Commit c6208f28 authored by Amanda Ghassaei's avatar Amanda Ghassaei
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<b>Instructions:</b> Click and drag to apply a force to the fluid. Over time, the colored material in the fluid will dissipate:
<img style="width:100%" src="img2.png"/>
To learn more about the math involved, check out the following sources:<br/>
To learn more about the math involved, see the following sources:<br/>
<a href="" target="_blank">Real-time ink simulation using a grid-particle method</a> - mixing Eulerian and Lagrangian techniques for fluids.<br/>
<a href="" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU.
Though not WebGL specific, it was still very useful.<br/>
<a href="" target="_blank">Fluid Simulation (with WebGL demo)</a> - this article has some nice, interactive graphics that helped me debug my code.<br/>
<a href="" target="_blank">Stable Fluids</a> - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid.<br/>
By <a href="" target="_blank">Amanda Ghassaei</a>, code on <a href="" target="_blank">Github</a>.
By <a href="" target="_blank">Amanda Ghassaei.
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