var width = mod.win.innerWidth\n var height = mod.win.innerHeight\n var aspect = width/height\n var near = 0.1\n var far = 1000000\n camera = new THREE.PerspectiveCamera(90,aspect,near,far)\n mod.camera = camera\n scene.add(camera)\n //\n // add renderer\n //\n renderer = new THREE.WebGLRenderer({antialias:true})\n mod.renderer = renderer\n renderer.setClearColor(0xffffff)\n renderer.setSize(width,height)\n container.appendChild(renderer.domElement)\n //\n // show the path if available\n //\n show_path()\n //\n // context_menu\n //\n function context_menu(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n return (false)\n }\n //\n // mouse_down\n //\n function mouse_down(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n mod.button = evt.button\n mod.x = evt.clientX\n mod.y = evt.clientY\n }\n //\n // mouse_up\n //\n function mouse_up(evt) {\n mod.button = undefined\n mod.x = evt.clientX\n mod.y = evt.clientY\n }\n //\n // mouse_move\n //\n function mouse_move(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n var dx = evt.clientX-mod.x\n var dy = evt.clientY-mod.y\n mod.x = evt.clientX\n mod.y = evt.clientY\n if (mod.button == 0) {\n mod.x0 += \n Math.sin(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n -Math.cos(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n mod.y0 += \n Math.cos(mod.thetaz)*mod.height*dy/mod.win.innerHeight\n +Math.sin(mod.thetaz)*mod.width*dx/mod.win.innerWidth\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n else if (mod.button == 2) {\n mod.thetaxy += dy/mod.win.innerHeight\n mod.thetaz += dx/mod.win.innerWidth\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n if (Math.cos(mod.thetaxy) > 0)\n camera.up = new THREE.Vector3(Math.sin(mod.thetaz),Math.cos(mod.thetaz),0)\n else\n camera.up = new THREE.Vector3(-Math.sin(mod.thetaz),-Math.cos(mod.thetaz),0)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n }\n //\n // mouse_wheel\n //\n function mouse_wheel(evt) {\n evt.preventDefault()\n evt.stopPropagation()\n var dy = evt.deltaY/mod.win.innerHeight\n mod.r += mod.height*dy\n camera.position.x = mod.x0+Math.sin(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.y = mod.y0+Math.cos(mod.thetaz)*mod.r*Math.sin(mod.thetaxy)\n camera.position.z = mod.r*Math.cos(mod.thetaxy)\n camera.lookAt(new THREE.Vector3(mod.x0,mod.y0,0))\n camera.updateProjectionMatrix()\n renderer.render(scene,camera)\n }\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n })\n}())\n","top":"1224.2167006691657","left":"1747.8483233253378","inputs":{},"outputs":{}},"0.9325875387173613":{"definition":"//\n// mill raster 2.5D\n//\n// Neil Gershenfeld\n// (c) Massachusetts Institute of Technology 2019\n//\n// This work may be reproduced, modified, distributed, performed, and\n// displayed for any purpose, but must acknowledge the mods\n// project. Copyright is retained and must be preserved. The work is\n// provided as is; no warranty is provided, and users accept all\n// liability.\n//\n// closure\n//\n(function(){\n//\n// module globals\n//\nvar mod = {}\n//\n// name\n//\nvar name = 'mill raster 2.5D'\n//\n// initialization\n//\nvar init = function() {\n mod.dia_in.value = '0.1'\n mod.dia_mm.value = '2.54'\n mod.cut_in.value = '0.1'\n mod.cut_mm.value = '2.54'\n mod.max_in.value = '1'\n mod.max_mm.value = '25.4'\n mod.number.value = '1'\n mod.stepover.value = '0.5'\n mod.merge.value = '1'\n mod.sort.checked = true\n }\n//\n// inputs\n//\nvar inputs = {\n imageInfo:{type:'',\n event:function(evt){\n mod.name = evt.detail.name\n mod.dpi = evt.detail.dpi\n mod.width = evt.detail.width\n mod.height = evt.detail.height\n var ctx = mod.img.getContext(\"2d\")\n ctx.canvas.width = mod.width\n ctx.canvas.height = mod.height\n }},\n path:{type:'',\n event:function(evt){\n if (mod.label.nodeValue == 'calculating') {\n //\n // calculation in progress, draw and accumulate\n //\n draw_path(evt.detail)\n accumulate_path(evt.detail)\n mod.offsetCount += 1\n if ((mod.offsetCount != parseInt(mod.number.value))\n && (evt.detail.length > 0)) {\n //\n // layer detail present and offset not complete\n //\n mod.offset += parseFloat(mod.stepover.value)\n outputs.offset.event(\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n }\n else if (mod.depthmm < parseFloat(mod.max_mm.value)) {\n //\n // layer loop not complete\n //\n merge_layer()\n accumulate_toolpath()\n clear_layer()\n mod.depthmm += parseFloat(mod.cut_mm.value)\n if (mod.depthmm > parseFloat(mod.max_mm.value)) {\n mod.depthmm = parseFloat(mod.max_mm.value)\n }\n //\n // clear offset\n //\n outputs.offset.event('')\n //\n // set new depth\n //\n outputs.depth.event(mod.depthmm)\n //\n // set new offset\n //\n mod.offsetCount = 0\n outputs.offset.event(\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n }\n else {\n //\n // done, finish and output\n //\n draw_path(mod.toolpath)\n draw_connections(mod.toolpath)\n mod.label.nodeValue = 'calculate'\n mod.labelspan.style.fontWeight = 'normal'\n outputs.toolpath.event()\n }\n }\n }\n },\n settings:{type:'',\n event:function(evt){\n set_values(evt.detail)\n }\n }\n }\n//\n// outputs\n//\nvar outputs = {\n depth:{type:'',\n event:function(depth){\n mods.output(mod,'depth',{depthmm:depth})\n }\n },\n diameter:{type:'',\n event:function(){\n mods.output(mod,'diameter',Math.ceil(mod.dpi*mod.dia_in.value))\n }\n },\n offset:{type:'',\n event:function(size){\n mods.output(mod,'offset',size)\n }\n },\n toolpath:{type:'',\n event:function(){\n cmd = {}\n cmd.path = mod.toolpath\n cmd.name = mod.name\n cmd.dpi = mod.dpi\n cmd.width = mod.width\n cmd.height = mod.height\n cmd.depth = Math.round(parseFloat(mod.max_in.value)*mod.dpi)\n mods.output(mod,'toolpath',cmd)\n }\n }\n }\n//\n// interface\n//\nvar interface = function(div){\n mod.div = div\n //\n // tool diameter\n //\n div.appendChild(document.createTextNode('tool diameter'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.dia_in.value = parseFloat(mod.dia_mm.value)/25.4\n })\n div.appendChild(input)\n mod.dia_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n })\n div.appendChild(input)\n mod.dia_in = input\n div.appendChild(document.createElement('br'))\n //\n // cut depth\n //\n div.appendChild(document.createTextNode('cut depth'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.cut_in.value = parseFloat(mod.cut_mm.value)/25.4\n })\n div.appendChild(input)\n mod.cut_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n })\n div.appendChild(input)\n mod.cut_in = input\n div.appendChild(document.createElement('br'))\n //\n // max depth\n //\n div.appendChild(document.createTextNode('max depth'))\n div.appendChild(document.createElement('br'))\n div.appendChild(document.createTextNode('mm: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.max_in.value = parseFloat(mod.max_mm.value)/25.4\n })\n div.appendChild(input)\n mod.max_mm = input\n div.appendChild(document.createTextNode(' in: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n input.addEventListener('input',function(){\n mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n })\n div.appendChild(input)\n mod.max_in = input\n div.appendChild(document.createElement('br'))\n //\n // offset number\n //\n div.appendChild(document.createTextNode('offset number: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.number = input\n div.appendChild(document.createTextNode(' (0 = fill)'))\n div.appendChild(document.createElement('br'))\n //\n // offset stepover\n //\n div.appendChild(document.createTextNode('offset stepover: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.stepover = input\n div.appendChild(document.createTextNode(' (1 = diameter)'))\n div.appendChild(document.createElement('br'))\n //\n // direction\n //\n div.appendChild(document.createTextNode('direction: '))\n div.appendChild(document.createTextNode('climb'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'direction'\n input.id = mod.div.id+'climb'\n input.checked = true\n div.appendChild(input)\n mod.climb = input\n div.appendChild(document.createTextNode(' conventional'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'direction'\n input.id = mod.div.id+'conventional'\n div.appendChild(input)\n mod.conventional = input\n div.appendChild(document.createElement('br'))\n //\n // path merge\n //\n div.appendChild(document.createTextNode('path merge: '))\n var input = document.createElement('input')\n input.type = 'text'\n input.size = 6\n div.appendChild(input)\n mod.merge = input\n div.appendChild(document.createTextNode(' (1 = diameter)'))\n div.appendChild(document.createElement('br'))\n //\n // path order\n //\n div.appendChild(document.createTextNode('path order: '))\n div.appendChild(document.createTextNode('forward'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'order'\n input.id = mod.div.id+'forward'\n input.checked = true\n div.appendChild(input)\n mod.forward = input\n div.appendChild(document.createTextNode(' reverse'))\n var input = document.createElement('input')\n input.type = 'radio'\n input.name = mod.div.id+'order'\n input.id = mod.div.id+'reverse'\n div.appendChild(input)\n mod.reverse = input\n div.appendChild(document.createElement('br'))\n //\n // sort distance\n //\n div.appendChild(document.createTextNode('sort distance: '))\n var input = document.createElement('input')\n input.type = 'checkbox'\n input.id = mod.div.id+'sort'\n div.appendChild(input)\n mod.sort = input\n div.appendChild(document.createElement('br'))\n //\n // calculate\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n var span = document.createElement('span')\n var text = document.createTextNode('calculate')\n mod.label = text\n span.appendChild(text)\n mod.labelspan = span\n btn.appendChild(span)\n btn.addEventListener('click',function(){\n mod.label.nodeValue = 'calculating'\n mod.labelspan.style.fontWeight = 'bold'\n outputs.offset.event('') // clear offset\n mod.depthmm = parseFloat(mod.cut_mm.value)\n outputs.depth.event(mod.depthmm) // set depth\n mod.toolpath = [] // start new toolpath\n clear_layer() // clear layer\n outputs.diameter.event()\n outputs.offset.event( // set offset\n mod.offset*parseFloat(mod.dia_in.value)*mod.dpi)\n })\n div.appendChild(btn)\n div.appendChild(document.createTextNode(' '))\n //\n // view\n //\n var btn = document.createElement('button')\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.appendChild(document.createTextNode('view'))\n btn.addEventListener('click',function(){\n var win = window.open('')\n var btn = document.createElement('button')\n btn.appendChild(document.createTextNode('close'))\n btn.style.padding = mods.ui.padding\n btn.style.margin = 1\n btn.addEventListener('click',function(){\n win.close()\n })\n win.document.body.appendChild(btn)\n win.document.body.appendChild(document.createElement('br'))\n var svg = document.getElementById(mod.div.id+'svg')\n var clone = svg.cloneNode(true)\n clone.setAttribute('width',mod.img.width)\n clone.setAttribute('height',mod.img.height)\n win.document.body.appendChild(clone)\n })\n div.appendChild(btn)\n div.appendChild(document.createElement('br'))\n //\n // on-screen SVG\n //\n var svgNS = \"http://www.w3.org/2000/svg\"\n var svg = document.createElementNS(svgNS,\"svg\")\n svg.setAttribute('id',mod.div.id+'svg')\n svg.setAttributeNS(\"http://www.w3.org/2000/xmlns/\",\n \"xmlns:xlink\",\"http://www.w3.org/1999/xlink\")\n svg.setAttribute('width',mods.ui.canvas)\n svg.setAttribute('height',mods.ui.canvas)\n svg.style.backgroundColor = 'rgb(255,255,255)'\n var g = document.createElementNS(svgNS,'g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n div.appendChild(svg)\n div.appendChild(document.createElement('br'))\n //\n // off-screen image canvas\n //\n var canvas = document.createElement('canvas')\n mod.img = canvas\n }\n//\n// local functions\n//\n// set_values\n//\nfunction set_values(settings) {\n for (var s in settings) {\n switch(s) {\n case 'tool diameter (in)':\n mod.dia_in.value = settings[s]\n mod.dia_mm.value = parseFloat(mod.dia_in.value)*25.4\n break\n case 'cut depth (in)':\n mod.cut_in.value = settings[s]\n mod.cut_mm.value = parseFloat(mod.cut_in.value)*25.4\n break\n case 'max depth (in)':\n mod.max_in.value = settings[s]\n mod.max_mm.value = parseFloat(mod.max_in.value)*25.4\n break\n case 'offset number':\n mod.number.value = settings[s]\n break\n }\n }\n }\n//\n// clear_layer\n//\nfunction clear_layer() {\n mod.path = []\n mod.offset = 0.5\n mod.offsetCount = 0\n var svg = document.getElementById(mod.div.id+'svg')\n svg.setAttribute(\n 'viewBox',\"0 0 \"+(mod.img.width-1)+\" \"+(mod.img.height-1))\n var g = document.getElementById(mod.div.id+'g')\n svg.removeChild(g)\n var g = document.createElementNS('http://www.w3.org/2000/svg','g')\n g.setAttribute('id',mod.div.id+'g')\n svg.appendChild(g)\n }\n//\n// accumulate_path\n// todo: replace inefficient insertion sort\n// todo: move sort out of main thread\n//\nfunction accumulate_path(path) {\n var forward = mod.forward.checked\n var conventional = mod.conventional.checked\n var sort = mod.sort.checked\n for (var segnew = 0; segnew < path.length; ++segnew) {\n if (conventional)\n path[segnew].reverse()\n if (mod.path.length == 0)\n mod.path.splice(0,0,path[segnew])\n else if (sort) {\n var xnew = path[segnew][0][0]\n var ynew = path[segnew][0][1]\n var dmin = Number.MAX_VALUE\n var segmin = -1\n for (var segold = 0; segold < mod.path.length; ++segold) {\n var xold = mod.path[segold][0][0]\n var yold = mod.path[segold][0][1]\n var dx = xnew-xold\n var dy = ynew-yold\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d < dmin) {\n dmin = d\n segmin = segold\n }\n }\n if (forward)\n mod.path.splice(segmin+1,0,path[segnew])\n else\n mod.path.splice(segmin,0,path[segnew])\n }\n else {\n if (forward)\n mod.path.splice(mod.path.length,0,path[segnew])\n else\n mod.path.splice(0,0,path[segnew])\n }\n }\n }\n//\n// merge_layer\n//\nfunction merge_layer() {\n var dmerge = mod.dpi*parseFloat(mod.merge.value)*parseFloat(mod.dia_in.value)\n var seg = 0\n while (seg < (mod.path.length-1)) {\n var xold = mod.path[seg][mod.path[seg].length-1][0]\n var yold = mod.path[seg][mod.path[seg].length-1][1]\n var xnew = mod.path[seg+1][0][0]\n var ynew = mod.path[seg+1][0][1]\n var dx = xnew-xold\n var dy = ynew-yold\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d < dmerge)\n mod.path.splice(seg,2,mod.path[seg].concat(mod.path[seg+1]))\n else\n seg += 1\n }\n }\n//\n// accumulate_toolpath\n//\nfunction accumulate_toolpath() {\n for (var seg = 0; seg < mod.path.length; ++seg) {\n var newseg = []\n for (var pt = 0; pt < mod.path[seg].length; ++pt) {\n var idepth = -Math.round(mod.dpi*mod.depthmm/25.4)\n var point = mod.path[seg][pt].concat(idepth)\n newseg.splice(newseg.length,0,point)\n }\n mod.toolpath.push(newseg)\n }\n }\n//\n// draw_path\n//\nfunction draw_path(path) {\n var g = document.getElementById(mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n var xend = null\n var yend = null\n //\n // loop over segments\n //\n for (var segment = 0; segment < path.length; ++segment) {\n if (path[segment].length > 1) {\n //\n // loop over points\n //\n for (var point = 1; point < path[segment].length; ++point) {\n var line = document.createElementNS(\n 'http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','black')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment][point-1][0]\n var y1 = h-path[segment][point-1][1]-1\n var x2 = path[segment][point][0]\n var y2 = h-path[segment][point][1]-1\n xend = x2\n yend = y2\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS(\n 'http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute(\n 'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','black')\n g.appendChild(triangle)\n }\n }\n }\n }\n }\n//\n// draw_connections\n//\nfunction draw_connections(path) {\n var g = document.getElementById(mod.div.id+'g')\n var h = mod.img.height\n var w = mod.img.width\n //\n // loop over segments\n //\n for (var segment = 1; segment < path.length; ++segment) {\n //\n // draw connection from previous segment\n //\n var line = document.createElementNS(\n 'http://www.w3.org/2000/svg','line')\n line.setAttribute('stroke','red')\n line.setAttribute('stroke-width',1)\n line.setAttribute('stroke-linecap','round')\n var x1 = path[segment-1][path[segment-1].length-1][0]\n var y1 = h-path[segment-1][path[segment-1].length-1][1]-1\n var x2 = path[segment][0][0]\n var y2 = h-path[segment][0][1]-1\n line.setAttribute('x1',x1)\n line.setAttribute('y1',y1)\n line.setAttribute('x2',x2)\n line.setAttribute('y2',y2)\n var dx = x2-x1\n var dy = y2-y1\n var d = Math.sqrt(dx*dx+dy*dy)\n if (d > 0) {\n nx = 6*dx/d\n ny = 6*dy/d\n var tx = 3*dy/d\n var ty = -3*dx/d\n g.appendChild(line)\n triangle = document.createElementNS(\n 'http://www.w3.org/2000/svg','polygon')\n triangle.setAttribute(\n 'points',x2+','+y2+' '+(x2-nx+tx)+','+(y2-ny+ty)\n +' '+(x2-nx-tx)+','+(y2-ny-ty))\n triangle.setAttribute('fill','red')\n g.appendChild(triangle)\n }\n }\n }\n//\n// return values\n//\nreturn ({\n mod:mod,\n name:name,\n init:init,\n inputs:inputs,\n outputs:outputs,\n interface:interface\n 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