Commit 38ff8e31 authored by Amanda Ghassaei's avatar Amanda Ghassaei


parent 5547573a
Pipeline #755 canceled with stage
......@@ -12,7 +12,7 @@ To increase performance, I solved for the velocity vector field of the fluid at
I used bilinear interpolation to smooth out most artifacts caused by this speedup - though you can still see some artifacts around the boundary of the obstacle.
I ignored the viscous diffusion term from the Navier-Stokes formula to encourage better vortex formation (the implicit advection solving I'm using creates enough diffusion on its own for this system).
To learn more about the math involved, check out the following sources:<br/>
To learn more about the math involved, see the following sources:<br/>
<a href="" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU.
Though not WebGL specific, it was still very useful.<br/>
<a href="" target="_blank">Fluid Simulation (with WebGL demo)</a> - this article has some nice, interactive graphics that helped me debug my code.<br/>
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