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Commit 8738c26d authored by Amanda Ghassaei's avatar Amanda Ghassaei
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base plane for col sep

parent 8adef11b
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......@@ -8,8 +8,8 @@ BasePlane = Backbone.Model.extend({
defaults: {
zIndex: 0,
mesh: null,
dimX: 100,
dimY: 100,
dimX: 10,
dimY: 10,
material: new THREE.MeshBasicMaterial({color:0x000000, transparent:true, opacity:0.2, wireframe:true, side:THREE.DoubleSide}),
currentScene: "default",
allScenes: {default:"Default", "mars":"Mars"}
......@@ -69,11 +69,11 @@ BasePlane = Backbone.Model.extend({
}
},
_createOctaFaceMesh: function(){
_createOctaFaceMesh: function(){
var geometry = new THREE.Geometry();
geometry.dynamic = true;
geometry.vertices = this._calcOctaFaceVertices();
geometry.vertices = this._calcOctaFaceVertices(0.2);
var faces = geometry.faces;
var dimX = this.get("dimX");
......@@ -88,9 +88,9 @@ BasePlane = Backbone.Model.extend({
if (Math.abs(j)%2==1){
// faces.push(new THREE.Face3(currentOffset-1, currentOffset-2, currentOffset-2-2*baseDim));
faces.push(new THREE.Face3(currentOffset-2, currentOffset-3-2*dimX, currentOffset-2-2*dimY));
faces.push(new THREE.Face3(3*currentOffset-4, 3*currentOffset-8-6*dimY, 3*currentOffset-6-6*dimY));//pt, base, base
} else {
faces.push(new THREE.Face3(currentOffset-1, currentOffset-3-2*dimX, currentOffset-2-2*dimY));
faces.push(new THREE.Face3(3*currentOffset-1, 3*currentOffset-8-6*dimY, 3*currentOffset-6-6*dimY));//pt, base, base
// faces.push(new THREE.Face3(currentOffset-1, currentOffset-2, currentOffset-3-2*baseDim));
}
......@@ -109,15 +109,25 @@ BasePlane = Backbone.Model.extend({
var dimX = this.get("dimX");
var dimY = this.get("dimY");
// var pointVertOffset = triangleHeight*colSep;
// var baseVertOffset =
var baseVertOffset = colSep/Math.sqrt(3);
var pointVertOffset = 2*baseVertOffset;
var horizontalOffset = colSep;
for (var j=-dimX;j<=dimX;j++){
for (var i=-dimY;i<=dimY;i++){
var xOffset = 0;
if (Math.abs(j)%2==1) xOffset = 1/2;
vertices.push(new THREE.Vector3(i + xOffset, j*triangleHeight, 0));
if (Math.abs(j)%2==0) {
} else {
xOffset = 1/2;
}
vertices.push(new THREE.Vector3(i + xOffset - horizontalOffset, j*triangleHeight + baseVertOffset, 0));
vertices.push(new THREE.Vector3(i + xOffset + horizontalOffset, j*triangleHeight + baseVertOffset, 0));
vertices.push(new THREE.Vector3(i + xOffset, j*triangleHeight - pointVertOffset, 0));
// vertices.push(new THREE.Vector3(i + xOffset, j*triangleHeight - pointVertOffset, 0));
}
......
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