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  • fillGeometry.js NaN GiB
    /**
     * Created by aghassaei on 1/16/15.
    */
    
    
    FillGeometry = Backbone.Model.extend({
    
        defaults: {
            material: new THREE.MeshBasicMaterial(
                {color:0xf25536,
                    shading: THREE.FlatShading,
                    transparent:true,
                    opacity:0.2}),
            geometry: null,
            filename: "No File Loaded",
            orientation: [0,0,0],
            scale: [1.0,1.0,1.0]
        },
    
        initialize: function(){
    
            //bind events
            this.on("change:mesh", this.getBounds);
            this.on("change:orientation change:scale", this.updateBoundingBox);
            this.on("change:geometry", this.buildNewMesh);
    
        },
    
        buildNewMesh:function(){
            this.remove();
            this.set({orientation:this.defaults.orientation, scale:this.defaults.scale}, {silent:true});//restore defaults
            var mesh = new THREE.Mesh(this.get("geometry"), this.get("material"));
            this.makeBoundingBoxHelper(mesh);
            this.set({mesh: mesh});
            window.three.sceneAdd(mesh);
            window.three.render();
    
            //send new geometry out to workers
    //            _.each(workers.allWorkers, function(worker){
    //                worker.postMessage({model: this.toJSON});
    //            });
        },
    
        getBounds: function(){//bounds is the bounding box of the mesh geometry (before scaling)
    //        this.get("mesh").geometry.computeBoundingBox();
    //        this.set("bounds", this.get("geometry").boundingBox.clone());
        },
    
        makeBoundingBoxHelper: function(mesh){
    //        var helper = new THREE.BoundingBoxHelper(mesh, 0x000000);
    //        helper.update();
    //        this.set("boundingBoxHelper", helper);
        },
    
        updateBoundingBox: function(){
    //        this.get("boundingBoxHelper").update();
    //        this.trigger("change:boundingBoxHelper");
        },
    
        remove: function(){
            if (!this.get("mesh")) return;
            window.three.sceneRemove(this.get("mesh"));
            this.set("mesh", null);
            window.three.render();
        },
    
        scale: function(scale){
    //        var currentScale = this.get("scale");
    //        for (var i=0;i<currentScale.length;i++){
    //            if (!scale[i]) scale[i] = currentScale[i];
    //        }
    //        this.get("mesh").scale.set(scale[0], scale[1], scale[2]);
    //        this.set("scale", scale);
        }
    });