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Commit 3bd4011c authored by Dean Camera's avatar Dean Camera
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Split Getting Started page of the documentation into its own section.

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\ No newline at end of file
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path="LUFA\Drivers\Board\STK526\Dataflash.h"></File><File path="LUFA\Drivers\Board\STK526\Joystick.h"></File><File path="LUFA\Drivers\Board\STK526\AT45DB642D.h"></File><File path="LUFA\Drivers\Board\STK526\LEDs.h"></File><File path="LUFA\Drivers\Board\STK526\Buttons.h"></File></Folder><Folder name="STK525"><File path="LUFA\Drivers\Board\STK525\Dataflash.h"></File><File path="LUFA\Drivers\Board\STK525\Joystick.h"></File><File path="LUFA\Drivers\Board\STK525\AT45DB321C.h"></File><File path="LUFA\Drivers\Board\STK525\LEDs.h"></File><File path="LUFA\Drivers\Board\STK525\Buttons.h"></File></Folder><Folder name="RZUSBSTICK"><File path="LUFA\Drivers\Board\RZUSBSTICK\LEDs.h"></File></Folder><Folder name="ATAVRUSBRF01"><File path="LUFA\Drivers\Board\ATAVRUSBRF01\LEDs.h"></File><File path="LUFA\Drivers\Board\ATAVRUSBRF01\Buttons.h"></File></Folder><File path="LUFA\Drivers\Board\Temperature.h"></File><File path="LUFA\Drivers\Board\Dataflash.h"></File><File path="LUFA\Drivers\Board\Joystick.h"></File><File path="LUFA\Drivers\Board\Temperature.c"></File><File path="LUFA\Drivers\Board\LEDs.h"></File><File path="LUFA\Drivers\Board\Buttons.h"></File></Folder><Folder name="Peripheral"><Folder name="AT90USBXXX67"><File path="LUFA\Drivers\Peripheral\AT90USBXXX67\ADC.h"></File></Folder><File path="LUFA\Drivers\Peripheral\ADC.h"></File><File path="LUFA\Drivers\Peripheral\Serial.c"></File><File path="LUFA\Drivers\Peripheral\Serial.h"></File><File path="LUFA\Drivers\Peripheral\SPI.h"></File><File path="LUFA\Drivers\Peripheral\SerialStream.c"></File><File path="LUFA\Drivers\Peripheral\SerialStream.h"></File></Folder></Folder><Folder name="DriverStubs"><File path="LUFA\DriverStubs\Dataflash.h"></File><File path="LUFA\DriverStubs\Joystick.h"></File><File path="LUFA\DriverStubs\LEDs.h"></File><File path="LUFA\DriverStubs\Buttons.h"></File></Folder><Folder name="ManPages"><File path="LUFA\ManPages\AboutLUFA.txt"></File><File path="LUFA\ManPages\BuildingLinkableLibraries.txt"></File><File path="LUFA\ManPages\ChangeLog.txt"></File><File path="LUFA\ManPages\CompileTimeTokens.txt"></File><File path="LUFA\ManPages\DevelopingWithLUFA.txt"></File><File path="LUFA\ManPages\DeviceSupport.txt"></File><File path="LUFA\ManPages\DirectorySummaries.txt"></File><File path="LUFA\ManPages\Donating.txt"></File><File path="LUFA\ManPages\FutureChanges.txt"></File><File path="LUFA\ManPages\GettingStarted.txt"></File><File path="LUFA\ManPages\Groups.txt"></File><File path="LUFA\ManPages\LibraryResources.txt"></File><File path="LUFA\ManPages\License.txt"></File><File path="LUFA\ManPages\LUFAPoweredProjects.txt"></File><File path="LUFA\ManPages\MainPage.txt"></File><File path="LUFA\ManPages\MigrationInformation.txt"></File><File path="LUFA\ManPages\VIDAndPIDValues.txt"></File><File path="LUFA\ManPages\WritingBoardDrivers.txt"></File><File path="LUFA\ManPages\DemosBootloadersProjects.txt"></File><File path="LUFA\ManPages\ConfiguringApps.txt"></File><File path="LUFA\ManPages\CompilingApps.txt"></File><File path="LUFA\ManPages\ProgrammingApps.txt"></File></Folder><Folder name="Scheduler"><File path="LUFA\Scheduler\Scheduler.c"></File><File path="LUFA\Scheduler\Scheduler.h"></File></Folder><File path="LUFA\makefile"></File><File path="LUFA\Version.h"></File><File path="LUFA\Doxygen.conf"></File></Folder><Folder name="Projects"><Folder name="MagStripe"><Folder name="Lib"><File path="Projects\Magstripe\Lib\CircularBitBuffer.c"></File><File path="Projects\Magstripe\Lib\CircularBitBuffer.h"></File><File path="Projects\Magstripe\Lib\MagstripeHW.h"></File></Folder><File path="Projects\Magstripe\Descriptors.c"></File><File path="Projects\Magstripe\Descriptors.h"></File><File path="Projects\Magstripe\Magstripe.c"></File><File path="Projects\Magstripe\Magstripe.h"></File><File path="Projects\Magstripe\makefile"></File><File path="Projects\Magstripe\Magstripe.txt"></File><File path="Projects\Magstripe\Doxygen.conf"></File></Folder><Folder name="MissileLauncher"><File path="Projects\MissileLauncher\ConfigDescriptor.c"></File><File path="Projects\MissileLauncher\ConfigDescriptor.h"></File><File path="Projects\MissileLauncher\Doxygen.conf"></File><File path="Projects\MissileLauncher\makefile"></File><File path="Projects\MissileLauncher\MissileLauncher.c"></File><File path="Projects\MissileLauncher\MissileLauncher.h"></File><File path="Projects\MissileLauncher\MissileLauncher.txt"></File></Folder><File path="Projects\makefile"></File></Folder><Folder name="Bootloaders"><Folder name="DFU"><File path="Bootloaders\DFU\BootloaderDFU.c"></File><File path="Bootloaders\DFU\BootloaderDFU.h"></File><File path="Bootloaders\DFU\Descriptors.c"></File><File path="Bootloaders\DFU\Descriptors.h"></File><File path="Bootloaders\DFU\makefile"></File><File path="Bootloaders\DFU\BootloaderDFU.txt"></File><File path="Bootloaders\DFU\Doxygen.conf"></File></Folder><Folder name="CDC"><File path="Bootloaders\CDC\BootloaderCDC.c"></File><File path="Bootloaders\CDC\BootloaderCDC.h"></File><File path="Bootloaders\CDC\Descriptors.c"></File><File path="Bootloaders\CDC\Descriptors.h"></File><File path="Bootloaders\CDC\makefile"></File><File path="Bootloaders\CDC\LUFA CDC Bootloader.inf"></File><File path="Bootloaders\CDC\Doxygen.conf"></File><File path="Bootloaders\CDC\BootloaderCDC.txt"></File></Folder><Folder name="TeensyHID"><File path="Bootloaders\TeensyHID\Descriptors.c"></File><File path="Bootloaders\TeensyHID\Descriptors.h"></File><File path="Bootloaders\TeensyHID\makefile"></File><File path="Bootloaders\TeensyHID\TeensyHID.c"></File><File path="Bootloaders\TeensyHID\TeensyHID.h"></File><File path="Bootloaders\TeensyHID\TeensyHID.txt"></File></Folder><File path="Bootloaders\makefile"></File></Folder><File path="makefile"></File><File path="README.txt"></File></Project>
\ No newline at end of file
/** \file
*
* This file contains special DoxyGen information for the generation of the main page and other special
* documentation pages. It is not a project source file.
*/
/** \page Page_CompilingApps Compiling the Demos, Bootloaders and Projects
*
* The following details how to compile the included LUFA demos, applications and bootloaders using AVR-GCC.
*
* \section Sec_Prerequisites Prerequisites
* Before you can compile any of the LUFA library code or demos, you will need a recent distribution of avr-libc (1.6.2+)
* and the AVR-GCC (4.2+) compiler. For Windows users, the best way to obtain these is the WinAVR project
* (http://winavr.sourceforge.net) as this provides a single-file setup for everything required to compile your
* own AVR projects.
*
* \section Sec_Compiling Compiling a LUFA Application
* Compiling the LUFA demos, applications and/or bootloaders is very simple. LUFA comes with makefile scripts for
* each individual demo, bootloader and project folder, as well as scripts in the /Demos/, /Bootloaders/, /Projects/
* and the LUFA root directory. This means that compilation can be started from any of the above directories, with
* a build started from an upper directory in the directory structure executing build of all child directories under it.
* This means that while a build inside a particular demo directory will build only that particular demo, a build stated
* from the /Demos/ directory will build all LUFA demo projects sequentially.
*
* \subsection SSec_CommandLine Via the Command Line
* To build a project from the source via the command line, the command <b>"make all"</b> should be executed from the command line in the directory
* of interest. To remove compiled files (including the binary output, all intermediately files and all diagnostic output
* files), execute <b>"make clean"</b>. Once a "make all" has been run and no errors were encountered, the resulting binary will
* be located in the generated ".HEX" file. If your project makes use of pre-initialized EEPROM variables, the generated ".EEP"
* file will contain the project's EEPROM data.
*
* \subsection SSec_AVRStudio Via AVRStudio
* Each demo, project and bootloader contains an AVRStudio project (.aps) which can be used to build each project. Once opened
* in AVRStudio, the project can be built and cleaned using the GUI buttons or menus. Note that the AVRStudio project files make
* use of the external project makefile, thus the procedure for configuring a demo remains the same regardless of the build environment.
*/
\ No newline at end of file
/** \file
*
* This file contains special DoxyGen information for the generation of the main page and other special
* documentation pages. It is not a project source file.
*/
/** \page Page_ConfiguringApps Configuring the Demos, Bootloaders and Projects
*
* If the target AVR model, clock speed, board or other settings are different to the current settings, they must be changed
* and the project recompiled from the source code before being programmed into the AVR microcontroller. Most project
* configuration options are located in the "makefile" build script inside each LUFA application's folder, however some
* demo or application-specific configuration settings (such as the output format in the AudioOut demo) are located in the
* main .c source file of the project. See each project's individual documentation for application-specific configuration
* values.
*
* Each project "makefile" contains all the script and configuration data required to compile each project. When opened with
* any regular basic text editor such as Notepad or WordPad (ensure that the save format is a pure ASCII text format) the
* build configuration settings may be altered.
*
* Inside each makefile, a number of configuration variables are located, with the format "<VARIABLE NAME> = <VALUE>". For
* each application, the important variables which should be altered are:
*
* - <b>MCU</b>, the target AVR processor.
* - <b>BOARD</b>, the target board hardware
* - <b>F_CLOCK</b>, the target raw master clock frequency, before any prescaling is performed
* - <b>F_CPU</b>, the target AVR CPU master clock frequency, after any prescaling
* - <b>CDEFS</b>, the C preprocessor defines which configure the source code
*
* These values should be changed to reflect the build hardware.
*
* \section Sec_MCU The MCU Parameter
* This parameter indicates the target AVR model for the compiled application. This should be set to the model of the target AVR
* (such as the AT90USB1287, or the ATMEGA32U4), in all lower-case (e.g. "at90usb1287"). Note that not all demos support all the
* USB AVR models, as they may make use of peripherals or modes only present in some devices.
*
* For supported library AVR models, see main documentation page.
*
* \section Sec_BOARD The BOARD Parameter
* This parameter indicates the target AVR board hardware for the compiled application. Some LUFA library drivers are board-specific,
* such as the LED driver, and the library needs to know the layout of the target board. If you are using one of the board models listed
* on the main library page, change this parameter to the board name in all UPPER-case.
*
* If you are not using any board-specific drivers in the LUFA library, or you are using a custom board layout, change this to read
* "USER" (no quotes) instead of a standard board name. If the USER board type is selected and the application makes use of one or more
* board-specific hardware drivers inside the LUFA library, then the appropriate stub drives files should be copied from the /BoardStubs/
* directory into a /Board/ folder inside the application directory, and the stub driver completed with the appropriate code to drive the
* custom board's hardware.
*
* \section Sec_F_CLOCK The F_CLOCK Parameter
* This parameter indicates the target AVR's input clock frequency, in Hz. This is the actual clock input, before any prescaling is performed. In the
* USB AVR architecture, the input clock before any prescaling is fed directly to the PLL subsystem, and thus the PLL is derived directly from the
* clock input. The PLL then feeds the USB and other sections of the AVR with the correct upscaled frequencies required for those sections to function.
*
* <b>Note that this value does not actually *alter* the AVR's input clock frequency</b>, it is just a way to indicate to the library the clock frequency
* of the AVR as set by the AVR's fuses. If this value does not reflect the actual running frequency of the AVR, incorrect operation of one of more
* library components will occur.
*
* \section Sec_F_CPU The F_CPU Parameter
* This parameter indicates the target AVR's master CPU clock frequency, in Hz.
*
* <b>Note that this value does not actually *alter* the AVR's CPU clock frequency</b>, it is just a way to indicate to the library the clock frequency
* of the AVR core as set by the AVR's fuses. If this value does not reflect the actual running frequency of the AVR, incorrect operation of one of more
* library components will occur.
*
* \section Sec_CDEFS The CDEFS Parameter
* Most applications will actually have multiple CDEF lines, which are concatenated together with the "+=" operator. This ensures that large
* numbers of configuration options remain readable by splitting up groups of options into separate lines.
*
* Normally, these options do not need to be altered to allow an application to compile and run correctly on a different board or AVR to the
* current configuration - if the options are incorrect, then the demo is most likely incompatible with the chosen USB AVR model and cannot be
* made to function through the altering of the makefile settings alone (or at all). Settings such as the USB mode (device, host or both), the USB
* interface speed (Low or Full speed) and other LUFA configuration options can be set here - refer to the library documentation for details on the
* configuration parameters.
*/
\ No newline at end of file
......@@ -4,7 +4,7 @@
* documentation pages. It is not a project source file.
*/
/** \page Page_Apps Library Demos, Projects and Bootloaders
/** \page Page_LibraryApps Included Library Applications
*
* The LUFA library ships with several different host and device demos, located in the /Demos/ subdirectory.
* If this directory is missing, please re-download the project from the project homepage. Within this directory the demos
......@@ -27,7 +27,7 @@
* - <b>Demos</b>
* - <b>Device</b>
* - <b>ClassDriver</b>
* - <b>AudioInput</b> - Audio In (microphone) demo, using the library USB Audio Class driver framework.
* - <b>AudioInput</b> - Audio In (microphone) demo, using the library USB Audio Class driver framework
* - <b>AudioOutput</b> - Audio Out (speaker) demo, using the library USB Audio Class driver framework
* - <b>CDC</b> - Virtual Serial Port demo, using the library USB CDC Class driver framework
* - <b>DualCDC</b> - Dual Virtual Serial Port demo, using the library USB CDC Class driver framework
......
......@@ -11,7 +11,6 @@
* information on compile-time tuning of the library and other developer-related sections.
*
* <b>Subsections:</b>
* - \subpage Page_GettingStarted Getting Started
* - \subpage Page_TokenSummary Summary of Compile Time Tokens
* - \subpage Page_Migration Migrating from an Older LUFA Version
* - \subpage Page_VIDPID Allocated USB VID and PID Values
......
......@@ -10,122 +10,11 @@
* ultimately build upon for your own projects. All the demos come pre-configured to build and run correctly
* on the AT90USB1287 AVR microcontroller, mounted on the Atmel USBKEY board and running at an 8MHz master clock.
* This is due to two reasons; one, it is the hardware the author possesses, and two, it is the most popular Atmel
* USB demonstration board to date.
* USB demonstration board to date. To learn how to reconfigure, recompile and program the included LUFA applications
* using different settings, see the following subsections.
*
*
* \section Sec_Prerequisites Prerequisites
* Before you can compile any of the LUFA library code or demos, you will need a recent distribution of avr-libc (1.6.2+)
* and the AVR-GCC (4.2+) compiler. For Windows users, the best way to obtain these is the WinAVR project
* (http://winavr.sourceforge.net) as this provides a single-file setup for everything required to compile your
* own AVR projects.
*
*
* \section Sec_Configuring Configuring the Demos, Bootloaders and Projects
* If the target AVR model, clock speed, board or other settings are different to the current settings, they must be changed
* and the project recompiled from the source code before being programmed into the AVR microcontroller. Most project
* configuration options are located in the "makefile" build script inside each LUFA application's folder, however some
* demo or application-specific configuration settings (such as the output format in the AudioOut demo) are located in the
* main .c source file of the project. See each project's individual documentation for application-specific configuration
* values.
*
* Each project "makefile" contains all the script and configuration data required to compile each project. When opened with
* any regular basic text editor such as Notepad or WordPad (ensure that the save format is a pure ASCII text format) the
* build configuration settings may be altered.
*
* Inside each makefile, a number of configuration variables are located, with the format "<VARIABLE NAME> = <VALUE>". For
* each application, the important variables which should be altered are:
*
* - <b>MCU</b>, the target AVR processor.
* - <b>BOARD</b>, the target board hardware
* - <b>F_CLOCK</b>, the target raw master clock frequency, before any prescaling is performed
* - <b>F_CPU</b>, the target AVR CPU master clock frequency, after any prescaling
* - <b>CDEFS</b>, the C preprocessor defines which configure the source code
*
* These values should be changed to reflect the build hardware.
*
* \subsection SSec_MCU The MCU Parameter
* This parameter indicates the target AVR model for the compiled application. This should be set to the model of the target AVR
* (such as the AT90USB1287, or the ATMEGA32U4), in all lower-case (e.g. "at90usb1287"). Note that not all demos support all the
* USB AVR models, as they may make use of peripherals or modes only present in some devices.
*
* For supported library AVR models, see main documentation page.
*
* \subsection SSec_BOARD The BOARD Parameter
* This parameter indicates the target AVR board hardware for the compiled application. Some LUFA library drivers are board-specific,
* such as the LED driver, and the library needs to know the layout of the target board. If you are using one of the board models listed
* on the main library page, change this parameter to the board name in all UPPER-case.
*
* If you are not using any board-specific drivers in the LUFA library, or you are using a custom board layout, change this to read
* "USER" (no quotes) instead of a standard board name. If the USER board type is selected and the application makes use of one or more
* board-specific hardware drivers inside the LUFA library, then the appropriate stub drives files should be copied from the /BoardStubs/
* directory into a /Board/ folder inside the application directory, and the stub driver completed with the appropriate code to drive the
* custom board's hardware.
*
* \subsection SSec_F_CLOCK The F_CLOCK Parameter
* This parameter indicates the target AVR's input clock frequency, in Hz. This is the actual clock input, before any prescaling is performed. In the
* USB AVR architecture, the input clock before any prescaling is fed directly to the PLL subsystem, and thus the PLL is derived directly from the
* clock input. The PLL then feeds the USB and other sections of the AVR with the correct upscaled frequencies required for those sections to function.
*
* <b>Note that this value does not actually *alter* the AVR's input clock frequency</b>, it is just a way to indicate to the library the clock frequency
* of the AVR as set by the AVR's fuses. If this value does not reflect the actual running frequency of the AVR, incorrect operation of one of more
* library components will occur.
*
* \subsection SSec_F_CPU The F_CPU Parameter
* This parameter indicates the target AVR's master CPU clock frequency, in Hz.
*
* <b>Note that this value does not actually *alter* the AVR's CPU clock frequency</b>, it is just a way to indicate to the library the clock frequency
* of the AVR core as set by the AVR's fuses. If this value does not reflect the actual running frequency of the AVR, incorrect operation of one of more
* library components will occur.
*
* \subsection SSec_CDEFS The CDEFS Parameter
* Most applications will actually have multiple CDEF lines, which are concatenated together with the "+=" operator. This ensures that large
* numbers of configuration options remain readable by splitting up groups of options into separate lines.
*
* Normally, these options do not need to be altered to allow an application to compile and run correctly on a different board or AVR to the
* current configuration - if the options are incorrect, then the demo is most likely incompatible with the chosen USB AVR model and cannot be
* made to function through the altering of the makefile settings alone (or at all). Settings such as the USB mode (device, host or both), the USB
* interface speed (Low or Full speed) and other LUFA configuration options can be set here - refer to the library documentation for details on the
* configuration parameters.
*
*
* \section Sec_Compiling Compiling a LUFA Application
* Compiling the LUFA demos, applications and/or bootloaders is very simple. LUFA comes with makefile scripts for
* each individual demo, bootloader and project folder, as well as scripts in the /Demos/, /Bootloaders/, /Projects/
* and the LUFA root directory. This means that compilation can be started from any of the above directories, with
* a build started from an upper directory in the directory structure executing build of all child directories under it.
* This means that while a build inside a particular demo directory will build only that particular demo, a build stated
* from the /Demos/ directory will build all LUFA demo projects sequentially.
*
* \subsection SSec_CommandLine Via the Command Line
* To build a project from the source via the command line, the command <b>"make all"</b> should be executed from the command line in the directory
* of interest. To remove compiled files (including the binary output, all intermediately files and all diagnostic output
* files), execute <b>"make clean"</b>. Once a "make all" has been run and no errors were encountered, the resulting binary will
* be located in the generated ".HEX" file. If your project makes use of pre-initialized EEPROM variables, the generated ".EEP"
* file will contain the project's EEPROM data.
*
* \subsection SSec_AVRStudio Via AVRStudio
* Each demo, project and bootloader contains an AVRStudio project (.aps) which can be used to build each project. Once opened
* in AVRStudio, the project can be built and cleaned using the GUI buttons or menus. Note that the AVRStudio project files make
* use of the external project makefile, thus the procedure for configuring a demo remains the same regardless of the build environment.
*
*
* \section Sec_Programming Programming a USB AVR
* Once you have built an application, you will need a way to program in the resulting ".HEX" file (and, if your
* application uses EEPROM variables with initial values, also a ".EEP" file) into your USB AVR. Normally, the
* reprogramming an AVR device must be performed using a special piece of programming hardware, through one of the
* supported AVR programming protocols - ISP, HVSP, HVPP, JTAG or dW. This can be done through a custom programmer,
* a third party programmer, or an official Atmel AVR tool - for more information, see the Atmel.com website.
*
* Alternatively, you can use the bootloader. From the Atmel factory, each USB AVR comes preloaded with the Atmel
* DFU (Device Firmware Update) class bootloader, a small piece of AVR firmware which allows the remainder of the
* AVR to be programmed through a non-standard interface such as the serial USART port, SPI, or (in this case) USB.
* Bootloaders have the advantage of not requiring any special hardware for programming, and cannot usually be erased
* or broken without an external programming device. They have disadvantages however; they cannot change the fuses of
* the AVR (special configuration settings that control the operation of the chip itself) and a small portion of the
* AVR's FLASH program memory must be reserved to contain the bootloader firmware, and thus cannot be used by the
* loaded application. Atmel's DFU bootloader is either 4KB (for the smaller USB AVRs) or 8KB (for the larger USB AVRs).
*
* If you wish to use the DFU bootloader to program in your application, refer to your DFU programmer's documentation.
* Atmel provides a free utility called FLIP which is USB AVR compatible, and an open source (Linux compatible)
* alternative exists called "dfu-programmer".
* <b>Subsections:</b>
* - \subpage Page_ConfiguringApps How to Configure the Included Demos, Projects and Bootloaders
* - \subpage Page_CompilingApps How to Compile the Included Demos, Projects and Bootloaders
* - \subpage Page_ProgrammingApps How to Program an AVR with the Included Demos, Projects and Bootloaders
*/
......@@ -5,7 +5,7 @@
*/
/**
* \page Page_Licence License
* \page Page_Licence licence
*
* The LUFA library is currently released under the MIT licence, included below.
*
......
......@@ -27,9 +27,9 @@
* class) and open source LUFA powered projects.
*
* <b>Subsections:</b>
* - \subpage Page_Licence Project License
* - \subpage Page_Licence Project licence
* - \subpage Page_Donating Donating to Support this Project
* - \subpage Page_Apps Project Demos, Bootloaders and Projects
* - \subpage Page_LibraryApps Overview of included Demos, Bootloaders and Projects
*
*
* <small><i>Logo design by Pavla Dlab</i></small>
......
/** \file
*
* This file contains special DoxyGen information for the generation of the main page and other special
* documentation pages. It is not a project source file.
*/
/** \page Page_ProgrammingApps Programming an Application into a USB AVR
*
* Once you have built an application, you will need a way to program in the resulting ".HEX" file (and, if your
* application uses EEPROM variables with initial values, also a ".EEP" file) into your USB AVR. Normally, the
* reprogramming an AVR device must be performed using a special piece of programming hardware, through one of the
* supported AVR programming protocols - ISP, HVSP, HVPP, JTAG or dW. This can be done through a custom programmer,
* a third party programmer, or an official Atmel AVR tool - for more information, see the Atmel.com website.
*
* Alternatively, you can use the bootloader. From the Atmel factory, each USB AVR comes preloaded with the Atmel
* DFU (Device Firmware Update) class bootloader, a small piece of AVR firmware which allows the remainder of the
* AVR to be programmed through a non-standard interface such as the serial USART port, SPI, or (in this case) USB.
* Bootloaders have the advantage of not requiring any special hardware for programming, and cannot usually be erased
* or broken without an external programming device. They have disadvantages however; they cannot change the fuses of
* the AVR (special configuration settings that control the operation of the chip itself) and a small portion of the
* AVR's FLASH program memory must be reserved to contain the bootloader firmware, and thus cannot be used by the
* loaded application. Atmel's DFU bootloader is either 4KB (for the smaller USB AVRs) or 8KB (for the larger USB AVRs).
*
* If you wish to use the DFU bootloader to program in your application, refer to your DFU programmer's documentation.
* Atmel provides a free utility called FLIP which is USB AVR compatible, and an open source (Linux compatible)
* alternative exists called "dfu-programmer".
*/
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